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| Inka, Arietta Kaori | |
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Posts : 609 Join date : 2013-01-30
| Subject: Inka, Arietta Kaori Wed Jan 30, 2013 8:18 pm | |
| ╰†╮ CHARACTER SHEET ╰†╮ -------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Contents: I) Background
II) Appearance
III) Personality
IV) Abilities
V) Jutsus
VI) Design
VII) Purchase Sheet
Last edited by [Co-Admin] Ino on Tue Feb 26, 2013 5:15 am; edited 4 times in total | |
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| Subject: Re: Inka, Arietta Kaori Wed Jan 30, 2013 8:18 pm | |
| ╰†╮ I : BACKGROUND ╰†╮ ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- .:: QUOTES ::. | "According to my studies..." | .:: HISTORY ::. | A young maiden born and raised in the Inka Clan along with her brother Mikoto. The two were born as the last remaining members of the main branch after their parents had unfortunately passed away. Her mother, Aurora who had lived longer than most humans due to the power of the Stone of Gelel was murdered in her sleep, with her stone stolen. Arietta's grandmother, and leader of the Inka, Seohyun came down with severe depression after losing her daughter and exiled herself from the clan. Disappearing without a word or trace. This, leaving Arietta with no real family members besides her treasured brother, and causing the clan to be extremely strict and defensive over their last two main branchers. As a child, Arietta had a sickness that caused her to be weak and much more frail than most children. She spent most of her time in bed, while the other Inkan children were able to play freely around the Compound. This also stopped her from making friends, and socializing. She felt alienated, but it was her savior and brother; Mikoto Inka who she found strength in to continue on. | .:: ACADEMY ::. | Despite her sickness, she convinced the Elders to allow her to attend the Academy. Here, her grades would suffer in subjects that required anything physical, and she always found herself fatigued. But Arietta excelled in other classes, she was talented at manipulating her chakra, despite her constant fatigue, and also had an extremely good memory that allowed her to excel in other classes. Though she still had some time adjusting to being around people her age, and making friends. She was able to remain popular due to her looks, but was known not to speak much. When it came to the Genin Exams, Arietta just barely made it by. Some think that she only made it because she was a noble. Regardless, she was appreciative that she can continue to be along side her brother, and wished to hopefully become a medical-ninja. At the age of 16, she and her brother upon graduating had to go through the Inka trials, and get their Marks. Most expected her not to survive, but she did, and strangely enough her sickness disappeared when she recieved her Inka Markings, and the power to wield the Seimei O'Ra. | .:: GENIN ::. | [INSERT HERE] | .:: CHUNIN ::. | [INSERT HERE] | .:: JOUNIN ::. | [INSERT HERE] |
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| Subject: Re: Inka, Arietta Kaori Wed Jan 30, 2013 8:19 pm | |
| ╰†╮ II : APPEARANCE ╰†╮ ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- RACE: | Human | GENDER: | Female | AGE: | 16 | BIRTHDAY: | September 8th | HEIGHT: | 5'6 | WEIGHT: | 115 | BLOOD TYPE: | O+ | EYES: | Amethyst | HAIR: | Platinum | SKIN: | Caramel | VOICE: | Soft, unless angered. | BUILD: | Petite, Slender, Curvy | OUTFITS: | Revealing, shamanistic | SPECIAL: | Golden metallic tatto around her wrist | CREATION: | [INSERT] |
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| Subject: Re: Inka, Arietta Kaori Wed Jan 30, 2013 8:20 pm | |
| ╰†╮ III : PERSONALITY ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- NAME: | Inka, Arietta Kaori | ALIAS: | Ari | REFERNCE: | Kaori- Sweet smelling, or perfume. | RELATIVES: | Brother- Inka, Mikoto | SEXUAL ORIENTATION: | Heterosexual | CLASSIFICATION: | [INSERT] | AFFILIATION: | Sunagakure, The Inka Clan. | LIKES: | Mikoto, Boys, Music, Sake, Art, Reading, Fashion, Praying | DISLIKES: | Bugs, Math, Uchiha, Monkeys, Snails, Filth, Hatenshinai | GOALS: | ??? - Graduate Academy ??? - Become Genin ??? - Become Chunin ??? - Become SJ ??? - Become Jounin Life Mission - It's a secret. | BEHAVIOR: | Arietta was born and raised in the Inka Compound, with no family of her own except for her brother Mikoto. Even though she's had the entire clan waiting on her, she doesn't seem to understand the concept of a traditional family and the bond they share. Growing up in such a sheltered environment has made her naive, unsure of what goes on beyond the walls of Sungakure. Whatever knowledge she does have has come from the many books of the Sunagakure Library. She may sometimes match things she hasn't seen yet with her eyes, with the things she's seen in books. Despite her inexperience with the world, Arietta is extremely knowledgeable, mostly due to being glued to her books. She contains a large array of knowledge about history, key political figures, medical practice, and sometimes more than not she brings up useless facts. When it comes to battle, Arietta tends to rather trick her opponents or confuse them with words, and manipulation rather than subdue them with physical combat. Also, she tends to be slightly distant when it comes to socializing with her peers, either due to not trusting them, or simply because she hasn't had any experience in the matter. She may sometimes come off as shy, nervous, awkward, or even spoiled due to not having any real friends besides Inari. Though this is soon to change eventually. She has a bad habit of clinging to Mikoto, and is clearly extremely attached to her brother, and becomes jealous and threatend if he begins to form strong bonds with other people. Besides all this, you can find what you expect from an average heiress in Arietta. Typically soft spoken, polite, educated, and respectful... But clearly has some kinds of underlying motives. |
(Mikoto and Arietta)╰☆╮ FRIEND / ENEMY ╰☆╮ # 1 |
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[INSERT] | [INSERT] | Capture Rewards: S Rank - 10 Tokens A Rank - 8 Tokens B Rank - 6 Tokens C Rank - 3 Tokens D Rank - 2 Tokens
Last edited by [Co-Admin] Ino on Fri Mar 29, 2013 11:02 pm; edited 6 times in total | |
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Posts : 609 Join date : 2013-01-30
| Subject: Re: Inka, Arietta Kaori Wed Jan 30, 2013 8:28 pm | |
| ╰☆╮ IV : ABILITIES ╰☆╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- LVL: | 0
| CLASS: | Inkan Heiress
| HP: | ??? / ???
| CP: | ??? / ???
| MP: | ??? / ???
| CLAN: | Inka | AFFINITY: | ??? / ??? | FOCUS: | Ninjutsu / Medical | JOB: | [INSERT HERE] | TRAITS: | Good-Looking
- Spoiler:
"Good-Looking" You're sexy and you know it. You can't help that you're just naturally good looking and that people are going to stare, right? Because of that, you recieve +2 to charisma checks out of combat when you are rolling to see just how pretty you are!
| ABILITIES: | [INSERT HERE] | EQUIPMENT: | [3] Kunai Knives [3] Shuriken [1] Explosion Tag [1] Ninja Wire | RECORD: | .:: Wins ::. [ - ]
.:: Losses ::. [ - ]
.:: Ties ::. [ - ]
.:: Kills ::. [ - ] | SQUAD: | _____SQUAD - ???_____ - Leader: - - - | MISSIONS: | TOTAL: 0 - D RANK: - - C RANK: - - B RANK: - - A RANK: - - S RANK: -
| Databook | Ninjutsu | Taijutsu | Kenjutsu | Genjutsu | Intelligence | Strength | Speed | Stamina | Hand seals | Total | GENIN | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ╰☆╮ Slots ╰☆╮ Slot 1) Divine Princess of O-RA Description: Born and raised as one of the two heirs of the Inka Clan. Arietta is the princess of her shamanistic people first and foremost. People are not born with talent and power but instead it is earned. Arietta and Mikoto spent most of their lives training hard to become exactly what they are now in order to lead by example. Wishing for their loyal subjects to be inspired by their strength and dedication. Leading by example. Her control with the Seimei O'Ra is refined, as the spirits themselves recongnize the two heirs strength as High-Mediums. - Spoiler:
DF: CHA subs WIS (Excludes Stat Bonus), Each succesful taijutsu/kenjutsu hit grants her an aura sphere (Max. 5 SP) Lvl 15) + 1 STR/CHA, + 10 Heal / Concentration Lvl 25) + 2 STR/CHA, + 20 Heal / Concentration Lvl 35) + 3 STR/CHA, + 30 Heal / Concentration (XX) Cannot learn Genjutsu (Except Clan-based)
Slot 2) Examplar of Purity Description: The Princess known for her graceful beauty and delicate voice. Skin like caramel and hair like white lotus petals, she is the symbol of purity among her people. Even the high-spirits recognize the light in her soul, and have granted her the power to conjure the light during her dire times of need just like the power her mother, Aurora once had. And just like the previous female heirs of her family. She is just as innately talented in the medical field as they are. Upgrade: Glyph Dancer Arietta manged to finally incorporate her love for dancing along with her life as a shinobi in two ways. The first would be with Taijutsu and Kenjutsu; her dance training has made her nimble, agile, and flexible. Allowing her to quickly strike at foes and practicing in a form that many wouldn't expect, by using dance steps and flourishes during her battle she can strike unpredictably as well as manage to look graceful. Paired with a weapon, she looks like a deadly blade dancer and paired with taijutsu her kicks look seductive and enchanting like a forbidden tango dancer. But the true art of her Glyph dancing is to add Inkan spiritual chakra to the ends of her feet, drawing glyphs onto the ground. She uses her dances to appease the spirits and borrow their strength to grant different effects in combat. - Spoiler:
DF: Medical Affinity Gained (+ 25 Tokens for Light Affinity), + 2 ATK / DEF Lvl 15) + 1d4 DMG & Heal Rolls, + 2 Cp Regen Lvl 25) + 1d6 DMG & Heal Rolls, + 3 CP Regen Lvl 35) + 2d4 DMG & Heal Rolls, + 4 CP Regen NOTE: DMG & Heal bonus applies to HP Only
Last edited by [Co-Admin] Ino on Mon Apr 08, 2013 9:15 pm; edited 7 times in total | |
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| Subject: Re: Inka, Arietta Kaori Wed Jan 30, 2013 8:31 pm | |
| ╰†╮ V : JUTSU - GENERAL ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- [center] WISH-LIST: | [N/A] | .:: TAIJUTSU ::. Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques. |
- Spoiler:
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 3 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
Triple strike: Jutsu Type: Taijutsu Rank: C Cp: 6 Description: Triple strike combination (roleplay description varies). PvP Effect: Rank damage + 2d6.
-Chakra Focus: Arms Jutsu Type: Chakra Focus Rank: C Cp: 5 Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows. PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.
.:: NINJUTSU ::. Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques. |
- Spoiler:
-Ball of Light Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: creates a small orb of light which flashes like a strobe light, hurting the targets eyes. PvP Effect: 1d4 damage [Also good as a night light]
-Blades of Light Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user releases light chakra, forming it into thin blades and sending them whizzing at the target, piercing into them. PvP Effect: Deals 1d10 damage to an opponent.
-Ball of Light Explosion Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user forms a ball of light in his or her hand and then throws it forwards at their target. The ball will begin to crack before it explodes into a large burst of light that burns the retinas, whether they close their eyes or not. PvP Effect: Deals 1d10 damage to an opponent.
-White Flash Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Channeling chakra to the hands the user strikes the target, the chakra flashing with each hit. PvP Effect: Rank Damage + 1d4. Can be used to Block, when used to block the technique does 1 damage.
-Beam of Light Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user flips through several handsigns, ending in Dragon, then points his palms at a target, firing a burst of concentrated light at the foe, searing the flesh it touches. PvP Effect: 1d10 damage
-Twin Beams of Light Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one. PvP Effect: Deals 1d8 damage to two targets. Note: Light Style: Beam of Light Jutsu must be known.
-Firework Bombardment Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms several tiny stars in their palms, blowing them into the air as they rocket at the target and burst dazzlingly. The fireworks resemble the stars. PvP Effect: 3d6 damage to an opponent.
-Reflective Skin Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used in defense, the user forms a "second-skin" of light chakra over his own, that reflects taijutsu and kenjutsu. When struck, it releases a brilliant flash of light, injuring the attacker’s eyes. PvP Effect: Used in Defense against Taijutsu/Kenjutsu. If successful, the opponent takes 1d10 damage.
-Holy Arrow Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: After making handsigns ending in Dragon, the user holds their hand up as if about to throw a javelin, gathering light and hurling it like a lightning bolt at the target. PvP Effect: 3d6 damage.
[Illuminating Sprite] Jutsu Type: Ninjutsu (WIS) Rank: C Cp: 5 Description: (Handseals: Bird > Hare > Dog > Tiger > Hare) User creates a small glowing orb that when hits a target, it would scorch their body and linger on them for a time causing their entire form to illuminate brightly in a bright neon color. PvP: 2d8 Light DMG + Target cannot Basic Hide (Vs Jutsu, WIS Vs WIS +2 instead of Spot / Listen) for 1d4 Rounds.
.:: GENJUTSU ::. Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it. |
.:: KENJUTSU ::. Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.
The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.
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╰†╮ V : JUTSU - ELEMENTAL ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- (Akiza and Arietta)----------------------------------------------------------------------------------------------------------------------------------------------------------- .:: Inka Jutsu ::. The Inka clan are a group of nomads coming from a war torn continent from the west and have recently settled in Sunagakure. They are very spiritual people that were thought to be the weakest clan for their inability to manifest their chakra - that is until they pass their clan's trials and earning their tattoos which is why they are called Inka or "Marked Ones". They can be viewed as Shamanistic by many for communing, summoning, and even healing spirits / souls each a form of their clan style "Seimei O-Ra", but even spiritual as they are they learn to incorporate Science and Technology into their craft for the lack of Chakra Affinity. Members are conformed into branches within the clan and each one possessing a role within the family, but all work together to maintain their clans most valuable treasure and accursed weapon. |
- Spoiler:
[AURA – CODEX] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 5 CP Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Per Elemental Jutsu witnessed, lower Learning DC by 5 until it reaches 0 to complete it. Cannot be used by Inka, but can still be taught. (Elementals have access to it)
[COMMUNING] Jutsu Rank: N/A Jutsu Cost: N/A Description: User can communicate with Animals / Spirits / Plants via CHA. If successful they gain an automatic 75% Favoritism. PvP: None
[AURA - SOUL SPHERE] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 5 HP Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform O-Ra techniques before passing onto the other world. In japanese these eerie glowing lights are called Hitodama. PvP: Summon Soul Spheres (SP) which are solely used to sub Chakra (CP) Costs (Max. 5 Active). Soul Spheres may only be used with Inka Clan jutsu. Lvl 15) Summon 1 at a time Lvl 25) Summon 3 at a time Lvl 35) Summon 5 at a time (D-RANK or lower = 1 SP / C-RANK = 2 SP / B-RANK = 3 SP / A-RANK = 4 SP / S-RANK or higher = 5 SP)
[AURA – EMPATH] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 3 CP Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: Concentration Subs Spot & Listen (Chakra Sensing). CHA + 2 Vs Henges / Clones / Disguises / etc.
[Aura Barrier] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds. PvP: Block. If block fails, the user is healed 1d4 hp. Does not benefit from Power of O-RA.
[Aura Healing] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere / + Medical Ninjutsu Description: (Handseals: Raku > Fu > Sai) Using Spiritual Energy the host sends one Aura Sphere to float through up to 3 targets bringing them a sense of calm before disappearing. When used in unison to a Medical Ninjutsu effect the User's hand glows white instead of the normal green aura used in Medical Ninjutsu. PvP: Heal up to 2 Targets for 1d4 CP [OR] + 1d4 HP / CP Heal to a Medical Ninjutsu. (No form of heal bonus is applied to cp healing)
[Aura Cascading Missles] Jutsu Type: Ninjutsu Rank: D Cost: 3 - 15 CP [OR] 1 - 5 Aura Spheres Description: Using Spiritual Energies the host forges himself 5 shuriken-like ethreal weapons glowing a dim cyan color. These weapons are just as real as any other weapon however and imbued with spiritual energy attacking a target's soul. PvP: Shuriken Rules, Aura Spheres Substitute Shuriken ATK (No penalty to roll). Shuriken DMG + 2 CP DMG per Hit. (Bypasses DR)
[Aura Concussive Ripple] Jutsu Type: Genjutsu (CHA) Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host would extend his palms outward at a target and would release a series of pulses that would visibly vibrate along the air looking like ripples before they are flung back from impact once these ripples come in contact. This of course is an illusion, and it would seem the User forces the target back telekinetically. PvP: 1d6 CP DMG + 1 Round Stun or until hit.
[Aura Wave] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Raku > Fu > Kai) Using Spiritual Energy the host sends any number of Aura Spheres into individual targets as they try to possess their bodies. PvP: Stun target for 1d4-1 (Min. 1) Rounds or until hit. 1 CP DMG per round (Bypassing DR).
[Seohyun's Touch] Jutsu Type: Ninjutsu Rank: C Cost: 5 CP [OR] 2 Aura Spheres Description: Inspired by the story of their previous clan leader, the user channels spiritual energy and uses a Aura Sensory technique to expertly analyze wounds, and conditions. This ranges from physical, spiritual, and mental afflictions. Well known to be used after long battles or spars to treat the injured. PvP: Can ONLY be used out of combat. After using this jutsu, all healing techniques heal for a x2 until the person is completely healed.
[Aura Seal: Bliss] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Shouzen > Shin > Jin > Sai > Jin > Gika > Dan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Bliss". A Seal of the Sun would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds (Max 3), User & Allies are healed for 3 HP / CP per round.
[Aura Seal: Unity] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Unity". A Seal of the moon would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Attack / Defense rolls.
SEISHOU-DAMA " Spirit / Energy / Unison Ball " (Custom) JUTSU TYPE: Nin (CHA) JUTSU RANK: Hijutsu JUTSU COST: Varies DESCRIPTION: (Handseals: Min > Hatsu > Reppyo > Dan > Raku) The Inka would utilize a potent form of chakra molding by harnessing the spiritual energy surrounding the area and then honing it into a sphere that pulsates with intensity. The blast would send a shockwave enough to injure an individual’s very spirit, numbing the targeted area briefly. PvP: CP DMG Bypasses DR 3 CP / 1 SP) 1d8 HP DMG, ½ Dealt to CP (Cap. 3 CP) [6 Tokens] 5 CP / 2 SP) 2d8 HP DMG, ½ Dealt to CP (Cap. 6 CP)[8 Tokens] 8 CP / 3 SP) 3d8 HP DMG, ½ Dealt to CP (Cap. 9 CP)[15 Tokens] - Will override Cascading Missles, May combine with Unison Recovery to transfer CP from person to person
SEISHOU CHIYU "Spirit / Energy / Unison Recovery" (Custom) JUTSU TYPE: Nin (CHA) JUTSU RANK: Hijutsu JUTSU COST: Varies DESCRIPTION: (Handseals: Raku > Fu > Sai > Gika > Shou) The Inka would utilize a potent form of chakra molding by harnessing the spiritual energy surrounding the area and then honing it into a sphere that pulsates with intensity. It would be absorbed into the individual’s body where the body and spirit is recovered. The kind of concentration this takes will limit its use to another target only, never applicable on self and leaving the caster open for an attack. PvP: Never applied to Self (Allies only) 3 CP / 1 SP) 1d8 HP Heal, ½ to CP (Cap. 3 CP) [6 Tokens] 5 CP / 2 SP) 2d8 HP Heal, ½ to CP (Cap. 6 CP)[8 Tokens] 8 CP / 3 SP) 3d8 HP Heal, ½ to CP (Cap. 9 CP)[15 Tokens] - Will override Aura Healing. May combine with Unison Ball to transfer CP from person to person.
SEISHOU RYUU " Spirit Dragon " [15 Tokens] JUTSU TYPE: Ninjutsu JUTSU RANK: B JUTSU COST: 10 CP / = or 3 SP DESCRIPTION: (Handseals: Jin > Shin > Gan > Mika > Shou > Sai > Bagi > Fu > Hatsu) Spiritual pressure would begin to be built up at the center of the user’s palms, as they place their wrists against one another, teeth flared out to resemble that of teeth or a blooming flower, once the necessary build up of energy is gathered a powerful ethereal stream would be released as a feint roar of a dragon can be heard. This technique can phase through any defenses the more Soul Spheres are present. PvP: 5d6 DMG, Vs Blocks: Up to 4 DMG per Active SP is dealt regardless. (Max. 20) NOTE: Obstacles like walls, barriers, etc apply as Blocks.
.:: MEDICAL-NINJA ::. Medical-nin (医療忍, iryō-nin) are ninja who specialize in medical treatment and use of medical-oriented jutsu, to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control. A medic-nin is trained to avoid getting injured in any way, for the reason that if they are injured, then there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad. |
- Spoiler:
Lesser Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
Poison Cleansing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
Wound Extension Jutsu Type: Medical Ninjutsu (CHA) Rank: D Cp: 3 Description: User extends their hands out at an injured target focusing their chakra to expose their wounds. PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds. D-Rank: 25 Heal Mod
Basic Setting Jutsu Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process. PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10) C-Rank: 35 Heal Mod
[Pain Reliever] Jutsu Type: Medical Ninjutsu (CHA) Rank: C Cp: 5 Description: User would attain firm control over their electrical signals in preparation for an attack, that would numb the pain. PvP: Used before DEF Roll, + 1d4 DR for 1d4 Rounds. C-Rank: 15 Heal Mod
Mystical Palm Technique Jutsu Type: Medical Ninjutsu (CHA) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 15 Heal Mod
Healing Substitution (DM Chiyo) Type: Medical Rank: C CP: 7 Description: Applying healing chakra into the shape of a clone, it allows for the user to establish a minor healing effect to themselves while performing a substitution, since they are using this chakra on their own body in order to imitate it the healing effect occurs in either case but in the case of getting hit, they are healed longer since the actual movement is canceled. DF: Subsitution: 1d6 healed to user, or 1d10 healing if hit to the user [color=red](Healing bonuses do not apply)
[Pain Reliever] Jutsu Type: Medical Ninjutsu (CHA) Rank: C Cp: 5 Description: User would attain firm control over their electrical signals in preparation for an attack, that would numb the pain. PvP: Used before DEF Roll, + 1d4 DR for 1d4 Rounds. C-Rank: 15 Heal Mod
Pressure Point Strike Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User funnels chakra into their hands and aims to hit a major artery on the opponents body. PvP Effect: Unarmed Damage + 1d4 +2 or Unarmed Damage + 1d8 + 2 when Sneak Attacking. C-Rank: 15 Heal Mod
Bone Mending Jutsu Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User treats a target using items from their medical pouch, applying a large amount of chakra focusing on producing enhanced calcium to grow bone. PvP Effect: : Heal a target's HP for 3d8 or 1/10th Heal Roll (Max 15) + 3 B-Rank: 20 Heal Mod
Oxygen Transfer Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User performs CPR on a target and molds the chakra in their lungs to take in more oxygen while transferring it to the other. PvP Effect: Revive a KO'd Target to consciousness even during a battle, then roll 1d20. If you roll 1 deal 2d10 damage instead. Revived subjects are healed for 2d8 HP. B-Rank: 20 Heal Mod
Chakra Scalpel Jutsu Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: B Cp: 8 + 3 Per Round Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery. PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable. (RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat. B-Rank: 20 Heal Mod
╰†╮ V : JUTSU - SEALING / SUMMONING ╰†╮ .:: FUINJUTSU ::. Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa. |
.:: SUMMONING ::. Kuchiyose no Jutsu (口寄せの術, Summoning Techniques) the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own. |
Last edited by [Co-Admin] Ino on Sun Mar 24, 2013 9:56 pm; edited 11 times in total | |
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| Subject: Re: Inka, Arietta Kaori Wed Jan 30, 2013 8:32 pm | |
| ╰†╮ VI : DESIGN ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------ ----------------------------------------------------------------------------------------------------------------------- - Spoiler:
Name: Kitetsu Description: A rapier named after her ex-fiance after his death. Arietta desires a weapon that will keep him at her side during all times. Choosing a rapier as her desired weapon of choice, the nimble gracefulness reminding her of the man she loved. Their a communion with the spirits, Arietta managed to imbue her weapon with an ice spirit. Giving the weapon a frosty and aquaitic look. The handle of the blade had a tassle dangling from it, a small sphere attached to the string. It being the Yuki family heirloom Kitetsu gave to her upon accepting their proposal. The ice spirit living inside the blade can absorb moisture from the air, chilling it, in order to sharpen the blade to perform extra damage. DF: No weapon penalties, +2 damage, +3 DR Pierce Special: Can spend a turn charging the ice spirit to add an activated +1d10 damage ice damage.
Last edited by [Co-Admin] Ino on Mon Apr 08, 2013 9:17 pm; edited 2 times in total | |
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| Subject: Re: Inka, Arietta Kaori Wed Jan 30, 2013 8:34 pm | |
| ╰†╮ VII : PURCHASES ╰†╮----------------------------------------------------------------------------------------------------------------------------------------------------------- (Mikoto and Arietta)----------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks to the artists who've done the pictures on my bio! Thanks to M (Nova) for doing everything and being best friend for 6 years! =O Character Cap: (300/600Tokens)Item Cap: (95/400Tokens)200 tokens Custom Slots Purchased. 25 Light Element Purchased. 75 Slot 2 Upgrade Purchased. 95 Item Bought (Kitetsu) 90 tokens for strength and charisma stat buys. 40 tokens for CHA stat buys.
Last edited by [Co-Admin] Ino on Mon Apr 08, 2013 9:18 pm; edited 2 times in total | |
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Posts : 609 Join date : 2013-01-30
| Subject: Re: Inka, Arietta Kaori Thu Feb 28, 2013 9:27 pm | |
| ╰†╮ VIII : UPDATES ╰†╮ Update 2/26/2013: New Weapon, New Themes, New Pictures. Update 2/28/2013: New love theme, BEST LOVE THEME EVER! | |
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Posts : 609 Join date : 2013-01-30
| Subject: Re: Inka, Arietta Kaori Fri Aug 30, 2013 1:28 pm | |
| This is DM Chiyo, given access by Ino to use this account. Need to use it for administration purposes on the forums. Will move her information, until she returns - an alt account (player one) may be needed in which case copy / paste this bio bish! <3 Come back soon! | |
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