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 Contest - February

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+13
pulawski
Kamarile
Scrappy
Dm Nagato
kaindelvin
DM Hinata
Kuroneko
KishuSenki
Kankuro
Nymphs
Hiyo/Sugao
Aquarius
Chiyo
17 posters
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Chiyo

Chiyo


Posts : 1694
Join date : 2013-01-30

Contest - February Empty
PostSubject: Contest - February   Contest - February Icon_minitimeSun Feb 03, 2013 5:11 pm

[MONTH OF FEBRUARY CONTEST]

Description: Hello all again at a fresh start of the server! New changes being made, new systems being implimented, new areas and scripts on the way, and a new beginning for all of us here in Narutoverse2. If most of you have not participated in the contests we had in the past, it works fairly simply - and the 1st & 2nd place rewards are given to players Only (Non-DM / Admin) This month, with the lack of clans and the implimentation of a new "Slot" system, we hope people will share with us their ideas of creative, revolutionairy, and fun clans for others to enjoy here on our server. There is a form that will need to be filled out, and the only limits are your own creative ingenuity. There is however a deadline, which is the end of this month (Feb. 28, 2013). The Staff will need 1 Week there after to determine who the winners are, but everyone comes out with a reward.

1st Place) 20 Tokens + Free Clan Creation
- Nihano (200) Ayame PAID
- Samurai (200) Kuroneko PAID
2nd Place) 10 Tokens + 50% Discount Clan Creation
- Gaidoku (200) Valtoor PAID
- Arakida (200) Pulwaski
- Mikumi (200) Kankuro PAID
All Others) 5 Tokens + 1 Chakra Pill
- xXBetrayerXx PAID!
- Chiyo PAID!
- Suzuchan PAID!
- Eternal Tundra PAID!
- OverlycuteNymph PAID!
- Valerie Jean
- kaindevlin PAID
- ScrapNinjaSoul
- Elyssia PAID!
- A_Shadow_Life

DEADLINE: 2 / 28 / 13

Spoiler:


Last edited by DM Chiyo on Mon Mar 25, 2013 2:43 am; edited 7 times in total
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Aquarius

Aquarius


Posts : 87
Join date : 2013-02-04
Age : 31

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeMon Feb 04, 2013 9:20 am


// I understand that it has more jutsu that originally allowed, however the clan becomes a little redundant if it gains bonuses to Tai and Nin... but only gets one jutsu type.

Mazuko Ichizoku
150/200 tokens
Creator : Eternal Tundra
Contest - February 85aa907d8ec62558x

"Without substance, the Void cuts much deeper than steel."

A clan whose history lies within the very void they claim to have been spawned. They utilize some of the most unique fighting patterns ever seen - by manipulating space, they can teleport between spaces on the battlefield, or even use it as a weapon, tearing through physically anything. They have been very mysterious individuals, but the Mazuko clan have often been called upon for assassination missions. Very rarely seen taking part of a village, they tend to hold their own motives above anyone else's. Dark violet eyes and dark hair mark a ninja from this dangerous clan.

Many have feared the appearance of the leader, as various terrible stories have been heard, how he had warped entire villages into the void for disrespecting him... Though, likely an exaggeration.

Ninja Tools : 3 Kunai, 3 Shuriken, 1 Smoke Bomb, 1 Ninja Wire, 1 Chakra Pill, 1 Windmill Shuriken

Slot One : [Warp Field]
"You dare stand against the Void?"
As the Mazuko manipulates their traits- the control over a substanceless force called the "Void", they use it to cut through basically anything. The Void can be used with either ninjutsu or taijutsu, and as such most of the Mazuko undergo vigorous training in these areas.

Passive : Void jutsu gain +2 vs Blocking. +2 Attack/Defense
Mazuko begin with Dark and Void affinities. They gain 1 other element at Jounin.
Level 15 : +1 Dex/Wis rolls, +1d4 to dark/void jutsu
Level 25 : +2 Dex/Wis rolls, +1d4+1 to dark/void jutsu
Level 40 : +3 Dex/Wis rolls, +1d4+2 to dark/void jutsu

Slot Two : [Incorporeal]
(Requires level 40, DM permission)
"Can't you kill me? Oh right... you can't."
As the Mazuko comes to master their techniques, they gain the ability to become much like that of a ghost- becoming incorporeal, and capable of appearing somewhere they can't physically get to. As well, this serves as a link to their body, allowing them to appear at the projection at any time.

Passive : Once per day for 15 Chakra, the user may cast an Astral Projection, making themselves apparent in a non-physical way by sending their consciousness over a stream of chakra. This appears as a figmented form of themselves. This form is immune to physical attacks and is disrupted by any technique that dispells genjutsu. At any time, the user can teleport themselves to the projection via the Void.

[Jutsu]

Hijutsu : Void Walk
Type : Void Ninjutsu
Rank : E
CP : 2
Description : The Mazuko steps into a portal created from the void, appearing roughly 20 feet from where they stood.
PVP : Wisdom to dodge.
RP Teleportation : 20 feet.

Hijutsu : Void Strike
Type : Void Taijutsu
Rank : E
CP : 2
Description : By bending space around their palm, the Mazuko creates a warp that tears through the opponent's efforts to defend themselves.
PVP : Deals rank taijutsu +2 damage.

Hijutsu : Void Step
Type : Void Ninjutsu
Rank : D
CP : 3
Description : After creating a small portal in the void, the Mazuko steps within, vanishing into the void, and appearing up to a mile away from the initial location.
PVP : Wisdom to Dodge +1, escape from combat +2 to the roll.
RP Teleportation : One Area

Hijutsu : Izumo's Left Hand
Type : Void Ninjutsu
Rank : D
CP : 3
Description : By forming the needed handseals, the Mazuko forms a single lash out of the void, literally shredding apart armor. Named after Izumo, a Mazuko that always began- and ended his fights with a single swing of his left hand, creating a technique similar to this.
PVP : 1d10 damage, pierces 2 DR.

Hijutsu : Destruction Palm
Type : Void Taijutsu
Rank : D
CP : 2
Description : After manipulating a warp around their palm, they reach into part of the void that oozes a miasma, poisonous to the touch and literally acts as an acid to armor.
PVP : On hit deals 1d4 damage over 1d4 rounds, ignoring armor. DR of the victim is reduced by 2 for the duration.

Hijutsu : Doom Blade
Type : Void Ninjutsu
Rank : C
CP : 5
Description : After the Mazuko forms a void using their chakra, they reach in and release a wave of substanceless 'death', as they call it. The Void blade literally tears through anything in its path, acting like a super-fine laser.
PVP : Deals 2d6+2 damage, pierces 3 DR.

Hijutsu : Crushing Warp
Type : Void Taijutsu
Rank : C
CP : 4
Description : By controling the void with their chakra, they form a very lethal mass of force. Literally nothing that weighs everything, a strike with this is enough to crush ten folds of titanium into dust.
PVP : Deals rank taijutsu + 2d4 damage, piercing 3 DR.
Note : Adds STR damage via DEX. (Used with DEX)

Hijutsu : Time Walk
Type : Void Ninjutsu
Rank : C
CP : 4+2/round
Description : By manipulating the force of non-existance to a point where time nearly stands still, they can move quickly before their opponents gain the upper hand. This is the equivalent of the Flicker technique, though every Mazuko gains knowledge of this technique before they become Chuunin.
PVP : For 1d6+1 rounds, gain +2 to attack/defense rolls.
RP Teleportation : Two Areas

Hijutsu : Vanishing Blade
Type : Void Ninjutsu
Rank : B
CP : 8
Description : As the Mazuko manipulates the void, they generate a field that is literally invisible- even to means such as the Sharingan or Byakugan, as it cloaks itself. The field, after a short moment, explodes with fury, lashing at the victim with a force that exists, but does not.
PVP : 2d10+2 damage, piercing 4 DR. +2 vs Dodging.

Hijutsu : Voice of All
Type : Void Taijutsu
Rank : B
CP : 7
Description : With enough of the substanceless void to crush the earth around the Mazuko with its weight, they rush forwards, creating a strike that resonates within the victim, and outwards towards everyone around them, almost as if the Mazuko struck all of them at once.
PVP : Rank taijutsu + 4d4 damage. AoE up to 3.

Hijutsu : Mass Teleportation
Type : Void Ninjutsu
Rank : A
CP : 12
Description : The user creates a portal that awakes through the void, allowing for instantaneous movement for themselves and anyone that wishes to follow. The portal closes at the user's whim.
PVP : Escape from combat +5, dodge with wisdom +4.
RP Teleportation : Any number of people may move anywhere the user has been to before. (Upon their discretion.)

Hijutsu : One Thousand Lashes
Type : Void Ninjutsu
Rank : A
CP : 12
Description : The Mazuko forms a void that splits into multiple whip-like tendrils of non-existant black energy, as they lash upon the victim, rendering them helpless and usually tearing them into pieces.
PVP : Deals 3d10 damage, pierces 5 DR.

Hijutsu : Earth Render
Type : Void Taijutsu
Rank : A
CP : 10
Description : By creating a void that weighs as much as a 10 story building, the Mazuko lets drop a massive shockwave caused by their strike, literally rending the earth into a pathway before them, crushing anything in its path.
PVP : AoE in front of the user. Deals Rank taijutsu + 2d8 + 2d4 damage. Pierces 5 DR.

Hijutsu : Call to the Grave
Type : Void Ninjutsu
Rank : S
CP : 20
Description : As the signature technique used by the Mazuko that focus in ninjutsu, they open a void-portal behind their target, as tendrils of chaotic energies drag the victim within. As only a Mazuko can exist within the void, the target begins to turn to dust within the void, until the technique ends and they are released from this hellish torture.
PVP : Deals 1d6+4 damage over 1d4+2 rounds. Pierces all DR. For the duration, the target cannot attack, nor can they be attacked.

Hijutsu : Breath of God
Type : Void Taijutsu
Rank : S
CP : 18
Description : The signature technique of those that focus in taijutsu, the Mazuko lets out a calming breath, before their entirety becomes engulfed by the crushing void they command. They scale into a massive form, only capable of being described as a horror. This 'creature' they have transformed into gives them untold strength and power, allowing them to scale into that of "godhood" as they call it, being able to crush anything not made of the void.
PVP : For 1d4+2 rounds, the user gains STR bonus damage using DEX. All attacks made by the Mazuko gain +2 vs blocking and pierce all DR, as well as they gain +3 to attack/defense. Upon exiting the "Breath of God" technique, they take 3d10 damage, piercing all DR.

Hijutsu : Personal Void
Type : Void Ninjutsu
Rank : S
CP : 20
Description : The user makes a void that leads to their own personal realm, where their rules govern them. This gives them a home that only they can access, unless they grant a temporary protection over one person of their choice, as the void will kill anything that doesn't possess Mazuko blood.
PVP : RP Effect.
RP Teleport : One other person, user's void home.
Note : Upon reaching level 40, the user gains this automatically.




Last edited by Aquarius on Tue Feb 12, 2013 3:08 pm; edited 4 times in total
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Hiyo/Sugao

Hiyo/Sugao


Posts : 256
Join date : 2013-02-01

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeWed Feb 06, 2013 3:37 pm

Nihano Clan
Token Cost: 200
Creator: Hiyodori (requires creator's permission purchase)


Contest - February Nihanosymbol_zps77a3e747
Hailing from the village of hidden sand, this relatively new clan has only been officially recognised as a true ninja clan for 20 years. Originating from a single ninja from 100 years ago; Tamiteko Nihano. They take her lessons of balance within the chakras of the body and balance within one's decisions in life and focus it deeply into their unique style of taijutsu called "Kō kōkai ken". In addition to the mixing of Ninjutsu and Taijutsu within their clan, they give shelter and alliance to the monkeys of the hidden village; many of their number becoming summoners in addition to other skills. After the death of Tamiteko though, no replacement for the Monkey sage has been found within the clan.

The clan itself is organized into two branches; the Yin branch being blacksmiths and other crafter, the Yang branch being the Ninjas. These stemmed from Tami having skills in both -and- the fact that her life partner was a puppeteer ninja. Although any Puppeteer ninjas born from the Nihano clan represent the Brigade rather than their clan. One point to make about this particular organisation, Every branch is equal; there is no division of power. Each side trusts the others to make the decisions of their respective disciplines and this has worked this far.
Ninjas from this clan are taught, not only to value and respect all forms of techniques but they are taught to respect all forms of life. Their values are set to protect their village, their people and their monkeys; ahead of their own lives. They are taught to be noble, honourable and selfless.

Ninja Tools: Chakra Pills (x2), Ninja Wire (x1), Explosive Tags (x2), Kunai or Shuriken (x3)

Slot One - “Kō kōkai ken” Martial Arts
The dual nature of Kō kōkai ken between Taijutsu and ninjutsu gives the practitioner wide birth in how to deal with their targets. Either art is employed to deceive and obscure the true intention of the attack; then completed with the other. For example, the founder, Tami, would create small lips of stone in the ground for her opponents to trip up on; or use water to obscure her other ninjutsu. Ultimately it is down to the user to decide how their deceptions work.
DF Rules:
Slot Two – Vitality Through Balance
The idea that one should be in tune with not only the body but the chakra as well extends far beyond the Nihano's skill at fusing two opposed styles of fighting. It has become a way of life for the clan, coming down from Tami's lessons of being unbaised and observant of the situation before making your decision. This has ended becoming one of the main lessons of the Clan and thus live their life attempting to stay in balance of both sides of their physical body. As as result, Nihano clan members usually live longer than average and retain their skills later in life.
DF Rules:


Clan Techniques
E-ranks:
D-ranks:
C-ranks:
B-ranks:
A-ranks:
S-ranks:


Last edited by DM Ayame on Fri Mar 01, 2013 9:38 am; edited 16 times in total
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Nymphs

Nymphs


Posts : 61
Join date : 2013-02-09

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeSat Feb 09, 2013 3:02 pm


Contest - February Kohaku_river_spirit_by_vanilleon-d5tnsau
http://vanilleon.deviantart.com/art/Kohaku-River-Spirit-352149510
Contest - February Coolte15
Contest - February Coolte16
Token Cost: 100
Creator: TheOverlyCuteNymph/Daybringer


Contest - February Coolte17
Quote :
The Night-Lotus clan has long been held in high regard by those of leaf village, the cherished keepers of the dead; and well generally respected, their services a relief to those who need them, they are often avoided socially, due to the tendency for them to be a bit of eccentric and have their 'vices' - they are generally considered 'sensible' outside of their social issues. They joined the leaf village simply by virtue of having living near it at its founding, and it being a sensible choice to 'sign up'.
The clan itself marks itself by many different names (none of them bearing the family name Night Lotus), but only one fuinjutsu, the hallmark of the clan as it marks their destiny. The seal takes on the form of a Lotus, placed on each member of the clan at birth (and those who marry or are adopted into the clan, though the ceremony itself is considered their 'birth' in the clan as well) the color varies from person to person, though it darkens as a person reaches towards the end of their life by natural means, as the approach 'the night'. The function of the seal, is to bind their soul, to guard them against those who would bring harm to their soul protecting them from all manner of harm, even against Jashin. It is said that when a member of the Night-Lotus clan dies, they do not join others before Jashin, but rather become nature spirits, eternally guarded against the ravages of the past, after death their souls join with the land and become spirits of it, river, earth, wind, and beyond.
The seal itself is the cause for their strange nature, at once seeming timeless but at the same time, the soul rebels against it while they still draw breathe, unnatural for a human to bear such, they often cope by resorting to human vices, gambling, flirting, and drink. At the same time, their soul well protected and ever pushed and bound by natural forces, they are often passive, very even keeled, making talented medical nin and the like with ease, as well as functioning in their duties, never known to simply 'panic', have a rather deep understanding of death.

Contest - February Coolte18
Quote :
The hall mark of the clan, placed on all members of the clan at their 'birth' it is many times faceted, men gain the seal on the back of their left shoulder, women bear the seal above over their stomach trailing downwards, this is in order for the seal to protect their yet unborn children while pregnant simply by its physical proximity. The seal takes on the form of a lotus flower, small at first, but growing larger with their ability. The clan itself references the seal as a great many things due to its changes in color and shade and the like and how much it marks about a given individual. Exceptionally powerful members of the clan are said to be in 'full bloom', those who are reaching their end are said to be in 'twilight' those who have died are said to have embraced the 'night'. The seal itself has the functions the foremost is to protect everyone in the clan from reanimation, death, soul binding, and the like, and unique protection against certain darker jutsu. The seal also provides, understanding as to its function to each person it is bound to, they simply know how it functions, how it effects their body and the like, giving them understanding of fuinjutsu, and medical ninjutsu beyond a natural limit, and the ability to place the seal on others, at least when they are strong enough to make one. The final function of the seal is what binds them to the natural world, so protected from death they are, they can never truly die.

DF: The Night-Lotus seal offers immunity to soul based attacks, such as soul sealing and jashiniest blood circle. It does not however protect against CP attacks and the like, only things effecting the soul.
When a Night-Lotus character dies, they are allowed to submission to rebuild themselves as a nature spirit, allowing them to make a separate submission as to how that would play out for them (a complete rebuild of their slots).
Lvl 15) +0 wis; Access to medical ninjutsu; able to perform all medical and fuinjutsu with wisdom
Lvl 25) +1 wis; Access to fuinjutsu and ability to -purchase- light OR shadow elements (Must be purchased separately 25 tokens. Cannot get both.)
Lvl 30) +2 Wis; Choose first natural element which marks the kind of nature spirit they will appear as post death (IE: water for a river spirit).

Contest - February Coolte19
(100 Tokens) - Requires Lvl 20 (or better)
Quote :
A secondary seal is known to all members of the clan, a seal that covers over the Night Lotus seal, marking them as dead by the fuinjutsu, while they still draw breathe. Allowing the secondary effects of becoming a nature spirit begin, even while they still live. The act itself, is always graceful, and painless - an unearthly chill runs down the spine, but they do not truly die with the seal, it only releases them to nature, afterwards most speak of an inner glow, and often experience fits of euphoria in especially beautiful places. An effect that often drives members of the clan who choose to do so to spend many many hours within their 'element'. However there is a cost to this, a certain sense of timelessness beyond their mortal years often makes them shift with the seasons rather then whatever it as hand. Often calm when they should be tense... or happy when they should be sad. So off putting even members of their own clan are a bit put off.
Physically this effect exhibits quite quickly as even the users body begins to change, flowers growing from their hair, mist building around them from time to time, simply being especially hot, they gain aspects of the spirit within. The allows those members that perform this to draw in nature chakra into themselves.

Effect: Unaffected by exposure to nature chakra: IE turning to stone. Gains early access to Lvl 30/jonin element if they don't have it already.
20) +1 wis; +1 cp regen; +1d4 nin/fuin dmg
25) +2 wis; +2 cp regen; +1d6 nin/fuin dmg
30) +3 wis; +3 cp regen; +1d8 nin/fuin dmg

Contest - February Coolte20
Quote :
Type: Fuinjutsu - Stance
Cost: 4 to activate 1 CP per round maintained
Description: By pressing their chakra against their soul binding seal, at will, any member of the Night Lotus clan, can gain the ability to see spirits, hear them, touch them, speak with them. The effect even works on other people seeing the souls within.
DF: Allows for interaction with the spirit world, even allowing them to see souls within a person; thereby affording some gains similar to chakra sight IE: Able to see HP/CP and get a +10 to spot. While this is active they get a +2 vs illusions such as genjutsu, but must pay 2 cp per resistance.
(All members of the clan have this jutsu - no lesson needed)

Call of the Ancestors
Type: Ninjutsu
Cost: 13 CP
Description: Giving up a bit of their soul as tribute, in place of blood, the Night Lotus draws forth their ancestors, to face the true enemy of their clan, the risen dead, those who have died but cheat death, and those bound by reanimation jutsu. So unnatural so terrible, the spirits of nature rise up against such foes in mass, once they feel the call... drawn in for but an instant to smash the enemies of the natural
DF: 5d10 single target or 5d6 Area AOE against spirits (not counting nature spirits) and reanimated undead single target
(All members of the clan have this jutsu - no lesson needed)

Grave Seal
Type: Fuinjutsu
Rank: C
Cost: 5 CP
Description: This seal binds a given body into the earth of their grave itself, allowing for a form of ultimate protection against would be grave robbers, even if the grave was dug up, they would only find earth. However it is a technique with some limitations.
DF: Seals one corpse in the earth; Can be seen through with Spirit Sight, Chakra Sight, or Similar means. Cannot be detected with natural means.

Autopsy
Jutsu Type: Medical Ninjutsu
Rank: C
Cp: 5
Description: This jutsu focuses the users chakra throughout a body/corpse, gaining an in depth examinations of their last physical moments before death, emotions, trauma, even flashing the before the eyes the last sight the corpse had seen in life, (provided the technique is used within 1 day of death for visions). This also reveals more specific information related to the techniques and training, and even body modifications of each village, as well as information on diet, the user of this jutsu is able to determine what village or country the corpse originated from, as well as the presence or former presence of any kekkai gankai or body modifications.
PvP Effect: Scans one body for HP/CP and a Kekkei Genkai or Clan Equivalent. As well as producing the various RP effects accordingly (Highest Mental vs Highest Mental if still alive and do not have permission)

Soul Seal
Type: Fuinjutsu
Rank: B
Cost: 8 CP
Description: A seal that binds the soul of a given enemy, living or dead, though the living find this technique much less effective against them. Sealing the targets soul within a scroll.
DF: 2 round stun or until hit on the living, int/wis/cha to break even if an ability allows for dex/str/con to be used it fails against this technique as they are without their body. The sealing is indefinite with no chance to escape versus reanimated dead.

Rejuvenate
Type: Medical
Rank A
Cost: 15 CP
Description: The knowledge of life and death offered to those of the Night Lotus clan using this they gain further ability to assist others recuperation, very long stays into much shorter visits with repeated castings. This jutsu is a godsend for those who suffer from long recoveries from devastating techniques.
PVP:
To be used out of combat
Reduces time until recovery from jutsu (IE: Hospitalization) by 1 day per casting, to reduce to the final 0 days requires a 130 dc heal roll and if the d20 is less then 5 then auto fail (if 1 add a day~). (reducing the last day can only be tried once per injury)

Call of Twilight
Type: Light & Dark Element Ninjutsu
Rank: S+
Cost: 30 (each)
Special Requirement: Both users must have the Seal of Embrace upgrade.
An extremely rarely used technique of the clan requiring two members of it to use it in the same round, a ying-and-yang sign is created in the sky marking life and death, one half made by one user, the other made by another, its form binding in the sky with one another spinning slowly in the sky speeding up rapidly faster and faster, before seemingly exploding in a massive wave of chakra and spiritual energy. The difficulty of finding two who can use it extreme among the clan. Requiring two members to work in easy harmony.
DF: Country-wide AOE: All reanimated corpses and undead are instantly banished.

Contest - February Coolte21
Contest - February Nightl10

Contest - February Coolte22
Lord Lelouche Asahina
Spoiler:

Euphemia Asahina & Esmerelda and the three Dragons (Charles, Sasuke, and Livia)
Spoiler:


Xavier
Spoiler:


Gregory (Ursan)
Spoiler:

Morgana & Morgain
Spoiler:

Morgo the Hermit
Spoiler:


Zoe Asahina (Katriana's mother), Xavier Asahina (Katriana's Father)
Spoiler:

Dagoth Urgoni
Spoiler:



Last edited by Nymphs on Tue Feb 19, 2013 4:45 pm; edited 10 times in total
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Kankuro

Kankuro


Posts : 85
Join date : 2013-02-03
Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeSun Feb 10, 2013 4:29 am

Contest - February Naruto10

Clan Name: Mikumi
Token Cost: 200
Creator: Kankuro
Village: Kumogakure

Description: The Mikumi. Valued among the village of Kumogakure the Mikumi are Kumo’s troubleshooters. They are vanguards, soldiers, and at times even cannon fodder. Their unique training, hidden techniques and willingness to support their village has made them a highly respected sect within the village.

Ninja Tools: 3 Shuriken, 3 Kunai, 2 windmill Shuriken, 2 smoke bomb, 1 ninja wire

[SLOT 1 - Doppleganger Combat]
RP: Trained to use deception and trickery from childhood Mikumu excel at combat, particularly when they are utilizing any form of Doppleganger technique, solid or illusionary to assist them.
DF: Can perform Multi Shadow clone technique and any other clan technique from creation. -1 to cp maintenance cost.
Lvl 15) +1 to Dex/Str, +1 to attack and defense rolls with any clone jutsu active
Lvl 25) +2 to Dex/Str, +1 to attack and defense rolls with any clone jutsu active
Lvl 35) +3 to Dex/Str, +1 to attack and defense rolls with any clone jutsu active

[SLOT 2 - Deathwalk]
RP: Trained for forbidden jutsu from childhood the Mikumi are specially trained, exposed to medicines, supplements, and augmentations from birth to prepare their bodies to measure to the terrible strain of their techniques.
DF: +10 Hp
Lvl 15) +5 cp, max of 2 clones active
Lvl 25) +10 cp, max of 4 clones active
Lvl 35) +15 cp, max of 6 clones active

Taju, Kage Bushin no Jutsu
Type: Clan Hijutsu, Kinjutsu
Cp: 4 per clone, +1 per clone maintained
Description:
PvP: Clones follow solid clone rules, except hp and cp is divided among all copies evenly.
Note: The Hp and Cp are divided after the cost of the technique is deducted.

-JUTSU -

Master Your Art
Mikumi Clan members may make custom jutsu specific to their use. They may be shared freely through the clan.

2 E
2 D
2 C
2 B
1 A
1 S
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Chiyo

Chiyo


Posts : 1694
Join date : 2013-01-30

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeMon Feb 11, 2013 2:18 pm

[UZUMAKI - KONOHA]
100 Tokens
Creator: DM Chiyo

Contest - February Uzumaki-Senju_clans_zpsf47681a8

Description: The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were distant blood relatives of the Senju clan and as such, both were on good terms; an alliance that extended onto their hidden villages —Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction. The Uzumaki are known for their bright red hair, all members have this traight.

Slot 1) FUUIN MASTERS
RP:
The Uzumaki clan were known for their skill in fuinjutsu, so much so that they were feared amongst the other villages. Though they shared a close tie with that of the Senju / Keikko, their art in Fuuin-techniques are all their own. To the point that very few could challenge them, potentially rivaling that of the Hateshinai – the creators of the Fuuin-arts.
DF: Access to Fuuin Jutsu, Fuuinjutsu require no Physical touch (WIS Only)
Lvl 15) + 1 Fuuin Rolls, - 1 Nin & Fuin Cost (Min. 1)
Lvl 25) + 2 Fuuin Rolls, - 2 Nin & Fuin Cost (Min. 1)
Lvl 35) + 3 Fuuin Rolls, - 3 Nin & Fuin Cost (Min. 1)

Slot 2) LONGEVITY
RP:
Uzumaki are said to be the descendants of the Senju / Keikko, and existed in the isolated isle of the land of whirlpools, where dangerous whirlpools would protect much of the island from invasion. To this day their village still exists, and their medical practice legendary.
DF: + 10 HP, Have option to gain Medical Affinity.
Lvl 15) + 1 HP Regen, + 10 Heal Skill
Lvl 25) + 2 HP Regen, + 15 Heal Skill
Lvl 35) + 3 HP Regen, + 20 Heal Skill

[Ninja Tools]
3 Kunai, 3 Shuriken, 1 Ninja Wire, 2 Explosive Tags, 1 Chakra Pill, 3 Senbon.

- JUTSU –
Can create x 1 Fuuinjutsu per rank (E to S) for free. (DM Approval still required)
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KishuSenki

KishuSenki


Posts : 67
Join date : 2013-02-06

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeMon Feb 11, 2013 5:27 pm

Clan Name: Krillinspawn
Token Cost: -50
Creator: KishuSenki

Contest - February Krillin

Description: The Most useless thing you could ever be.

Ninja Tools: A box of Skittles

[SLOT 1 - Extreme Baldness]
RP: Due to the shinyness of your extremely bald head enemys will want to punch you even more than usual.
DF: Enemys get +3 actions against this character
Lvl 15) Take 1d6 extra damage
Lvl 25) Take 1d8 extra damage
Lvl 35) Take 1d10 extra damage

[SLOT 2 - The Weakest Link]
RP: Due to everyone around you being much stronger you feel rather useless and because of this it affects your self esteem.
DF: -5 to all rolls
Lvl 15) -1d4 to damage rolls
Lvl 25) -1d6 to damage rolls
Lvl 35) -1d8 to damage rolls

-JUTSU -

A rank
Destructo-Disc
Type: Useless/Ninjutsu
RP: You form a disc made of chakra in your hand before throwing it at your enemy, But of course because you suck they can send it right back at you automatically and it strikes you instead
DF: When used the enemy can instantly send this attack directly back without rolls of any kind. Deals 5d20 damage.



// I just want the chakra pill ok.
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Kuroneko

Kuroneko


Posts : 33
Join date : 2013-01-30
Age : 35

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeMon Feb 11, 2013 8:48 pm

This is a resubmission of the currently in play Samurai ruleset to better fit the servers new rules.


Contest - February Samurai_zps450126e4

Spoiler:


Last edited by Kuroneko on Sat Mar 02, 2013 5:23 am; edited 1 time in total
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DM Hinata

DM Hinata


Posts : 29
Join date : 2013-02-03
Age : 31

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeTue Feb 12, 2013 7:30 pm

//Some info is left out on the two other children such is on purpose.

Contest - February Tuc11
Contest - February Kns11
Token Cost: 200
Creator: Valerie Jean

Contest - February Water_Tribe_emblem

Contest - February Ch12

The Touketsu Umi Clan have been known to be confused with the Hozuki Clan because they tend to have the same Hair Color, though some of the Touketsu Umi Clan have white hair as well, the same prowess in combat, and have the same ability to not just use the water around them but also inside them. But with the Hozuki Clan they cut their ability short without delving further into it.

In all actuality the Touketsu Umi Clan is a branch off the Hozuki which is unknown to anyone except the Head and Creator of the Touketsu Umi Clan as well as her husband. The Head of the Clan is Sara Hozuki who now goes by Sara Touketsu Umi, she had at the time of being a Hozuki had mastered everything. But she knew there just had to be more to them than just a simple manipulation of Water. So she disappeared and to those of the Hozuki Clan they believed her dead but in reality she had gone off to Kumogakure.

In Kaminari no Kuni(Land of Lightning) she would train with her Elements which were Suiton, Fuuton, and Yukiton as she practiced with Yukiton at times she could create the few Ice Jutsu to her knowledge frowning to herself she started to expand upon it to which she then developed Hyouton a Jutsu of Ice alone with its own set of handsigns and manipulation. As the Clan over time became prominent in Kumogakure Sara had taught those in it the ability to no longer need Fuuton to create Yukiton as they now had Hyouton which was in a way Yukiton itself.

Overtime the Clan became known as Water Benders for it was just not water alone they could manipulate it was also Ice and Snow.


Contest - February Cft11

Sara Touketsu Umi
Spoiler:

Shiro Touketsu Umi

Spoiler:

Aisu Touketsu Umi

Spoiler:

Rikka Touketsu Umi

Spoiler:

Shimo Touketsu Umi

Spoiler:

Ninja Tools: Smoke Bomb[x1], Ninja Wire[x1], Windmill Shuriken[x1], Explosive Tags[x3], and Senbon[x4] Container for Water(Gourd, Waterskin, Etc)[x1]

Note: The Touketsu Umi Clan does not need Fuuton to use Yukiton. Can Manipulate Water/Ice/Snow into whatever shape they desire. No Water Source Needed for any Jutsu.

Contest - February S1wb10

Water/Snow/Ice Affinity gained upon creation. No other elements can be taken ever.

RP: Those of the Touketsu Umi Clan can fuse their Chakra with the Water in their bodies, the air around them, or in the water sources near by thus giving them the profound ability to use their Jutsu better and allow them to manipulate it easier.


DF: Lvl 15: +1 to Suiton/Yukiton/Hyouton based Rolls (Includes Training)
Lvl 25: +2 to Suiton/Yukiton/Hyouton based Rolls (Includes Training), +5 CP
Lvl 35: +3 to Suiton/Yukiton/Hyouton based Rolls (Includes Training), +10 CP
Lvl 40: +15 CP

Contest - February S2hne10

RP: Those of the Touketsu Umi Clan have honed their bodies to become more durable against Water, Snow, and Ice through their training. As they are an off branch of the Hozuki Clan they have retained the ability of using less Chakra from practice of using the water within their own bodies.

DF: Lvl 15: -1 to Suiton/Hyouton/Yukiton CP Costs. (Min 1), +1 DR Against Suiton/Hyouton/Yukiton Jutsu
Lvl 25: -2 to Suiton/Hyouton/Yukiton CP Costs. (Min 1), +2 DR Against Suiton/Hyouton/Yukiton Jutsu
Lvl 35: -3 to Suiton/Hyouton/Yukiton CP Costs. (Min 1), +3 DR Against Suiton/Hyouton/Yukiton Jutsu
Lvl 40: +1d8 to Suiton/Hyouton/Yukiton Jutsu, +4 DR Against Suiton/Hyouton/Yukiton Jutsu

Contest - February H10

User can create Custom Ice Ninjutsu, x1 of each Rank for free.(Requires DM Approval)

Contest - February Cj10

RANK: E

Umi's Genkaku no Jutsu (Water Illusion Technique)
Jutsu Type: Ninjutsu
Rank: E
CP Cost: 2
RP Description: When used the user switches their body with water completely making it seem as they are still there. As they are hit the truth is seen as water splashes to the ground
DF: Substitution. Wisdom Dodge based

Mizu Suihou no Jutsu (Water Bubble Technique)
Jutsu Type: Ninjutsu
Rank: E
CP Cost: 2
RP Description: A jutsu named for its ability, it transmits oxygen into a clear globe that sustains the user underwater for a set duration of time.
DF: For 1d10 Rounds, User can breathe underwater. Does not get affected by Drowning effects.

RANK: D

Hari Renda no Jutsu (Needle Barrage Technique)
Jutsu Type: Ninjutsu
Rank: D
CP Cost: 3
RP Description: The user goes through a certain pattern of motions as the water around them forms into many upon many of small needles and with a simple breath in and then a gentle breath of Frost out. The Frost crawls along the water turning it to ice, the number of Ice Needles? Vast amounts. Which then fly to pierce into the target inflicting a good amount of damage.
DF: 1d10+2 Dmg

Aisu Buki (Ice Weapon)
Jutsu Type: Ninjutsu
Rank: D
CP Cost: 3
RP Description: The user goes through a certain pattern of motions as water gathers at their hand into whatever weapon they desire with a simple breath in and then a gentle breath of Frost out. The Frost crawls along the desired weapon of water turning it to ice.
DF: 2d5 Dmg for 1d4 rounds
Special Note: Can create any weapon.
Special Note 2: Can use with STR/DEX/WIS.
Special Note 3: No Attack Penalties.


RANK: C

Tsuin Ookami Dageki no Jutsu (Twin Wolf Strike Technique)
Jutsu Type: Ninjutsu
Rank: C
CP Cost: 5
RP Description: The user performs a pattern of hand motions manipulating the water to their desire. From the water two rather large wolves form and with a simple gesture they rush at their enemy.
DF: 2d8 Damage 2 DR pierce to one target, or 1d8 and 1 DR pierce to two targets.

Mizu Enban no Jutsu (Water Disc Technique)
Jutsu Type: Ninjutsu
Rank: C
CP Cost: 5
RP Description: The user flows the water into the form of discs and with a simple breath in and then a gentle breath of Frost out. The Frost crawls along the water turning the discs into Ice Discs. The suer then gestures the discs towards their target to cut and tear into them.
DF: + 2 Vs Dodge, 2d6 DMG bypassing 2 DR.
Special Note: If Critted barring target permission the target may have part of or the whole limb cut off.

RANK: B

Umi Doki no Jutsu (Sea's Wrath Technique)
Jutsu Type: Ninjutsu
Rank: B
CP Cost: 8
RP Description: The user manipulates water which seems to roar about her the movements of the water seems to be more of that in a storm. The user forms a wave in a ring about them self and then they throw their arms out to either side of themself as if pushing out the wave which then explodes out around them devastating all and anything in its torrent wake.
DF: 3d8 AOE

Mizu Hada no Jutsu (Water Body Technique)
Jutsu Type: Ninjutsu
Rank: B
CP Cost: 4 Activation + 2 Maintenance every round.
RP: User manipulates Water around their body, that when struck could move in whip-like motion swiftly slashing a target and enhancing their overall martial performance.
DF: Apply Clan Water Jutsu bonuses(Roll and DMG) to Tai/Ken Jutsu

RANK: A

Jōnzu Rokkā no Jutsu (Davy Jones' Locker Technique)
Jutsu Type: Ninjutsu
Rank: A
CP Cost: 13
RP Description: The user makes another intricate pattern of handmotions as water envelops the opponent the user then manipulates the water to form a would be box of complete water and holds them in it encased as the user goes to drown them.
DF: Unblockable, "Stuns" for the duration. The DC to break is the Original Attack Roll vs the victim's Wis. [Str or Dex may be used for 5 CP/per attempt], Duration is for 1d6+2 rounds and for every round the player is in it they take 1d4+1 Water Dmg [Ignores DR]
Special Note: If inside this effect for more than 3 Rounds, the target must make a Con Save [DC 30(maybe 25) not sure what A rank lvl is] or take -2 to all rolls [attack/defense/damage] for the rest of the fight.

RANK: S

Ikusa Bahitsu Shuuha no Jutsu (War Horses of the Wave Technique)
Jutsu Type: Ninjutsu
Rank: S
CP Cost: 20
RP Description: The user performs an intricate pattern of hand motions. While the user performs the motions they must focus a great amount of their Chakra into the water which then erupts into a massive height and rips across the field, blades of Ice surround and cover the Tsunami like wave, the water freezing cold upon touch. As one looks close they would see a mass of horses, the thundering rush of the water almost seeming like the massive stampede of the horse.
DF: 5d8+3d6 AoE
Special Note: Affects all but the user.
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kaindelvin




Posts : 127
Join date : 2013-02-09
Age : 31

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeThu Feb 21, 2013 3:45 pm

Clan Name: Kokoro Shukun(Mind Masters)
Token Cost: 200
Creator: kaindelvin


Description: The Kokoro Shukun are a clan shrouded in mystery. They originated in the earliest times, one of the strongest clans to dominate the land. Yet, simply one day they disappeared. The truth is, the Uchiha had finally found there lair and annihilated them down to the smallest child, or so they tried. A few of the Kokoro Shukun managed to escape, whether through stealth or deception. The most important survivor of the massacre was an elder of the clan and a young child not yet indoctrinated into the ways of the clan. Together they made there way to the ends of the continent to hide and survive.

As the years passed, that elder taught the clans secret Living Illusion technique. As he learned this skill and grew to master it he grew restless. Wishing to use his skills to get revenge on the Uchiha who destroyed his family he began to wander the land. He gathered around him those discontent with the way things were, teaching those loyal to him the secrets the Kokoro Shukun. Eventually they grew strong enough to once more be a threat to the great shinobi clans but this time, they didn't draw attention. Using there abilities they stayed hidden in the shadows, only operating covertly to sabotage the great clans missions.

This hatred of the Uchiha has been passed down from generation to generation. And recently, the leader of the Kokoro Shukun decided to join up with sunagakure. Hoping for the chance to exact revenge on the Uchiha. Hearing about the covenant, he's torn. Does he stay with Suna where he swore his loyalty, or does he lead his clan to defect for the greater chance of annihilating the Uchiha.


[SLOT 1 - Dream Seal]
RP: The Living Illusion technique is not hereditary. It is a combination of Jutsu's passed on that utilize the ultimate secret of the Kokoro Shukun: The Dream seal. The seal is located in between the shoulder blades of the clan members. This seal alters the chakra of running through the body of the person it's placed on, drawing some of it out, and then releasing it into the air continually. This latent chakra in the air around them is specifically charged to react to certain jutsu's used, allowing for some genjutsu(the living illusion line of jutsu) to be seen by all as long as it takes place inside the field released by the seal.
DF: +2 to genjutsu rolls. Doesn't gain an element naturally.
Lvl 15) No element, can use Living Illusion jutsu up to B rank.
Lvl 25) Can pay 25 tokens for shadow or light element, living illusion jutsu up to A rank.
Lvl 35) Can pay 25 tokens to gain the element they didn't buy before, living illusion jutsu up to S rank.

[SLOT 2 - Hidden Master Minds]
RP: The Kokoro Shukun have spent centuries working from the shadows, using there Living Illusions to trick and deceive those that get to close, or those that ally themselves with the Uchiha. Because of there resentment of the Uchiha they have spent a long time perfecting there jutsu to the point where even the Uchiha's eyes cant pierce through them.
DF: Abilities that Nullify Genjutsu do not effect Living Illusion Jutsu.
Lvl 15) +10 to hide/ms, +1 to int, +1d2 cp dmg.
Lvl 25) +10 to hide/ms, +2 to int, +1d4 cp dmg.
Lvl 35) +15 to hide/ms, +3 to int, +1d6 cp dmg.

-JUTSU -
Because of the nature of the Living Illusion technique, every Kokoro Shukun member has developed there own personal jutsu to use with there seal. However, there are some basics that everyone is taught.
Note: All living Illusion jutsu do cp dmg and is defended against as if it was a ninjutsu. 1/2 bonuses to resisting genjutsu is added to the defense roll, and all penalties to resisting gen are still applied to the defense roll.


Beginner Illusion:
Rank: E
CP: 1
Type: Genjutsu(living illusion)
RP: The user makes a small illusion that tries to harm the target.
DF: 1d4 -1(minimum 1) cp dmg.
Note: Gained on creation

Apprentice Illusion:
Rank: D
CP: 3
RP: The user makes a moderatly bigger and stronger illusion that tries to harm the target
df: 1d8 cp dmg.
Note: Gained on Genin

Journeyman Illusion:
Rank: C
CP: 5
RP: The user creates a masterly illusion that tries to destroy the target, this is the first technique that can create an illusion large enough to harm multiple people.
DF: 2d6 cp dmg, can target up to 3 people, if multiple people are targeted deals 1d8 to each instead
Note: Gained on Genin

Superior Illusion:
Rank: B
CP: 8
RP: A huge illusion of immense power is created, either focused on a single person or on a group, it's devastating.
DF: 2d10 cp dmg, can target up to 3 people, if multiple people are targeted deals 1d12 to each instead.
Note: Gained on Chuunin

Masters Illusion:
Rank: A
CP: 13
RP: This level of illusion can be anything. The master is limited only by his immagination, whether it's only a small blade slitting a throat or a dragon eating the person, it's always effective.
DF: 3d8 + 1d4 cp dmg to a single target, or 2d8 + 2 cp dmg to up to 5 people.
Note: Gained on Jounin

Grandmaster Illusion:
Rank: S
CP: 25
RP: Only a few of the Kokoro Shukun have ever reached this level of mastery with there illusions. They are walking dreams, whatever passing through there mind coming to life if they wish it.
DF: 3d10 + 1d8 + 1d4 cp dmg, or 3d10 cp dmg to all in the fight(except allies and user)



Kokoro Shukun members can create for free 1 jutsu of each rank up to A, requires DM approval.
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Dm Nagato




Posts : 89
Join date : 2013-02-16
Age : 32

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeThu Feb 21, 2013 4:30 pm

Spoiler:
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Scrappy

Scrappy


Posts : 40
Join date : 2013-02-22

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeFri Feb 22, 2013 12:48 am

Clan Name: God Enforcer
Token Cost: 200
Creator: ScrapNinjaSoul

Contest - February The_ro10

Description: Warriors, Defenders and Avengers of the elements.

Ninja Tools: 1 Chakra pill

[SLOT 1 - Weapon Masters]
RP: At a young age the Enforcers learn to fight with a weapon. This choosen weapon then becomes the more than just a tool but their partner, their life.
DF: Chooses one weapon type and this choice is permanent with character's career. Suffer no Weapon Penalties with primary weapon, Suffer -2 Duel Wield Penalties and may only gain one basic element.
Lvl 15) +1 to Dexterity/Strength Rolls, +1 DR vs. HP Dmg, +10 HP, +1d4 to Kenjutsu/Clan Damage Rolls.
Lvl 25) +2 to Dexterity/Strength Rolls, +2 DR vs. HP Dmg, +20 HP, +1d6 to Kenjutsu/Clan Damage Rolls.
Lvl 35) +3 to Dexterity/Strength Rolls, +3 DR vs. HP Dmg, +30 HP, +1d8 to Kenjutsu/Clan Damage Rolls.

[SLOT 2 - Elemental Weapon]
RP: As brutal their weapon mastery is so too their control of their birth element. One would think the Enforcers are the element incarnate.
DF: 3CP activation +2 maintain, the user adds gains one effect with their weapon that is tied to the element they represent.
Lvl 15) 1 minor effect
Lvl 25) 1 medium effect, replaces minor effect
Lvl 35) 1 major effect, replaces medium effect

-JUTSU -
Lvl 15: Create, + 2 E-RANK / + 1 D-RANK / + 1 C-RANK
Lvl 25: Create, + 1 D-RANK / + 1 C-RANK / + 1 B-RANK
Lvl 35: Create, + 1 B-RANK / + 1 A-RANK / + 1 S-RANK
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Scrappy

Scrappy


Posts : 40
Join date : 2013-02-22

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeFri Feb 22, 2013 12:57 am

Clan Name: Dragonborn
Token Cost: 200
Creator: ScrapNinjaSoul

Contest - February Iron_d11

Description: Wild as a blazing inferno. Stubborn as a mountain. Carefree as the wind. Dragonborns are this and many more.

Descendants of the great creatures of legend. Many possess the physical traits of the ancient bloodline. Scaly skin, long sharp claws even wings or a long tail. Though being mixture of human and reptile.

Many are considered quite exotic in appearance. Dressed in anything that feels comfortable on them. But don't take their beauty and charm lightly as they can be just as cruel in a fight. Using their bodies as weapon along with their control of the natural elements around them. Dragonborn can inflict great harm with anything at their disposal.

A Dragonborn's elemental power comes the dragon they inheiret the ability from. Some can with skill flood a village, set a forest ablaze or even create a mountain from a hill.

Ninja Tools: Basic

[SLOT 1 - One with the world]
Rp: Having the power of nature coursing through their veins. Dragonborns are so tied to their birth element that they display minor traits that hint at the power one weilds.
Df: Gains two basic elements, a combination of those elements and gains no more.
Lvl 15: +1 Attack/Defense, -1 CP Cost, +1d4 to Elemental/Clan Damage Rolls, Breath of the Dragon is D rank technique
Lvl 25: +2 Attack/Defense, -2 CP Cost, +1d6 to Elemental/Clan Damage Rolls, Breath of the Dragon is B rank technique
Lvl 35: +3 Attack/Defense, -3 CP Cost, +1d8 to Elemental/Clan Damage Rolls, Breath of the Dragon is S rank technique

[SLOT 2 - Breath of the dragon]
Jutus Type: Clan
Rank: Varies
Chakra Cost: Varies
Description:A Born's breath is one of the most deadly tools the clan has to offer in frontal assaults. Many with hidden surprises. For those that seen it feared the destruction it brings when one unleashes their breath.
PvP Effect: Rank Large Weapon + Constitution mod + Charisma Mod = Element Damage
Special Note: 1d3+1 round cooldown

-JUTSU -
Can create standard Clan Jutsu: 1 Jutsus for E / D / C / B / A / S
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Kamarile

Kamarile


Posts : 199
Join date : 2013-02-21
Age : 36

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeFri Feb 22, 2013 3:06 am

Clan Creation Form
Clan Name: The Fallen (Any village)
Token Cost: (200?)
Creator: Elyssa (Lyria Du Lac)

Contest - February The_wheel_of_time_by_aphostol
Description: The Clan known as The Fallen was once part of a great and proud clan focused almost exclusively on Ninjutsu and the use of Chakra. Giving little heed to violent pursuits save in defense of their lives and their subjects the powerful Ninjas of this clan attempted to carve out a paradise from the empty wastes they inhabited.

It would have seemed as though success was finally within their grasp, their sciences and applications of Chakra helped transform and nourish the barren land. Some feared that this would bring enemies and they grew to guard jealously their treasures and secrets. All still held to the simple ideals of humanism but the idealism began to dim. Searches for new and powerful weapons; For defense of course consumed many of the Clan's brightest minds and some began to wonder if their obvious superiority might not make them the only fitting custodians of their world.

An immense source of chakra was discovered lurking deep below their city. It had always been there. Whispering into their dreams, turning idealism and virtue to dreams of conquest. All for the greater good.

The clan council, old and wise heads less influenced than most blocked every attempt to realize these ambitions, but the tapping of the chakra well was the end of resistance. Many of the clan's warriors, the being no longer coy in the approach of freedom turned against the council and their leader, using their ninjutsu and the chakra leaking through the well to kill, maim and destroy. Nor were they content merely to turn on those that walked the way of peace, turning on each other for a greater share of "The Gift"

The being wished only the strongest to serve and dominate, the battle raging for many moons as it's whims and gifts of power dictated the flows of battle. The surviving members of the council gathered every machine and warm body and every drop of chakra they possessed to force the well closed, a willing sacrifice, they prayed that their brothers and sisters would return with the creature's death.

The Fallen robbed of their Chakra did not repent, and struck with vengeance, putting forth a unified battle front against those that would embrace weakness.

Afterwards heads became cooler, the whispers no longer became cooler and they no longer fought to amuse their master, believing him destroyed. Their orgy of destruction had thrilled them beyond any mortal pleasure and in horror they realized they had fallen from their lofty citadel, the means to create their wonders gone. Some called themselves fallen, and through a curious mix of shame and unrepentance they all accepted. To some it is a lesson in accepting the labels that the weak will always give to the strong. Others regret the loss of wives, husbands, children and grandchildren, many they had been encouraged to slay personally.

The clan has yet to return to this lost goldenage, but their powers remain strong; now free of their ancestors foolish morality. Some amongst the clain whisper that their Master will return one day, and the world shall kneel broken at the feet of the worthy.

Ninja Tools: The clan normally eschews most standard tools preferring to focus on building their chakra.

[SLOT 1 - Dark Inheritance]
RP: The best techniques are passed on by the survivors.

DF: +2 WIS rolls (Not dmg).
Lvl 15) +1d4 ninjutsu damage, +5 to skills
Lvl 25) +1d6 ninjutsu damage, +10 to skills
Lvl 35) +2d4 ninjutsu damage, +15 to skills

[SLOT 2 - Sadism]
RP: This will not be over quickly, you will not enjoy this.

DF: Gains two elements from pool: Earth, Wind, Fire, Water
The remaining two elements can be used in custom Jutsu only
No further elements gained

Lvl 15) +1 ATK/DEF, 1 cp regen
Lvl 25) +2 ATK/DEF, 2 cp regen
Lvl 35) +3 ATK/DEF, 3 cp regen

-JUTSU -
(Can create standard Clan Jutsu: 2 Jutsus for E / D / C / B Ranks, 1 Jutsu of A / S)


Last edited by Elyssa on Thu Feb 28, 2013 12:52 am; edited 3 times in total
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pulawski




Posts : 31
Join date : 2013-02-07

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeSun Feb 24, 2013 7:01 am

xClan Creation Form
Clan Name: Arakida
Token Cost: (100 - 200)
Creator: Pulawski


Contest - February Mongol-warrior

Description: the Arakida clan, located within Sunagakure, is known for their expert marksmanship. However, what makes them truly feared is when they are ontop of their Horses, allowing them almost unmatched mobility and speed, without imparing their marksmanship. They can hit the eye of an eagle while standing upright on the saddle, and the best of them, are cabable of firing whole barrages while moving at top speed.

Like the Inuzuka clan, they grow up with a horse, specifically theirs. They are generally born within days of each other, and connect a special chakra bond, allowing the Arakida to perform a few jutsu’s, connected with their mounts.

Ninja Tools: / 1 Ninja Wire / 1 Explosive Tag / 1 Smoke Bomb / 2 Chakra Pill
[SLOT 1 – Eagly Eye]
RP: All Arakida’s grow up with a bow, and using almost only that, they become so proficient with it that they are unmatched. However, it does mean that they are not as proficient with a weapon
DF: Have unlimited amount of Arrows, Arrows deal Rank damage+DEX on the STR scale-1
Lvl 15) +1 DEX, +1d4 Arrow damage
Lvl 25) +2 DEX, +1d6 Arrow damage
Lvl 35) +3 DEX, +1d8 Arrow damage

[SLOT 2 – Horse Companion]
RP: The Horse they grow up with, they form a special bond, and the Horse becomes much stronger than normal Horses. However, their mount is not meant as a fighting companion, but as to achieve extreme heights of speed and mobility
DF: Gets a Horse pet, that cannot attack on its own. It Defends using The Masters DEX
Lvl 15) 20 + CON MOD, and +1 Defence vs Meele attack
Lvl 25) 30 + CON MOD, and +2 Defence vs Meele attack, +1 Vs Ranged
Lvl 35) 40 + CON MOD, and +3 Defence vs Meele attack, +2 Vs Ranged

-JUTSU -
(Can create standard Clan Jutsu: 2 Jutsus for E / D / C / B Ranks, 1 Jutsu of A / S)



Combination Jutsu: Speed. 2 CP
Describtion: Infusing abit of chakra into the horse companion, it gets a sudden burst of speed. Using it, the Horse can maybe outmanevour the attack
E rank: +1 Dodge

Kenjutsu: Chakra Arrow. 2 CP
Describtion: When you pull an arrow out of your quiver, you let chakra flow down the length of the arrow, and pull it around the head, increasing it’s lethality
E rank: +2 Damage

Kenjutsu: Peircing Arrow. 3 CP
Describion: Like Chakra arrow, lets chakra flow around the head of the arrow, hwoever primarily around the tip, for more piercing power
D Rank: +3 Damage

Kenjutsu+Companion skill. Aimed Arrow. 4 CP
Describtion: Infusing your horse with chakra, you speed away from combat, and gets out of range. Using the superior range of your bow, you fire a deadly and aimed arrow at them.
D Rank: Round 1: Dex to get away. If succesfull, cannot be targeted by Meele Attacks. All ranged attacks are made at a -5, due to the range.
Round 2: Dex to attack. Deals Rank damage + 1d8

Kenjutsu: Rain of Arrow. 5 CP
Description: Knocking on several arrows on your bow, you fire them into the air. Using Chakra to guide them, you pour them down in a general area
C Rank: Rank damage+1d6, Meele AoE

Companion Skill. Kick down.
Description: Sometimes, it can be extremely dangerous to also get to close to a horse, especially war-trained ones, as they can lash out with their hooves, and knock someone down
C rank: Rank damage+arrow damage, and 1 round Stun


Kenjutsu: Powerfull Arrow. 8 CP
Description: Using specially made arrows.. which is literally nothing more than a stick of wood with feathers on it, you form the arrow head out of pure chakra, causing it to have large destructive properties
B Rank: Rank damage+3d6

Kenjutsu: Shatter Shot. 10 CP
Describtion: A large arrow, with a heavy piece of steel as the head, infused with chakra to give it speed, it punches through any defences on it’s way.
B Rank: Unblockable. Deals Rank damage+1d8.

Kenjutsu: Double shot. 12 CP
Describtion: Notching on two arrows on your bow, you fire them at once, using chakra to home them in on your tearget, and hit them twice.
A Rank: Two attacks, each dealing rank damage+bonus+1d6
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A_Shadow_of_Life




Posts : 22
Join date : 2013-02-09

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeMon Feb 25, 2013 5:43 pm

Clan Name: Tool Masters
Token Cost: 200 Tokens
Creator: A_Shadow_of_Life

Contest - February Shuriken-stars-kunai-knives-blk-jpg_zps6eee9d22

Description: Tool Masters are highly trained Shinobi in the use of tools. They take the use of tools to the next level of mastery, expressing a skill with tools that is far deadlier than other Shinobi.

Ninja Tools: 6 Kunai, 1 Combat Kunai, 6 Senbon, 6 Shuriken, 1 Windmill Shuriken, 2 Explosive Tag, 2 Ninja Wire, 1 Caltrops.

[SLOT 1 - Tool Mastery]
RP: Tool Masters train long and hard to perfect their skill with tools, making them incredibly accurate and lethal with tools.
DF: +2 Dex, +10 Spot/Set Trap
Lvl 15) +1d6 Tool Dmg, applies to Clan Kenjutsu
Lvl 25) +1d8 Tool Dmg, applies to Clan Kenjutsu
Lvl 35) +1d10 Tool Dmg, applies to Clan Kenjutsu

[SLOT 2 - Sealed Arsenal]
RP: Tool Masters train to become masters of Fuinjutsu to seal away hundreds of tools for use in combat, forcing the to develop a large array of tools to accommodate their fighting style.
DF: Increase your current and maximum number of tools by 50%. Excluding Chakra Pills.
Lvl 15) 1x per battle restore your tool bag to full, excluding Chakra Pills.
Lvl 25) 2x per battle restore your tool bag to full, excluding Chakra Pills.
Lvl 35) 3x per battle restore your tool bag to full, excluding Chakra Pills, 1x per battle restores Chakra Pills.


Last edited by A_Shadow_of_Life on Tue Feb 26, 2013 5:42 pm; edited 1 time in total
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Asuma

Asuma


Posts : 88
Join date : 2013-02-03
Age : 33

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeMon Feb 25, 2013 7:02 pm

Clan Name: Izanagi
Token Cost: 200 Tokens
Creator: xX Betrayer Xx

Description: A Clan in Kumogakure that had in History the

Ninja Tools: Basic Toolbag + 1 Chakra Pill

[SLOT 1 - Kumogakure's Strength]
RP: This Clan has been known for its strength pushing aside all views of Ninjutsu needing only their Fists and their secret shinobi arts to strike down any foe that should step towards Kumogakure.
DF: +2 To Str Rolls. Takes a -10 To CP. Incapable of preforming Ninjutsu Aside from Clan Ninjutsu.
Lvl 15) +0 to STR/CHA Rolls , +5 HP
Lvl 25) +2 to STR/CHA Rolls , +10 HP
Lvl 35) +3 to STR/CHA Rolls , +15 HP

[SLOT 2 - Radioactive Touch]
RP: Due to their chakra they tend to ward off any opponent that should approach them dealing a heavy amount of damage to those that they should touch as the nature of their chakra eats at them continuously
DF: Damage Dealt by the Izanagi is halved on the Initial Strike and the Opponent makes a save to Avoid the other Full Dmg + the dmg bonus below.
Lvl 15) Wis / Cha vs Izanagi's Cha + 1 , +1d2 Radioactive dmg
Lvl 25) Wis / Cha vs Izanagi's Cha + 2 , +1d6 Radioactive dmg
Lvl 35) Wis / Cha vs Izanagi's Cha + 2 , +1d8 Radioactive dmg

(Example Deals 10 dmg. Initially they take 5 dmg fail save they take 10 more dmg + the Scaling dmg bonus)

(Note : Clan Ninjutsu Uses Cha to Use)
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Chiyo

Chiyo


Posts : 1694
Join date : 2013-01-30

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeTue Feb 26, 2013 3:45 pm

2 Days left.
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Suzu-chan




Posts : 27
Join date : 2013-02-03

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeThu Feb 28, 2013 3:55 am

Hitoshirenu (Missing/Universal)
Token Cost: 200
Creator: Souren Soukaitsui

Contest - February Hitosh10

The Hitoshirenu, are a Clan of Shinobi that formerly hailed from the Kirigakure. Both renowned and unrecognised for their unique talents, these Nomadic Shinobi do not hide in shadow, but plain sight. They are undistinguishable, masters of disguises. Their art is not based around merely the art of henge or genjutsu illusions - but their ability to vanish into a crowd, or area with nothing more a blink of the eye. Their latent talents had made them the prized ANBU of Kirigakure before its destruction - and with its demise, the Hitoshirenu have vanished into the other villages, taking their arts with them. They follow a monarchy obeying their leader without hesitation, regardless of village they are persuaded to reside in individually. As they have a strong moral code in most cases, that they do not kill without cause (although, cause seems to be loosely definited at times), and going against the Clan generally results in the brutal hunting and killing of the opposition... At this time, the people of the Hitoshinrenu are indecisive, with the oncoming war. Their bid is not one for money, but a secure position one which they have not held since the fall of Kirigakure.

The key success is an unimaginable control, and rigorous training that enables them to manipulate all parts of their body and chakra system to such a point, that they are capable of mimikry from living people, to inanimate objects, corpses and changing their chakra to even impersonate, through the use of chakra and normal means such as contortionism. It is said that they can lower their chakra system's activity to the point, that when a chakra-enhanced sight, cannot recognise them from their enviroments.

All of the Hitoshirenu, vary in appearance - as part of their work is to, not actually exist, part of their chakra manipulation enables them to change everything about them from facial construction. As such, in their free time, the Hitoshirenu take careful time to make a consistant appearance to be known by for the sake of individuality, but they all seem to favour the blade, and weapons.


Ninja Tools:
x6 Kunai, x2 Ninja Wire, x3 Smoke Bombs, x2 Poisoned Smoke Bombs, Combat Kunai

[SLOT 1 - A Forgotten Face]
RP: A Hitoshirenu, by nature blends into crowds and surroundings - whether it is by chakra manipulation or by traditional disguise - a Hitoshirenu changes their appearance to better blend in with their surroundings, or over take anothers in response. Utilizing this, a Hitoshirenu can vanish effectively then any normal shinobi without aided use, and strike viciously from the shadows.
DF:
Lvl 15) +10 Hide/Move Silent/Set Trap, +2d2 Kenjutsu DMG
Lvl 25) +20 Hide/Move Silent/Set Trap, +3d2 Kenjutsu DMG
Lvl 35) +25 Hide/Move Silent/Set Trap, +4d2 Kenjutsu DMG

[SLOT 2 - Vanishing Act]
RP: The next latent ability of the Hitoshirenu, is that they are capable of squeezing or hiding into miracluous places - or shifting their very appearance to match their surroundings, surpressing both their chakra and heat signature to match. Their bodies are said to be as easily mallable to change as the cloth most Academy Students learn with.
DF: Negates Auto-Spot/Listen. If the Opponent had an ability that utilized this, they are given a +10 to spot (Restricted By Cap)
Lvl 15) +1 DEX, + 1 Escape/Initative Checks
Lvl 25) +2 DEX, +2 Escape/Initiative Checks, 19-20 Crit Range
Lvl 35) +3 DEX, +3 Escape/Initiative Checks 18-20 Crit Range

-JUTSU -

Spoiler:
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Chiyo

Chiyo


Posts : 1694
Join date : 2013-01-30

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeThu Feb 28, 2013 12:26 pm

Contest is Closed Guys! Thank you so much for your amazing submissions, will be putting up a poll with the dms on which we can use now and likely the others later too. =)
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Epitaph191

Epitaph191


Posts : 17
Join date : 2013-02-05
Age : 33
Location : Lake Michigan

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeThu Feb 28, 2013 10:26 pm

Sad but the 28th isn't over yet..
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Kamarile

Kamarile


Posts : 199
Join date : 2013-02-21
Age : 36

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeThu Feb 28, 2013 10:27 pm

It is in UTC
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Chiyo

Chiyo


Posts : 1694
Join date : 2013-01-30

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeSun Mar 03, 2013 2:00 pm

The victors include:

Nihano Clan (200) Creator: Hiyodori (1st)
EDIT: + 20 Token paid

Mikumi (200) Creator: Kankuro (2nd)

Samurai (200) Creator: Kuroneko (1st)
EDIT: + 20 Token paid

Gaidoku (200) Creator: Valtorr & Ectheledhel (2nd)

Arakida (100 - 200) Creator: Pulawski (2nd)

Congratulations! It will take a few more days to finalize versions of these clans, so please bare with us. And to those that didnt win, know will likely use these creations at a later time with your consent as well. =)


Last edited by DM Chiyo on Tue Mar 05, 2013 9:03 pm; edited 1 time in total
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pulawski




Posts : 31
Join date : 2013-02-07

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeSun Mar 03, 2013 6:11 pm

How.. are there 2 1'st places, and 3 2nd places?
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Nymphs

Nymphs


Posts : 61
Join date : 2013-02-09

Contest - February Empty
PostSubject: Re: Contest - February   Contest - February Icon_minitimeMon Mar 04, 2013 8:28 pm

Some equal votes among the staff~ etc, - congratulations though pulawski.
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Contest - February Empty
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