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 Combat Rules - Part 6/7: Character Caps

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[Host] Itachi
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[Host] Itachi


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Combat Rules - Part 6/7: Character Caps Empty
PostSubject: Combat Rules - Part 6/7: Character Caps   Combat Rules - Part 6/7: Character Caps Icon_minitimeWed Jan 30, 2013 8:08 pm

COMBAT RULES - 6 / 7: CHARACTER CAPS
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6. CHARACTER CAPS

In NV your character is free to obtain whatever power you may desire. However, to make it so no one can exploit the system we have a set of strict guidelines that caps players depending on level. Players get to add to their abillity cap as they progress through ranks/levels.

A player can maximum put 600 tokens into one's character.

Genin/lvl 15: 300 tokens character cap

Chunin/ lvl 25: 400 token character cap

Jounin/ lvl 35: 600 token character cap
_____________________

Passives: These are the maximum a character may have with Items/Abilities/Bloodlines/Clans/Weapons/Stances and other things that are always active on a character.

- Bonuses to Attack / Defense: +5 Max (IE: Stat, Element, Jutsu Type, DC)
- Bonuses to Damage: +10 Max, or any variation such as +2d4+2 etc the bonus cannot exceed 10, ext. (NOTE #1: Stat Bonus Damage does NOT add to the Maximum) (NOTE #2: Damage bonuses are ONCE a round if they are Ability/Bloodline/Weapon/Item Based.)
- Bonuses to HP/CP: + 20 Max to each.
- Regenerative Based Abilities: + 4 Max Total. Meaning to HP and CP both (IE: + 1 Hp & + 3 CP Regen is Cap).
- DR Based Abilities: +13 Max DR per Round (DR is added after the total damage. NOT PER ATK)
- CP Cost Lowering: - 4 (Min of 1) Max CP Cost Lowering (does NOT apply to Maintenance Costs).
- Skill Bonuses: +50 Max to each Skill (That Includes Items that Increase Skills)
- DR Pierce: 5 DR Pierce (DR pierce is added after the total of the attack. NOT PER ATK)
- Damage Return: 3 Max. Damage Return vs Close-Ranged Attacks. (A Note on Damage Return: Damage Return does -NOT- Trigger Other Damage Return. It is only for when you are Hit by an Actual Attack no Matter What.)
- Max of +5 Learn bonus to learn Jutsu
- Bonus CP Dmg: +6

Activated: These are the maximum bonuses when buffed up with Jutsu and the like for the character. Anything that isn't a passive, but a jutsu or other active, will be under these effects.

- Bonuses to Attack/Defense: +10 Max (+5 max ATK/DEF innate, +5 max ATK/DEF technique, Includes - 5 max Penalty)
- Regenerative Based Abilities: +10 Max Total. Meaning to HP and CP both. (Or Combination there of)
- DR Pierce: 6 DR Pierce added to total damage (NOT PER ATK)
- Damage Return: 6 Damage Return vs an Attack Max. (A Note on Damage Return: Damage Return does -NOT- Trigger Other Damage Return. It is only for when you are Hit by an Actual Attack no Matter What.)
- Damage over Time: 10 Max. Dmg / Round (After Dr Calculations), Types of DoT that Bypass DR are: Poison / Illusions / Bleed.
- Summons: Max. 3 Active (Be it Puppets / Summons / Clones / and other Temporaries that Atk with a Duration like "RAITON: Hail of Lightning" jutsu)
- Max of +5 Learning bonus to learn Jutsu

__________________

Item / Weapon Caps:

Item / Weapon Cap is 400 Tokens Total, excess is added into your character's 600 Ability Cap.

Weapons and items must somehow fit in the servers general theme, if not we have the right to pull the item and ask you to rework the description/roleplay/concept of the item or weapon.

Stances, Activation Jutsu/Abillity Cap:

Stances and activation jutsu (IE jutsu that will activate and give passive benefits to the player) has the same sense of cap rules as weapons/items do. This means a player can request as many stances /activation jutsus as they want, but if it exceeds a limit of 50 tokens they apply to the players token cap.
(IE: Drunken master stance, Lee wants to get the drunken fist to his character, the drunken fist costs 100 tokens, this means lee will have to spend 100 tokens to obtain it , and 50 of those will count into Lee´s token cap)


Jutsu Cap:

A player may only request a set of 3 jutsu at the same time. A player cant send in a list of jutsu and automatically receive them all after the tokens are paid. A player has to learn and rp to obtain their jutsu even if their jutsu have been approved. This is to maintain a serious rp enviroment where the player actually has to work for their arsenal of superb jutsu. If a DM hasn't supervised the player's character training for their requested jutsu for a full week, the player is free to add the jutsu into their character bio page without the IG rp training, however, the player will have to write up a review from their days training and send them to their village/faction DM.


A player can only have ONE request up for review at any given time.


Last edited by [Admin] Itachi on Wed Feb 06, 2013 6:44 am; edited 1 time in total
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[Host] Itachi
Admin
[Host] Itachi


Posts : 344
Join date : 2013-01-30
Age : 35

Combat Rules - Part 6/7: Character Caps Empty
PostSubject: Re: Combat Rules - Part 6/7: Character Caps   Combat Rules - Part 6/7: Character Caps Icon_minitimeFri Feb 01, 2013 8:44 am

Updated.
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Chiyo

Chiyo


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Combat Rules - Part 6/7: Character Caps Empty
PostSubject: Re: Combat Rules - Part 6/7: Character Caps   Combat Rules - Part 6/7: Character Caps Icon_minitimeSun Apr 28, 2013 2:05 pm

Bumpdate!
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PostSubject: Re: Combat Rules - Part 6/7: Character Caps   Combat Rules - Part 6/7: Character Caps Icon_minitime

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 Similar topics
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» Combat Rules - Part 1/7: HP & CP
» Combat Rules - Part 2/7: Stats / Jutsu
» Combat Rules - Part 4/7: Tools & Skills
» Combat Rules - Part 5/7 Traits List
» Combat Rules - Part 7/7: Status Effects

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