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YOTON RELEASE
"Light Style Techniques"
________________________________ - Quote :
- The Yang Release (陽遁, Yōton; Viz "Light Style") techniques, based on the physical energy that governs vitality, can be used to breathe life into form. When combined with Yin Release, it allows the use of Yin–Yang Release. During the Nine-Tails' attack on Konoha, Minato Namikaze used the Dead Demon Consuming Seal to seal the Yin half of the fox's chakra within the Shinigami. According to the Second Mizukage, genjutsu fittingly falls under the broad category of Yin Release.
During the Nine-Tails' attack on Konoha, Minato Namikaze used the Eight Trigrams Sealing Style to seal the Yang half of the fox's chakra within Naruto Uzumaki. Whenever Naruto is in Nine-Tails Chakra Mode, Wood Release techniques will react to the Yang chakra's life-giving properties and mature into full-grown trees within a matter of seconds, either by contact or close range. This was also shown to have the same effect on White Zetsu Army clones, whose genetic make-up is similar to that of plants.
RULES: - Takes 1 Ninja Focus (Required to Access Light Techniques)
- Light Techniques gain + 2 Atk Roll Vs Dark Techniques
- Requires adequate WIS Mod to learn Light Techniques
[E-RANK]
LIGHT: GLITTER SHOWER
TYPE: Yoton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Hare > Horse] User channels Light chakra to release a cascade of glimmering white lights that cling onto an opponent and quite difficult to brush off.
DF: Hit 1 Target, 2 Light Dmg + Next [Hide] Attempt is made at – 5 Hide Skill
LIGHT: BALL OF LIGHTTYPE: Yoton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Ram > Hare] User channels Light chakra into a concentrated orb of energy that is fired like a pellet towards an individual.
DF: Hit 1 Target, 1d6 Light Dmg
LIGHT: SHINING AURA EXCERCISETYPE: Yoton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Bird > Hare] User performs a basic training exercise in control of their brighter emotions which exude in their Light techniques and infectious to those around them!
DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Light Technique User performs
[D-RANK]
LIGHT: RAY OF HOPE
TYPE: Yoton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Bird > Hare > Ram] User channels Light chakra to surround them in a protective wall of golden lights.
DF: [Block], once per round can block for an Ally without losing Turn at + 2 Cp Cost.
LIGHT: SOLAR FLARETYPE: Yoton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Ox > Tiger > Hare] User channels Light chakra to release a small torrent of light energy that can catch things in its path on fire.
DF: Hit 1 Target, 1d4 light Dmg + 2 [Burn] Dmg / Round for 2 Rounds.
LIGHT: BLADES OF LIGHTTYPE: Yoton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Monkey > Bird > Dog] User channels Light chakra to in a concentrated form along their finger tips before making long swipes across the air releasing the energy in waves.
DF: Hit 1 Target, + 1 Vs Dodge: 1d6+2 Light Dmg
LIGHT: BEAM OF LIGHTTYPE: Yoton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Horse > Dragon > Rat] User channels Light chakra to release a potent stream of light to crash into an enemy.
DF: Hit 1 Target, 2d4+2 Light Dmg
LIGHT: ART OF THE LIGHT PALM – SILVER FLASHTYPE: Yoton Tai-Nin (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: [Hand Seals: Dragon > Rat] User channels Light chakra to envelope their body as they “blink” in the form of a prismatic orb and send an infused punch / kick.
DF: Hit 1 Target, Body Dmg + 1d4 Light Dmg
[C-RANK]
LIGHT: FIRE WORK BOMBARDMENT
TYPE: Yoton Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Dragon > Pig > Monkey > Bird > Rat] User channels Light chakra to compress itself in an orb only to be released in a highly chromatic display of lights.
DF: Hit Target(s) (AoE: Tag Range), 2d6 Light Dmg
LIGHT: REFLECTIVE SKINTYPE: Yoton Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Ram > Ox > Tiger > Monkey > Horse] User channels Light chakra to envelope their body in a aura of light that reflects damage taken.
DF: [Block] + 1, if successful Vs C-R Attacks reflect up to 4 Dmg from the Attack back at the Opponent. (No Bonus Dmg)
LIGHT: HOLY ARROWTYPE: Yoton Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Pig > Bird > Hare > Rat > Snake] User channels Light chakra to form itself in the shape of an arrow that violently propels itself and shatters most defenses.
DF: Hit 1 Target, 3d4 Light Dmg + Lowers Dr by 2 for 1d3+1 Rounds.
LIGHT: TWIN BEAMS OF LIGHTTYPE: Yoton Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Ram > Horse > Tiger > Ox > Snake] User channels Light chakra to be harnessed in dual streams of energy that will blind the enemy(ies) temporarily.
DF: Hit Up to 2 Targets, 1d8+2 Light Dmg + (- 2) Atk [Penalty] for 2 Rounds.
LIGHT: ART OF THE LIGHT PALM – ASCENSION STRIKETYPE: Yoton Tai-Nin (DEX / STR)
RANK: C
COST: 4 Cp
DESCRIPTION: [Hand Seals: Dragon > Pig > Dog > Hare] User channels Light chakra to be imbued along their feet to form wings about the ankle as they perform a sky-upper cut kick sending the enemy air-borne.
DF: Hit 1 Target, Body Dmg + 1d4 Light Dmg + 1d20 Atk roll of 15 or higher: Cannot Atk for 1 Round.
[B-RANK]
LIGHT: ARMOR OF LIGHT
TYPE: Yoton Nin (WIS)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: Rat > Ram > Dog > Snake > Horse > Dog > Dragon > Hare] User channels Light chakra to create an aura that clings to the body like a suit of golden armor.
DF: Buff 1 Target, + 10 Temp HP and + 3 DR for 1d3+1 Rounds.
LIGHT: TIGER FLASH BURSTTYPE: Yoton Nin (WIS)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: Bird > Pig > Ram > Monkey > Tiger > Rat > Snake > Hare] User channels Light chakra to create several orbs of light that create a ring and flash out creating concussive bursts on impact knocking people back.
DF: Hit up to 3 Targets, 3d6 Light Dmg + (- 2) Def [Penalty] for 1 Round.
LIGHT: BLINDING RADIANCETYPE: Yoton Nin (WIS)
RANK: B
COST: 10 Cp
DESCRIPTION: [Hand Seals: Horse > Monkey > Hare > Rat > Pig > Ox > Ram > Rat > Bird > Hare] User channels Light chakra to flash in an intense light that is to cause blurred vision and hinders those who rely on the eyes for their power.
DF: Hit Target(s) (AoE: Tag Range), Targets are [Blind: Dojutsu lose Bonuses] and must roll Listen Vs MS prior an Atk / Def Action or suffer – 2 [Penalty] to roll. Duration 1d3+1 Rounds.
NOTE: Dojutsu Users may Resist as if Neural Stun Vs Atk DC to regain Bonuses.
LIGHT: SHINING DRAGONTYPE: Yoton Nin (WIS)
RANK: B
COST: 10 Cp
DESCRIPTION: [Hand Seals: Dragon > Ox > Ram > Rat > Ram > Tiger > Hare > Snake > Monkey > Dragon] User channels Light chakra to build up in their palm in the form of a Dragon that would shoot itself with destructive force, capable of penetrating most defenses.
DF: Hit 1 Target, + 2 Vs Block: 5d6 Light Dmg
LIGHT: PROTECTIVE HALOTYPE: Yoton Nin (WIS)
RANK: B
COST: 8 Cp / + Multiples of 2 (Max. 6)
DESCRIPTION: [Hand Seals: Snake > Rat > Ram > Dragon > Monkey > Ox > Bird > Hare] User channels Light chakra into a dense orb of light overhead, as their fingers would trace around the air creatinga large barrier wall around them and their allies towering 20 ft tall.
DF: [Block] (AoE: Tag Radius) + 2 Roll, if Hit gain 1d4 Dr + 2 Dr per additional Cp cost. (Max. + 6 Dr)
LIGHT: ART OF THE LIGHT PALM – RIPPLES OF DESTINYTYPE: Yoton Tai-Nin (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: [Hand Seals: Hare > Ram > Snake > Rat > Tiger > Monkey] User channels Light chakra to release itself in a shockwave of photonic energy that blasts across.
DF: Hit 1 Target, Body Dmg + 2d6 Light Dmg
[A-RANK]
LIGHT: FALLING PILLARS OF HEAVENTYPE: Yoton Nin (WIS)
RANK: A
COST: 15 Cp + 2 Cp Maintenance
DESCRIPTION: [Hand Seals: Dragon > Tiger > Dog > Horse > Rat > Ram > Hare > Monkey > Tiger > Ox > Bird > Pig > Snake > Horse > Hare] User channels Light chakra to manifest from the clouds, manifesting either moonlight or sunlight as large pillars of energy come bursting down from the skies.
DF: Summon 1 Pillar per Round, Duration 1d3+2 Rounds. Each Pillar hits Target(s) (AoE: Tag Radius) for 2d4 Light Dmg. (Defendable)
LIGHT: SPEED OF LIGHTTYPE: Yoton Nin (WIS)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: Bird > Hare > Rat > Snake > Tiger > Ram > Hare > Monkey > Horse > Dog > Pig > Hare > Dog] User channels Light chakra to enhance a set number of people with photonic energy to amplify their speed and damage via momentum delivered.
DF: Buff up to 3 Targets, + 2 Atk / Def & + 1d6 Hp Dmg (Burst) for 1d4+2 Rounds
LIGHT: RAYS OF THE SUNTYPE: Yoton Nin (WIS)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: Monkey > Ox > Hare > Rat > Ram > Pig > Horse > Dog > Dragon > Snake > Rat > Hare > Bird] User channels Light chakra to create a ring of energy from the sky that would shower the field with arrows made of light.
DF: Hit up to 5 Targets, + 2 Vs Dodge: 3d6+1d4 Light Dmg
LIGHT: ART OF THE LIGHT PALM - ECLIPSETYPE: Yoton Tai-Nin (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: [Hand Seals: Ram > Tiger > Dragon > Horse > Dog > Pig > Ox > Dog > Hare > Horse] User channels Light chakra to in a crescent shaped pulse of light determined by the amount of damage sustained.
DF: Hit Target(s) (AoE: Cone), Body Dmg + Special Dmg determined by sum user received last Round. (Max. + 10 Dmg)
[S-RANK]
LIGHT: AURORA BOREALIS
TYPE: Yoton Nin (WIS)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: Rat > Ram > Hare > Bird > Monkey > Hare > Ram > Dragon > Dog > Pig > Bird > Ox > Horse > Dog > Horse > Monkey > Hare > Tiger > Dog > Dragon] User channels Light chakra to manifest itself in the atmosphere with every facet of color imaginable, it would then flow like a river descending from the sky and crashes into each opponent.
DF: Hit up to 5 Targets, 5d6 Light Dmg + 3 Light Dmg / Target hit (Max. + 15 Light Dmg)
LIGHT: BLAZING LIGHT CANNONTYPE: Yoton Nin (WIS)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: Snake > Rat > Dragon > Dog > Pig > Ox > Horse > Dog > Ram > Hare > Monkey > Tiger > Horse > Dog > Bird > Hare > Snake > Rat > Bird > Dragon] User channels Light chakra to focus the solar energy found in the sky only to condense it into a single blast of light that is capable of incinerating a target.
DF: Hit 1 Target, + 3 Vs Block: 4d10+1d4 Light Dmg + 4 [Burn] / Round for 2 Rounds.
LIGHT: SUPER NOVATYPE: Yoton Nin (WIS)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: Dog > Rat > Ram > Hare > Monkey > Bird > Ox > Horse > Snake > Dog > Tiger > Rat > Dragon > Ram > Hare > Snake > Dog > Horse > Monkey > Tiger] User channels Light chakra to potent concentrations as they are molded and gathered in a intense ball that when it is released it would send off a shockwave of energy across the field.
DF: Hit Target(s) (AoE: Tag Radius), + 3 Vs Dodge: 5d6+1d8 Light Dmg + (- 3) Atk / Def [Penalty] for 2 Rounds.