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 Combat Rules - Part 2/7: Stats / Jutsu

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[Host] Itachi
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Combat Rules - Part 2/7: Stats / Jutsu Empty
PostSubject: Combat Rules - Part 2/7: Stats / Jutsu   Combat Rules - Part 2/7: Stats / Jutsu Icon_minitimeWed Jan 30, 2013 8:05 pm

COMBAT RULES - 2 / 7: STATS & JUTSU

2.A STATS

Note that stats are cannon, and cannot by ANY means be substituted with other stats. This means Ninjutsu is wisdom, genjutsu is intelligence, taijutsu is dexterity or strength and charisma and constitution is for greater spirit/stamina.

A Player cannot recive the highest set of stat at a low level even though he has the tokens for it.

This table shows how high

Strength determines how much physical strength your character has. The higher STR mod the harder you hit and the more you can lift, throw and crush with your hands.  Strength users get a bonus to their Taijutsu moves, based on their Modifier. Read the chart below to calculate how much Damage extra you will gain.

STR: Tai & Buki Atk / [Block] no Cost. DMG Bonus applies Once, not per Hit.
05 Mod) + 1 Tai / Buki DMG
10 Mod) + 2 Tai / Buki DMG
15 Mod) + 3 Tai / Buki DMG
20 Mod) + 4 Tai / Buki DMG
25 Mod) + 5 Tai / Buki DMG

Dexterity Determines how fast your character is, and how quick they are to move from the enemies attacks. Dexterity is used, in most cases, for Taijutsu moves and can also be used to Dodge incoming attacks, as long as you are faster then the incoming jutsu or kick you can usually leap away from harms way. DEX is used in initiative checks but also grants the user greater finesse and thus better aim with most tools and other exotic weaponry. Dexterity users can also throw multiple tools without penalty.

DEX: Tai & Buki & Tool Atk / [Dodge] no Cost. DMG Bonus applies Once, not per Hit.
05 Mod) + 1 Tool DMG
10 Mod) + 2 Tool DMG
15 Mod) + 3 Tool DMG
20 Mod) + 4 Tool DMG
25 Mod) + 5 Tool DMG

Constitution is used to determine how much your character is able to endure within and outside of battles. Constitution is used to determine how much Hitpoints (HP) and Chakra Points (CP) your character has. Constitution is also used to give your character Damage Reduction (DR). Damage Reduction is calculated using your Constitution Modifier and the chart below.

CON: DR Bonus applies Once per Hit.
05 Mod) 1 DR
10 Mod) 2 DR
15 Mod) 3 DR
20 Mod) 4 DR
25 Mod) 5 DR

Wisdom Determines how experience your character is whilst using Ninjutsu. It can be used both Offensively and Defensively, depending on the Ninjutsu that your character knows. The higher the wisdom, the higher the skill in ninjutsu.

WIS: Ninjutsu. May use WIS to Dodge [Substitution] for 3 CP. DMG Bonus applies Once, not per Hit.
05 Mod) + 1 Nin DMG
10 Mod) + 2 Nin DMG
15 Mod) + 3 Nin DMG
20 Mod) + 4 Nin DMG
25 Mod) + 5 Nin DMG

Intelligence determines how complex your character's mind is, and is also used when performing Genjutsu. It can be used Offensively and Defensively as well, depending on the Genjutsu that your character knows. The higher the INT mod the more proficient your character is with Genjutsu.

INT: Genjutsu. May use INT to Dodge [Substitution] for 3 CP.
05 Mod) + 1 Gen DC
10 Mod) + 2 Gen Resilience
15 Mod) + 3 Gen Resilience
20 Mod) + 4 Gen Resilience
25 Mod) + 5 Gen Resilience

Charisma or spirit is determined to calculate your characters spirit. Spirit in naruto gives several benefits as greater chakra and how resilient it is. Players with high spirit have greater chakra then average. Charisma is used in calculating your characters chakra points. Charisma can be rolled defensively in combat vs genjutsu, using your spirit to push the genjutsu away.

CHA: CP Calculation / Medical Shinobi / Medical Bonuses. Healing Bonus applies Once, as (Burst)
05 Mod)
10 Mod)
15 Mod) + 1 Hp Healing OR Dmg (Pick one), -1 CP Costs (Per Jutsu)
20 Mod) + 1 Hp Healing OR Dmg (Pick one), -1 CP Costs (Per Jutsu)
25 Mod) + 2 Hp Healing OR Dmg (Pick one), -2 CP Costs (Per Jutsu)

2.B JUTSU - TYPES


Ninja Focus, there are many specializations of Jutsu Types for a shinobi to master and expand. However not all shinobi can master every single Jutsu Type there is, despite being one of Orochimaru's greatest goals - it is impossible for one life time to achieve such a feat. The following are the limited number of Jutsu focuses the average shinobi can progress: (See List: https://narutoverse2.rpg-board.net/f10-jutsu-listing)

Genin) Select 2 Jutsu Focus Types
Chunin) + 1 Jutsu Focus Type
Jounin) + 1 Jutsu Focus Type

NOTE: Special cases such as Clans / Bloodlines will require Jutsu focus (IE: Puppets), Elemental creations like the Keikko that require 2 Elements to create 1 (The new Created Element applies as 1 Jutsu Focus Type). Special Slots may achieve Jutsu Focus types sooner - but limit remains at 4.[/i]

Taijutsu, Literally Means Body Techniques, and is one of the most basic forms of Jutsu. Taijutsu usually requires not Chakra, but in some cases chakra is used to enhance and strengthen Taijutsu Techniques. Most Taijutsu techniques require no handseals, and are the reason that Taijutsuist's are a lot faster then Ninjutsuist's and Genjutsuist's. Taijutsu is described as Hand-to-Hand Combat, or small weaponry attacks. Most Taijutsuist's have a limited amount of Chakra, but they are able to save this chakra due to the fact that they burn less chakra then others.

Taijutsu is rolled with DEX/STR.

Taijutsu Rank damage:
Lvl 1-10) 1d4 Dmg
Lvl 11-20) 1d6 Dmg
Lvl 21-30) 1d8 Dmg
Lvl 31-40) 1d10 Dmg

Ninjutsu, Literally meaning Ninja Techniques, are techniques that utilize chakra, and allow the user to perform actions that a normal person would be incapable of executing. Ninjutsu users rely on their chakra, and the use of handsigns is usually needed to execute and put into action their Jutsu. Handsigns are sometimes not needed, as when Ninja become experienced, handsigns and performing Jutsu will become a second nature. They are then able to use Jutsu at will, and be able to use several Different ninjutsu. Ninjutsu can also be classified as an elemental Jutsu, in these cases a Specific Element is used (Wind, Water, Fire etc) to strength and increase the jutsu to its full potential.

Ninjutsu is rolled with WIS.

Ninjutsu uses chakra to perform, depending on rank.

E rank: Up to 3 cp
D rank: 5 cp
C rank: 8 cp
B rank: 10 cp
A rank: 15 cp
S rank: 25 cp +

Genjutsu, Literally meaning Illusionary Techniques, are techniques that are executing in the same way as Ninjutsu, using chakra and Handseals. However, the outcome of using these is a lot different then a Ninjutsu. A Genjutsu is using a flow of chakra, the directly attacks the mind and causes their sense to become confused and disorientate their view. Genjutsu is often used to create and place false images of pain / Suffering / Sadness etc into the targets mind, which will then cause the victim to believe the images are reality. Genjutsu is used only by those with precise chakra control, and high intelligence.

Genjutsu is rolled with INT.

Genjutsu uses chakra to perform, depending on rank.

E rank: Up to 3 cp
D rank: 5 cp
C rank: 8 cp
B rank: 10 cp
A rank: 15 cp
S rank: 25 cp +

Bukijutsu, Literally meaning Weapon Techniques, are techniques that entail the use of any handheld weapons in combat, whether the users be shinobi or samurai. Students of the Academy are taught the use of ninja weapons and tools like shuriken and kunai, learning how to throw and wield them through target practice.

Bukijutsu is rolled with DEX/STR.

All weapons, no matter the size, deal the same rank damage. This is to add more flavor to RP rather than suggesting everyone go with a "large weapon" for the best results.

Bukijutsu Rank damage:
Suffers - 1 to Atk Penalty while wielding / using the weapon. If dual-wielding - 2 Atk Penalty.
Lvl 1-10) 1d6 Dmg / + 2 if Dual-Wielding
Lvl 11-20) 1d8 Dmg / + 2 if Dual-Wielding
Lvl 21-30) 1d10 Dmg / + 2 if Dual-Wielding
Lvl 31-40) 2d6 Dmg / + 2 if Dual-Wielding

NOTE: Dual-Wielding does NOT mean two separate attacks. It simply adds RP flare and gives the person the opportunity to deal a slight bit of bonus damage at a higher penalty. The penalty to rolls for utilizing a weapon may be removed from your character at a token cost. See the Custom Weapon Creation Chart for details.


Last edited by [Admin] Itachi on Sun Feb 17, 2013 5:49 pm; edited 7 times in total
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[Host] Itachi
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[Host] Itachi


Posts : 344
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Age : 34

Combat Rules - Part 2/7: Stats / Jutsu Empty
PostSubject: Re: Combat Rules - Part 2/7: Stats / Jutsu   Combat Rules - Part 2/7: Stats / Jutsu Icon_minitimeFri Feb 01, 2013 3:13 am

Updated.
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Chiyo

Chiyo


Posts : 1694
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Combat Rules - Part 2/7: Stats / Jutsu Empty
PostSubject: Re: Combat Rules - Part 2/7: Stats / Jutsu   Combat Rules - Part 2/7: Stats / Jutsu Icon_minitimeSun Apr 28, 2013 2:03 pm

Bumpdate!

EDIT: 4 / 29 / 13 - CHA Stat Bonus

EDIT: 5 / 4 / 13 - Rank Dmg edited (Lvls only!) & Jutsu Focus Types introduced.
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Combat Rules - Part 2/7: Stats / Jutsu Empty
PostSubject: Re: Combat Rules - Part 2/7: Stats / Jutsu   Combat Rules - Part 2/7: Stats / Jutsu Icon_minitime

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» Combat Rules - Part 1/7: HP & CP
» Combat Rules - Part 7/7: Status Effects
» Combat Rules - Part 4/7: Tools & Skills
» Combat Rules - Part 5/7 Traits List
» Combat Rules - Part 6/7: Character Caps

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