O-RA: COMMUNINGTYPE: Fuuin (CHA)
RANK: Hijutsu
COST: 3 Cp + 1 Cp Maintenance
DESCRIPTION: [Hand Seals: Reppyo] Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying.
PvP: Self-Buff (Free Action), Concentration Subs Spot / Listen vs Hidden targets. (Chakra Sensing)
O-RA: AURA SPHERETYPE: Fuuin (CHA)
RANK: Hjiutsu
COST: 5 Hp / 1 Ap Created
DESCRIPTION: [Hand Seals: Mika > Dan > Gika] The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform O-Ra techniques before passing onto the other world. In japanese these eerie glowing lights are called Hitodama.
PvP: Create Aura Spheres (Ap) used to substitute Clan Cp Costs ONLY. (Max. 5 Ap)
Lvl 15) Create 1 Ap at a Time
Lvl 25) Create 3 Ap at a Time
Lvl 35) Create 5 Ap at a Time
(D-Rank = 1 Ap / C-Rank = 2 Ap / B-Rank = 3 Ap / A-Rank = 4 Ap / S-Rank = 5 Ap)
O-RA: CODEXTYPE: Fuuin (CHA)
RANK: Hjiutsu
COST: 1 Codex Page + ½ Jutsu Cp Cost
DESCRIPTION: The Codex, is a book of stored fuuin seals that the sensory skills of the Inka have managed to learn and adapt when observing others perform such techniques. Though incapable of learning / using the jutsu from the codex, they are capable of teaching it to others as well as offering the knowledge to their elementals. Each Codex is very personal to the Inka, as it is a diary of sorts which stores all relavant images and memories of one’s life and written off in seals to possibly share with others.
PvP: Copy an Elemental Jutsu after Witnessing it, Stored as if learned. (Elementals have access to it & teachable to others at + 2 Learning Rolls) User cannot use.
O-RA: TRINITY SEALTYPE: Fuuin (CHA)
RANK: B
COST: 10 / 3 Ap
DESCRIPTION: [Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai] Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written “Trinity”, granting the allies a symbol of the moon / sun / and stars when selecting their bonuses.
PvP: Buff up to 3 Target(s), they individually select 2 Bonuses to gain, Duration 1d4+1 Rounds.
+ 2 Atk
+ 2 Def
+ 2 Hp Regen
+ 2 Cp Regen
+ 1d4 Dmg
+ 1d4 Dr
O-RA: RITUAL SUMMONING ART – ELEMENTAL AVATARTYPE: Fuuin / Summoning (CHA)
RANK: S
COST: 20 Cp / 5 Ap (x 1 / Battle)
DESCRIPTION: [Handseals: Hatsu > Jin > Kai > Shin > Gan > Reppyo > Shouzen > Mika > Dan > Raku > Shou > Fu > Sai > Dan > Gika > Ragu > Bagi > Jin > Raku > Mika] Proof of ones close ties with Nature, The User takes a small portion of their blood and creates a seal that would herald 1 of 5 Prime Elements found in Nature taken in the form of an animal.
PvP: Create a [Summon: Elemental] Select 1 Basic Element Type, Duration 3d4 Rounds (Max. 1 Elemental Active)
Hp / Cp) 50 Hp / User’s Cp
Atk / Def) Highest Stat + 3 Roll
Rank Dmg) 2d4 Dmg
Special) Can perform Elemental Jutsu from User’s Codex. Limited to Element Type (Up to S-Rank)
FIRST BRANCH
(C-Rank and Under accessible to other Branches)
O-RA: AURA AWAKENINGTYPE: Nin (WIS)
RANK: D
COST: 4 Cp / 1 Ap
DESCRIPTION: [Hand Seals: Hatsu > Jin > Kai] Using Spiritual Energy the user opens their spiritual awareness and amplifying their “empathic” abilities to reach wandering spirits.
DF: Self-Buff, - 2 Cost (Min. 1) and + 1 Ap if User is healed this round (1 Ap / Round) for 2 Rounds.
O-RA: AURA CLOAKTYPE: Nin (WIS)
RANK: C
COST: 5 Cp / 2 Ap + 2 Cp Maintenance
DESCRIPTION: [Hand Seals: Shin > Shou > Gan > Min > Bagi] Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary.
DF: Buff 1 Target, Auto Hide (Vs Sensors gain + 10 Hide, and Sneak Atk with + 10 MS). Duration 1d4 Rounds or until Sneak Atk is made. (+ 5 to Target’s Escape roll)
O-RA: AURA CLONETYPE: Nin (WIS)
RANK: B
COST: 8 Cp / 3 Ap + 2 Cp Maintenance (Per Clone)
DESCRIPTION: [Handseals: Shouzen > Min > Shin > Gan > Bagi > Gika > Ragu > Bagi] Using Spiritual Energy the host creates a solid clone of a target, making an almost exact duplicate of an individuals life force that not even those that see or sense chakra would be able to distinguish apart from the real thing.
DF: “Solid-Clone” Rules: Clones have 10 Hp (Do not disperse on hit), Clone and Original cannot be differentiated (Includes by Sensors)
O-RA: AURA STORMTYPE: Nin (WIS)
RANK: A
COST: 15 Cp / 4 Ap + 2 Cp Maintenance
DESCRIPTION: [Handseals: Hatsu > Shouzen > Min > Fu > Gan > Min > Fu > Kai > Gan > Sai > Bagi > Reppyo > Min > Shou > Dan] Using Spiritual Energy the host molds several Aura Spheres into one with intense pressure enough to open a gate to the Spirit World Temporarily. Ethereal Lightning bolts lash out and strike at the User's will.
DF: Hit up to 5 Target(s), Duration 1d3+2 Rounds: Targets DEF Vs ATK DC each round or suffer 2d4 Hp, ½ to CP (Max. 3 Cp Dmg)
O-RA: AURA WELLTYPE: Nin (WIS)
RANK: S
COST: 20 Cp / 5 Ap (x 1 / Battle)
DESCRIPTION: (Handseals: Hatsu > Shouzen > Mika > Dan > Min > Ragu > Gika > Mika > Hatsu > Fu > Gika > Bagi > Shou > Fu > Sai > Dan > Gika > Jin > Reppyo > Dan) Using Spiritual Energy the host presses their palm on the ground all the while praying to the planet for help. The moment they lift their hand from the imprint made, water trickles out called "Mana" or life energy and is useable by the User's party as a gift from the planet.
DF: Create a Temp Cp Pool (1/2 User’s Lvl + 10, Max. 30) Accessible to User & allies as payment for Cp Costs.
SECOND BRANCH
(C-Rank and Under accessible to other Branches)
O-RA: BELOVED WAS SAORITYPE: Gen (INT)
RANK: D
COST: 4 Cp / 1 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy while chanting to evoke an illusion where the User is no longer viewed as an enemy but an ally.
DF: Hit 1 Target, Target cannot Atk User and – 2 Def [Penalty] for 2 Rounds or until hit by User. (Can target others normally, Resistable)
O-RA: WANDERING WAS DAISUKETYPE: Gen (INT)
RANK: C
COST: 5 Cp / 2 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy while chanting to evoke an illusion where a small area around the user appears to have shifted in space.
DF: [Substitution] + 1 (AoE: Tag Radius)
O-RA: INDEPENDENT WAS RIKUTYPE: Gen (INT)
RANK: B
COST: 8 Cp / 3 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy while chanting to re-establish a genjutsu on a target, refortifying the mental walls and illusions effects.
DF: Hit 1 Target, Refresh Resilience & Duration of a Genjutsu (Useable once per Genjutsu)
O-RA: GLORIOUS WAS MITHRAJINTYPE: Gen (INT)
RANK: A
COST: 13 Cp / 4 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy while chanting to evoke a powerful illusion to mis-direct an assault whether the attacker is conscious of it or not.
DF: [Substitution] + 2 Roll, If Successful redirect a L-R Atk to an alternate target (Includes source of Atk, Keep Atk DC) New Target can still roll Def.
O-RA: DIVINE WAS SEOHYUNTYPE: Gen (INT)
RANK: S
COST: 20 Cp / 5 Ap + 3 Cp Maintenance
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy while chanting to evoke a powerful illusion where the User appears to be manipulating the very physical reality of things – where infact they are avoiding most of the damage they sustain.
DF: Hit up to 5 Target(s), Maximum Hp Dmg user sustains from Target(s) is 10 per Hit (After Dr Calculations, Remainder is nullified, Effects apply normally) Duration 1d4+2.
THIRD BRANCH
(C-Rank and Under accessible to other Branches)
O-RA: KISMET – NARAKATYPE: Tai / Buki (DEX / STR)
RANK: D
COST: 3 Cp / 1 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy in a physical attack to pierce through any material object – be it armor, flesh, bone.
DF: Hit 1 Target, Rank Dmg + 1 Dr Pierce per Active Aura Sphere. (Max. 5 Dr Pierce)
O-RA: KISMET – ASURATYPE: Tai / Buki (DEX / STR)
RANK: C
COST: 5 Cp / 2 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy in a physical defense to cause a rush of energy to torrent around them in a vortex of sapphire flames.
DF: [Block], Depends if Jutsu passes or fails
Pass) Reflect 1 Dmg per Active Aura Sphere. (Max. 5 Dmg Reflect)
Fails) Gain 1 Dr per Active Aura Sphere. (Max. 5 Dr for the hit)
O-RA: KISMET – ANIMALTYPE: Tai / Buki (DEX / STR)
RANK: B
COST: 8 Cp / 3 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy in a physical attack to dis-enchant the effects the target has channeled onto the field, even sealing / dispelling summons potentially.
DF: Hit 1 Target, Rank Dmg + (- 1) Round per Aura Sphere to effect durations by Target. (Includes Summons, Maintenance Costs are paid for lost rounds Max. 6 Cp)
O-RA: KISMET – HUMANTYPE: Tai / Buki (DEX / STR)
RANK: A
COST: 13 Cp / 4 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy in a physical attack to send torrential waves of sapphire flames to lash out as they dance across the field.
DF: Hit 1 Target per Active Aura Sphere (Max. 5), Rank Dmg + 4d4 Physical Dmg.
O-RA: KISMET – DEVATYPE: Tai / Buki (DEX / STR)
RANK: S
COST: 20 Cp / 5 Ap
DESCRIPTION: [Hand Seals: ] User channels Spiritual energy in a physical attack to cause massive destruction and internal damage that is far beyond the repair of normal medical means, as it targets ones very spirit.
DF: Hit 1 Target, Rank Dmg + 5d4 Physical Dmg. Up to 3 Hp Dmg per Active Aura sphere is also dealt to Cp (Max. 15 Cp Dmg).