This is a Neverwinter Nights server based on the Naruto Universe. |
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| Contest - February | |
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+13pulawski Kamarile Scrappy Dm Nagato kaindelvin DM Hinata Kuroneko KishuSenki Kankuro Nymphs Hiyo/Sugao Aquarius Chiyo 17 posters | |
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Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Contest - February Sun Feb 03, 2013 5:11 pm | |
| [MONTH OF FEBRUARY CONTEST] Description: Hello all again at a fresh start of the server! New changes being made, new systems being implimented, new areas and scripts on the way, and a new beginning for all of us here in Narutoverse2. If most of you have not participated in the contests we had in the past, it works fairly simply - and the 1st & 2nd place rewards are given to players Only (Non-DM / Admin) This month, with the lack of clans and the implimentation of a new "Slot" system, we hope people will share with us their ideas of creative, revolutionairy, and fun clans for others to enjoy here on our server. There is a form that will need to be filled out, and the only limits are your own creative ingenuity. There is however a deadline, which is the end of this month (Feb. 28, 2013). The Staff will need 1 Week there after to determine who the winners are, but everyone comes out with a reward. 1st Place) 20 Tokens + Free Clan Creation - Nihano (200) Ayame PAID- Samurai (200) Kuroneko PAID2nd Place) 10 Tokens + 50% Discount Clan Creation - Gaidoku (200) Valtoor PAID- Arakida (200) Pulwaski - Mikumi (200) Kankuro PAIDAll Others) 5 Tokens + 1 Chakra Pill - xXBetrayerXx PAID!- Chiyo PAID!- Suzuchan PAID!- Eternal Tundra PAID!- OverlycuteNymph PAID!- Valerie Jean - kaindevlin PAID- ScrapNinjaSoul - Elyssia PAID!- A_Shadow_Life DEADLINE: 2 / 28 / 13- Spoiler:
Clan Creation Form Clan Name: Token Cost: (100 - 200) Creator: (Insert Player Acct Name) Description: (Description or Summary of Clan, can be a whole history if wanted)Ninja Tools: (Insert Reasonable Variation of Tools here)[SLOT 1 - Insert Ability Name Here] RP: (Brief Description of Ability) DF: Power will vary, the stronger it is the higher Token Cost. Lvl 15) Lvl 25) Lvl 35)
[SLOT 2 - Insert Ability Name Here] RP: (Brief Description of Ability) DF: Power will vary, the stronger it is the higher Token Cost. Lvl 15) Lvl 25) Lvl 35)
-JUTSU - (Can create standard Clan Jutsu: 2 Jutsus for E / D / C / B Ranks, 1 Jutsu of A / S)
Last edited by DM Chiyo on Mon Mar 25, 2013 2:43 am; edited 7 times in total | |
| | | Aquarius
Posts : 87 Join date : 2013-02-04 Age : 31
| Subject: Re: Contest - February Mon Feb 04, 2013 9:20 am | |
| // I understand that it has more jutsu that originally allowed, however the clan becomes a little redundant if it gains bonuses to Tai and Nin... but only gets one jutsu type. Mazuko Ichizoku150/200 tokens Creator : Eternal Tundra "Without substance, the Void cuts much deeper than steel." A clan whose history lies within the very void they claim to have been spawned. They utilize some of the most unique fighting patterns ever seen - by manipulating space, they can teleport between spaces on the battlefield, or even use it as a weapon, tearing through physically anything. They have been very mysterious individuals, but the Mazuko clan have often been called upon for assassination missions. Very rarely seen taking part of a village, they tend to hold their own motives above anyone else's. Dark violet eyes and dark hair mark a ninja from this dangerous clan. Many have feared the appearance of the leader, as various terrible stories have been heard, how he had warped entire villages into the void for disrespecting him... Though, likely an exaggeration. Ninja Tools : 3 Kunai, 3 Shuriken, 1 Smoke Bomb, 1 Ninja Wire, 1 Chakra Pill, 1 Windmill Shuriken Slot One : [Warp Field] "You dare stand against the Void?" As the Mazuko manipulates their traits- the control over a substanceless force called the "Void", they use it to cut through basically anything. The Void can be used with either ninjutsu or taijutsu, and as such most of the Mazuko undergo vigorous training in these areas. Passive : Void jutsu gain +2 vs Blocking. +2 Attack/Defense Mazuko begin with Dark and Void affinities. They gain 1 other element at Jounin. Level 15 : +1 Dex/Wis rolls, +1d4 to dark/void jutsu Level 25 : +2 Dex/Wis rolls, +1d4+1 to dark/void jutsu Level 40 : +3 Dex/Wis rolls, +1d4+2 to dark/void jutsu Slot Two : [Incorporeal] (Requires level 40, DM permission) "Can't you kill me? Oh right... you can't." As the Mazuko comes to master their techniques, they gain the ability to become much like that of a ghost- becoming incorporeal, and capable of appearing somewhere they can't physically get to. As well, this serves as a link to their body, allowing them to appear at the projection at any time. Passive : Once per day for 15 Chakra, the user may cast an Astral Projection, making themselves apparent in a non-physical way by sending their consciousness over a stream of chakra. This appears as a figmented form of themselves. This form is immune to physical attacks and is disrupted by any technique that dispells genjutsu. At any time, the user can teleport themselves to the projection via the Void. [Jutsu] Hijutsu : Void Walk Type : Void Ninjutsu Rank : E CP : 2 Description : The Mazuko steps into a portal created from the void, appearing roughly 20 feet from where they stood. PVP : Wisdom to dodge. RP Teleportation : 20 feet. Hijutsu : Void Strike Type : Void Taijutsu Rank : E CP : 2 Description : By bending space around their palm, the Mazuko creates a warp that tears through the opponent's efforts to defend themselves. PVP : Deals rank taijutsu +2 damage. Hijutsu : Void Step Type : Void Ninjutsu Rank : D CP : 3 Description : After creating a small portal in the void, the Mazuko steps within, vanishing into the void, and appearing up to a mile away from the initial location. PVP : Wisdom to Dodge +1, escape from combat +2 to the roll. RP Teleportation : One Area Hijutsu : Izumo's Left Hand Type : Void Ninjutsu Rank : D CP : 3 Description : By forming the needed handseals, the Mazuko forms a single lash out of the void, literally shredding apart armor. Named after Izumo, a Mazuko that always began- and ended his fights with a single swing of his left hand, creating a technique similar to this. PVP : 1d10 damage, pierces 2 DR. Hijutsu : Destruction Palm Type : Void Taijutsu Rank : D CP : 2 Description : After manipulating a warp around their palm, they reach into part of the void that oozes a miasma, poisonous to the touch and literally acts as an acid to armor. PVP : On hit deals 1d4 damage over 1d4 rounds, ignoring armor. DR of the victim is reduced by 2 for the duration. Hijutsu : Doom Blade Type : Void Ninjutsu Rank : C CP : 5 Description : After the Mazuko forms a void using their chakra, they reach in and release a wave of substanceless 'death', as they call it. The Void blade literally tears through anything in its path, acting like a super-fine laser. PVP : Deals 2d6+2 damage, pierces 3 DR. Hijutsu : Crushing Warp Type : Void Taijutsu Rank : C CP : 4 Description : By controling the void with their chakra, they form a very lethal mass of force. Literally nothing that weighs everything, a strike with this is enough to crush ten folds of titanium into dust. PVP : Deals rank taijutsu + 2d4 damage, piercing 3 DR. Note : Adds STR damage via DEX. (Used with DEX) Hijutsu : Time Walk Type : Void Ninjutsu Rank : C CP : 4+2/round Description : By manipulating the force of non-existance to a point where time nearly stands still, they can move quickly before their opponents gain the upper hand. This is the equivalent of the Flicker technique, though every Mazuko gains knowledge of this technique before they become Chuunin. PVP : For 1d6+1 rounds, gain +2 to attack/defense rolls. RP Teleportation : Two Areas Hijutsu : Vanishing Blade Type : Void Ninjutsu Rank : B CP : 8 Description : As the Mazuko manipulates the void, they generate a field that is literally invisible- even to means such as the Sharingan or Byakugan, as it cloaks itself. The field, after a short moment, explodes with fury, lashing at the victim with a force that exists, but does not. PVP : 2d10+2 damage, piercing 4 DR. +2 vs Dodging. Hijutsu : Voice of All Type : Void Taijutsu Rank : B CP : 7 Description : With enough of the substanceless void to crush the earth around the Mazuko with its weight, they rush forwards, creating a strike that resonates within the victim, and outwards towards everyone around them, almost as if the Mazuko struck all of them at once. PVP : Rank taijutsu + 4d4 damage. AoE up to 3. Hijutsu : Mass Teleportation Type : Void Ninjutsu Rank : A CP : 12 Description : The user creates a portal that awakes through the void, allowing for instantaneous movement for themselves and anyone that wishes to follow. The portal closes at the user's whim. PVP : Escape from combat +5, dodge with wisdom +4. RP Teleportation : Any number of people may move anywhere the user has been to before. (Upon their discretion.) Hijutsu : One Thousand Lashes Type : Void Ninjutsu Rank : A CP : 12 Description : The Mazuko forms a void that splits into multiple whip-like tendrils of non-existant black energy, as they lash upon the victim, rendering them helpless and usually tearing them into pieces. PVP : Deals 3d10 damage, pierces 5 DR. Hijutsu : Earth Render Type : Void Taijutsu Rank : A CP : 10 Description : By creating a void that weighs as much as a 10 story building, the Mazuko lets drop a massive shockwave caused by their strike, literally rending the earth into a pathway before them, crushing anything in its path. PVP : AoE in front of the user. Deals Rank taijutsu + 2d8 + 2d4 damage. Pierces 5 DR. Hijutsu : Call to the Grave Type : Void Ninjutsu Rank : S CP : 20 Description : As the signature technique used by the Mazuko that focus in ninjutsu, they open a void-portal behind their target, as tendrils of chaotic energies drag the victim within. As only a Mazuko can exist within the void, the target begins to turn to dust within the void, until the technique ends and they are released from this hellish torture. PVP : Deals 1d6+4 damage over 1d4+2 rounds. Pierces all DR. For the duration, the target cannot attack, nor can they be attacked. Hijutsu : Breath of God Type : Void Taijutsu Rank : S CP : 18 Description : The signature technique of those that focus in taijutsu, the Mazuko lets out a calming breath, before their entirety becomes engulfed by the crushing void they command. They scale into a massive form, only capable of being described as a horror. This 'creature' they have transformed into gives them untold strength and power, allowing them to scale into that of "godhood" as they call it, being able to crush anything not made of the void. PVP : For 1d4+2 rounds, the user gains STR bonus damage using DEX. All attacks made by the Mazuko gain +2 vs blocking and pierce all DR, as well as they gain +3 to attack/defense. Upon exiting the "Breath of God" technique, they take 3d10 damage, piercing all DR. Hijutsu : Personal Void Type : Void Ninjutsu Rank : S CP : 20 Description : The user makes a void that leads to their own personal realm, where their rules govern them. This gives them a home that only they can access, unless they grant a temporary protection over one person of their choice, as the void will kill anything that doesn't possess Mazuko blood. PVP : RP Effect. RP Teleport : One other person, user's void home. Note : Upon reaching level 40, the user gains this automatically.
Last edited by Aquarius on Tue Feb 12, 2013 3:08 pm; edited 4 times in total | |
| | | Hiyo/Sugao
Posts : 256 Join date : 2013-02-01
| Subject: Re: Contest - February Wed Feb 06, 2013 3:37 pm | |
| Nihano ClanToken Cost: 200 Creator: Hiyodori (requires creator's permission purchase) Hailing from the village of hidden sand, this relatively new clan has only been officially recognised as a true ninja clan for 20 years. Originating from a single ninja from 100 years ago; Tamiteko Nihano. They take her lessons of balance within the chakras of the body and balance within one's decisions in life and focus it deeply into their unique style of taijutsu called "Kō kōkai ken". In addition to the mixing of Ninjutsu and Taijutsu within their clan, they give shelter and alliance to the monkeys of the hidden village; many of their number becoming summoners in addition to other skills. After the death of Tamiteko though, no replacement for the Monkey sage has been found within the clan.
The clan itself is organized into two branches; the Yin branch being blacksmiths and other crafter, the Yang branch being the Ninjas. These stemmed from Tami having skills in both -and- the fact that her life partner was a puppeteer ninja. Although any Puppeteer ninjas born from the Nihano clan represent the Brigade rather than their clan. One point to make about this particular organisation, Every branch is equal; there is no division of power. Each side trusts the others to make the decisions of their respective disciplines and this has worked this far. Ninjas from this clan are taught, not only to value and respect all forms of techniques but they are taught to respect all forms of life. Their values are set to protect their village, their people and their monkeys; ahead of their own lives. They are taught to be noble, honourable and selfless. Ninja Tools: Chakra Pills (x2), Ninja Wire (x1), Explosive Tags (x2), Kunai or Shuriken (x3)
Slot One - “Kō kōkai ken” Martial Arts The dual nature of Kō kōkai ken between Taijutsu and ninjutsu gives the practitioner wide birth in how to deal with their targets. Either art is employed to deceive and obscure the true intention of the attack; then completed with the other. For example, the founder, Tami, would create small lips of stone in the ground for her opponents to trip up on; or use water to obscure her other ninjutsu. Ultimately it is down to the user to decide how their deceptions work.- DF Rules:
LVL 15: +1 to STR/WIS, +2 to ATK/DEF LVL 25: +2 to STR/WIS, +2 to ATK/DEF LVL 35: +3 to STR/WIS, +2 to ATK/DEF
Special: Whenever a Nihano has a buff from a Ninjutsu or Nintaijutsu technique. They may choose to negate all bonus damage from STR/WIS to lower their target's defense rolls by -2 for the duration of the buff. Penalty: You may only benefit from this slot when both your STR and WIS mods are equal or within 1 point of each other.
Slot Two – Vitality Through Balance The idea that one should be in tune with not only the body but the chakra as well extends far beyond the Nihano's skill at fusing two opposed styles of fighting. It has become a way of life for the clan, coming down from Tami's lessons of being unbaised and observant of the situation before making your decision. This has ended becoming one of the main lessons of the Clan and thus live their life attempting to stay in balance of both sides of their physical body. As as result, Nihano clan members usually live longer than average and retain their skills later in life. - DF Rules:
LVL 15: +3HP/CP, -1CP costs to ATK/DEF actions that use STR/WIS LVL 25: +5HP/CP, -2CP costs to ATK/DEF actions that use STR/WIS LVL 35: +10HP/CP, -3CP costs to ATK/DEF actions that use STR/WIS
Benefit: May spend CP cost reduction to heal for the same amount instead of reducing CP costs each turn. Penalty: Cannot learn Medical Techniques, Genjutsu and are limited to 2 affinities.
Clan Techniques - E-ranks:
Karui Enchō (Minor Extension) Type: E-rank Nintaijutsu CP: 1, +1 Maintain Description: Extension techniques provide the user with a coating of their elemental chakra to provide anatomy and ability that otherwise would not be available for them. The Minor extension is a simple technique that augments the striking surfaces of the user to be tougher. PVP: During taijutsu attacks, this buff gives the following effect: On a 1d20 roll, if the roll is more than 15, the attack pierces 1DR. Lasts as long as the user maintains the CP cost. Special: May use CP reduction to negate the maintenance cost.
Enmichi (Round way) Type: E-rank Nintaijutsu CP: 1 Description: This mental training exercise gives lateral thinking to a Nihano clan member; allowing them to over come obstacles in training. It can also be used to hamper the effects of genjutsu on the target. PVP: Out of Combat, gives the user +1 to learning Ninjutsu, Taijutsu or Nintaijutsu. In combat, it may be cast as part of a defence action to reduce the duration of a genjutsu by 1 (min 1 round).
- D-ranks:
Hottan Enchō (Opening Extension) Type: D-rank Nintaijutsu (STR/WIS) CP: 3 Description: The next Extension technique upwards gives the user a method to defend oneself against attack. Usually this manifests with the elemental chakra of the user. It's particularly strong against genjutsu that finds it hard to penetrate the sheath of chakra output. PVP: Acts like Substitution. May be cast as you resist a stun to allow the user to resist with STR or WIS. Resists Genjutsu with a +2.
Hottan Kone (Opening Connection) Type: D-rank Nintaijutsu (STR/WIS) CP: 4 Description: Connection attacks are heavily focused, highly efficient attacks that capitalize on opens made by Extension techniques and general Nihano trickery. Whilst not flexible in use, they are used as finishers. The Hottan directs a straight line of force down the forearm into the gut of the target, using extension techniques to impart great strength on the blow. PVP: Deals RTD + 1d6 +2.
- C-ranks:
Jōshō Enchō (Rising Extension) Type: C-rank Nintaijutsu (STR/WIS) CP: 5 Description: The higher versions of Extension techniques focus more on power and element. Giving the Nihano clan as a whole a wide range of skills; not tying them down to a specific fighting style. The Rising extension protects their chakra into the environment, thus creating limb shaped attacking limbs beyond the range of the normal taijutsu. PVP: Gives a buff for 1d4+1 rounds, effect depends on the elemental affinity of the user: Earth – 4DR, Wind – 4DR pierce, Water – 2CP dmg, Fire – 2 burn damage for 2 rounds, Lightning - -2 to opponent's Defence. Special: You only ever gain 1 buff from this jutsu, multiple affinities allow you to choose your buff gained.
Jōshō Kone (Rising Connection) Type: C-rank Nintaijutsu (STR/WIS) CP: 6 Description: Focusing on raw impact force, the Rising connection technique is used to break formations and spread out enemies to pick them off. Usually consists of two attacks, one attack to stun the target then a second, straight power attack to knock them flying with a chakra infused attack. PVP: Deals RTD + 2d6 + 2. Additionally, those hit by this attack cannot be aided by their allies for 1 round.
- B-ranks:
Ihan Kone (Breach Connection) Type: B-rank Nintaijutsu (STR/WIS) CP: 9 Description: The Breaching technique brings down the power of the Rising connection onto a fine point in front of the striking surface. Adding all the power into a single piece of weakness on the target. Much of it's power is lost piercing heavy armour but still is a formidable technique. PVP: Deals RTD + 5d4. Pierces 5DR, Any DR remaining after this pierce has double effectiveness afterwards.
Hinansho Enchō (Shelter Connection) Type: B-rank Nintaijutsu (STR/WIS) CP: 8 Description: When the user creates a disc of their elemental chakra around them and them moves it towards a point of attack, it will create a thick shelter for them to hide behind. This technique usually leaves a remainder of chakra infused substance laying around, enough to provide the user with materials for their deceptions in Ko kai Ken. PVP: Used before a defence roll, you are given 8DR vs. HP and 4DR vs. CP damage. This degrades with each point of any damage it absorbs. Lasts for a maximum of 2 rounds before disapating. Special: Allows the user to count as having a ninjutsu buff for the duration of combat after the DR effect has vanished..
- A-ranks:
- S-ranks:
Takai Gōsei (High synthesis) Type: S-rank Hijutsu (STR/WIS) CP: Special Description: There is a method, heavily guarded by the Nihano clan, that allows one to fuse the knowledge of two techniques to create a flexible, situational Goseijutsu. It is a flash in the pan technique rarely remembered after the fact by the user. The only thing they recall is how to preform this feat. It offers the Nihano even greater flexibility over their own techniques. PVP: Select 1 Ninjutsu or Taijutsu you know as a free action and pay CP equal to it's rank (E=1, D=2, C=3, etc). Your next attack/defence will deal all this techniques effects in addition to the Ninjutsu or Taijutsu action you preform. Do not apply effects that directly affect the user's Current HP. AOE effects split their damage between all hit targets and any durations of debuffs or other effects last 1 round. Special: This technique can be learnt at several stages. As a D, C, B then A rank technique. Depending on the rank you have learnt, you may use this jutsu with techniques up to that particular rank and not above. S-ranks are never usable with this.
Last edited by DM Ayame on Fri Mar 01, 2013 9:38 am; edited 16 times in total | |
| | | Nymphs
Posts : 61 Join date : 2013-02-09
| Subject: Re: Contest - February Sat Feb 09, 2013 3:02 pm | |
| http://vanilleon.deviantart.com/art/Kohaku-River-Spirit-352149510 Token Cost: 100 Creator: TheOverlyCuteNymph/Daybringer - Quote :
- The Night-Lotus clan has long been held in high regard by those of leaf village, the cherished keepers of the dead; and well generally respected, their services a relief to those who need them, they are often avoided socially, due to the tendency for them to be a bit of eccentric and have their 'vices' - they are generally considered 'sensible' outside of their social issues. They joined the leaf village simply by virtue of having living near it at its founding, and it being a sensible choice to 'sign up'.
The clan itself marks itself by many different names (none of them bearing the family name Night Lotus), but only one fuinjutsu, the hallmark of the clan as it marks their destiny. The seal takes on the form of a Lotus, placed on each member of the clan at birth (and those who marry or are adopted into the clan, though the ceremony itself is considered their 'birth' in the clan as well) the color varies from person to person, though it darkens as a person reaches towards the end of their life by natural means, as the approach 'the night'. The function of the seal, is to bind their soul, to guard them against those who would bring harm to their soul protecting them from all manner of harm, even against Jashin. It is said that when a member of the Night-Lotus clan dies, they do not join others before Jashin, but rather become nature spirits, eternally guarded against the ravages of the past, after death their souls join with the land and become spirits of it, river, earth, wind, and beyond. The seal itself is the cause for their strange nature, at once seeming timeless but at the same time, the soul rebels against it while they still draw breathe, unnatural for a human to bear such, they often cope by resorting to human vices, gambling, flirting, and drink. At the same time, their soul well protected and ever pushed and bound by natural forces, they are often passive, very even keeled, making talented medical nin and the like with ease, as well as functioning in their duties, never known to simply 'panic', have a rather deep understanding of death. - Quote :
- The hall mark of the clan, placed on all members of the clan at their 'birth' it is many times faceted, men gain the seal on the back of their left shoulder, women bear the seal above over their stomach trailing downwards, this is in order for the seal to protect their yet unborn children while pregnant simply by its physical proximity. The seal takes on the form of a lotus flower, small at first, but growing larger with their ability. The clan itself references the seal as a great many things due to its changes in color and shade and the like and how much it marks about a given individual. Exceptionally powerful members of the clan are said to be in 'full bloom', those who are reaching their end are said to be in 'twilight' those who have died are said to have embraced the 'night'. The seal itself has the functions the foremost is to protect everyone in the clan from reanimation, death, soul binding, and the like, and unique protection against certain darker jutsu. The seal also provides, understanding as to its function to each person it is bound to, they simply know how it functions, how it effects their body and the like, giving them understanding of fuinjutsu, and medical ninjutsu beyond a natural limit, and the ability to place the seal on others, at least when they are strong enough to make one. The final function of the seal is what binds them to the natural world, so protected from death they are, they can never truly die.
DF: The Night-Lotus seal offers immunity to soul based attacks, such as soul sealing and jashiniest blood circle. It does not however protect against CP attacks and the like, only things effecting the soul. When a Night-Lotus character dies, they are allowed to submission to rebuild themselves as a nature spirit, allowing them to make a separate submission as to how that would play out for them (a complete rebuild of their slots). Lvl 15) +0 wis; Access to medical ninjutsu; able to perform all medical and fuinjutsu with wisdom Lvl 25) +1 wis; Access to fuinjutsu and ability to -purchase- light OR shadow elements (Must be purchased separately 25 tokens. Cannot get both.) Lvl 30) +2 Wis; Choose first natural element which marks the kind of nature spirit they will appear as post death (IE: water for a river spirit). (100 Tokens) - Requires Lvl 20 (or better) - Quote :
- A secondary seal is known to all members of the clan, a seal that covers over the Night Lotus seal, marking them as dead by the fuinjutsu, while they still draw breathe. Allowing the secondary effects of becoming a nature spirit begin, even while they still live. The act itself, is always graceful, and painless - an unearthly chill runs down the spine, but they do not truly die with the seal, it only releases them to nature, afterwards most speak of an inner glow, and often experience fits of euphoria in especially beautiful places. An effect that often drives members of the clan who choose to do so to spend many many hours within their 'element'. However there is a cost to this, a certain sense of timelessness beyond their mortal years often makes them shift with the seasons rather then whatever it as hand. Often calm when they should be tense... or happy when they should be sad. So off putting even members of their own clan are a bit put off.
Physically this effect exhibits quite quickly as even the users body begins to change, flowers growing from their hair, mist building around them from time to time, simply being especially hot, they gain aspects of the spirit within. The allows those members that perform this to draw in nature chakra into themselves.
Effect: Unaffected by exposure to nature chakra: IE turning to stone. Gains early access to Lvl 30/jonin element if they don't have it already. 20) +1 wis; +1 cp regen; +1d4 nin/fuin dmg 25) +2 wis; +2 cp regen; +1d6 nin/fuin dmg 30) +3 wis; +3 cp regen; +1d8 nin/fuin dmg
- Quote :
- Type: Fuinjutsu - Stance
Cost: 4 to activate 1 CP per round maintained Description: By pressing their chakra against their soul binding seal, at will, any member of the Night Lotus clan, can gain the ability to see spirits, hear them, touch them, speak with them. The effect even works on other people seeing the souls within. DF: Allows for interaction with the spirit world, even allowing them to see souls within a person; thereby affording some gains similar to chakra sight IE: Able to see HP/CP and get a +10 to spot. While this is active they get a +2 vs illusions such as genjutsu, but must pay 2 cp per resistance. (All members of the clan have this jutsu - no lesson needed)
Call of the Ancestors Type: Ninjutsu Cost: 13 CP Description: Giving up a bit of their soul as tribute, in place of blood, the Night Lotus draws forth their ancestors, to face the true enemy of their clan, the risen dead, those who have died but cheat death, and those bound by reanimation jutsu. So unnatural so terrible, the spirits of nature rise up against such foes in mass, once they feel the call... drawn in for but an instant to smash the enemies of the natural DF: 5d10 single target or 5d6 Area AOE against spirits (not counting nature spirits) and reanimated undead single target (All members of the clan have this jutsu - no lesson needed)
Grave Seal Type: Fuinjutsu Rank: C Cost: 5 CP Description: This seal binds a given body into the earth of their grave itself, allowing for a form of ultimate protection against would be grave robbers, even if the grave was dug up, they would only find earth. However it is a technique with some limitations. DF: Seals one corpse in the earth; Can be seen through with Spirit Sight, Chakra Sight, or Similar means. Cannot be detected with natural means.
Autopsy Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: This jutsu focuses the users chakra throughout a body/corpse, gaining an in depth examinations of their last physical moments before death, emotions, trauma, even flashing the before the eyes the last sight the corpse had seen in life, (provided the technique is used within 1 day of death for visions). This also reveals more specific information related to the techniques and training, and even body modifications of each village, as well as information on diet, the user of this jutsu is able to determine what village or country the corpse originated from, as well as the presence or former presence of any kekkai gankai or body modifications. PvP Effect: Scans one body for HP/CP and a Kekkei Genkai or Clan Equivalent. As well as producing the various RP effects accordingly (Highest Mental vs Highest Mental if still alive and do not have permission)
Soul Seal Type: Fuinjutsu Rank: B Cost: 8 CP Description: A seal that binds the soul of a given enemy, living or dead, though the living find this technique much less effective against them. Sealing the targets soul within a scroll. DF: 2 round stun or until hit on the living, int/wis/cha to break even if an ability allows for dex/str/con to be used it fails against this technique as they are without their body. The sealing is indefinite with no chance to escape versus reanimated dead.
Rejuvenate Type: Medical Rank A Cost: 15 CP Description: The knowledge of life and death offered to those of the Night Lotus clan using this they gain further ability to assist others recuperation, very long stays into much shorter visits with repeated castings. This jutsu is a godsend for those who suffer from long recoveries from devastating techniques. PVP: To be used out of combat Reduces time until recovery from jutsu (IE: Hospitalization) by 1 day per casting, to reduce to the final 0 days requires a 130 dc heal roll and if the d20 is less then 5 then auto fail (if 1 add a day~). (reducing the last day can only be tried once per injury)
Call of Twilight Type: Light & Dark Element Ninjutsu Rank: S+ Cost: 30 (each) Special Requirement: Both users must have the Seal of Embrace upgrade. An extremely rarely used technique of the clan requiring two members of it to use it in the same round, a ying-and-yang sign is created in the sky marking life and death, one half made by one user, the other made by another, its form binding in the sky with one another spinning slowly in the sky speeding up rapidly faster and faster, before seemingly exploding in a massive wave of chakra and spiritual energy. The difficulty of finding two who can use it extreme among the clan. Requiring two members to work in easy harmony. DF: Country-wide AOE: All reanimated corpses and undead are instantly banished. Lord Lelouche Asahina - Spoiler:
http://meepuns.deviantart.com/art/Lelouch-of-the-Rebellion-87021053 Age: Over 400 Species: Nature Spirit - Woodlands Occupation: Guardian Lord Lelouche is the original creator of the Night-Lotus shield, a master of fuinjutsu, and hunter of undead. He has long since become the strongest nature spirit in the land of fire, he is the land, the trees, the air so much as he wishes to be so. He seldom acts, reclusive in his ancient age. He was the one who first created his seal, a distant cousin of the 8 Trigrams, and marked others. He created the Seal of Embrace for his friend gregory, a fellow hunter of undead who bore a spirit of a bear within, even after his Night-Lotus seal was placed on Gregory while he was still alive, he suffered a great many a pain, the raging spirit within driving him towards madness. The seal of embrace was put on as a kindness, to better seperate man and bear, and from Gregory was born the second overlaying seal, that when given to others bound them too to nature before their time, knowledge of its creation passed through the Night-Lotus Seal In a short time after creation of the Night-Lotus sea, he would grant it to Euphemia his lover, and her "very good friend who sometimes shared the bed" Esmerelda (they were involved). Esmerelda's sealing done with Euphemia's assistance as well, he then granted his seal to a man named Xavier, and finally Gregory. He is known to of only granted his seal one time after his death the final seal granted came long after his death and becoming a spirit of nature, to a man Morgo the Hermit, a keeper of his own wood
Euphemia Asahina & Esmerelda and the three Dragons (Charles, Sasuke, and Livia) - Spoiler:
http://miatriss.deviantart.com/art/BLACK-ROCK-SHOOTER-297583889 Age: Over 400 Species: Nature Spirit - Living Flames Lelouches bride and lover Euphemia, became a fire spirit post mortem. She and Esmerelda so close in life, her other love, share the same fire having united in flames~ discussion proves that they are of seperate mind, but the flames are inseperable, a common joke in the clan when the two take a prominate role from time to time, is that they are leaf's true will of fire. Euphemia was free willed in life as she is as a nature Spirit, Esmerelda one to always follow suit finds herself content to be with her chosen lover, though is annoyed when Lelouche comes to bother them - a bit annoyed by expeirences they share. In life Euphemia had several children, but they left the country of fire long before Lelouche perfected his seal on distant missions in a time where travel too much longer, and passed away naturally, their descendents however are said to have returned to Konoha. In life between the two of them they gave rise to Charles Sasuke and Livia - not of their own blood but friends to drive away the darkness and now they are- Spirits who act as the earth, wind, and water around Konoha, also known as the 'three dragons' they do not usually act, more content to live within their elements - that said Charles gets a bit angry when earthquake based jutsu are used, within the clan however are much revered for guidance, when one might find the flames (Euphemia and Esmerelda) fickle.
Xavier - Spoiler:
http://viking-dream.deviantart.com/art/Vampire-Hunter-D-42290674 Age: 500+ Species: Sun Spirit Occupation: Prisoner Xavier was a vampire hunter primairly but hunter of other undead as well when he came upon them, at the time Lelouche was still alive, this meant a great deal undead roamed the land with new found forbidden jutsu, and hunters were ndeed. With like minded purpose, they fought against the dead together with Dagoth, and Gregory. Fighting through hoards of the Kurayomi's spawn, and with the ancestors of the inka as allies, succeeded in driving them back. Xavier's spirit has long been 'lost' rumored to of been stolen by the Kurayomi of Iwagakure and their prince of an age ago Dagoth, any whisper of his fate is of highest importance to those in the clan, and all those bear the seal know this. The one he sealed Nobri, and their descendents, Sasume, Francias and Frencheska, with Gregory to guide them have all left the land in an eternal struggle to rescue Xavier from a terrible fate. As such little is known about his descendents as they have been gone from the land they hail for centuries, still reporting in ever few decades though having had long since resorted to stalking every inch of the world with all of natures unrelenting might. They are the only spirits of the clan who do not rest with the seasons, the only ones who never find peace; a possible aspect of the seal being passed on to them by someone now likely tormented.
Gregory (Ursan) - Spoiler:
http://machine2208.deviantart.com/art/Waking-bear-331835641 ((sorry I don't think the artist wants their art posted elsewhere as its new and for sale as a print)) Age: 400+ Species: Bear Spirit occupation: Looming giant
Gregory was a member of two groups of undead hunters, one with Lelouche, and the other with Morgana and Morgain. Hailing from the village hidden in the river stones, which has long since been absorbed into fire country, he was the bases of the seal of embracel, having been born of the wrong body, inside Gregory was the spirit of a bear. A nature spirit born to human body through strange happenstance. The spirit of the bear conflicted, though immune to the effects of undead, his natural capacity lead him to be a great hunter of his time. His squad included himself, Morgana and Morgain. Together, they successfully lived to old age and past on to become spirits of the forest, Gregory a bear spirit of massive size moving with the land, his bulk said to be able to shift mountains - to bear summoners he is known as Ursan. Stronger in death, then he could ever of been in life, he lives as bear and king, having long forgotten mortal matters~
Morgana & Morgain - Spoiler:
http://hgjart.deviantart.com/art/Twins-144728598 Age: 350+ Species: Water Spirits Occupation: Wanderers Sisters by birth, they were identical to one another in life and in death, as spirits of nature, above all one of the most humanoid pair of spirits yet born of the clan, they are spirits of the water, and enjoy easy benefits and temperament, flowing easily with time and events as water does, unafraid and constant. They are said to hold great healing power, an aspect they also had in life, working arts that relied more on herbal remedy and exposure to raw healing chakra in exaggeration rather then superior medical ninjutsu of modern time - they still use but a precursor, and thus even within the clan often fall into obscurity when thinking of where to go for assistance. Partnered with Gregory they slew many undead and now enjoy the gentle flow of streams in the land of fire as will as diving into river country now and again ~ any dead that cross their water risking great anger and torrential attacks. They have been known to go on very long journeys traveling the world as spirits however, the most free roaming of those born of the clan - no on mission, but only to flow along and see the world. It was they who found the descendents of Lelouche and shared the seal with his great great grand daughter Zoe. They also carry on the search for Xavier but mostly just by happenstance of traveling.
Morgo the Hermit - Spoiler:
http://wolfyu.deviantart.com/art/The-Vark-Hermit-43282437 Age: 150 Species: Wood Spirit Occupation: Hermit Morgo the Hermit, was a man who long lived in Konoha's woods, elderly when he entered it he lived twenty more years, tending to a burned down portion of the forest. While not being of much particular talent, his kindness to the wood was taken note by Lelouche who 'blessed' him with his seal and ensured he would always be a part of the nature he so cared for. He lived a long life, and passed away peacefully. And now haunts the same woods he once tended, one with the earth - a bit of an obscurity within the clan for having never been a shinobi, nor angry desires. He makes himself visible, though lives so far off the beaten path he rarely receives visitors, carrying on as he did in life, exactly the same, even if with new form.
Zoe Asahina (Katriana's mother), Xavier Asahina (Katriana's Father) - Spoiler:
Zoe: Age: 31, Species: Human, Occupation: Medical Shinobi Xavier: Age: 33 Species: Human, Occupation: Tree Description: Katriana's mother hails from the land of spring, not even a shinobi by birth she was found by Morgana and Morgain, and told of her heritage, a bit of a wild one from the get go, she had already came to the point of bearing child at the young age of fifteen when she was approached. Requiring to leave her home town given the person she had that child with was from demon country (Xavier) the two found it -very- agreeable to not suffer the troubles between those countries at the time, and sought to join Konoha, Morgana and Morgain sharing the Night Lotus seal with Zoe, who then passed it on to Xavier... and together to their daughter Katriana. Xavier however, died quite some time after arriving and joining Konoha, quietly, and becoming a nature spirit already, one of a single tree, which makes their living arrangement a bit awkward. Katriana Asahina See: https://narutoverse2.rpg-board.net/t198-katriana
Dagoth Urgoni - Spoiler:
http://theminttu.deviantart.com/art/Dagoth-Ur-300816920 Age: 700 Species: Shinigami Occupation: Kurayomi Clan Elder The black sheep of the entire clan, doombringer, hatemonger, flaming bastard, and many other labels mark him. A man who unique to all those brought into the clan, as he also bore a bloodline mixing shadow with that of nature to create the 'death element' in life he acted as a hunter just the same as the others in his group, but upon gaining access to the seal, he realized he was no longer bound by Jashin's might, and struck out against his fellows, for power, to become a god. Joining the Kurayomi, and existing between life and death having never truly died, he carries on through the ages bidding his time with hidden motive. While all those who bear the seal have become nature spirits, he alone became something else, his nature of death, driving him so far into darkness there could be no grace for him. It is rumored that he has on occasion lead the Kurayomi when their leaders fall.. 'absent'. He owes no allegiance to the others with the seal, he is Kurayomi through and through, one of many unnaturally long lived in that clan - his seal and bloodline having drawn him into egocentric madness. He was responsible for Xaviers disappearance, unknown to the clan, binding his former friends very being in order to give him further power of long life, and to gain entry into the Kurayomi clan. He seeks nothing but to defeat Jashin and claim the rank of diety, power mad and insane. As well as powerful as any Senju - though should he of ever gained a secondary elemental combination is unknown and terrifying.
Last edited by Nymphs on Tue Feb 19, 2013 4:45 pm; edited 10 times in total | |
| | | Kankuro
Posts : 85 Join date : 2013-02-03 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
| Subject: Re: Contest - February Sun Feb 10, 2013 4:29 am | |
| Clan Name: Mikumi Token Cost: 200 Creator: Kankuro Village: Kumogakure Description: The Mikumi. Valued among the village of Kumogakure the Mikumi are Kumo’s troubleshooters. They are vanguards, soldiers, and at times even cannon fodder. Their unique training, hidden techniques and willingness to support their village has made them a highly respected sect within the village. Ninja Tools: 3 Shuriken, 3 Kunai, 2 windmill Shuriken, 2 smoke bomb, 1 ninja wire [SLOT 1 - Doppleganger Combat] RP: Trained to use deception and trickery from childhood Mikumu excel at combat, particularly when they are utilizing any form of Doppleganger technique, solid or illusionary to assist them. DF: Can perform Multi Shadow clone technique and any other clan technique from creation. -1 to cp maintenance cost. Lvl 15) +1 to Dex/Str, +1 to attack and defense rolls with any clone jutsu active Lvl 25) +2 to Dex/Str, +1 to attack and defense rolls with any clone jutsu active Lvl 35) +3 to Dex/Str, +1 to attack and defense rolls with any clone jutsu active [SLOT 2 - Deathwalk] RP: Trained for forbidden jutsu from childhood the Mikumi are specially trained, exposed to medicines, supplements, and augmentations from birth to prepare their bodies to measure to the terrible strain of their techniques. DF: +10 Hp Lvl 15) +5 cp, max of 2 clones active Lvl 25) +10 cp, max of 4 clones active Lvl 35) +15 cp, max of 6 clones active Taju, Kage Bushin no Jutsu Type: Clan Hijutsu, Kinjutsu Cp: 4 per clone, +1 per clone maintained Description: PvP: Clones follow solid clone rules, except hp and cp is divided among all copies evenly. Note: The Hp and Cp are divided after the cost of the technique is deducted. -JUTSU - Master Your Art Mikumi Clan members may make custom jutsu specific to their use. They may be shared freely through the clan. 2 E 2 D 2 C 2 B 1 A 1 S | |
| | | Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: Contest - February Mon Feb 11, 2013 2:18 pm | |
| [UZUMAKI - KONOHA]100 Tokens Creator: DM Chiyo Description: The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were distant blood relatives of the Senju clan and as such, both were on good terms; an alliance that extended onto their hidden villages —Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction. The Uzumaki are known for their bright red hair, all members have this traight.
Slot 1) FUUIN MASTERS RP: The Uzumaki clan were known for their skill in fuinjutsu, so much so that they were feared amongst the other villages. Though they shared a close tie with that of the Senju / Keikko, their art in Fuuin-techniques are all their own. To the point that very few could challenge them, potentially rivaling that of the Hateshinai – the creators of the Fuuin-arts. DF: Access to Fuuin Jutsu, Fuuinjutsu require no Physical touch (WIS Only) Lvl 15) + 1 Fuuin Rolls, - 1 Nin & Fuin Cost (Min. 1) Lvl 25) + 2 Fuuin Rolls, - 2 Nin & Fuin Cost (Min. 1) Lvl 35) + 3 Fuuin Rolls, - 3 Nin & Fuin Cost (Min. 1) Slot 2) LONGEVITYRP: Uzumaki are said to be the descendants of the Senju / Keikko, and existed in the isolated isle of the land of whirlpools, where dangerous whirlpools would protect much of the island from invasion. To this day their village still exists, and their medical practice legendary. DF: + 10 HP, Have option to gain Medical Affinity. Lvl 15) + 1 HP Regen, + 10 Heal Skill Lvl 25) + 2 HP Regen, + 15 Heal Skill Lvl 35) + 3 HP Regen, + 20 Heal Skill [Ninja Tools] 3 Kunai, 3 Shuriken, 1 Ninja Wire, 2 Explosive Tags, 1 Chakra Pill, 3 Senbon.
- JUTSU – Can create x 1 Fuuinjutsu per rank (E to S) for free. (DM Approval still required) | |
| | | KishuSenki
Posts : 67 Join date : 2013-02-06
| Subject: Re: Contest - February Mon Feb 11, 2013 5:27 pm | |
| Clan Name: Krillinspawn Token Cost: -50 Creator: KishuSenki Description: The Most useless thing you could ever be. Ninja Tools: A box of Skittles [SLOT 1 - Extreme Baldness] RP: Due to the shinyness of your extremely bald head enemys will want to punch you even more than usual. DF: Enemys get +3 actions against this character Lvl 15) Take 1d6 extra damage Lvl 25) Take 1d8 extra damage Lvl 35) Take 1d10 extra damage [SLOT 2 - The Weakest Link] RP: Due to everyone around you being much stronger you feel rather useless and because of this it affects your self esteem. DF: -5 to all rolls Lvl 15) -1d4 to damage rolls Lvl 25) -1d6 to damage rolls Lvl 35) -1d8 to damage rolls -JUTSU - A rank Destructo-Disc Type: Useless/Ninjutsu RP: You form a disc made of chakra in your hand before throwing it at your enemy, But of course because you suck they can send it right back at you automatically and it strikes you instead DF: When used the enemy can instantly send this attack directly back without rolls of any kind. Deals 5d20 damage. // I just want the chakra pill ok. | |
| | | Kuroneko
Posts : 33 Join date : 2013-01-30 Age : 35
| Subject: Re: Contest - February Mon Feb 11, 2013 8:48 pm | |
| This is a resubmission of the currently in play Samurai ruleset to better fit the servers new rules. - Spoiler:
Creator: Kuroneko. (200 tokens.)
Samurai are the military force residing within Steel Country, to protect and serve the village of Iron. Their customs are very unique compared to most of the world, as it is a dying art that is becoming replaced by the way of the Shinobi. It is known in the past, that despite their lack of techniques that they are a force to be reckoned with as no Shinobi Nation will attack Steel for fear of retaliation. For hundreds of years, Steel Country has remained a Neutral territory to set order and balance in the Shinobi World - but as of recently that has become threatened. It isnt only until now that the Samurai returned more resolute and stronger than ever to continue their duty to maintain that balance as staunch defenders of Steel as the country raises itself out of the darkness and into the shining beacon it once served.
Samurai are disiciplined in a focused art, and are clad in heavy armor that makes them quite daunting to face on the battle field. Among the bond made with their weapon, their art of war is unmatched and to face one may very well lead to one's defeat or possible death. .:: INNATE ::.
Samurai recieve no elemental affinity. They may learn non-elemental ninjutsu should they feel it necessary (Although most samurai do not)
Charisma bonus scaling is changed to:
+5 cp +5 cp +10 cp +10 cp +10 cp, +2 dr (Total of +10 cp, +2 dr at 25 modifier. This cp does not count towards the +20 maximum, as it is granted by stats)
Lvl 15: + 1 DEX / STR, + 1 DR, Student bonuses Lvl 25: + 2 DEX / STR, + 2 DR - Gain a Specialization slot, Bushi bonuses Lvl 35: + 3 DEX / STR, + 3 DR , Samurai bonuses.
[Chosen Mastery]
Similar to the mastery over all weapons a samurai exhibits, this talent manifests itself as a result of years training with the same weapon [b]PvP: User choses one weapon group (Katana/Spear/Other). They take no weapon penalties with that weapon group. Samurai never take a penalty with the bow used to fire their arrows. Toolbag: 12 arrows (Kunai damage.) 3 oil flasks (Add 1d4 fire damage to arrows) 3 poison flasks (Add 1d4 rounds of 1d4 damage to arrows. Does not stack with oil flask.) .:: ABILITY ::.
[Bushido] – Student For centuries it has been taught that a samurai’s blade is not a weapon but an extension of themselves. That it is the samurai’s soul incarnate. And as such even in situations that would ordinarily come out as a draw the samurai is somehow able to push themselves that extra bit and snatch victory from even the most worthy of opponents. PvP: When Rolls are tied and requires "Re-Rolls", User automatically Wins. [Mind Made for War] - Student A samurai is trained in the art of war and combat from the time they are old enough to hold a bouken. They have been taught to practice constant vigilance, that many times an enemy will give off nervous ticks or the like that will show they are preparing to attack. Through hard work and countless battles it has become obvious that sometimes the best way to gather victory is by getting in the first swing. PvP: Add 1/10th User's Lvl to Initiative Checks [Mastery of the Mind] – Bushi A samurai’s mind is stronger than the steel they use to forge their weapons. A samurai’s life requires emotional, physical, and mental strength and thus affecting their minds is incredibly difficult. PvP: Samurai receive +3 to breaking and resisting Genjutsu and Dojutsu Genjutsu. [One Blade, Two Hands] – Bushi The samurai taking hold of the weapon with both hands shifts their footing and raises the weapon high preparing to show them to true power of a trained swing. PvP: Kenjutsu ATKs bypass DR equal to STR DMG Bonus
[Deadly Edge] – Samurai Infusing their blade with Ki, the Samurai may increase the critical range of his weapons. Woe be to the opponent who must fight the man whos very soul keens his blade. PvP:19-20 Crit Range to Kenjutsu ATKs. Should an attack with a natural roll of 1 connect, it is also considered a critical hit.
When a character receives the 'Samurai' ranking (LV 35+), they receive A persistent 25% discount on custom kenjutsu purchases. Specializations The different specialization of a Samurai is decided by how they chose to use their talents, some using their strength to armour themselves even further and some others even chose do delve onto entirely different paths to improve themselves.
Swordsman - Having trained for years on how to wield a blade to perfection the samurai has learned when and where to strike. +2d4 damage with weaponry, base damage rolls of 1 are rerolled.
Scout - Lightly armored and fast the scout is the vital eye that see the enemy before anyone else. +15 Spot/Listen/Move Silently/Hide
Heavy Armor - With his strength the samurai has chosen to be the shield of his lord and master wearing the heaviest armor known to man. +2 Dr and +10 Hp
Archer - The unquestionable master of the bow uses several old sealing techniques to improve his abilities to fight during combat. Regenerates 2 Arrows a turn.
Spearsman - Having trained for years on how to wield a spear to perfection the samurai has learned when and where to strike. +1d8/ 3 DR pierce.
Samurai Monk - you have devoted your years to the path of the prayer, you walk around spreading your views and might stand fightning for them. You gain +2 to genjutsu resistance checks and +10 CP
Last edited by Kuroneko on Sat Mar 02, 2013 5:23 am; edited 1 time in total | |
| | | DM Hinata
Posts : 29 Join date : 2013-02-03 Age : 31
| Subject: Re: Contest - February Tue Feb 12, 2013 7:30 pm | |
| //Some info is left out on the two other children such is on purpose. Token Cost: 200Creator: Valerie JeanThe Touketsu Umi Clan have been known to be confused with the Hozuki Clan because they tend to have the same Hair Color, though some of the Touketsu Umi Clan have white hair as well, the same prowess in combat, and have the same ability to not just use the water around them but also inside them. But with the Hozuki Clan they cut their ability short without delving further into it.
In all actuality the Touketsu Umi Clan is a branch off the Hozuki which is unknown to anyone except the Head and Creator of the Touketsu Umi Clan as well as her husband. The Head of the Clan is Sara Hozuki who now goes by Sara Touketsu Umi, she had at the time of being a Hozuki had mastered everything. But she knew there just had to be more to them than just a simple manipulation of Water. So she disappeared and to those of the Hozuki Clan they believed her dead but in reality she had gone off to Kumogakure.
In Kaminari no Kuni(Land of Lightning) she would train with her Elements which were Suiton, Fuuton, and Yukiton as she practiced with Yukiton at times she could create the few Ice Jutsu to her knowledge frowning to herself she started to expand upon it to which she then developed Hyouton a Jutsu of Ice alone with its own set of handsigns and manipulation. As the Clan over time became prominent in Kumogakure Sara had taught those in it the ability to no longer need Fuuton to create Yukiton as they now had Hyouton which was in a way Yukiton itself.
Overtime the Clan became known as Water Benders for it was just not water alone they could manipulate it was also Ice and Snow.Sara Touketsu Umi- Spoiler:
First Name - Sara Last Name - Touketsu Umi - Hozuki Gender - Female Age - 36 DOB - May 16 Height - 5'1 Weight - 120lbs Village - Kumogakure -------------------------------------------------------------------------------- Body Appearance Hair Color - Dark Blue looks almost black Hair length - Midbackish length Eye Color - Blue Gray Skin Color - fair Body Shape - Slim/Athletic Scar(s) - On her right hip she has a small thin jagged scar as if from a shuriken, otherwise a few here and there seems to have kept all of those. Why? Perhaps ask if you see them. -------------------------------------------------------------------------------- Other Information Likes - Swimming, Relaxing, Water, Forest, to Draw, Sing Dislikes - Her family getting harmed, Other being harmed on her account Parents - Kara & Desmond Hozuki Siblings - Blake Hozuki(Twin), Nebri Hozuki Sexual Orientation - Straight Partner - Shiro Touketsu Umi Children - Aisu Touketsu Umi, Rikka Touketsu Umi, Shimo Touketsu Umi -------------------------------------------------------------------------------- Ninja Information Elements - Water/Fuuton/Yukiton/Hyouton Main Focus - Clan Jutsu/Ninjutsu Specialty - Water/Snow/Ice Manipulation Rank - S Occupation: Clan Head Shiro Touketsu Umi- Spoiler:
First Name - Shiro Last Name - Touketsu Umi Gender - Male Age - 37 DOB - June 2nd Height - 6'1 Weight - 160lbs Village - Kumogakure -------------------------------------------------------------------------------- Body Appearance Hair Color - White Hair length - Short Eye Color - Soft blue Skin Color - Fair Body Shape - Toned/Athletic Scar(s) - 'X' on his chest -------------------------------------------------------------------------------- Other Information Sexual Orientation - Straight Partner - Sara Touketsu Umi - Hozuki Children - Aisu Touketsu Umi, Rikka Touketsu Umi, Shimo Touketsu Umi -------------------------------------------------------------------------------- Ninja Information Elements - Water/Fuuton/Yukiton/Hyouton Main Focus - Clan Jutsu/Kenjutsu Specialty - Water/Snow/Ice Manipulation Rank - S Occupation: Clan Head Guardian Aisu Touketsu Umi- Spoiler:
First Name - Aisu Last Name - Touketsu Umi Gender - Female Age - 15 DOB - January 8th Height - 5' Weight - 120lbs Village - Kumogakure -------------------------------------------------------------------------------- Body Appearance Hair Color - Blue Hair length - Midback Eye Color - Soft blue Skin Color - Fair Body Shape - Dancer/Athletic Scar(s) - None -------------------------------------------------------------------------------- Other Information Sexual Orientation - Straight Partner - Children - -------------------------------------------------------------------------------- Ninja Information Elements - Water/Yukiton/Hyouton Main Focus - Clan Jutsu/ Specialty - Water/Snow/Ice Manipulation Rank - Occupation: Clan Heiress Rikka Touketsu Umi- Spoiler:
First Name - Rikka Last Name - Touketsu Umi Gender - Female Age - 16 DOB - Height - Weight - Village - Kumogakure -------------------------------------------------------------------------------- Body Appearance Hair Color - White Hair length - Long Eye Color - Skin Color - Fair Body Shape - Scar(s) - None -------------------------------------------------------------------------------- Other Information Sexual Orientation - Partner - Children - -------------------------------------------------------------------------------- Ninja Information Elements - Water/Yukiton/Hyouton Main Focus - Clan Jutsu/ Specialty - Water/Snow/Ice Manipulation Rank - Occupation: Clan Heiress Guardian Shimo Touketsu Umi- Spoiler:
First Name - Shimo Last Name - Touketsu Umi Gender - Male Age - 17 DOB - Height - Weight - Village - Kumogakure -------------------------------------------------------------------------------- Body Appearance Hair Color - Ice Blue Hair length - Short Eye Color - Skin Color - Fair Body Shape - Scar(s) - None -------------------------------------------------------------------------------- Other Information Sexual Orientation - Partner - Children - -------------------------------------------------------------------------------- Ninja Information Elements - Water/Yukiton/Hyouton Main Focus - Clan Jutsu/ Specialty - Water/Snow/Ice Manipulation Rank - Occupation: Clan Heiress Guardian Ninja Tools: Smoke Bomb[x1], Ninja Wire[x1], Windmill Shuriken[x1], Explosive Tags[x3], and Senbon[x4] Container for Water(Gourd, Waterskin, Etc)[x1]Note: The Touketsu Umi Clan does not need Fuuton to use Yukiton. Can Manipulate Water/Ice/Snow into whatever shape they desire. No Water Source Needed for any Jutsu. Water/Snow/Ice Affinity gained upon creation. No other elements can be taken ever. RP: Those of the Touketsu Umi Clan can fuse their Chakra with the Water in their bodies, the air around them, or in the water sources near by thus giving them the profound ability to use their Jutsu better and allow them to manipulate it easier.DF: Lvl 15: +1 to Suiton/Yukiton/Hyouton based Rolls (Includes Training) Lvl 25: +2 to Suiton/Yukiton/Hyouton based Rolls (Includes Training), +5 CP Lvl 35: +3 to Suiton/Yukiton/Hyouton based Rolls (Includes Training), +10 CP Lvl 40: +15 CP RP: Those of the Touketsu Umi Clan have honed their bodies to become more durable against Water, Snow, and Ice through their training. As they are an off branch of the Hozuki Clan they have retained the ability of using less Chakra from practice of using the water within their own bodies. DF: Lvl 15: -1 to Suiton/Hyouton/Yukiton CP Costs. (Min 1), +1 DR Against Suiton/Hyouton/Yukiton Jutsu Lvl 25: -2 to Suiton/Hyouton/Yukiton CP Costs. (Min 1), +2 DR Against Suiton/Hyouton/Yukiton Jutsu Lvl 35: -3 to Suiton/Hyouton/Yukiton CP Costs. (Min 1), +3 DR Against Suiton/Hyouton/Yukiton Jutsu Lvl 40: +1d8 to Suiton/Hyouton/Yukiton Jutsu, +4 DR Against Suiton/Hyouton/Yukiton Jutsu User can create Custom Ice Ninjutsu, x1 of each Rank for free.(Requires DM Approval) RANK: EUmi's Genkaku no Jutsu (Water Illusion Technique) Jutsu Type: Ninjutsu Rank: E CP Cost: 2 RP Description: When used the user switches their body with water completely making it seem as they are still there. As they are hit the truth is seen as water splashes to the ground DF: Substitution. Wisdom Dodge based Mizu Suihou no Jutsu (Water Bubble Technique) Jutsu Type: Ninjutsu Rank: E CP Cost: 2 RP Description: A jutsu named for its ability, it transmits oxygen into a clear globe that sustains the user underwater for a set duration of time. DF: For 1d10 Rounds, User can breathe underwater. Does not get affected by Drowning effects. RANK: DHari Renda no Jutsu (Needle Barrage Technique) Jutsu Type: Ninjutsu Rank: D CP Cost: 3 RP Description: The user goes through a certain pattern of motions as the water around them forms into many upon many of small needles and with a simple breath in and then a gentle breath of Frost out. The Frost crawls along the water turning it to ice, the number of Ice Needles? Vast amounts. Which then fly to pierce into the target inflicting a good amount of damage. DF: 1d10+2 Dmg Aisu Buki (Ice Weapon) Jutsu Type: Ninjutsu Rank: D CP Cost: 3 RP Description: The user goes through a certain pattern of motions as water gathers at their hand into whatever weapon they desire with a simple breath in and then a gentle breath of Frost out. The Frost crawls along the desired weapon of water turning it to ice. DF: 2d5 Dmg for 1d4 rounds Special Note: Can create any weapon. Special Note 2: Can use with STR/DEX/WIS. Special Note 3: No Attack Penalties. RANK: CTsuin Ookami Dageki no Jutsu (Twin Wolf Strike Technique) Jutsu Type: Ninjutsu Rank: C CP Cost: 5 RP Description: The user performs a pattern of hand motions manipulating the water to their desire. From the water two rather large wolves form and with a simple gesture they rush at their enemy. DF: 2d8 Damage 2 DR pierce to one target, or 1d8 and 1 DR pierce to two targets. Mizu Enban no Jutsu (Water Disc Technique) Jutsu Type: Ninjutsu Rank: C CP Cost: 5 RP Description: The user flows the water into the form of discs and with a simple breath in and then a gentle breath of Frost out. The Frost crawls along the water turning the discs into Ice Discs. The suer then gestures the discs towards their target to cut and tear into them. DF: + 2 Vs Dodge, 2d6 DMG bypassing 2 DR. Special Note: If Critted barring target permission the target may have part of or the whole limb cut off. RANK: BUmi Doki no Jutsu (Sea's Wrath Technique) Jutsu Type: Ninjutsu Rank: B CP Cost: 8 RP Description: The user manipulates water which seems to roar about her the movements of the water seems to be more of that in a storm. The user forms a wave in a ring about them self and then they throw their arms out to either side of themself as if pushing out the wave which then explodes out around them devastating all and anything in its torrent wake. DF: 3d8 AOE Mizu Hada no Jutsu (Water Body Technique) Jutsu Type: Ninjutsu Rank: B CP Cost: 4 Activation + 2 Maintenance every round. RP: User manipulates Water around their body, that when struck could move in whip-like motion swiftly slashing a target and enhancing their overall martial performance. DF: Apply Clan Water Jutsu bonuses(Roll and DMG) to Tai/Ken Jutsu RANK: AJōnzu Rokkā no Jutsu (Davy Jones' Locker Technique) Jutsu Type: Ninjutsu Rank: A CP Cost: 13 RP Description: The user makes another intricate pattern of handmotions as water envelops the opponent the user then manipulates the water to form a would be box of complete water and holds them in it encased as the user goes to drown them. DF: Unblockable, "Stuns" for the duration. The DC to break is the Original Attack Roll vs the victim's Wis. [Str or Dex may be used for 5 CP/per attempt], Duration is for 1d6+2 rounds and for every round the player is in it they take 1d4+1 Water Dmg [Ignores DR] Special Note: If inside this effect for more than 3 Rounds, the target must make a Con Save [DC 30(maybe 25) not sure what A rank lvl is] or take -2 to all rolls [attack/defense/damage] for the rest of the fight. RANK: SIkusa Bahitsu Shuuha no Jutsu (War Horses of the Wave Technique) Jutsu Type: Ninjutsu Rank: S CP Cost: 20 RP Description: The user performs an intricate pattern of hand motions. While the user performs the motions they must focus a great amount of their Chakra into the water which then erupts into a massive height and rips across the field, blades of Ice surround and cover the Tsunami like wave, the water freezing cold upon touch. As one looks close they would see a mass of horses, the thundering rush of the water almost seeming like the massive stampede of the horse. DF: 5d8+3d6 AoE Special Note: Affects all but the user. | |
| | | kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Re: Contest - February Thu Feb 21, 2013 3:45 pm | |
| Clan Name: Kokoro Shukun(Mind Masters) Token Cost: 200 Creator: kaindelvin
Description: The Kokoro Shukun are a clan shrouded in mystery. They originated in the earliest times, one of the strongest clans to dominate the land. Yet, simply one day they disappeared. The truth is, the Uchiha had finally found there lair and annihilated them down to the smallest child, or so they tried. A few of the Kokoro Shukun managed to escape, whether through stealth or deception. The most important survivor of the massacre was an elder of the clan and a young child not yet indoctrinated into the ways of the clan. Together they made there way to the ends of the continent to hide and survive.
As the years passed, that elder taught the clans secret Living Illusion technique. As he learned this skill and grew to master it he grew restless. Wishing to use his skills to get revenge on the Uchiha who destroyed his family he began to wander the land. He gathered around him those discontent with the way things were, teaching those loyal to him the secrets the Kokoro Shukun. Eventually they grew strong enough to once more be a threat to the great shinobi clans but this time, they didn't draw attention. Using there abilities they stayed hidden in the shadows, only operating covertly to sabotage the great clans missions.
This hatred of the Uchiha has been passed down from generation to generation. And recently, the leader of the Kokoro Shukun decided to join up with sunagakure. Hoping for the chance to exact revenge on the Uchiha. Hearing about the covenant, he's torn. Does he stay with Suna where he swore his loyalty, or does he lead his clan to defect for the greater chance of annihilating the Uchiha.
[SLOT 1 - Dream Seal] RP: The Living Illusion technique is not hereditary. It is a combination of Jutsu's passed on that utilize the ultimate secret of the Kokoro Shukun: The Dream seal. The seal is located in between the shoulder blades of the clan members. This seal alters the chakra of running through the body of the person it's placed on, drawing some of it out, and then releasing it into the air continually. This latent chakra in the air around them is specifically charged to react to certain jutsu's used, allowing for some genjutsu(the living illusion line of jutsu) to be seen by all as long as it takes place inside the field released by the seal. DF: +2 to genjutsu rolls. Doesn't gain an element naturally. Lvl 15) No element, can use Living Illusion jutsu up to B rank. Lvl 25) Can pay 25 tokens for shadow or light element, living illusion jutsu up to A rank. Lvl 35) Can pay 25 tokens to gain the element they didn't buy before, living illusion jutsu up to S rank.
[SLOT 2 - Hidden Master Minds] RP: The Kokoro Shukun have spent centuries working from the shadows, using there Living Illusions to trick and deceive those that get to close, or those that ally themselves with the Uchiha. Because of there resentment of the Uchiha they have spent a long time perfecting there jutsu to the point where even the Uchiha's eyes cant pierce through them. DF: Abilities that Nullify Genjutsu do not effect Living Illusion Jutsu. Lvl 15) +10 to hide/ms, +1 to int, +1d2 cp dmg. Lvl 25) +10 to hide/ms, +2 to int, +1d4 cp dmg. Lvl 35) +15 to hide/ms, +3 to int, +1d6 cp dmg.
-JUTSU - Because of the nature of the Living Illusion technique, every Kokoro Shukun member has developed there own personal jutsu to use with there seal. However, there are some basics that everyone is taught. Note: All living Illusion jutsu do cp dmg and is defended against as if it was a ninjutsu. 1/2 bonuses to resisting genjutsu is added to the defense roll, and all penalties to resisting gen are still applied to the defense roll.
Beginner Illusion: Rank: E CP: 1 Type: Genjutsu(living illusion) RP: The user makes a small illusion that tries to harm the target. DF: 1d4 -1(minimum 1) cp dmg. Note: Gained on creation
Apprentice Illusion: Rank: D CP: 3 RP: The user makes a moderatly bigger and stronger illusion that tries to harm the target df: 1d8 cp dmg. Note: Gained on Genin
Journeyman Illusion: Rank: C CP: 5 RP: The user creates a masterly illusion that tries to destroy the target, this is the first technique that can create an illusion large enough to harm multiple people. DF: 2d6 cp dmg, can target up to 3 people, if multiple people are targeted deals 1d8 to each instead Note: Gained on Genin
Superior Illusion: Rank: B CP: 8 RP: A huge illusion of immense power is created, either focused on a single person or on a group, it's devastating. DF: 2d10 cp dmg, can target up to 3 people, if multiple people are targeted deals 1d12 to each instead. Note: Gained on Chuunin
Masters Illusion: Rank: A CP: 13 RP: This level of illusion can be anything. The master is limited only by his immagination, whether it's only a small blade slitting a throat or a dragon eating the person, it's always effective. DF: 3d8 + 1d4 cp dmg to a single target, or 2d8 + 2 cp dmg to up to 5 people. Note: Gained on Jounin
Grandmaster Illusion: Rank: S CP: 25 RP: Only a few of the Kokoro Shukun have ever reached this level of mastery with there illusions. They are walking dreams, whatever passing through there mind coming to life if they wish it. DF: 3d10 + 1d8 + 1d4 cp dmg, or 3d10 cp dmg to all in the fight(except allies and user)
Kokoro Shukun members can create for free 1 jutsu of each rank up to A, requires DM approval. | |
| | | Dm Nagato
Posts : 89 Join date : 2013-02-16 Age : 32
| Subject: Re: Contest - February Thu Feb 21, 2013 4:30 pm | |
| - Spoiler:
Clan Name: Gaidoku Token Cost: 200 Creators: Lord Valtorr & Ectheledhel Description: Balance, that was the keyword which made us. We originate from him, he created us when the Three could not be trusted. We have only one goal: We maintain balance between all villages. Nothing more nothing less. We do not have personal goals. No ambitions, no desires. We see the objective and complete the objective. We slay our own brethern who were sent to another village without remorse. Just because we have to uphold the façade. It was during the great wars when we were created. There was no balance, smaller clans got destroyed, while they were just as precious as the bigger ones. Our creator couldn't watch it any longer. We were there during the great war in Rain. We stood next to the Uchiha clan, behind the Hateshinai clan. We watched how Kumogakure burned down to ashes. We saw it rebuilt. We run but cannot be heard. We stand but cannot be seen. We are ancient, yet we are still a child. We disappear once our mission has been completed, only to return when the world is standing on the brink of extinction. We are the great redeemers. We plunge ourselves into evil deeds in order to maintain the world.
We linger in the shadows..
We are ~ Ninja Tools: 6x Kunai/Shuriken 6x Senbon 1x Windmill Shuriken 2x Ninja Wire 2x Smoke Bomb 3x Exploding Tags 3x Gaidoku Darts** Gaidoku Darts: Darts which have poisoned tips. Kunai damage + 1d4+1 poison damage for 1d4 rounds. Note: This does not stack with any other DoT poison [SLOT 1 - Adaptable Training] RP: The Gaidoku does not gain his strength through blood, he gets his strength through raw training and solitude. Solitude is the key to a clear mind. A clear mind is the key to strength DF: Lvl 15) +1 Atk/Defense, +10 hide/ms Lvl 25) +2 Atk/Defense, +20 hide/ms Lvl 35) +3 Atk/Defense, +30 hide ms
[SLOT 2 - Darkness within the shadows] RP: When not on a mission the Gaidoku are said not to exist. A myth ofcourse, but their training has given them a keen eye, allowing them to use the shadows to strike at a target's weak moments. DF: (Damage only applies on a successful sneak attack.) Lvl 15) +1d4 damage, piercing 2DR. Gaidoku gains Shadow as primary element Lvl 25) +1d6 damage, piercing 4DR. Lvl 35) +1d8 damage, piercing 6DR.
[SLOT 3 - Poison] RP: From on an early age the Gaidoku are trained in the use of lethal poisons. They have a variety of poisons at their disposal. DF: All poisons pierce all Dr. Poisons cannot Crit. Poisons do not require chakra to be used. However they need to be added onto a weapon which takes one turn. Per subtype you can use a poison 2 times. (so 2x Pain, 2x Neural, and 2x Chakra). A poison goes off after one attack (doesn't matter whether you hit or not).
Pain Subtype: Poisons that target the cellular part of a body.
Pain D rank. Bee Venom Bee venom irritates the skin and swells sometimes. Causing minor damage and some irritation. PvP Effect: 2 damage for 1d4 rounds Note: This does not stack with any other DoT poison
Pain C Rank Ladybug Venom Who'd have known. Some ladybugs produce a yellow-toxin to defend themselves from predators. The toxin bites through some layers of skin causing bleedings. PvP Effect: 1d4+1 damage for 1d4 rounds Note: This does not stack with any other DoT poison
Pain B Rank Light Snake Venom This is a weakened version of a snake's venom. It makes the veins of the target weaker causing internal bleedings. Muscles tend to go weaker when this poison is in effect. PvP Effect: 1d6+2 damage for 1d4 rounds Note: This does not stack with any other DoT poison
Neural Subtype: Poisons which makes its victim hallucinate. Or poisons that get enemies stunned.
Neural D Fadelleaf Fadelleaf's juice can be used to poins the person's bloodstream for a very short period of time. Causing minor hallucinations. PvP Effect: -1 to rolls for 2 rounds
Neural C Willowbark The juice of the bark of a willow can be used to distract an enemy during a fight. The itching going so bad that they can't attack nor defend for a short period of time. PvP Effect: Stun for 1d4 rounds or until hit Note: Poison damage of 3 or more breaks the Stun
Neural B Black Fungi Balck fungi is one of the nastiest poisons out there. It's an extract that make a person hallucinate or even go K.O. At some times. PvP Effect: Stun for 1d4 rounds or until hit, after which -1 to rolls for another 1d4 rounds. Note: Poison damage of 3 or more breaks the Stun
Chakra Subtype: Poisons that target the chakra system of a victim.
Chakra D rank. Red Fungi The red fungi is a sister of the neural black fungi. However instead of a hallucinating effect it drains some of victims's chakra. PvP Effect: 2 chakra damage for 1d4 rounds Note: This does not stack with any other DoT poison
Chakra C Rank Chakra Poison The nameless chakra poison quite simply corrupts some chakra in the chakra system, making it useless after which the body cleans it itself. PvP Effect: 1d4+1 chakra damage for 1d4 rounds Note: This does not stack with any other DoT poison
Chakra B Rank Black Mushroom Extract The extract from the black mushrooms is said to drain chakra from the body as soon as it contacts the skin. How it exactly works is unknown. However it seems that the extract pulls the Chakra out and disperses it into the air. PvP Effect: 2d4-2 chakra damage for 1d4 rounds Note: This does not stack with any other DoT poison
-JUTSU -
Shadow Jutsu Ninpou: Kage Sanpo (Shadow Step) Jutsu Type: Ninja Art Rank: N/A Cp: None Description: The user poofs into a black smoke only to appear somewhere else silently. PvP: Flicker (gained at character creation)
Ninpou: Scent Lock Jutsu Type: Ninja Art Rank: D Cp: 3 per round maintained Description: By focusing chakra to the surface of their skin the user creates a slight 'magnetic' effect similar to water walking, tree walking. This chakra 'cling' prevents minute particles from escaping the user ensuring they leave no airborne scent. PvP Effect: The user appears to have no scent and is untrackable or noticable via smells.
Ninpou: Cloak of Shadows Jutsu Type: Ninja Art Rank: C Cp: 5+1 per round maintained Description: The user uses the shadows around him to coat himself in darkness making him harder to spot. PvP Effect: +10 to Hide/Ms rolls for 1d4+2 rounds.
Ninpou: Bunsan (Dispersion) Jutsu Type: Ninja Art Rank: B Cp: 6+3 per round maintained. Description: The user of this jutsu releases thousands of miniature pieces of chakra into the entire area, fragmenting their own internal chakra system to render themselves indistinguishable from their surroundings. PvP Effect: While activated all auto-detect abilities related to chakra/aura cannot be used against the user.
Ninpou: Kage Fogu no Jutsu (Shadow Fog Jutsu) Jutsu Type: Ninjutsu Rank: B Cp: 8 + 4 per round maintained. Description: User creates s a thick black fog in the area. This technique is an altered version of Kiri's hidden mist jutsu. PvP Effect: Lasts for 1d6+1 Rounds. The Following Effects then take place. 1. Before any attack is made you must first find your oponent. (Listen) 2. After you have found your oponent you roll MS to attack. 3. If the MS check fails you then roll your normal attack roll. (dex/ str/ wis) 4. Once a Genjutsu user passes their Listen roll they then roll INT. (No MS roll) 5. Doujutsu work at a -3 in the Fog. Special: Byukagun can see through the mist. Special: Inuzuka may roll a concentration in the stead of a listen check for there smell. Special: This jutsu has a cool down of one round after it has dissipated due to excess use of chakra to fill the area with mist.
Ninpou: Fade to Shadow Jutsu Type: Ninja Art Rank: A Cp: 10 Description: The user of this jutsu has become so attuned to their Shadow Element that they can walk the line between the Shadow Realm and normal realm. The user can use this for transportation and assasination. PvP Effect: The user hides automatically and is undetectable by normal means.(Byakugan etc still work) When they make their Sneak Attack the normal rolls are made for Hide/MS vs Spot/Listen. If successful the attack deals a bonus 1d8 damage. This attack is Shadow Jutsu, Taijutsu or Kenjutsu only.
| |
| | | Scrappy
Posts : 40 Join date : 2013-02-22
| Subject: Re: Contest - February Fri Feb 22, 2013 12:48 am | |
| Clan Name: God Enforcer Token Cost: 200 Creator: ScrapNinjaSoul Description: Warriors, Defenders and Avengers of the elements. Ninja Tools: 1 Chakra pill [SLOT 1 - Weapon Masters]RP: At a young age the Enforcers learn to fight with a weapon. This choosen weapon then becomes the more than just a tool but their partner, their life.DF: Chooses one weapon type and this choice is permanent with character's career. Suffer no Weapon Penalties with primary weapon, Suffer -2 Duel Wield Penalties and may only gain one basic element. Lvl 15) +1 to Dexterity/Strength Rolls, +1 DR vs. HP Dmg, +10 HP, +1d4 to Kenjutsu/Clan Damage Rolls. Lvl 25) +2 to Dexterity/Strength Rolls, +2 DR vs. HP Dmg, +20 HP, +1d6 to Kenjutsu/Clan Damage Rolls. Lvl 35) +3 to Dexterity/Strength Rolls, +3 DR vs. HP Dmg, +30 HP, +1d8 to Kenjutsu/Clan Damage Rolls. [SLOT 2 - Elemental Weapon]RP: As brutal their weapon mastery is so too their control of their birth element. One would think the Enforcers are the element incarnate.DF: 3CP activation +2 maintain, the user adds gains one effect with their weapon that is tied to the element they represent. Lvl 15) 1 minor effect Lvl 25) 1 medium effect, replaces minor effect Lvl 35) 1 major effect, replaces medium effect -JUTSU -Lvl 15: Create, + 2 E-RANK / + 1 D-RANK / + 1 C-RANK Lvl 25: Create, + 1 D-RANK / + 1 C-RANK / + 1 B-RANK Lvl 35: Create, + 1 B-RANK / + 1 A-RANK / + 1 S-RANK | |
| | | Scrappy
Posts : 40 Join date : 2013-02-22
| Subject: Re: Contest - February Fri Feb 22, 2013 12:57 am | |
| Clan Name: Dragonborn Token Cost: 200 Creator: ScrapNinjaSoul Description: Wild as a blazing inferno. Stubborn as a mountain. Carefree as the wind. Dragonborns are this and many more. Descendants of the great creatures of legend. Many possess the physical traits of the ancient bloodline. Scaly skin, long sharp claws even wings or a long tail. Though being mixture of human and reptile. Many are considered quite exotic in appearance. Dressed in anything that feels comfortable on them. But don't take their beauty and charm lightly as they can be just as cruel in a fight. Using their bodies as weapon along with their control of the natural elements around them. Dragonborn can inflict great harm with anything at their disposal. A Dragonborn's elemental power comes the dragon they inheiret the ability from. Some can with skill flood a village, set a forest ablaze or even create a mountain from a hill. Ninja Tools: Basic [SLOT 1 - One with the world]Rp: Having the power of nature coursing through their veins. Dragonborns are so tied to their birth element that they display minor traits that hint at the power one weilds. Df: Gains two basic elements, a combination of those elements and gains no more. Lvl 15: +1 Attack/Defense, -1 CP Cost, +1d4 to Elemental/Clan Damage Rolls, Breath of the Dragon is D rank technique Lvl 25: +2 Attack/Defense, -2 CP Cost, +1d6 to Elemental/Clan Damage Rolls, Breath of the Dragon is B rank technique Lvl 35: +3 Attack/Defense, -3 CP Cost, +1d8 to Elemental/Clan Damage Rolls, Breath of the Dragon is S rank technique [SLOT 2 - Breath of the dragon]Jutus Type: Clan Rank: Varies Chakra Cost: Varies Description:A Born's breath is one of the most deadly tools the clan has to offer in frontal assaults. Many with hidden surprises. For those that seen it feared the destruction it brings when one unleashes their breath. PvP Effect: Rank Large Weapon + Constitution mod + Charisma Mod = Element Damage Special Note: 1d3+1 round cooldown -JUTSU -Can create standard Clan Jutsu: 1 Jutsus for E / D / C / B / A / S | |
| | | Kamarile
Posts : 199 Join date : 2013-02-21 Age : 36
| Subject: Re: Contest - February Fri Feb 22, 2013 3:06 am | |
| Clan Creation Form Clan Name: The Fallen (Any village) Token Cost: (200?) Creator: Elyssa (Lyria Du Lac) Description: The Clan known as The Fallen was once part of a great and proud clan focused almost exclusively on Ninjutsu and the use of Chakra. Giving little heed to violent pursuits save in defense of their lives and their subjects the powerful Ninjas of this clan attempted to carve out a paradise from the empty wastes they inhabited. It would have seemed as though success was finally within their grasp, their sciences and applications of Chakra helped transform and nourish the barren land. Some feared that this would bring enemies and they grew to guard jealously their treasures and secrets. All still held to the simple ideals of humanism but the idealism began to dim. Searches for new and powerful weapons; For defense of course consumed many of the Clan's brightest minds and some began to wonder if their obvious superiority might not make them the only fitting custodians of their world. An immense source of chakra was discovered lurking deep below their city. It had always been there. Whispering into their dreams, turning idealism and virtue to dreams of conquest. All for the greater good. The clan council, old and wise heads less influenced than most blocked every attempt to realize these ambitions, but the tapping of the chakra well was the end of resistance. Many of the clan's warriors, the being no longer coy in the approach of freedom turned against the council and their leader, using their ninjutsu and the chakra leaking through the well to kill, maim and destroy. Nor were they content merely to turn on those that walked the way of peace, turning on each other for a greater share of "The Gift" The being wished only the strongest to serve and dominate, the battle raging for many moons as it's whims and gifts of power dictated the flows of battle. The surviving members of the council gathered every machine and warm body and every drop of chakra they possessed to force the well closed, a willing sacrifice, they prayed that their brothers and sisters would return with the creature's death. The Fallen robbed of their Chakra did not repent, and struck with vengeance, putting forth a unified battle front against those that would embrace weakness. Afterwards heads became cooler, the whispers no longer became cooler and they no longer fought to amuse their master, believing him destroyed. Their orgy of destruction had thrilled them beyond any mortal pleasure and in horror they realized they had fallen from their lofty citadel, the means to create their wonders gone. Some called themselves fallen, and through a curious mix of shame and unrepentance they all accepted. To some it is a lesson in accepting the labels that the weak will always give to the strong. Others regret the loss of wives, husbands, children and grandchildren, many they had been encouraged to slay personally. The clan has yet to return to this lost goldenage, but their powers remain strong; now free of their ancestors foolish morality. Some amongst the clain whisper that their Master will return one day, and the world shall kneel broken at the feet of the worthy. Ninja Tools: The clan normally eschews most standard tools preferring to focus on building their chakra. [SLOT 1 - Dark Inheritance] RP: The best techniques are passed on by the survivors. DF: +2 WIS rolls (Not dmg). Lvl 15) +1d4 ninjutsu damage, +5 to skills Lvl 25) +1d6 ninjutsu damage, +10 to skills Lvl 35) +2d4 ninjutsu damage, +15 to skills [SLOT 2 - Sadism] RP: This will not be over quickly, you will not enjoy this. DF: Gains two elements from pool: Earth, Wind, Fire, Water The remaining two elements can be used in custom Jutsu only No further elements gained Lvl 15) +1 ATK/DEF, 1 cp regen Lvl 25) +2 ATK/DEF, 2 cp regen Lvl 35) +3 ATK/DEF, 3 cp regen -JUTSU - (Can create standard Clan Jutsu: 2 Jutsus for E / D / C / B Ranks, 1 Jutsu of A / S)
Last edited by Elyssa on Thu Feb 28, 2013 12:52 am; edited 3 times in total | |
| | | pulawski
Posts : 31 Join date : 2013-02-07
| Subject: Re: Contest - February Sun Feb 24, 2013 7:01 am | |
| xClan Creation Form Clan Name: Arakida Token Cost: (100 - 200) Creator: Pulawski Description: the Arakida clan, located within Sunagakure, is known for their expert marksmanship. However, what makes them truly feared is when they are ontop of their Horses, allowing them almost unmatched mobility and speed, without imparing their marksmanship. They can hit the eye of an eagle while standing upright on the saddle, and the best of them, are cabable of firing whole barrages while moving at top speed. Like the Inuzuka clan, they grow up with a horse, specifically theirs. They are generally born within days of each other, and connect a special chakra bond, allowing the Arakida to perform a few jutsu’s, connected with their mounts. Ninja Tools: / 1 Ninja Wire / 1 Explosive Tag / 1 Smoke Bomb / 2 Chakra Pill [SLOT 1 – Eagly Eye] RP: All Arakida’s grow up with a bow, and using almost only that, they become so proficient with it that they are unmatched. However, it does mean that they are not as proficient with a weapon DF: Have unlimited amount of Arrows, Arrows deal Rank damage+DEX on the STR scale-1 Lvl 15) +1 DEX, +1d4 Arrow damage Lvl 25) +2 DEX, +1d6 Arrow damage Lvl 35) +3 DEX, +1d8 Arrow damage [SLOT 2 – Horse Companion] RP: The Horse they grow up with, they form a special bond, and the Horse becomes much stronger than normal Horses. However, their mount is not meant as a fighting companion, but as to achieve extreme heights of speed and mobility DF: Gets a Horse pet, that cannot attack on its own. It Defends using The Masters DEX Lvl 15) 20 + CON MOD, and +1 Defence vs Meele attack Lvl 25) 30 + CON MOD, and +2 Defence vs Meele attack, +1 Vs Ranged Lvl 35) 40 + CON MOD, and +3 Defence vs Meele attack, +2 Vs Ranged -JUTSU - (Can create standard Clan Jutsu: 2 Jutsus for E / D / C / B Ranks, 1 Jutsu of A / S) Combination Jutsu: Speed. 2 CP Describtion: Infusing abit of chakra into the horse companion, it gets a sudden burst of speed. Using it, the Horse can maybe outmanevour the attack E rank: +1 Dodge Kenjutsu: Chakra Arrow. 2 CP Describtion: When you pull an arrow out of your quiver, you let chakra flow down the length of the arrow, and pull it around the head, increasing it’s lethality E rank: +2 Damage Kenjutsu: Peircing Arrow. 3 CP Describion: Like Chakra arrow, lets chakra flow around the head of the arrow, hwoever primarily around the tip, for more piercing power D Rank: +3 Damage Kenjutsu+Companion skill. Aimed Arrow. 4 CP Describtion: Infusing your horse with chakra, you speed away from combat, and gets out of range. Using the superior range of your bow, you fire a deadly and aimed arrow at them. D Rank: Round 1: Dex to get away. If succesfull, cannot be targeted by Meele Attacks. All ranged attacks are made at a -5, due to the range. Round 2: Dex to attack. Deals Rank damage + 1d8 Kenjutsu: Rain of Arrow. 5 CP Description: Knocking on several arrows on your bow, you fire them into the air. Using Chakra to guide them, you pour them down in a general area C Rank: Rank damage+1d6, Meele AoE Companion Skill. Kick down. Description: Sometimes, it can be extremely dangerous to also get to close to a horse, especially war-trained ones, as they can lash out with their hooves, and knock someone down C rank: Rank damage+arrow damage, and 1 round Stun Kenjutsu: Powerfull Arrow. 8 CP Description: Using specially made arrows.. which is literally nothing more than a stick of wood with feathers on it, you form the arrow head out of pure chakra, causing it to have large destructive properties B Rank: Rank damage+3d6 Kenjutsu: Shatter Shot. 10 CP Describtion: A large arrow, with a heavy piece of steel as the head, infused with chakra to give it speed, it punches through any defences on it’s way. B Rank: Unblockable. Deals Rank damage+1d8. Kenjutsu: Double shot. 12 CP Describtion: Notching on two arrows on your bow, you fire them at once, using chakra to home them in on your tearget, and hit them twice. A Rank: Two attacks, each dealing rank damage+bonus+1d6 | |
| | | A_Shadow_of_Life
Posts : 22 Join date : 2013-02-09
| Subject: Re: Contest - February Mon Feb 25, 2013 5:43 pm | |
| Clan Name: Tool Masters Token Cost: 200 TokensCreator: A_Shadow_of_Life Description: Tool Masters are highly trained Shinobi in the use of tools. They take the use of tools to the next level of mastery, expressing a skill with tools that is far deadlier than other Shinobi. Ninja Tools: 6 Kunai, 1 Combat Kunai, 6 Senbon, 6 Shuriken, 1 Windmill Shuriken, 2 Explosive Tag, 2 Ninja Wire, 1 Caltrops. [SLOT 1 - Tool Mastery] RP: Tool Masters train long and hard to perfect their skill with tools, making them incredibly accurate and lethal with tools. DF: +2 Dex, +10 Spot/Set Trap Lvl 15) +1d6 Tool Dmg, applies to Clan Kenjutsu Lvl 25) +1d8 Tool Dmg, applies to Clan Kenjutsu Lvl 35) +1d10 Tool Dmg, applies to Clan Kenjutsu [SLOT 2 - Sealed Arsenal] RP: Tool Masters train to become masters of Fuinjutsu to seal away hundreds of tools for use in combat, forcing the to develop a large array of tools to accommodate their fighting style. DF: Increase your current and maximum number of tools by 50%. Excluding Chakra Pills. Lvl 15) 1x per battle restore your tool bag to full, excluding Chakra Pills. Lvl 25) 2x per battle restore your tool bag to full, excluding Chakra Pills. Lvl 35) 3x per battle restore your tool bag to full, excluding Chakra Pills, 1x per battle restores Chakra Pills.
Last edited by A_Shadow_of_Life on Tue Feb 26, 2013 5:42 pm; edited 1 time in total | |
| | | Asuma
Posts : 88 Join date : 2013-02-03 Age : 33
| Subject: Re: Contest - February Mon Feb 25, 2013 7:02 pm | |
| Clan Name: Izanagi Token Cost: 200 Tokens Creator: xX Betrayer Xx
Description: A Clan in Kumogakure that had in History the
Ninja Tools: Basic Toolbag + 1 Chakra Pill
[SLOT 1 - Kumogakure's Strength] RP: This Clan has been known for its strength pushing aside all views of Ninjutsu needing only their Fists and their secret shinobi arts to strike down any foe that should step towards Kumogakure. DF: +2 To Str Rolls. Takes a -10 To CP. Incapable of preforming Ninjutsu Aside from Clan Ninjutsu. Lvl 15) +0 to STR/CHA Rolls , +5 HP Lvl 25) +2 to STR/CHA Rolls , +10 HP Lvl 35) +3 to STR/CHA Rolls , +15 HP
[SLOT 2 - Radioactive Touch] RP: Due to their chakra they tend to ward off any opponent that should approach them dealing a heavy amount of damage to those that they should touch as the nature of their chakra eats at them continuously DF: Damage Dealt by the Izanagi is halved on the Initial Strike and the Opponent makes a save to Avoid the other Full Dmg + the dmg bonus below. Lvl 15) Wis / Cha vs Izanagi's Cha + 1 , +1d2 Radioactive dmg Lvl 25) Wis / Cha vs Izanagi's Cha + 2 , +1d6 Radioactive dmg Lvl 35) Wis / Cha vs Izanagi's Cha + 2 , +1d8 Radioactive dmg
(Example Deals 10 dmg. Initially they take 5 dmg fail save they take 10 more dmg + the Scaling dmg bonus)
(Note : Clan Ninjutsu Uses Cha to Use) | |
| | | Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: Contest - February Tue Feb 26, 2013 3:45 pm | |
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| | | Suzu-chan
Posts : 27 Join date : 2013-02-03
| Subject: Re: Contest - February Thu Feb 28, 2013 3:55 am | |
| Hitoshirenu (Missing/Universal)Token Cost: 200 Creator: Souren Soukaitsui The Hitoshirenu, are a Clan of Shinobi that formerly hailed from the Kirigakure. Both renowned and unrecognised for their unique talents, these Nomadic Shinobi do not hide in shadow, but plain sight. They are undistinguishable, masters of disguises. Their art is not based around merely the art of henge or genjutsu illusions - but their ability to vanish into a crowd, or area with nothing more a blink of the eye. Their latent talents had made them the prized ANBU of Kirigakure before its destruction - and with its demise, the Hitoshirenu have vanished into the other villages, taking their arts with them. They follow a monarchy obeying their leader without hesitation, regardless of village they are persuaded to reside in individually. As they have a strong moral code in most cases, that they do not kill without cause (although, cause seems to be loosely definited at times), and going against the Clan generally results in the brutal hunting and killing of the opposition... At this time, the people of the Hitoshinrenu are indecisive, with the oncoming war. Their bid is not one for money, but a secure position one which they have not held since the fall of Kirigakure.
The key success is an unimaginable control, and rigorous training that enables them to manipulate all parts of their body and chakra system to such a point, that they are capable of mimikry from living people, to inanimate objects, corpses and changing their chakra to even impersonate, through the use of chakra and normal means such as contortionism. It is said that they can lower their chakra system's activity to the point, that when a chakra-enhanced sight, cannot recognise them from their enviroments.
All of the Hitoshirenu, vary in appearance - as part of their work is to, not actually exist, part of their chakra manipulation enables them to change everything about them from facial construction. As such, in their free time, the Hitoshirenu take careful time to make a consistant appearance to be known by for the sake of individuality, but they all seem to favour the blade, and weapons.Ninja Tools: x6 Kunai, x2 Ninja Wire, x3 Smoke Bombs, x2 Poisoned Smoke Bombs, Combat Kunai [SLOT 1 - A Forgotten Face]RP: A Hitoshirenu, by nature blends into crowds and surroundings - whether it is by chakra manipulation or by traditional disguise - a Hitoshirenu changes their appearance to better blend in with their surroundings, or over take anothers in response. Utilizing this, a Hitoshirenu can vanish effectively then any normal shinobi without aided use, and strike viciously from the shadows.DF: Lvl 15) +10 Hide/Move Silent/Set Trap, +2d2 Kenjutsu DMG Lvl 25) +20 Hide/Move Silent/Set Trap, +3d2 Kenjutsu DMG Lvl 35) +25 Hide/Move Silent/Set Trap, +4d2 Kenjutsu DMG [SLOT 2 - Vanishing Act]RP: The next latent ability of the Hitoshirenu, is that they are capable of squeezing or hiding into miracluous places - or shifting their very appearance to match their surroundings, surpressing both their chakra and heat signature to match. Their bodies are said to be as easily mallable to change as the cloth most Academy Students learn with.DF: Negates Auto-Spot/Listen. If the Opponent had an ability that utilized this, they are given a +10 to spot (Restricted By Cap) Lvl 15) +1 DEX, + 1 Escape/Initative Checks Lvl 25) +2 DEX, +2 Escape/Initiative Checks, 19-20 Crit Range Lvl 35) +3 DEX, +3 Escape/Initiative Checks 18-20 Crit Range -JUTSU -- Spoiler:
Self Alteration: Color Jutsu Type: Hijutsu Rank: E Cp: -- Description: Utilizing the Chakra in their body, the User can change the color of their hair, skin and eyes using the chakra manipulation in their body - it takes only thirty seconds for the color to become permanent, and lose its chakra residue. These colors need not be human tone, as they are the foundation for the Vanishing Point Technique PvP Effect: -None-
Secondary Weapon: Combat Kunai Jutsu Type: Kenjutsu Rank: E Cp: 2 Description: The user utilizes their free hand as they strike, getting closer enough to cut in with their side-weapon, before slipping it away. PvP Effect: Basic Kenjutsu + 2d2 Note: This does not count as dual-wielding. Cannot use this technique while dual-wielding.
Eagle Point Strike Jutsu Type: Kenjutsu Rank: D Cp: 3 +2 (If Dual-wielding) Description: The user sprints - kicking up off of the terrain, and down at an angle that exposes the back - striking viciously down with the weapon, as they use gravity to their advantage. This technique has a greater advantage, when utilized as a first strike, or when unseen. its appearance is not unkeen to a bird striking down on its prey. PvP Effect: Deals Weapon + 1d6 DMG. If the User won Initiative, or is before the Opponent(s) Add +1 to the Attack. If the user is in stealth, apply not only sneak attack bonus but an additional + 2d2.
Play Dead Jutsu Type: Genjutsu, Ninjutsu (Element Type), Taijutsu, Kenjutsu, etc etc Rank: D Cp: 3 Description: Something that is surprisingly effective in the midst of combat, is to play dead - the Hitoshirenu are exceptionally talented at this due to their unique training- although their capabilities to utilize this technique are based more on the skill of the shinobi. PvP Effect: Genin: Capable of pretending to be deeply asleep or unconcious Chuunin: Capable of Emulating a Corpse, minimalizing heart beat - Heal vs Hide Check.
Vanishing Point Jutsu Type: Hijutsu Rank: C Cp: 5 Description: Utilizing the Self-Alteration in combination with their natural ability to suppress their chakra - they select an area, or crowd and convert their appearacnce and blend in, becoming either bland, and forgettable, or completely shrouded. PvP Effect: Enables the User to Hide. This takes the user's turn. When hiding in this manner, add +10 to Hide-Check.
Side-arm: Wired Kunai Jutsu Type: Kenjutsu Rank: C Cp: 5 + Tool Description: The User targets two opponents - launching the wired kunai into the opponent, as they strike a seperate target, the side-arm catching the enemy unaware and negating the uncertain of the attack. PvP Effect: Roll Attack vs Two Targets. Kenjutsu DMG vs 1 [Target], Wired Kunai [No Penalty to Roll] vs 1 [Target].
Maddening Slice and Dice Jutsu Type: Kenjutsu Rank: B Cp: 8 Description: At times, even the most stealthiest Shinobi can be surrounded by a host of enemies - at this time they can make a maddening dash to strike and cut through their enemies. Utilizing this in open combat, is normally unadvised as it leaves an opening - but, from the shadows the user is hidden until their action providing them the advatage PvP Effect: Targets Up to 3 Opponents. User Suffers -2 to Defence for 1 Round against those opponents. Weapon Damage + 2d4
Opportunist's Strike Jutsu Type: Kenjutsu Rank: B CP: 8 CP (+2 If Dual-Wielding) Description: The Hitoshirenu are Opportunists at heart - when they have successfully struck the opponent for the first time, they are quick to follow up with a succession of attacks. DF: Used after a Successful hit, Make a Second Attack Roll, This Attack Does Weapon Damage.
Self-Alteration: Reconstruction Jutsu Type: Hijutsu Rank: A Cp: 15 (+ 5 Tokens, For Each New Complete Appearance) Description: The user of this technique, has trained intensely and has reached the pinnacle of self-transformation, capable of realigning their bones to change their facial reconstruction, regrowing hair and even their height - a brand new appearance, coupled with their change in vocal cords and coloring.. The Hitoshirenu is capable of emulating any appearance that they can think of short of becoming the other gender, nearly the perfect spy. PvP Effect: Recognition Check (Hide vs Opponent's Spot (Something is Off About Them) or Lore (There's no one by that name, etc.), is made as if the Hitonshirenu had rolled a +15 if in combat, or +25 if outside of it - as they can come with a plausible excuse and greater story.
Agony's Grasp Jutsu Type: Hijutsu Rank: S Cp: 25 Description: The Final Act - the User sheathes their weapon for this act - chakra channels into their hand, as they draw upon the malice, and agony - their burden as shinobi of the lives they and their ancestors have taken .. To create a powerful new weapon, for this attack drawing on the essence of death, and life - wrenching the latter from the body, as they form long blackened claws about their hand and attempt to try and rip out the heart of their opponent. Being hit merely by the technique is said to drain the strength of the flesh, and wielding it causes a physical burden that causes great pain. PvP Effect: Lasts 1d4+1 Rounds. Deals 2d2+3 DMG a Round to the user (Bypassing DR) Using this technique Creates a Weapon that does Base Weapon DMG as if it were Dual-Wield. Clan DMG is removed from Maximum Hitpoints as opposed to counted towarsd the original damage, unless healed by a Medical Ninjutsu of S-Rank or Higher. This can be dismissed early.
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| | | Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: Contest - February Thu Feb 28, 2013 12:26 pm | |
| Contest is Closed Guys! Thank you so much for your amazing submissions, will be putting up a poll with the dms on which we can use now and likely the others later too. =) | |
| | | Epitaph191
Posts : 17 Join date : 2013-02-05 Age : 33 Location : Lake Michigan
| Subject: Re: Contest - February Thu Feb 28, 2013 10:26 pm | |
| but the 28th isn't over yet.. | |
| | | Kamarile
Posts : 199 Join date : 2013-02-21 Age : 36
| Subject: Re: Contest - February Thu Feb 28, 2013 10:27 pm | |
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| | | Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: Contest - February Sun Mar 03, 2013 2:00 pm | |
| The victors include:
Nihano Clan (200) Creator: Hiyodori (1st) EDIT: + 20 Token paid
Mikumi (200) Creator: Kankuro (2nd)
Samurai (200) Creator: Kuroneko (1st) EDIT: + 20 Token paid
Gaidoku (200) Creator: Valtorr & Ectheledhel (2nd)
Arakida (100 - 200) Creator: Pulawski (2nd)
Congratulations! It will take a few more days to finalize versions of these clans, so please bare with us. And to those that didnt win, know will likely use these creations at a later time with your consent as well. =)
Last edited by DM Chiyo on Tue Mar 05, 2013 9:03 pm; edited 1 time in total | |
| | | pulawski
Posts : 31 Join date : 2013-02-07
| Subject: Re: Contest - February Sun Mar 03, 2013 6:11 pm | |
| How.. are there 2 1'st places, and 3 2nd places? | |
| | | Nymphs
Posts : 61 Join date : 2013-02-09
| Subject: Re: Contest - February Mon Mar 04, 2013 8:28 pm | |
| Some equal votes among the staff~ etc, - congratulations though pulawski. | |
| | | Sponsored content
| Subject: Re: Contest - February | |
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| | | | Contest - February | |
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