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 TAIJUTSU (Body Techniques)

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PostSubject: TAIJUTSU (Body Techniques)   TAIJUTSU (Body Techniques) Icon_minitimeWed Jan 30, 2013 7:01 pm

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TAIJUTSU
"Body Technique"

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Quote :
Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat.

Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used uniquely in collaboration with ninjutsu to create nintaijutsu techniques.

RULES:
- Auto Unlocked. Takes 1 Ninja Focus to learn / use B-Rank or Higher
- Body DMG (Physical):
Lvl 1-10) 1d4 Dmg
Lvl 11-20) 1d6 Dmg
Lvl 21-30) 1d8 Dmg
Lvl 31-40) 1d10 Dmg
- Requires adequate DEX / STR Mod to learn Body Techniques.


[STANCE]

BODY: MONKEY STYLE

TYPE: Tai Stance (DEX / STR)
RANK: C
COST: 5 Cp + 1 Cp Maintenance
DESCRIPTION: User enters the Monkey Stance, which involves utilizing ape or monkey like movements that are swift, unpredictable, yet strong.
DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Body Def & Dmg

BODY: TIGER STYLE
TYPE: Tai Stance (DEX / STR)
RANK: C
COST: 5 Cp + 1 Cp Maintenance
DESCRIPTION: User enters the Tiger Stance, which involves utilizing tiger claws with movements that are fast, dominating, and powerful.
DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Body Atk & Dmg

BODY: SNAKE STYLE
TYPE: Tai Stance (DEX / STR)
RANK: C
COST: 5 Cp + 1 Cp Maintenance
DESCRIPTION: User enters the Snake Stance, which involves utilizing fluid snake like movements that are agile, moving in angles, with soft offense but strong defense.
DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Body Def & Dr

BODY: CRANE STYLE
TYPE: Tai Stance (DEX / STR)
RANK: C
COST: 5 Cp + 1 Cp Maintenance
DESCRIPTION: User enters the Crane Stance, which involves utilizing bird like movements that are long, elegant, with main focus in the legs.
DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Body Atk & Def

BODY: PRAYING-MANTIS STYLE
TYPE: Tai Stance (DEX / STR)
RANK: C
COST: 5 Cp + 1 Cp Maintenance
DESCRIPTION: User enters the Praying Mantis Stance, which involves utilizing mantis like claws that are good to absorb damage, quick strikes, and strong jabs.
DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Body Atk & Dr

BODY: MAD COW STYLE
TYPE: Tai Stance (DEX / STR)
RANK: C
COST: 5 Cp + 1 Cp Maintenance
DESCRIPTION: User enters the Mad Cow Stance, which involves acting drunk and wily in your movements that are sluggish, unpredictable, yet overpowering
DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Body Dmg & Dr

[E-RANK]

BODY: CHI SPIKE

TYPE: Tai (DEX / STR)
RANK: E
COST: 1 Cp
DESCRIPTION: User channels chakra to be infused in an assault with their body.
DF: Hit 1 Target, Body DMG + 1 Physical DMG

BODY: IRON DEFENSE
TYPE: Tai (DEX / STR)
RANK: E
COST: 2 Cp
DESCRIPTION: User channels chakra to perform a firm block against a close-ranged attack.
DF: [Block], if hit gain 1 Dr for the hit. (C-R Atks Only)

BODY: INNER FOCUS
TYPE: Tai (DEX / STR)
RANK: E
COST: 2 Cp
DESCRIPTION: User channels chakra to find a brief inner focus that enables one to better their chakra into difficult body based maneuvers.
DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Body Technique User performs.

[D-RANK]

BODY: COMBO (I)

TYPE: Tai (DEX / STR)
RANK: D
COST: 4 Cp
DESCRIPTION: User channels chakra to perform a two fold attack at a target.
DF: Hit 1 Target, Body DMG + 1d6 Physical DMG

BODY: CHAKRA INFUSED PUNCH
TYPE: Tai (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: User channels a minor amount of chakra to radiate in their body and on impact released to amplify the intensity
DF: Hit 1 Target, Body DMG + 1d4 Physical DMG

BODY: TWO POINT STRIKE
TYPE: Tai (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: User channels chakra into their attack to strike two pressure points along the opponent and crippling their actions.
DF: Hit 1 Target, Body DMG + (- 1) Roll [Cripple] for 1 Rounds.

BODY: SHADOW KUNAI
TYPE: Tai (DEX / STR)
RANK: D
COST: 2 Cp / Tool (Max. 10 Cp)
DESCRIPTION: User channels chakra into a tool attack, creating duplicates of the tool – but using up the original.
DF: Hit 1 Target, Clone 1 Kunai / Shuriken / Senbon at No Penalty (Uses up Original Tool in inventory).

BODY: NIMBLE SQUIRREL
TYPE: Tai (DEX / STR)
RANK: D
COST: 3 Cp
DESCRIPTION: User channels chakra along the soles of their feet to launch them in a dive roll attempt to evade an attack.
DF: [Dodge], if hit + 2 DR for the hit.

[C-RANK]

BODY: COMBO (II)

TYPE: Tai (DEX / STR)
RANK: C
COST: 6 Cp
DESCRIPTION: User channels chakra to perform a three fold attack at a target.
DF: Hit 1 Target, Body DMG + 2d6 Physical DMG

BODY: CHAKRA INFUSED KICK
TYPE: Tai (DEX / STR)
RANK: C
COST: 4 Cp
DESCRIPTION: User channels chakra to their legs and when performing the leg strike, it would amplify the damage and capable of breaking trees in two.
DF: Hit 1 Target, Body DMG + 1d6 Physical DMG (Bypass 2 DR)

BODY: CLOSE COMBAT
TYPE: Tai (DEX / STR)
RANK: C
COST: 4 Cp
DESCRIPTION: User channels chakra to their feet launching them in close proximity to a target, where they would hinder any escape from an attack.
DF: Hit 1 Target, + 1 Vs Dodge: Body DMG + 1d4 Physical DMG

BODY: LOW KICK
TYPE: Tai (DEX / STR)
RANK: C
COST: 4 Cp
DESCRIPTION: User channels chakra to their legs and perform a low sweeping kick, that is more difficult to block or defend against.
DF: Hit 1 Target, + 1 Vs Block: Body DMG + 1d4 Physical DMG

BODY: BODY FLICKER
TYPE: Tai (DEX / STR)
RANK: C
COST: 5 Cp
DESCRIPTION: User channels chakra along their body, to cut through air with intense speed as they appear to “teleport” in a close proximity.
DF: Self-Buff (Free Action) + 2 Atk or Def Roll. (Req. Chunin Rank)

[B-RANK]

BODY: COMBO (III)

TYPE: Tai (DEX / STR)
RANK: B
COST: 9 Cp
DESCRIPTION: User channels chakra to perform a five fold attack at a target.
DF: Hit 1 Target, Body DMG + 3d6 Physical DMG

BODY: HEAD-LOCK
TYPE: Tai (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: User channels chakra to grapple a target physically with arms or legs around the neck with intense pressure.
DF: Hit 1 Target, Body DMG + [Stun: Physical] for 1d4 Rounds or until hit. (User cannot Def while in effect, can be ended early as free action.)

BODY: EAGLES CLAW
TYPE: Tai (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: User channels chakra in a basic Exploding fist style technique, in a lightning fast grapple of the target and preventing escape.
DF: Hit 1 Target, Body DMG + 2d4 Physical DMG + Prevent Escape / Dodge for 2 Rounds to user and target if successful.

BODY: BEAR PAW
TYPE: Tai (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: User channels chakra in an extremely heavy offensive strike aimed to temporarily cripple or maim an opponent.
DF: Hit 1 Target, Body DMG + 2d4 Physical DMG + (- 2) Roll [Cripple] for 2 Rounds.

BODY: RETALIATION CRANE
TYPE: Tai (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: User channels chakra as they position themselves with arms outstretched, one leg raised slightly and the other prepared to sweep vertically to brush an attack skyward.
DF: [Block] + 2 Roll, If successful Vs Physical Atks 2d4 Physical DMG (No Bonus DMG)

BODY: TIGER CLAW STRIKE
TYPE: Tai (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: User channels chakra along their palms and fingers, as they rend and swipe across a target’s surface peeling armor, clothes, and flesh off.
DF: Hit 1 Target, Body DMG + (1d3+1) HP [Bleed] for 1d3+1 Rounds.

BODY: TOMBSTONE PILE-DRIVER
TYPE: Tai (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: User channels chakra along their body as they grapple on an opponent after sending them skyward, and crash down on the ground together – the target going in head first.
DF: Hit 1 Target, Body DMG + 2d4 DMG (Bypass 2 DR). On 1d20 Roll of 15+ [Stun: Physical] for 1 Round.

[A-RANK]

BODY: COMBO (IV)

TYPE: Tai (DEX / STR)
RANK: A
COST: 12 Cp
DESCRIPTION: User channels chakra to perform a seven fold attack at a target.
DF: Hit 1 Target, Body DMG + 4d6 Physical DMG

BODY: DRAGON HURRICANE
TYPE: Tai (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: User channels chakra in performing a wild spinning kick that is enough to cause a whirlwind of chakra to explode in the surrounding area of the user.
DF: Hit Target(s) (AoE: Tag Radius), Body DMG + 2d6+2 Physical DMG

BODY: SHADOW ARMY STRIKE
TYPE: Tai (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: User channels chakra to create a small army of shadow clones that begin to take the field and create a powerful combination of assaults.
DF: Hit up to 5 Target(s), Body DMG + 1d8+2 Physical DMG

BODY: FLIGHT OF THE PHEONIX
TYPE: Tai (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: User channels chakra along the ground around them, intensifying it and compressing it – on release the built up energy would launch the user at intense speeds into the air leaving a trail of visible blue flames.
DF: Hit 1 Target, + 2 Counter: Body DMG + 2d6 Physical DMG (+ 1d6 if Countering)

[S-RANK]

BODY: COMBO (V)

TYPE: Tai (DEX / STR)
RANK: S
COST: 15 Cp
DESCRIPTION: User channels chakra to perform a ten fold attack at a target.
DF: Hit 1 Target, Body DMG + 5d6 Physical DMG

BODY: MAN OF STEEL
TYPE: Tai (DEX / STR)
RANK: S
COST: 20 Cp + 3 Cp Maintenance (x 1 Use / Battle)
DESCRIPTION: User channels chakra to manifest their rigorous taijutsu training made physical by condensing chakra around their body in an aura similar to gates but instead of releasing it – it is trying to control the energy in a suit of protection.
DF: Self-Buff, Duration 1d4+2 Rounds or until Second HP Pool reaches 0:
- Weapon DMG Subs Body DMG (Bypass 5 DR)
- Second HP Pool = User’s Lvl (Max. 30). DMG taken is applied to this pool first, cannot be healed.

BODY: BHUUDA PALM
TYPE: Tai (DEX / STR)
RANK: S
COST: 15 Cp
DESCRIPTION: User channels chakra to manifest in both palms as they appear to be entered in a meditative state with both palms pressed against each other. They would be amplifying their chakra only to extend their palms outwards and release it in a stream of energy – the imprint it would make across a surface would be that of a large palm.
DF: Hit Target(s) (AoE: AoE Cone), Body DMG + 5d4 Physical DMG. If Used to Counter: DMG Vs DMG loser takes the difference.
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Chiyo

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Posts : 1694
Join date : 2013-01-30

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PostSubject: Re: TAIJUTSU (Body Techniques)   TAIJUTSU (Body Techniques) Icon_minitimeSat May 04, 2013 3:25 am

UPDATED: 5 / 4 / 13
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