- GENESIS The Inka people resided to the west of Wind Country where the practice of Ninjutsu is non-existent. They are known to be a people who were peaceful, wise in their studies of Nature and Science, and very spiritual. It was due to these reasons that they were regarded as the weaker clan and were forced from land to land by other "stronger" clans determined to become a super power. They would finally find peace by settling in a barren region on top of a mountain range that was surrounded by endless desert. Living in the desolate land proved difficult to harbor crops from its dusty soil and lack of water, it once again forced the Inkan people close to extinction - before the spirits of nature heard their plea and saved them with a happy accident. A little Inkan girl was playing along the mountains and fell into a deep cavern, now known as the "Cave of Providence" and there she would find the means to save her clan. A rich green glowing mineral healed her wounds from the fall and wiped away her hunger... this mystical mineral would be regarded as a treasure from their gods - and then in time crafted into a mighty tool through the blood and flesh of the Inkan people, the birth of the Stone of Gelel.
Over time the Inkan people used the power of the Stone and created a paradise within the deserted region, that has now become tropical and bore endless supply of food, until lastly it was harnessed as a weapon when members of the clan began to quarrel amongst who should wield its power. Before any hostile actions could be performed, news reached them that the same "strong" clans that pushed them to the bring of extinction desired to wield this stone and achieve their goals of world supremacy. Soon after a war erupted and there were too few stones to give to each Inkan warrior, so they devised a way to graft the unrefined minerals that made up the Stone of Gelel into exotic tattoos along their body and granted them Shinobi like abilities. When their enemies came to face them, even mercenary ninja from the east, they acknowledge the Inkan people have surpassed every expectation... The war was brutal and seemed endless when the rivers began to run in blood - the spirits of the earth, heaven, and oceans roared in fury at man's foolishness and permanently scarred the land.
- EXODUS After the great war over the Stone of Gelel, the Inkan people scattered into the wind ashamed of the lengths went to abuse the stones power and devised a system for the clan's mainbranch to uphold the clan's secrets in a book, which included the secret to create the fabled stone. Over time the Inkan people lived in peace as the western world progressed into a more "civilized" era, but new stronger factions were being made when clans united and formed kingdoms that praised and sacrificed many to their gods in the hopes of cleansing the world and gaining immortality. A story was then told about an ancient civilization, which harbored a stone that could produce life, and possessed great magic that would overpower any force. The leaders of these kingdoms sought to claim this stone in the hopes of lengthening their life, stretching their domain, and eventually becoming a god themselves... thus beginning an endless trail of blood, sweat, and tears known as the "Crimson Crusades" a time when anyone that did not look or acted like one of them were persecuted and killed. The Inkan people were the targets of these crusades, and would not be given a quick death - instead they were forced to slave in concentration camps until they loosed their lips and gave any information about the Stone of Gelel, but not one would submit.
The leader of the Inkan clan at this time is a young man named Renkin who has many ideals and one being a peaceful world without war, starvation, or sickness... Most of his life he was sheltered and lived in a lie when his people would devote themselves to protecting him and the stone, going as far as blocking any communication to the outside world. Their attempt to protect the heir of the Inkan clan proved impossible when the kingdom factions power proved to stretch far and wide, eventually reaching the Inkan prince. His people sacrificed themselves to bide him time to run away, the same people that he knew all his life were being slaughtered one after another as he tries to break away into the jungles. There he prayed to the Inkan gods of old to hear his plea and save them, but before an answer was given soldiers captured Renkin and began to take him to their kingdom's capital.
Renkin was stored in a cage like a beast, and soon his heart and mind began to dwell in dark corners which proved appealing to a dark creature who was regarded as a god by the Inkans. Taraka, the god of death, freed the young boy and killed his captors sensing much potential in the boy and the darkness growing in him. Taraka was a cruel yet respected god by the Inkan people which took the form of a black tiger, and a most noteable trait was a missing eye which was plucked out in his battle with the war god Enma the Monkey King. Renkin offered his sincerest thanks to Taraka, but was in return given an opportunity to save his people, or so claimed the dark creature... and achieve his revenge. Renkin at first was reluctant, revenge seemed like a word that did not settle with him well but the pain proved to fresh and was then instructed by Taraka to gather his remaining people and head East where he would find a Sage that would give his people a future.
- REVELATIONS Crossing the difficult mountain ranges that split the Shinobi World from the Western one proved a challenge to Renkin and his people. What came next would test their faith when they began to traverse the deadly dunes of Wind Country. It became months since they left the western world and their food supply began to dwindle again, their trust in their young leader was questioned but was later strengthened when the Sage revealed himself the deserts which at first seemed to be a mirage, but it was reality. This sage that was their savior was called Daichi Kawoto, the Tiger Sage of the Shinobi World at the time, and Summoner to Taraka who informed him of a lost people seeking Daichi's help. At first the sage seemed confused knowing all to well Taraka is not the type to give mercy or give up the chance to take lives - but he could not refuse to save innocent lives. Daichi heard the Inkan people's sad tale and spoke with their leader Renkin about training in the way of the Shinobi... it would be a task that seemed impossible. 1 month would pass and the Inkan people still could not perform the basic of jutsu although they tried with every inch of strength they had. Taraka revealed himself as a shadow on a Cliffside amused by the Inkan people's lack of skill, and informed Renkin to meet with him and discover their gift.
It took 7 days and 7 nights for Renkin to reach Taraka's lair which bordered Wind and Earth Countries, there he would walk into the deep abyss when it seemed like he entered hell itself with shadowy figures dancing on the walls, screams echoed the halls, and then a feral cat leaped onto a rock slab only to shape shift into a humanoid shape with ears curled into horns casting its shadow down at the naive Renkin. Taraka then enlightened the boy to his people's true power that was locked away in their book, the first step was to create the tattoos from long ago during the war over the Stone of Gelel... but to do so he required a willing patient, and there weeping on the floor and chained was a man who Renkin would recognize as one of the crusaders who ordered his family's murder.
A month would pass and Daichi continued his training with the Inkan people, but he grew concerned over Renkin and went in search for him. He entered Taraka's domain and was immersed into a hellish nightmare. There Daichi found the young Renkin in Taraka's chambers as the dark figure grinned maliciously at him. Renkin was in his final stages of completing the procedure when Daichi scans the room and notices the walls are riddled with corpses that were cut open as limbs were meshed together. Taraka then rises and applauds Renkin's determination and success in completing to graft the clans "mark" on a patients body... which was a young boy no older than Renkin himself. As Daichi and Renkin head back to the Inkan people, they spoke of what occurred in Taraka's lair and that this path Renkin is going to tred will mean more pain and suffering - to which the young heir said " And for once, it wont be us". Seeing the youth's resolve Daichi was concerned with his fate, and the fate of his people but could no longer help them and returned to the Tiger Temple. 3 Months later Daichi would die in the fall of the Tiger Temple, but the Inkan people have gained respect and admiration by many of the hidden villages - and settled in Sunagakure making it their home.
- CHILDHOOD -
Spoiler:
- ACADEMY -
Spoiler:
- GENIN -
Spoiler:
- CHUNIN -
Spoiler:
Last edited by DM Chiyo on Thu May 02, 2013 11:51 pm; edited 7 times in total
Very appealing and charismatic, although not as sporty as most shinobi.
OUTFITS:
A Medical / Puppetmaster Shinobi, often sporting some sort of long and loose white garments for means of protection against the harsh environment in Wind Country. The gear he carries are usually visible and strapped along himself which include 2 Katanas on his backside forming an (X), any Ninja tools are hooked on leather straps around his chest, arms, and legs, and of course a medical bag over his shoulder. His face is usually covered from the nose up and very rarely would he reveal his identity to another.
SPECIAL:
- Golden metallic-Tattoos engraved along his body, inset in a geometric design with a specially significant design along his shoulder blades of 2 Angelic wings, a Pyramid, and an Eye.
- Transmutation Seal, a Tattoo located over his heart.
CREATION CONCEPT:
Several Insiprations for Mikoto include: - Assassins Creed, Altair & Ezio. - Jedi / Sith, Force Powers and Mythos - Naruto, Hashirama Senju & Chiyo Baasama - Guild Wars, Ritualists - Kingdom of Heaven, King Baldwin 4th - Raiden, Metal gear solid
[SUNA CALANDER]
Spoiler:
Last edited by DM Chiyo on Mon May 06, 2013 12:57 am; edited 9 times in total
"Marked One, Oath-keeper of angels" - Inka: "Marked One", also in reference to my ancestors the Inca - Mikoto: Japanese for "Michael" or "Who is like God?" - Gensho: Japanese for "Phantom General"
RELATIVES:
Inka Clansmen
SEXUAL ORIENTATION:
Bisexual
CLASSIFICATION:
Genin
AFFILIATION:
- Sunagakure - Inka Clan
LIKES:
Alchemy, Design, and Nature
DISLIKES:
Violence, Ignorance, Arrogance aimed towards his clan or village.
GOALS:
[X] - Join Academy [X] - Become Genin ??? - Become Chunin ??? - Become Jounin Life Mission - Protect his Family (Includes Clansmen, Village, and Friends)
BEHAVIOR:
Warm hearted, Brother figure to all in Sunagakure, Respectful to all despite rank or age, Humble, and most importantly can be over-protective to those that matter most to him.
THEME SONGS:
.:: Main Theme ::.
Last edited by DM Chiyo on Thu May 02, 2013 11:55 pm; edited 4 times in total
Types: 1) Puppet 2) Medical 3) Fuuinjutsu 4) Metal
JOB:
Puppet Brigade Member: Sunagakure's Puppet Brigade (傀儡部隊, Kugutsu Butai) is a well kept secret in Sunagakure. Not much is known about the elusive members, save that it is comprised of the elite puppet nin of the Sands. They are said to specialize in assassination and advancement of shinobi technology of Sunagakure. Rank Requirement: Chunin Rank Information: Gains Puppet Brigade Armor +10 Hide/Move Silently/Craft Weapon
TRAITS:
"Hero"You are not afraid to protect people other than yourself, if necessary and if death is close you might still stand up to protect a friend, ally, lover! You get can defend someone as a free action but take +2 damage due to your recklessness
"Entrepreneur" (Custom) User has the business mindset of a prodigy in the making. The economy's market is their playground. They see the flow of money running in the shinobi world, as ryuu makes the whole world spin. The User starts off in a small -self made enterprise that will rocket into one of the worlds largest most noteable and respected companies. Most noteably focusing on the medical, technological, and energy resources to manifest your earnings. But there is still so much untapped fields yet to be conquered! You eventually establish a wide spectrum of business establishments across the shinobi world in the hopes of monopolizing! Effect:User can roll [Appraise] skill, and apply 1/10th Discount on a target's purchase of a custom item / weapon / Puppet. (Max. 5 Tokens, Useable once per month per target. NOT Useable on Self) RPly - User becomes a Billionaire by age 20.
ABILITIES:
SLOT 1) INKA PRINCE RP: The Inka clan are a group of nomads coming from a war torn continent from the west and have recently settled in Sunagakure. They are very spiritual people that were thought to be the weakest clan for their inability to manifest their chakra - that is until they pass their clan's trials and earning their tattoos which is why they are called Inka or "Marked Ones". They can be viewed as Shamanistic by many for communing, summoning, and even healing spirits / souls each a form of their clan style "Seimei O-Ra", but even spiritual as they are they learn to incorporate Science and Technology into their craft for the lack of Chakra Affinity. Members are conformed into branches within the clan and each one possessing a role within the family, but all work together to maintain their clans most valuable treasure and accursed weapon.
DF: Gain Medical Affinity, CHA Subs WIS (Excludes Stat Bonus) Lvl 15) + 1 CHA Rolls, + 1d4 Hp Heal & DMG (Burst) Lvl 25) + 2 CHA Rolls, + 1d6 Hp Heal & DMG (Burst) Lvl 35) + 3 CHA Rolls, + 2d4 Hp Heal & DMG (Burst) (XX) Lose access to Taijutsu (Except Clan / Medical based)
SLOT 2) PUPPET MASTER RP:The Puppet technique is one developed by a man called Monzaemon Chikamatsu who after settling in Sunagakure began to tinker on the idea of using Puppets as weapons during the First Shinobi Great War. Since then Monzaemon's teachings would be taught to shinobi of Sunagakure that were willing to succumb to the strenuous studies and learn the puppet technique. Since Monzaemon's death, the puppet technique would be passed down to families within Sunagakure in the hopes of securing Suna to time indefinite. Puppet-nin who have become true masters of the art, could later join a private organization known as the "Puppet Brigade" which is an association with some of the brightest minds in espionage, tactics, and ingenuity Suna has to offer.
JUTSU TYPE: Kugutsu JUTSU RANK: Hijutsu JUTSU COST: 5 CP + 1 CP Maintenance / Puppet DESCRIPTION: User is adept in using / crafting Puppets! PvP: - Customization: See [Craft Puppet Rules] - Turn: User –OR- Puppet(s): ATK / DEF via WIS (Block User Freely). - Action Techs: 1 Tech / Round (Not Free Actions), Extra Puppets Atk normally - Immune: to CP Dmg & Status Effects except Physical Stuns. - Sneak: While hidden, Puppet Atks will not reveal user (No Sneak Atk DMG Applied)
Cost: 5 CP Activation + 1 CP Maintenance per Puppet Lvl 15) 10 + WIS Mod: Puppet HP Lvl 25) 15 + WIS Mod: Puppet HP Lvl 35) 20 + WIS Mod: Puppet HP
SLOT 3) ALCHEMIST RP:Through greater development of Fuuinjutsu, user achieves a greater enlightening through its capabilities and functions and harmony through mathematical symmetry. The outline of all formula and the relationships found within nature, “Golden Rule” is ever evident in the eyes of this Thaurmagist. It is through the comprehension of this universal rule that the alteration of the make-up of objects and things can be altered and rearranged – limited only through what elements the object consisted of. This is the art of Alchemy, through science and religion attain unimaginable possibilities in their actions. However the basis of this technique requires a specific seal – a tool to manifest spiritual energy to make such a shift in nature. A Transmutation seal which is tattoo over Mikoto’s heart.
DF: Gain Fuinjutsu, [Transmutation Seal] Accessed. If [Transmutation Seal] is not used gain + 2 Hp & Cp regen for that round and each round it isn’t used. Lvl 15) + 1 INT, + 10 CP Pool Lvl 25) + 2 INT, + 15 CP Pool Lvl 35) + 3 INT, + 20 CP Pool
Spoiler:
[TRANSMUTATION SEAL] JUTSU TYPE: Fuinjutsu JUTSU RANK: Hijutsu JUTSU COST: 3 Sp + Jutsu Cost (12 Uses per Battle) DESCRIPTION: The Transmutation Seal is a tattoo located over the heart, with an intricate M design in the center and 12 points along the perimeter of the dial. Every use of it would move the dial by 1, alluding in many ways to the similarities of a clock. The Transmutation seal is the basis for all alchemic fuuinjutsu, imbueing and heightening jutsu that User performs to intense levels. PvP: Self Buff (Free Action), Select 1 Effect to imbue with a Jutsu (B-Rank or Lower): EMPOWER) + 1 Extra Target EXTEND) + 2 Round Duration MAXIMIZE) + 2d4 Burst Hp Dmg or Heal QUICKEN) Can be performed as a Def for another without losing Turn. SILENT) Can be used as a [Set Trap], Takes 1 Turn STILL) Can be performed while physically stunned
SLOT 4) MYSTIC FORGED ARMOR RP:Through the trials faced in the Chunin Exams, Mikoto has suffered a great many losses – most of his body taken through injuries sustained along the left side. Through the unified efforts of the puppet brigade, his kin and friends, and his own ingenuity – he has regained the drive to continue his path as a shinobi. Though body broken, his will has not.
Daisuke Fujikate – an elite puppet brigade member offers to guide Mikoto in crafting and building a true testament of his skills through a suit of armor that will return all that he has lost. Kiyoshi Inka, his cousin, offers to assist by utilizing the mystical steel through the Inkan 3rd Branch forging technique. Katriana and Arietta would both take part in the surgical grafting of these pieces. Mikoto would become more machine than man, and it is through the runic armor that he achieves a greater control over metal as if “feeling” the cold alloy as if it was a part of his body.
DF: Gain “Metal” Affinity, No Penalty via Metal Atks Lvl 15) + 1 CON Rolls, 2 Dmg & Cost reduction (Min. 1) Lvl 25) + 2 CON Rolls, 3 Dmg & Cost reduction (Min. 1) Lvl 35) + 3 CON Rolls, 4 Dmg & Cost reduction (Min. 1) (XX) User heals for ½ via Medical Techniques (Round Up)
Spoiler:
[METAL MANIPULATION] JUTSU TYPE: Ninjutsu / Summoning JUTSU RANK: Hijutsu JUTSU COST: 5 Cp / Object + Summon Cost (Puppets, Optional) DESCRIPTION: Mikoto touches a metallic object, imbuing it with a portion of his spirit and manipulates it as a weapon according to his will. Even if Mikoto’s body will not comply it is his spirit that will continue to control the metal objects – sealing a portion of his soul in them. PvP: Buff Metal Object: Follows Summon Rules – Seperate Turn, Highest Stat to Atk / Def, Rank Dmg based on what Object it is (Tool: Kunai Rank / Weapon: Weapon Rank / Puppet: Puppet Rank). Duration for the following Rounds or until hit: Lvl 15) 1d4 Rounds. Max 2 Summons Active Lvl 25) 2d4 Rounds. Max 2 Summons Active Lvl 35) 3d4 Rounds. Max 2 Summons Active NOTE: If used on Puppets, disable maintenance cost.
[BLOOD OF IRON] JUTSU TYPE: Ninjutsu JUTSU RANK: Hijutsu JUTSU COST: 5 Cp DESCRIPTION: Mikoto is almost more machine than man, capable of resisting most of any effects that would hinder the human body through his bionic make-up. PvP: [Resist: CON Vs Atk DC], Applicable Vs Any Status effect. If Successful do not lose turn and eliminate status effect(s) on self.
[FLESH OF STEEL] JUTSU TYPE: Ninjutsu JUTSU RANK: Hijutsu JUTSU COST: 5 Cp DESCRIPTION: Mikoto is almost more machine than man, capable of resisting most of any Damage that would hinder the human body through his bionic make-up. PvP: [Endure: CON Vs Atk DC], CON Mod Application is refreshed per use (Vs C-R Remaining DR is Reflected, Max. 6)
[JUTSUS] Access to Inka / Main Branch Jutsus, and Puppet Jutsus at + 25 Tokens to Cap.
EQUIPMENT:
[3] Kunai Knives [3] Shuriken [1] Explosion Tag [1] Ninja Wire [2] Chakra Pill (1 via Contest)
CUSTOM ITEM: SYMPHONIA AEGIS
Spoiler:
DESCRIPTION: Mikoto is often seen wearing Mithrajin's scarf like Pallium around his chest and head. On the center of the pallium contains the Sunagakure Forehead protector in white and polished with a sheen, being proud to represent his village. Similar to Konohamaru the scarf is very long and droops well past his feet from both ends - when performing medical jutsu the chakra molding can make the cloth flap in the air alluding to 2 angelic wings. The material is that of unique chakra threading that enhances chakra control and skill level through the Inka Handseal: [Mika]. DF: "Soul Sphere" Technique does not take turn & Cost is 3 HP / Sphere
ACTION: 5 CP, + 3 Skill Roll x Soul Spheres Active.
- Zodiac Puppets -
LOGHRIF, THE TRANSCENDANT
Spoiler:
An Offensive Puppet, Black Dragon in form (6 ft high 10 ft long) with burning blue eyes, plated charred wood, and a cable like tail. It possesses the Zodiac signet of Aries on the forehead colored a lush red, distinguishing it as a part of a set that share the same signet representing the element Fire.
DF: Can pay Puppet Actions via SP after Use is up.
D - ACTION: ZODIAC SIGNET - ARIES / CAPRICORN / GEMINI / SCORPIO Cost: x 1 Use / 1 SP Description: Puppet releases a seal and serves as a conduit for ethereal energy that would boost a target’s offensive capabilities, instantaneously. PvP: Free Action – + 2 ATK & DMG to target.
D - ACTION: WRATH OF ARES Cost: x 1 Use / 1 SP Description: Panels fan out around the puppet releasing a stream of flames in their attack. PvP: Rank + 1d4 Fire DMG / Round for 1d2 Rounds.
C – ACTION: WINGS OF RA Cost: x 1 Use / 2 SP Description: Metallic malleable wings encase a target in a cocoon sapping chakra. PvP: 2 Round Nin Stun; Drain 1d4 CP / Round (Bypass DR) healing User’s CP
FANDANIEL, THE PROTECTOR
Spoiler:
A Defensive Puppet, Black Ape in form (8 ft high) with burning blue eyes, plated charred wood, and a sturdy frame releasing searing heat from the metal pipes. It possesses the Zodiac signet of Leo on its forehead colored lush red, distinguishing it as a part of a set that share the same color signet representing the element Fire.
DF: Can pay Puppet Actions via SP after Use is up.
D - ACTION: ZODIAC SIGNET - LEO / TAURUS / AQUARIUS / CANCER Cost: x 1 Use / 1 SP Description: Puppet releases a seal and serves as a conduit for ethereal energy that would boost a target’s defensive capabilities, instantaneously. PvP: Free Action – + 2 DEF & DR (Min. 1) to target.
D - ACTION: CRAFT OF HEPHASTUS Cost: x 1 Use / 1 SP Description: A landmine is injected into the earth as a trap, capable of interrupting an assault. PvP: (Set Trap) Explosive Tag Rules, Useable to Block: On Success 1d6 Fire DMG.
C – ACTION: BLESSING OF ISIS Cost: x 1 Use / 2 SP Description: A seal that creates a temporal regeneration within the area. PvP: Up to 1d4 Targets: 2 HP Regen / Round, 1d4 Rounds.
IGEHYORM, THE MARTYR
Spoiler:
A Tactical Puppet, Black Rat in form (3 ft high, 6 ft long) with burning blue eyes, plated charred wood, and precise camera lenses for eyes with large acoustic sensors for ears. It possesses the Zodiac signet of Sagittarius on its forehead colored lush red distinguishing it as a part of a set that share the same color signet representing the element Fire.
DF: Can pay Puppet Actions via SP after Use is up.
ACTION: ZODIAC SIGNET - SAGITTARIUS / VIRGO / LIBRA / PISCES Cost: x 1 Use / 1 SP Description: Puppet releases a seal and serves as a conduit for ethereal energy that would boost a target’s supportive capabilities, instantaneously. PvP: Free Action – + 2 Healing & CR (Min. 1) to target.
D - ACTION: RADIANCE OF APOLLO Cost: x 1 Use / 1 SP Description: Chakra strings latch onto two targets, funneling healing energy or in the case of puppets – resealing in a metal filament. PvP: Heal 1d2 Targets for 1d4 HP (1d6 HP to Puppets).
C – ACTION: VEIL OF ANUBIS Cost: x 1 Use / 2 SP Description: Thick smog is spewed from exhaust vents coating the field in darkness. PvP: AoE (Allies may Hide, + 10 to Roll) – 1 Enemy Atk / Def for 1d4 Rounds. NOTE: Wind C-Rank+ Atks end technique.
CYNTHIA, THE WHITE
Spoiler:
Description: Cynthia is a unique puppet made from artificial flesh and combining cybernetic technology with that of ritualistic from his clan. She is the first of possibly a new future of “homunculi” puppets with AI and natural like appearance, though remaining soul-less entities. Mikoto has dabbled on the thoughts of crafting artificial limbs for the war torn parts of the countries, between soldiers and civlians alike to the point he could possibly create an artificial life. Highly taboo and unspoken of amongst his kin, but if he could establish remote control of a body whilst keeping the host in a safe enough distance from harm in combat situations.
Cynthia is made up of very tender yet heavy filament which substitutes for flesh, Skeletal frame work of carbon-fiber nano tubing that is very light yet as strong as steel, Nervous system created from highly sensitive receptors that would relay signals to the “CPU” located in the brain area, all really mimicking the make up of a Human being but created by artificially through technological resources. Cynthia is also coated in runic seals that would resemble that of an Inka, establishing and relaying information and senses back to the user in a synchronized “link”. (ie: What Cynthia senses user will as well)
[ARTIFICIAL INTELLIGENCE] RP: Can function without chakra strings active RPly, but in combat require Chakra strings active. Determining if Cynthia is ID’d as puppet is a Hide Vs Spot for the purposes of checking (Applies Vs Sensors).
[SPIRIT RUNES] DF: Can pay Puppet Actions via SP after Uses are up.
[KEEN SENSORS] DF: + 20 Hide & Concentration
[WEAPON ADAPTATION] DF: Weapon use capability
D-RANK: ESPER ILLUSION I Cost: x 1 / 1 Sp + CP Cost Description: (Handseals: Varies) Cynthia executes a program simulation of one of the User’s genjutsus which is then relayed in their action, as if it was the User. DF: Substitute this effect for a D-Rank Genjutsu (Via INT). User Pays Cost at – 2 CP (Min. 1)
D-RANK: VALKYRIE ASSAULT I Cost: x 1 / 1 Sp + CP Cost Description: (Handseals: Varies) Cynthia executes a program simulation of one of the User’s kenjutsus which is then relayed in their action, as if it was the User. DF: Substitute this effect for a D-Rank Kenjutsu (Via WIS). User Pays Cost at – 2 CP (Min. 1)
RECORD:
.:: Wins ::. [ - ]
.:: Losses ::. [ - ]
.:: Ties ::. [ - ]
.:: Kills ::. [ - ]
SQUAD:
_____SQUAD - ???_____
- Leader: - - -
MISSIONS:
TOTAL: 0 - D RANK: - - C RANK: - - B RANK: - - A RANK: - - S RANK: -
.:: STATISTICS ::.
Databook
Ninjutsu
Taijutsu
Kenjutsu
Genjutsu
Intelligence
Strength
Speed
Stamina
Hand seals
Total
CHUNIN
4
0
1
1
1
0
1
3
4
15
Last edited by DM Chiyo on Mon May 06, 2013 2:53 pm; edited 31 times in total
Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques.
DISABLED: Slot 1 Penalty
.:: NINJUTSU ::.
Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques.
Spoiler:
[E-RANK]
ELEMENTLESS: SURFACE WALKING TYPE: Onmyoton Nin (WIS) RANK: E COST: 1 Cp Maintenance DESCRIPTION: A basic form of Chakra Molding, User channels chakra to the soles of their feet to establish a hold along the surface, be it solid or liquid. DF: Self-Buff, Permits walking on physical or water surfaces. - Auto
ELEMENTLESS: ROPE ESCAPE TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to radiate from their body and manipulate their bindings to loosen up. DF: [Resist: Physical Stun], On a failed attempt – 1 to the DC. - Auto
ELEMENTLESS: TRANSFORMATION TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to envelope them while they transform in a disguise be it mimicking another’s appearance. DF: [Henge / Disguise: Hide Vs Spot] RP use Only, may change clothes / appearances / mimic others. But this is all temporary and usually a single hit disperses! - Auto
ELEMENTLESS: INVISIBILITY CLOAK TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra along a fabric that enables them to heighten their stealth attempt. DF: Self-Buff, User’s next [Hide] Attempt gains + 5 Hide Skill Roll. - Auto
ELEMENTLESS: CLONE TYPE: Onmyoton Nin (WIS) RANK: E COST: 3 Cp + 1 Cp Maintenance (per Clone) DESCRIPTION: A basic form of Chakra Molding, User channels chakra to be extracted from them and manifest in a fake clone of themselves. Not as strong as the Shadow Clone-Technique. DF: Create Clone(s) of a Target. Clones have no Actions beside basic Def via Highest Stat and Disperse if hit. When Target is Attacked, Attacker rolls: 1 Clone – 1d4) 1-2: A Clone is Atked, 3-4: Target is Atked 2 Clones – 1d6) 1-4: A Clone is Atked, 5-6: Target is Atked 3 Clones – 1d4) 1-3: A Clone is Atked, 4: Target is Atked (NOTE: Clones do NOT have Passive Bonuses) - Auto
ELEMENTLESS: SUBSTUTITION TYPE: Onmyoton Nin (WIS / INT) RANK: E COST: 3 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to target some point in the area and swap places with an inanimate object. (IE: Log, Leaves, Water) DF: [Substitution] counts as a Dodge via WIS / INT. - Auto
[D-RANK]
ELEMENTLESS: CHAKRA MOLDING ENHANCEMENT TYPE: Onmyoton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: A mild form of Chakra Molding, User channels chakra to help ease the flow and control of their chakra. DF: Self-Buff, - 2 Costs (Min. 1) for 2 Rounds. - Auto
[C-RANK]
ELEMENTLESS: CHAKRA FOCUS TYPE: Onmyoton Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: An average form of Chakra Molding, User channels chakra to target 2 key points on their body and amplify their capabilities. DF: Self-Buff, + 2 Stat rolls (Select 2 Stats) 1d3+1 Rounds. (Req. Chakra Focus) Arms) STR Legs) DEX Body) CON Mind) INT Hands) WIS Spirit) CHA - Auto
.:: GENJUTSU ::.
Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.
Spoiler:
[E-RANK] (2 Resilience)
ILLUSION: RELEASE TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Ram > Snake] User channels chakra in a more focused manner to resist an illusion or hinder its potency. DF: [Resist: Illusion], On Fail – 1 DC & Resilience per attempt. - Auto
ILLUSION: DISABILITY TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Pig > Dog] User channels chakra to manifest an illusion where the target is without any arms or legs. DF: Hit 1 Target, Disable [Dodge] –or- [Block] actions for 1d2 Rounds. - Auto
ILLUSION: ROTE MEMORIZATION TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Rat > Hare] This basic technique is used to prepare the mind for tasks such as memorizing or recalling. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Illusion Technique User performs. - Auto
[D-RANK] (4 Resilience)
ILLUSION: DEMONIC ILLUSIONS (I) TYPE: Gen (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Snake > Ram > Ox] User channels chakra to manifest an illusion within an illusion of a minor attack (IE: Attacking rats, bats, bees) DF: Hit 1 Target, 1d4 Cp DMG (Req. an Active Illusion, - 1 DC / Resilience per hit. Max. 3 Cp Dmg) - Sub: Desert Wasp - D
.:: BUKIJUTSU ::.
Bukijutsu (武器術; Literally meaning "Weapon Techniques") are techniques that entail the use of any handheld weapons in combat, whether the users be shinobi or samurai. Students of the Academy are taught the use of ninja weapons and tools like shuriken and kunai, learning how to throw and wield them through target practice.
Bukijutsu can be used in combination with taijutsu, ninjutsu, genjutsu, chakra flow, and even other weapons in order to achieve more devastating effects, such as the flail used in conjunction with the Infinite Armour, Kakashi Hatake's use of lightning-infused kunai, Asuma Sarutobi's use of wind-infused chakra knives for close-range combat, and Danzō Shimura's wind-infused weapons. Kosuke Maruboshi's Leaf-Style Willow technique combines kenjutsu with Genjutsu. Orochimaru was also able to effectively combine the sight-impairing effects of the Bringer-of-Darkness Technique with shuriken to increase the likelihood of hitting his intended target. In addition to this, fūinjutsu are often used in conjunction with bukijutsu, as it provides a quick and easy means of transporting and using weapons. Because of this versatility, bukijutsu is employed in a vast array of ninja techniques.
Bukijutsu, in some form, is used by almost all shinobi. Tenten is a notable user of bukijutsu, as are the Gold and Silver Brothers, Kinkaku and Ginkaku, who were well known for their usage of the Treasured Tools of the Sage of the Six Paths. In bukijutsu, weapons can also be combined with mechanisms to aid in missions and combat. In the anime, Seimei, the Takumi Village founder, was also considered a very powerful bukijutsu maker and user.
Spoiler:
[E-RANK]
WEAPON: CHAKRA SLASH TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra along their weapon and performs a very basic application of Bukijutsu in a strike. DF: Hit 1 Target, Weapon DMG + 1 Physical DMG - Auto
WEAPON: CHAKRA COATING TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp + 1 Cp Maintenance DESCRIPTION: User channels chakra along their weapon that would be visible, and enable it to cut through objects more effectively without dulling the weapon itself. DF: Self-Buff, Weapon Atks pierce 2 DR for Duration - Auto
WEAPON: MEDITATIVE BLADE KATA TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User performs a basic training kata to practice their movements before initiating the technique of their choice proper. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Sword Technique User performs. - Auto
.:: NATURE TRANSFORMATION ::.
Nature Transformation (性質変化, Seishitsu Henka) is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. While Shape Transformation changes the shape and movement of chakra, elemental nature transformation changes the actual nature of the chakra, altering its properties and characteristics. It is notable that few shinobi can use both shape manipulation and nature manipulation.
Nature Manipulation/Transformation is one of two necessary techniques for creating a jutsu, its counterpart being Shape Transformation. Nature Manipulation entails the molding and defining of one's chakra into a innate type of chakra nature.
.:: MEDICAL-NINJA ::.
Medical-nin (医療忍, iryō-nin) are ninja who specialize in medical treatment and use of medical-oriented jutsu, to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control. A medic-nin is trained to avoid getting injured in any way, for the reason that if they are injured, then there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad.
Spoiler:
[E-RANK] (Requires: 05 Heal Mod)
MEDICAL: FIRST AID TYPE: Iryo Nin (CHA) RANK: E COST: 2 Cp DESCRIPTION: User channels Medical chakra in a very basic molding / first aid techniques. DF: Heal 1 Target, 1d4 HP (Minimum 1/5th Heal Skill: Up to 2) - Auto
MEDICAL: PHYSICAL EXAMINATION TYPE: Iryo Nin (CHA) RANK: E COST: 2 CP DESCRIPTION: User performs a basic physical evaluation on a target. Through keen observation the medical ninja heightens their next medical technique. PvP: Self Buff, + 1d6 to user’s Next HP Burst Healing Roll. Or + 05 to next Spot Check. - Auto
MEDICAL: DIAGNOSIS TYPE: Iryo Nin (CHA) RANK: E COST: 2 CP DESCRIPTION: User performs a basic medical diagnosis in preparation for a medical technique, enhancing the procedure. PvP: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to the next Medical Technique User performs. - Auto
[D-RANK] (Requires: 10 Heal Mod)
MEDICAL: WEAK HEALING TYPE: Iryo Nin (CHA) RANK: D COST: 3 Cp DESCRIPTION: User channels Medical chakra to their palms, radiating a soft green aura of light that would accelerate the growth of new cells to a minor degree. DF: Heal 1 Target, 1d8 HP (Minimum 1/5th Heal Skill: Up to 3) - Forum Rp: DM Ino
MEDICAL: PRESSURE POINT STRIKE TYPE: Iryo Tai / Nin (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: User channels Medical chakra to their finger tips and injects a strong pulse to ripple along a pressure-point, numbing and causing discomfort on that part of the body. DF: Hit 1 Target, Body Dmg + (- 1) Roll [Cripple] for 1 Round. - Witness: Katriana
MEDICAL: REMEDY - OPEN WOUND TYPE: Iryo Nin (CHA) RANK: D COST: 2 Cp DESCRIPTION: User channels Medical chakra to first above all else cauterize the bleeding before applying a medical healing technique. DF: Cure 1 Target, Eliminate [Bleed] & [Burn] Effects: User’s Heal Mod determines level of this Jutsu to counter the [Bleed] effect. EX: 30 Heal Mod, cures B-Rank or Lower [Bleed]. - Auto
MEDICAL: PAIN RELIEVER TYPE: Iryo Nin (CHA) RANK: D COST: 3 Cp DESCRIPTION: User channels Medical chakra to numb nerves along a target’s body, reducing the damage they sustain for a short duration. DF: Select 1 Target, + 2 DR for 1d3+1 Rounds. - Auto
MEDICAL: WOUND EXTENSION TYPE: Iryo Nin (CHA) RANK: D COST: 3 Cp DESCRIPTION: User channels Medical chakra along an open wound of a target to bleed out moderately, hindering medical healing. DF: Hit 1 Target, 2 HP [Bleed] for 1d3+1 Rounds. (Refresh on Hit, Req. Dmg to HP) - Witness: DM Itachi
[C-RANK] (Requires: 20 Heal Mod)
MEDICAL: AVERAGE HEALING TYPE: Iryo Nin (CHA) RANK: C COST: 5 Cp DESCRIPTION: User channels Medical chakra to their palms, radiating a soft green aura of light that would accelerate the growth of new cells to a moderate degree. DF: Heal 1 Target, 2d8 HP (Minimum 1/5th Heal Skill: Up to 6) - Witness: Masaru
MEDICAL: PREPARED NEEDLE SHOT TYPE: Iryo Tai / Nin (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: User channels Medical chakra along a kunai or senbon and infuses it with a toxin before launching it at the target. DF: Hit 1 Target, Kunai / Senbon Dmg + 2 HP [Poison] DMG / Round: 1d4 Rounds. - Witness: DM Rock Lee
MEDICAL: REMEDY - POISON TYPE: Iryo Nin (CHA) RANK: C COST: 4 Cp DESCRIPTION: User channels Medical chakra along a target’s body, trying to draw the toxins from a host through their body fluid as it exits pores or an incision. DF: Cure 1 Target, Eliminate [Poison] Effects: User’s Heal Mod determines level of this Jutsu to counter the [Poison] effect. EX: 30 Heal Mod, cures B-Rank or Lower [Poison]. - Witness: DM Ino
MEDICAL: CHAKRA FOCUS - HEALING TYPE: Iryo Nin (CHA) RANK: C COST: 5 Cp DESCRIPTION: User channels chakra in a meditative state to hone and re-fortify their spirit and chakra flow to enhance their next healing techniques.. DF: Self Buff, - 2 Costs (Min. 1) and + 1d4 Healing (Burst) for 1d3+1 Rounds - Auto
MEDICAL: HEALING SUBSTITUTION TYPE: Medical Nin RANK: C COST: 7 Cp DESCRIPTION: Applying healing chakra into the shape of a clone, it allows for the user to establish a minor healing effect to themselves while performing a substitution, since they are using this chakra on their own body in order to imitate it the healing effect occurs in either case but in the case of getting hit, they are healed longer since the actual movement is canceled. DF: Subsitution: 1d6 healed to user, or 1d10 healing if hit to the user (Healing bonuses do not apply) - Creator: Katriana
[B-RANK] (Requires: 30 Heal Mod)
MEDICAL: STRONG HEALING TYPE: Iryo Nin (CHA) RANK: B COST: 8 Cp DESCRIPTION: User channels Medical chakra to their palms, radiating a soft green aura of light that would accelerate the growth of new cells to a greater degree. DF: Heal 1 Target, 3d8 HP (Minimum 1/5th Heal Skill: Up to 9) - Witness: Haku
MEDICAL: MYSTICAL PALM TYPE: Iryo Tai / Nin (DEX / STR Offense, CHA Healing) RANK: B COST: 8 Cp DESCRIPTION: User channels Medical chakra to manifest along their palm in a soft green light, Which has dual properties: offensively serves as a sedative to place a target to sleep, supportive it can cause regeneration of lost cells. DF: Hit 1 Target, 1d4+1 Round: [Stun: Neural] –or- 1d4+1 HP [Regen] - Witness: Zero
MEDICAL: REMEDY - CRIPPLE TYPE: Iryo Nin (CHA) RANK: B COST: 6 Cp DESCRIPTION: User channels Medical chakra to alleviate crippling effects usually through a soothing massage that would relieve tension and subdue stresses along the body. DF: Cure 1 Target, Eliminate [Cripple] Effects: User’s Heal Mod determines level of this Jutsu to counter the [Cripple] effect. EX: 30 Heal Mod, cures B-Rank or Lower [Cripple]. - Witness: Eladar
MEDICAL: CHAKRA SCALPEL TYPE: Iryo Tai / Nin (DEX / STR) RANK: B COST: 8 Cp + 2 Cp Maintenance DESCRIPTION: User channels Medical chakra to visibly flow along the length of their hands in a thin blade, that does create external incisions but internal ones, for surgical purposes. DF: Self Buff, User's Unarmed Atks (Pierce 4 DR) + (- 2) Roll [Cripple] for 2 Rounds (Does not Stack, but does Refresh on Hit) - Witness: DM Amaterasu
MEDICAL: OXYGEN TRANSFER TYPE: Iryo Nin (CHA) RANK: B COST: 8 Cp (x 1 Use to each Target) DESCRIPTION: User channels Medical chakra along their lungs as they perform CPR on a target, the chakra in the lungs infused with oxygen to offer restorative properties. DF: Heal 1 Target, Used to revive a KO’d target even during a battle. Roll 1d20: 1 Target is dealt 2d10 DMG instead. Revived objects heal for 2d8 HP - Witness: Katriana
MEDICAL: SHADOW WOUND PREPARATION TYPE: Iryo Nin (CHA) RANK: B COST: 6 Cp + Extra Cp DESCRIPTION: User channels Medical chakra along their body, aimed at producing enough cells to sustain damage and numbing the pain as the wounds seal immediately. DF: Used prior a DEF Roll, + 4 [Temp DR] to next Atk that hits. Can apply extra CP to offer additional 2 DR per + 1 CP. Temp DR is not static and reduces on DMG calculations. Duration until Temp DR reaches 0. (Not Stackable) (Example: Genin using this, 4 Temp DR + (2 Cp x 2 Temp DR) = 8 Temp DR) Genin: + 2 CP Chunin: + 4 CP Jounin: + 8 CP - Witness: Boushi
[A-RANK] (Requires: 40 Heal Mod)
MEDICAL: POISON MIST TYPE: Iryo Nin (CHA) RANK: A COST: 13 Cp DESCRIPTION: User channels Medical chakra in a moderate amount within their lungs and spews out a dark-purple gaseous toxin in the area that causes internal injury. DF: Hit Target(s) (AoE: Cone), 1d4+1 [Poison: HP] DMG / Round, 1d4+1 Rounds. - Witness: Shuyin
.:: FUINJUTSU ::.
Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa.
Spoiler:
[E-RANK] (2 Resilience)
SEALING: STORAGE EXTENSION TYPE: Fuin (INT) RANK: E COST: 1 Cp per Object DESCRIPTION: [Hand Seals: Hare > Rat] User stores an item or object of relatively small size within a scroll, which is then later readily accessible. DF: Self-Buff (Free Action), User can seal their inventory (Items / Weapons / Tools) preventing it from being stolen / disarmed until it is used. (If used prior battle, deduct Cp at the start of battle) - Auto
SEALING: COURIER MESSAGE TYPE: Fuin (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Dog > Snake] User channels chakra along a writing utensil, writing a message out that can only be visible for the intended party. The parchment then folds itself into that of an origami critter and makes its way off. - Auto
SEALING: CALIGRAPHY EXCERCISE TYPE: Fuin (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Dragon > Pig] User performs a basic training exercise in writing, as they practice their calligraphy and mathematical formula applications. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Sealing Technique User performs. - Auto
[D-RANK] (4 Resilience)
SEALING: SAFEGUARD TYPE: Fuin (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Snake > Ox > Horse] User channels chakra to etch a seal that causes seals to slip across the floor and erect a barrier. DF: [Block], can block for a target once per round without losing turn at + 2 Cp Cost. - Witness: Megumi
SEALING: WARDING BARRIER TYPE: Fuin (INT) RANK: D COST: 3 Cp / + 1 Cp Maintenance DESCRIPTION: [Hand Seals: Tiger > Monkey > Horse] User channels chakra User channels chakra to etch a seal that begins a channeling ritual to erect a barrier over an individual. It is specifically used ward and safe-guard from surprise attacks. DF: Hit 1 Target, Create a [Barrier: Sneak Atk / Set Trap bonuses do not apply against Target]. User cannot Atk while active. - Witness: Kagayaite
.:: SUMMONING ::.
Kuchiyose no Jutsu (口寄せの術, Summoning Techniques) the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own.
.:: HIDEN ::.
Hiden (秘伝; Literally meaning "secret tradition") or simply "secret" techniques are passed down orally from generation to generation in certain regions or clans. The groups who possess these techniques are usually extremely secretive about them in order to ensure that no one other than the members of the group or clan learn them. As such, they are passed down through oral means instead of being written down or recorded. A few hiden techniques require a special ability or lineage and as such are usually the pride and fame of the clan that possesses them. The Nara clan's Shadow Imitation Technique and the Aburame clan's Parasitic Destruction Insect Technique are examples of this. These techniques also cannot be copied through any means of simple observation.
They are not to be confused with kekkei genkai, as technically, hiden techniques can be taught to anyone.
Spoiler:
RANK
JUTSU
TEACHER
E
[ COMMUNE ] Jutsu Rank: N/A Jutsu Cost: N/A Description: User can communicate with Animals / Spirits / Plants via CHA. If successful they gain an automatic 75% Favoritism. PvP: None
Auto
E
[ CODEX ] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 5 CP Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Per Elemental Jutsu witnessed, lower Learning DC by 5 until it reaches 0 to complete it. Cannot be used by Inka, but can still be taught. (Elementals have access to it)
Auto
E
[ SOUL SPHERE ] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 5 HP Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform O-Ra techniques before passing onto the other world. In japanese these eerie glowing lights are called Hitodama. PvP: Summon Soul Spheres (SP) which are solely used to sub Chakra (CP) Costs (Max. 5 Active). Soul Spheres may only be used with Inka Clan jutsu. Lvl 15) Summon 1 at a time Lvl 25) Summon 3 at a time Lvl 35) Summon 5 at a time (D-RANK or lower = 1 SP / C-RANK = 2 SP / B-RANK = 3 SP / A-RANK = 4 SP / S-RANK or higher = 5 SP)
Auto
E
[ EMPATH ] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 3 CP Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: Concentration Subs Spot & Listen (Chakra Sensing). CHA + 2 Vs Henges / Clones / Disguises / etc.
Auto
Varies
[ SEISHOU KEKKAI “ Spirit / Energy / Unison Barrier “ ] JUTSU TYPE: Ninjutsu (CHA) JUTSU RANK: Hijutusu JUTSU COST: Varies DESCRIPTION: (Handseals: Hatsu > Min > Shozen > Dan > Raku) The Inka flares their hands out towards an attack as spiritual energy condenses into a thin layer of protection similar to a cocoon as it is infused with healing energy. Should the barrier break the ambient energy is taken to enhance the healing. If it succeeds to defend, the remaining energy is still utilized to mend already broken wounds. PvP: No Heal bonus application 3 CP / 1 SP) Block, On success heal 1d2 HP, On fail heal 1d4 HP 5 CP / 2 SP) Block + 1, On success heal 1d4 HP, On fail heal 1d8 HP 8 CP / 3 SP) Block + 2, On success heal 1d6 HP, On fail heal 2d6 HP
Auto: Created
Varies
[ SEISHOU CHIYU "Spirit / Energy / Unison Recovery" ] JUTSU TYPE: Nin (CHA) JUTSU RANK: Hijutsu JUTSU COST: Varies DESCRIPTION: (Handseals: Raku > Fu > Sai > Gika > Shou) The Inka would utilize a potent form of chakra molding by harnessing the spiritual energy surrounding the area and then honing it into a sphere that pulsates with intensity. It would be absorbed into the individual’s body where the body and spirit is recovered. The kind of concentration this takes will limit its use to another target only, never applicable on self and leaving the caster open for an attack. PvP: Never applied to Self (Allies only) 3 CP / 1 SP) 1d6 HP Heal, ½ to CP (Cap. 3 CP) 5 CP / 2 SP) 2d6 HP Heal, ½ to CP (Cap. 6 CP) 8 CP / 3 SP) 3d6 HP Heal, ½ to CP (Cap. 9 CP) NOTE: May combine with Unison Ball to transfer CP from person to person.
Auto: Created
Varies
[ SEISHOU-DAMA " Spirit / Energy / Unison Ball " ] JUTSU TYPE: Nin (CHA) JUTSU RANK: Hijutsu JUTSU COST: Varies DESCRIPTION: (Handseals: Min > Hatsu > Reppyo > Dan > Raku) The Inka would utilize a potent form of chakra molding by harnessing the spiritual energy surrounding the area and then honing it into a sphere that pulsates with intensity. The blast would send a shockwave enough to injure an individual’s very spirit, numbing the targeted area briefly. PvP: CP DMG Bypasses DR 3 CP / 1 SP) 1d6 HP DMG, ½ Dealt to CP (Cap. 3 CP) 5 CP / 2 SP) 2d6 HP DMG, ½ Dealt to CP (Cap. 6 CP) 8 CP / 3 SP) 3d6 HP DMG, ½ Dealt to CP (Cap. 9 CP) NOTE: May combine with Unison Recovery to transfer CP from person to person
Auto
C
[ SEOHYUN'S TOUCH ] Jutsu Type: Ninjutsu Rank: C Cost: 5 CP [OR] 2 Aura Spheres Description: Inspired by the story of their previous clan leader, the user channels spiritual energy and uses a Aura Sensory technique to expertly analyze wounds, and conditions. This ranges from physical, spiritual, and mental afflictions. Well known to be used after long battles or spars to treat the injured. PvP: Can ONLY be used out of combat. After using this jutsu, all healing techniques heal for a x2 until the person is completely healed.
Auto
C
[ AURA CLOAK ] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary. PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) auto detect the user. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
Witness: Shi Kurayomi
B
[ AURA SEAL : UNITY ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Unity". A Seal of the moon would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Attack / Defense rolls.
Witness: Arietta / Ino
B
[ AURA SEAL : BLISS ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Shouzen > Shin > Jin > Sai > Jin > Gika > Dan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Bliss". A Seal of the Sun would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds (Max 3), User & Allies are healed for 3 HP / CP per round.
[ SEISHOU RYUU " SPIRIT / ENERGY / UNISON DRAGON " ] JUTSU TYPE: Ninjutsu (CHA) JUTSU RANK: B JUTSU COST: 10 CP / = or 3 SP DESCRIPTION: (Handseals: Jin > Shin > Gan > Mika > Shou > Sai > Bagi > Fu > Hatsu) Spiritual pressure would begin to be built up at the center of the user’s palms, as they place their wrists against one another, teeth flared out to resemble that of teeth or a blooming flower, once the necessary build up of energy is gathered a powerful ethereal stream would be released as a feint roar of a dragon can be heard. This technique can phase through any defenses the more Soul Spheres are present. PvP: 5d6 DMG, Vs Blocks: Up to 3 DMG per Active SP is dealt regardless. (Max. 15) NOTE: Obstacles like walls, barriers, etc apply as Blocks.
Auto: Created
Spoiler:
RANK
JUTSU
TEACHER
Varies
[ PUPPET TECHNIQUE - KINETIC FORCE ] JUTSU TYPE: Kugutsu JUTSU RANK: Hijutsu JUTSU COST: Varies DESCRIPTION: The user can utilize physical materials in the area and control them via chakra strings – in a manner similar to that of telekinesis as they soar through the air. The larger the object the more intense the damage, and or utilize a large amount of debris for a wide array of an attack. PvP: Useable while hidden without revealing location at - 2 ATK. 3 CP) 1d6 DMG to 1 Target or 1d4 DMG up to 3 Targets. 5 CP) 2d6 DMG to 1 Target or 2d4 DMG up to 3 Targets. 8 CP) 3d6 DMG to 1 Target or 3d4 DMG up to 3 Targets.
Auto: Created
E
[ VOICE THROW ] Jutsu Type: Kugutsu Rank: E Cp:--- Description: Allows the puppet master to throw their voice and talk from their puppet. PvP: Voice issues from the puppet allowing you to talk while hiding.
Auto
E
[ HENGED PUPPET ] Jutsu Type: Kugutsu Rank: E Cp:--- Description: Allows the puppet master to henge the target puppet. If it gets hit, the henge dissipates. PvP: Henge rules.
Auto
D
[ BASIC MECHANICAL KNOWLEDGE ] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: The puppet master may use their turn to repair the damage on one of their puppets. PvP: Heal 1 Puppet for 1/10th User's Craft Weapon Roll (Max. 15)
Auto
D
[ GUIDED KUNAI ] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: Allows the puppet master to attach a string to their thrown kunai or shuriken, making it easier to guide with the string. PvP: Substitute WIS Stat for DEX Stat (Includes Bonuses) when using Ninja-Tools.
Auto
D
[ PUPPET SUBSTITUTION ] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: Works like substitution, but the puppet appears where the user was (it doesn't take damage from this attack) and the user disappears somewhere. PvP: Substitution + 1, pass or fail summon 1 Puppet if one is not already active. (Chakra String Costs still apply)
Auto
D
[ PUPPET FORMATION - DELTA ] JUTSU TYPE: Kugutsu / Collaboration JUTSU RANK: D JUTSU COST: 3 CP DESCRIPTION: Puppeteer organizes their puppets in an Offensive triangle position. PvP: Made into a Free Action for +2CP - Duration 1d4 Rounds, + 1 Atk / Def per puppet in formation (Max. 3). NOTE: Puppets are affected by Max. 1 Formation.
Auto: Created
C
[ CHAKRA TRIPLINE ] Jutsu Type: Kugutsu Rank: C Cp: 5 Description: The user sends a chakra wire out to trip the opponent, seeing as the wire is hard to see, the puppet master makes good use of its effect. A basic warm-up technique for most beginning puppet masters. PvP: STR / DEX Vs WIS, If successful - 2 DEF and target cannot ATK for 1 Round.
Witness: Haku
C
[ PUPPET FORMATION - GAMMA ] JUTSU TYPE: Kugutsu / Collaboration JUTSU RANK: C JUTSU COST: 5 CP DESCRIPTION: Puppeteer organizes their puppets around the target in a perimeter. PvP: Free Action - Duration 1d4 Rounds, + 2 Kugutsu DMG & DR per hit to Puppets in formation. NOTE: Puppets are affected by Max. 1 Formation.
Auto: Created
B
[ PUPPET FORMATION - BETA ] JUTSU TYPE: Kugutsu / Collaboration JUTSU RANK: B JUTSU COST: 8 CP DESCRIPTION: Puppeteer organizes their puppets near a target, to assist them defensively. PvP: Free Action - Duration 1d4 Rounds, Puppets in formation can lose turn to let a Target Re-Roll DEF. NOTE: Puppets are affected by Max. 1 Formation.
Auto: Created
B
[ CHAKRA SHIELD ] JUTSU TYPE: Kugutsu (WIS) JUTSU RANK: B JUTSU COST: 8 Cp DESCRIPTION: A puppet master jutsu, a mechanism in the puppets arm fans out to bring forth a barrier of chakra that can block many deadly attacks. PvP: (Requires 1 Puppet Active) AoE Block + 2(Doesnt Exceed Max +5 Cap Bonus)
Witness: Kaga / Kat
Last edited by DM Chiyo on Sun May 12, 2013 4:30 pm; edited 38 times in total