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 Combat Rules - Part 7/7: Status Effects

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[Host] Itachi
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[Host] Itachi


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PostSubject: Combat Rules - Part 7/7: Status Effects   Combat Rules - Part 7/7: Status Effects Icon_minitimeWed Jan 30, 2013 8:20 pm

COMBAT RULES - 7 / 7: STATUS EFFECTS
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7. STATUS EFFECTS

Status effects, are applications that can either [Buffs] / [Stun] / [Cripple] / [Poison] / [Bleed] / and other [DoT] effects placed on a character usually over a set period of time.

Types of Status Effects:
[Stun]: Disables a Character from performing any Actions their [Turn] beside "Skip" as a [Resist] Action, on a pass no [Turn] is lost (Counts as a Free Action). [Stun] break on Hit (Exception being Genjutsu, via Resilience), and need a Minimum of 1 Round to reapply a [Stun] effect after it has ended. The following are the Stat Checks needed Vs [Stun] Atk DC (- 1 Stun Atk DC per Round):

- [Stun: Physical]: (IE: chains, cages, yada yada)
STR / DEX / WIS Vs Atk DC


- [Stun: Neural]: (IE: poisons, paralysis, anything that stops you from moving from the inside)
CON / STR / CHA Vs Atk DC


- [Stun: Mental]: (IE: Genjutsu, hypnosis)
INT / WIS / CHA Vs Atk DC


[Seal]: Disables a character from utilizing the Sealed ability, most often this is Elemental or Chakra seals in nature. Maintenance costs are still paid for, do not end prematurely, and still function normally. -1 DC per round.

- [Seal: Elemental]: Cannot use Elemental Jutsu for the duration
CON / WIS / CHA vs Atk DC


- [Seal: Chakra]: Cannot use Chakra to activate items, jutsu, bloodline actives, et cetera for the duration
CON / WIS / CHA vs Atk DC


[Penalty / Cripple]: Are Temporary Penalties applied to Target within the following categories: Atk / Def / Stat / Cost / Dmg / Dr / Healing (Regen)

[DoT]: Are Damage over Time effects, Generally it will not bypass Dr (But still calculated against Dr). The Types that do Bypass Dr include: Genjutsu / Poison / Bleed / and all Cp Dmg

- [Bleed]: Reduces Target's HP Healing equal to [Bleed] Dmg, for Duration.

- [Burns]: Reduces Target's Dr equal to [Burn] Dmg, for Duration.

- [Poison]: Reduces Target's (Burst) HP Dmg equal to [Poison] Dmg, for Duration.


[Buffs]: are Temporary enhancements applied to Target within the following categories: Atk / Def / Stat / Cost / Dmg / Dr / Healing (Regen)

- [Temporary: DR]: Is similar to Dr but does not apply to Dr Cap, neither is it static (Lowers per HP Dmg taken, until it reaches 0 or effect ends and its gone). First to get deducted in Dmg Calculations. [Endure] via CON, counts as Temporary DR. (Cannot Stack with other Temp: Dr)

- [Anti DR]:
- DR Ignore (DRI): That amount of DR does not apply vs this attack, but is useable vs other attacks that round
- DR Pierce (DRP): Destroys the listed amount of DR for the round (Example, 6 DRP destroys 6 DR)
- DR Bypass (DRB): The attack deals this much dmg, no matter the amount of DR (Example, 11 Dmg vs 13 DR, with 4 DRB means you will still deal 4 dmg)
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Chiyo

Chiyo


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Join date : 2013-01-30

Combat Rules - Part 7/7: Status Effects Empty
PostSubject: Re: Combat Rules - Part 7/7: Status Effects   Combat Rules - Part 7/7: Status Effects Icon_minitimeSun Apr 28, 2013 2:05 pm

Bumpdate!
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Combat Rules - Part 7/7: Status Effects
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 Similar topics
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» Combat Rules - Part 1/7: HP & CP
» Combat Rules - Part 2/7: Stats / Jutsu
» Combat Rules - Part 4/7: Tools & Skills
» Combat Rules - Part 5/7 Traits List
» Combat Rules - Part 6/7: Character Caps

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