[E-RANK]
NIHANO:
Karui Enchō - MINOR EXTENSIONTYPE: Tai-Nin (WIS)
RANK: E
COST: 1 Cp + 1 Cp Maintenance
DESCRIPTION: Extension techniques provide the user with a coating of their elemental chakra to provide anatomy and ability that otherwise would not be available for them. The Minor extension is a simple technique that augments the striking surfaces of the user to be tougher.
DF: During taijutsu attacks, this buff gives the following effect: On a 1d20 roll, if the roll is more than 15, the attack pierces 1DR. Lasts as long as the user maintains the CP cost.
NIHANO: Enmichi - ROUND WAYTYPE: Tai-Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: This mental training exercise gives lateral thinking to a Nihano clan member; allowing them to over come obstacles in training. It can also be used to hamper the effects of genjutsu on the target.
DF: Out of Combat, gives the user +1 to learning Ninjutsu, Taijutsu or Nintaijutsu. In combat, it may be cast as part of a defence action to reduce the duration of a genjutsu by 1 (min 1 round).
[D-RANK]
NIHANO:
Hottan Enchō - OPENING EXTENSIONTYPE: Tai-Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: The next Extension technique upwards gives the user a method to defend oneself against attack. Usually this manifests with the elemental chakra of the user. It's particularly strong against genjutsu that finds it hard to penetrate the sheath of chakra output.
DF: [Substitution] + 1, +2 vs. Genjutsu
NIHANO: Hottan Kone - OPENING CONNECTIONTYPE: Tai-Nin (DEX / STR)
RANK: D
COST: 4 Cp
DESCRIPTION: Connection attacks are heavily focused, highly efficient attacks that capitalize on opens made by Extension techniques and general Nihano trickery. Whilst not flexible in use, they are used as finishers. The Hottan directs a straight line of force down the forearm into the gut of the target, using extension techniques to impart great strength on the blow.
DF: Hit 1 Target, Body Dmg + 1d4+2 Physical Dmg. On a roll of 17 or more on the attack roll, you may roll your damage dice twice, but select the 1 highest.
[C-RANK]
NIHANO:
Jōshō Enchō - RISING EXTENSIONTYPE: Tai-Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: The higher versions of Extension techniques focus more on power and element. Giving the Nihano clan as a whole a wide range of skills; not tying them down to a specific fighting style. The Rising extension protects their chakra into the environment, thus creating limb shaped attacking limbs beyond the range of the normal taijutsu.
DF: Self-Buff, Duration 1d4+1 Rounds, effect depends on the elemental affinity of the user: Earth – 2 DR, Wind – 2 DR pierce, Water – 2CP dmg, Fire – 2 burn damage for 2 rounds, Lightning - + 2 Atk.
Special: You only ever gain 1 buff from this jutsu, multiple affinities allow you to choose your buff gained.NIHANO: Jōshō Kone - RISING CONNECTIONTYPE: Tai-Nin (DEX / STR)
RANK: C
COST: 6 Cp
DESCRIPTION: Focusing on raw impact force, the Rising connection technique is used to break formations and spread out enemies to pick them off. Usually consists of two attacks, one attack to stun the target then a second, straight power attack to knock them flying with a chakra infused attack.
DF: Hit 1 Target, Body Dmg + 2d4+2 Physical Dmg. Additionally, those hit by this attack cannot be aided by their allies for 1 round.
[B-RANK]
NIHANO:
Ihan Kone - BREACH CONNECTIONTYPE: Tai-Nin (DEX / STR)
RANK: B
COST: 8 Cp
DESCRIPTION: The Breaching technique brings down the power of the Rising connection onto a fine point in front of the striking surface. Adding all the power into a single piece of weakness on the target. Much of it's power is lost piercing heavy armour but still is a formidable technique.
DF: Hit 1 Target, Body Dmg + 4d4 Physical Dmg. Pierces 4 DR, Any DR remaining after this pierce has double effectiveness afterwards.
NIHANO: Hinansho Enchō - SHELTER CONNECTIONTYPE: Tai-Nin (WIS)
RANK: B
COST: 8 Cp
DESCRIPTION: When the user creates a disc of their elemental chakra around them and them moves it towards a point of attack, it will create a thick shelter for them to hide behind. This technique usually leaves a remainder of chakra infused substance laying around, enough to provide the user with materials for their deceptions in Ko kai Ken.
DF: Self-Buff (Free Action) Used before a Def Roll: you are given 8DR vs. HP and 4DR vs. CP damage. This degrades with each point of any damage it absorbs. Lasts for a maximum of 2 rounds before disapating.
Special: Allows the user to count as having a ninjutsu buff for the duration of combat after the DR effect has vanished..[A-RANK]
NIHANO: Kitaeru Jutsu - FORGING TECHNIQUETYPE: Tai-Nin (WIS)
RANK: A
COST: XX Cp
DESCRIPTION: It is known that the Nihano clan is bifurcated between the Ninja branch and the blacksmith branch. The last Nihano ninja to practice both at once as the found Tamiteko but a tradition of chakra forging has been retained. It is used normally by the Smith branch to create their fantastic goods but Naoto Nihano, Son of Tamiteko, modified it for battle. Kitaeru is the result. As difficult to master as the last art of the Nihano, this technique is one of their main secrets to their flexibility as fighters.
DF: Free Action, as part of another jutsu. (NOTE: Requires having the following Element)
- Earth:
- Change a Stun to Physical
- Change a Cripple effect to target ATK
- Change a DOT to Poison
- Wind:
- Change a Stun to Neural
- Change a Cripple effect to target DR
- Change a DOT to Bleed
- Lightning:
- Change a Stun to Neural
- Change a Cripple effect to target DEF
- Change a DOT to Burns
- Water:
- Change a Stun to Physical
- Change a Cripple effect to target CP regen
- Change a DOT to Poison
- Fire:
- Change a Stun to Neutral
- Change a Cripple effect to target HP regen
- Change a DOT to Burns
NOTE: The cost of this effect is equal to the rank of the technique you are modifying (E=1, D=2, C=3, etc). You do not -add- effects with this technique, only modify existing ones.
Special: You must learn this technique at D, C, B, A and S ranks separately to be able to use this jutsu on the same rank jutsus.[S-RANK]
NIHANO:
Takai Gōsei - HIGH SYNTHESISTYPE: Tai-Nin (WIS)
RANK: S
COST: Special
DESCRIPTION: There is a method, heavily guarded by the Nihano clan, that allows one to fuse the knowledge of two techniques to create a flexible, situational Goseijutsu. It is a flash in the pan technique rarely remembered after the fact by the user. The only thing they recall is how to preform this feat. It offers the Nihano even greater flexibility over their own techniques.
PVP: Select 1 Ninjutsu or Taijutsu you know as a free action and pay CP equal to it's rank (E=1, D=2, C=3, etc). Your next attack/defence will deal all this techniques effects in addition to the Ninjutsu or Taijutsu action you preform. Do not apply effects that directly affect the user's Current HP. AOE effects split their damage between all hit targets and any durations of debuffs or other effects last 1 round.
Special: This technique can be learnt at several stages. As a D, C, B then A rank technique. Depending on the rank you have learnt, you may use this jutsu with techniques up to that particular rank and not above. S-ranks are never usable with this.