| a list of things that need to be clarified | |
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kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: a list of things that need to be clarified Thu Feb 14, 2013 8:31 pm | |
| ok, all of this stuff is 'common knowledge' however, to someone who isn't in the know is a source of a lot of confusion so i'd just like to list some stuff that by the general consensus is ruled this way:
Bonus dmg: Only applies when you deal the type of dmg it states. IE: +1d4 fire dmg, gives you +1d4 dmg when you use a fire based attack IE2: +1d2 cp dmg, gives you +1d2 cp dmg when you use an attack that deals cp dmg(this is a specific case from the Hyuuga that was a confusion on the server)
Opposed rolls: Stuff like wis vs int/wis/cha Reads as: User vs opponent. So for the above case, user can roll wis for the move, the opponent can use int/wis/cha to resist.
will add more stuff to this list as i come across more stuff like this. Things that, a lot of people 'know' but is never stated anywhere and is simply assumed. | |
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Kuroneko
Posts : 33 Join date : 2013-01-30 Age : 35
| Subject: Re: a list of things that need to be clarified Thu Feb 14, 2013 8:40 pm | |
| - kaindelvin wrote:
- ok, all of this stuff is 'common knowledge' however, to someone who isn't in the know is a source of a lot of confusion so i'd just like to list some stuff that by the general consensus is ruled this way:
Bonus dmg: Only applies when you deal the type of dmg it states. IE: +1d4 fire dmg, gives you +1d4 dmg when you use a fire based attack IE2: +1d2 cp dmg, gives you +1d2 cp dmg when you use an attack that deals cp dmg(this is a specific case from the Hyuuga that was a confusion on the server)
Opposed rolls: Stuff like wis vs int/wis/cha Reads as: User vs opponent. So for the above case, user can roll wis for the move, the opponent can use int/wis/cha to resist.
will add more stuff to this list as i come across more stuff like this. Things that, a lot of people 'know' but is never stated anywhere and is simply assumed. Bonus damage: Ex1: Damage is elemental for the purposes of people who have DR/Vulnerabilities based on that element. Ex2: Up to staff clarification. Opposed rolls: User vs opponent. User uses attacking stat, opponent in that case uses highest mental stat. | |
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kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Re: a list of things that need to be clarified Thu Feb 14, 2013 8:43 pm | |
| ex 2 was dm clarified btw. And according to dm's in the same convo, ex 1 is right as well, it only applies when you deal that type of dmg to start with. so if you have +1dx fire dmg, all of your attacks dont automatically get +1dx fire dmg. it's just those with already a fire element applied to it. | |
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Kuroneko
Posts : 33 Join date : 2013-01-30 Age : 35
| Subject: Re: a list of things that need to be clarified Fri Feb 15, 2013 3:13 am | |
| Then there are a few Kenjutsu that need to be rectified, as Kenjutsu do not, by and large, deal elemental damage.
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kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Re: a list of things that need to be clarified Fri Feb 15, 2013 3:15 am | |
| eh, i meant by the bonus dmg as in on abilities and items, not in jutsu's. srry if that wasn't clear. If your ability says +1dx (insert dmg type here) then you get the bonus when you do a move that already has that dmg tag in it. wasn't talking about dmg bonuses inside jutsus. | |
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Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: a list of things that need to be clarified Fri Feb 15, 2013 9:57 pm | |
| * nods * Its as both Kuroneko and Kaindevlin said, bonus to dmg applies to said dmg type.
IE 1) Fire dmg bonus applies to atks that are fire based. (Basic atks dont gain this)
IE 2) CP DMG bonus applies only to atks that dmg CP (Basic atks dont gain this)
There are certain stances or jutsu like in a few of the clans: Arashi for example that permit to apply these bonuses to tai / ken atks as well. That is doable but at a cost.
And as for Resist dcs and such, yes it is generally User Vs Opponents roll (The Opponent will have greater variety in which stat to choose generally)
Ty guys for this post, and hope it helps =) | |
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Tancred
Posts : 12 Join date : 2013-02-05
| Subject: Re: a list of things that need to be clarified Sat Feb 16, 2013 6:05 am | |
| - Kuroneko wrote:
- Then there are a few Kenjutsu that need to be rectified, as Kenjutsu do not, by and large, deal elemental damage.
Are you referring to the list of basic kenjutsu that is currently available? Or to Kenjutsu as a whole? | |
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Kuroneko
Posts : 33 Join date : 2013-01-30 Age : 35
| Subject: Re: a list of things that need to be clarified Sat Feb 16, 2013 7:08 am | |
| Always default. Custom stuff gets to be just that. | |
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kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Re: a list of things that need to be clarified Sun Feb 17, 2013 3:47 am | |
| k more stuff that needs clarifying by dm's!
the default ways of breaking out of stuns: it's in the journals in the server, yet not listed on the forums anywhere. and when i asked a dm about them, she/he(chiyo) didn't know anything about it. Sooo, yea. needs to be posted somewhere or removed from the journals.
Genjutsu: In the jutsu part of the combat: server rules, it says genjutsu is broken on hit unless the jutsu itself states otherwise. yet when you look in the actual list of genjutsu, it gives resilience. so which is it? does genjutsu break on hit, or have a resilience? | |
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[Host] Itachi Admin
Posts : 344 Join date : 2013-01-30 Age : 35
| Subject: Re: a list of things that need to be clarified Sun Feb 17, 2013 4:45 am | |
| - kaindelvin wrote:
- k more stuff that needs clarifying by dm's!
the default ways of breaking out of stuns: it's in the journals in the server, yet not listed on the forums anywhere. and when i asked a dm about them, she/he(chiyo) didn't know anything about it. Sooo, yea. needs to be posted somewhere or removed from the journals.
Genjutsu: In the jutsu part of the combat: server rules, it says genjutsu is broken on hit unless the jutsu itself states otherwise. yet when you look in the actual list of genjutsu, it gives resilience. so which is it? does genjutsu break on hit, or have a resilience? 1) https://narutoverse2.rpg-board.net/t53-server-rules-specific-stuns-breaking-rules2) All genjutsu have resilience. Follow that rule while we clarify things. | |
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| Subject: Re: a list of things that need to be clarified | |
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| a list of things that need to be clarified | |
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