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 GENJUTSU (Illusion Techniques)

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PostSubject: GENJUTSU (Illusion Techniques)   GENJUTSU (Illusion Techniques) Icon_minitimeWed Jan 30, 2013 6:56 pm

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GENJUTSU
"Illusion Techniques"

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Quote :
Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.

Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.

RULES:
- Auto Unlocked. Takes 1 Ninja Focus to learn / use B-Rank or Higher
- Genjutsu Resilience: (“Genjutsu’s HP” or HP DMG dealt needed to break Mental Stuns)
E-RANK) 2 Resilience
D-RANK) 4 Resilience
C-RANK) 6 Resilience
B-RANK) 8 Resilience
A-RANK) 10 Resilience
S-RANK) 12 Resilience
- Requires adequate INT Mod to learn Illusion Techniques. (INT / WIS / CHA to Def & Resist Illusions, Does not take Turn)


[E-RANK]
(2 Resilience)

ILLUSION: RELEASE
TYPE: Gen (INT)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Ram > Snake] User channels chakra in a more focused manner to resist an illusion or hinder its potency.
DF: [Resist: Illusion], On Fail – 1 DC & Resilience per attempt.

ILLUSION: DISABILITY
TYPE: Gen (INT)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Pig > Dog] User channels chakra to manifest an illusion where the target is without any arms or legs.
DF: Hit 1 Target, Disable [Dodge] –or- [Block] actions for 1d2 Rounds.

ILLUSION: ROTE MEMORIZATION
TYPE: Gen (INT)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Rat > Hare] This basic technique is used to prepare the mind for tasks such as memorizing or recalling.
DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Illusion Technique User performs.

[D-RANK]
(4 Resilience)

ILLUSION: DEMONIC ILLUSIONS (I)

TYPE: Gen (INT)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Snake > Ram > Ox] User channels chakra to manifest an illusion within an illusion of a minor attack (IE: Attacking rats, bats, bees)
DF: Hit 1 Target, 1d4 Cp DMG (Req. an Active Illusion, - 1 DC / Resilience per hit. Max. 3 Cp Dmg)

ILLUSION: AFTERNOON NAP
TYPE: Gen (INT)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Dragon > Rat > Pig] User channels chakra to manifest an illusion leaving the target to drift into a sleeping state mid-battle. They would find themselves back in their bedroom.
DF: Hit 1 Target, 1d4 Cp Dmg / Round + [Stun: Mental] for 2 Rounds

ILLUSION: CLOUDY HAZE
TYPE: Gen (INT)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Dog > Horse > Snake] User channels chakra to manifest an illusion leaving the target in a dazed state.
DF: Hit 1 Target, 1d2 Cp Dmg / Round + (- 1) Roll Cripple for 1d2 Rounds

ILLUSION: INTENSE PARANOIA
TYPE: Gen (INT)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Ox > Rat > Monkey] User channels chakra to manifest an illusion leaving the target in a paranoid state with nerves on end.
DF: Hit 1 Target, + 2 HP DMG dealt to target if hit for 1d2+1 Rounds.

ILLUSION: HALLUCINATION
TYPE: Gen (INT)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Rat > Snake > Hare] User channels chakra to manifest an illusion that obscures a target’s vision mistaking the position of a target.
DF: [Substitute], once per round can Sub for an Ally without losing Turn at + 2 Cp Cost.

[C-RANK]
(6 Resilience)

ILLUSION: DEMONIC ILLUSIONS (II)

TYPE: Gen (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Bird > Dragon > Tiger > Rat > Snake] User channels chakra to manifest an illusion within an illusion of an attack (IE: Attacking wolves, old ladies pinching your cheek, falling down the stairs)
DF: Hit 1 Target, 1d8 Cp DMG (Req. an Active Illusion, - 2 DC / Resilience per hit. Max. 6 Cp Dmg)

ILLUSION: SERENITY BAY
TYPE: Gen (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seal: Pig > Ox > Dog > Ram > Snake] User channels chakra to manifest an illusion that leaves a target in a deep state of sleep mid-battle. They would be found laying on the beach, with nothing but the crashing waves and soft screeches of sea-gulls played in the background.
DF: Hit 1 Target, 1d3+1 Cp Dmg / Round + [Stun: Mental] for 1d3+1 Rounds

ILLUSION: INVISIBLE BLADES
TYPE: Gen (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Dog > Tiger > Rat > Ox > Monkey] User channels chakra to manifest an illusion where invisible attacks are made, when in reality the user is utilizing tools to strike the target.
DF: Hit 1 Target, [Stun: Mental] for 1d3+1 Rounds. Kunai / Shuriken / Senbon DMG to resilience is halved (Round Up).

ILLUSION: CALL TO HELL
TYPE: Gen (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Rat > Dog > Horse > Snake > Pig] User channels chakra to manifest an illusion where the target finds themselves struggling to move through a field of damned souls that try to drag them into the earth.
DF: Hit up to 1d4 Target(s), 1d4 Cp Dmg / Round + (- 2) Roll [Cripple] for 2 Rounds

ILLUSION: SHADOW MIRAGE
TYPE: Gen (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: Snake > Tiger > Rat > Horse > Snake] User channels chakra to manifest an illusion where they dissipate into thin air like a puff of black smoke.
DF: [Substitution] + 1, if hit gain 1d3+1 DR for the hit

[B-RANK]
(8 Resilience)

ILLUSION: DEMONIC ILLUSIONS (III)

TYPE: Gen (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: Bird > Horse > Hare > Pig > Ox > Ram > Rat > Snake] User channels chakra to manifest an illusion within an illusion of an attack (IE: Mauled by a bear, hit by a bus, stampede of Justin Bieber fan-girls)
DF: Hit 1 Target, 2d6 Cp DMG (Req. an Active Illusion, - 3 DC / Resilience per hit. Max. 9 Cp Dmg)

ILLUSION: SLUMBERING FOREST
TYPE: Gen (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: Pig > Dog > Hare > Ox > Ram > Rat > Pig > Bird] User channels chakra to manifest an illusion that leaves a target in a deeper state of sleep mid-battle. They would find themselves laying in a bed of wild-flowers with sweet fragrances, and the soft sounds of forest life around them.
DF: Hit 1 Target, 1d4+1 Cp Dmg / Round + [Stun: Mental] for 1d4+1 Rounds (+ 3 Resilience)

ILLUSION: BLUR
TYPE: Gen (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: Rat > Monkey > Hare > Horse > Dog > Dragon > Pig > Tiger] User channels chakra to manifest an illusion that would blur the vision of the target, hindering their attacks severely.
DF: Hit 1 Target, Duration 1d3+1 Rounds. Target must roll 1d4 per Atk:
1-2) Miss
3-4) Atk Normally, - 2 Atk Roll

ILLUSION: DEJA VU
TYPE: Gen (INT)
RANK: B
COST: 10 Cp
DESCRIPTION: [Hand Seals: Dog > Horse > Snake > Rat > Ram > Monkey > Dragon > Rat > Snake] User channels chakra to manifest an illusion that would catch the target in a day-dream, as they perform the previous attack once more.
DF: [Substitution] + 2, if successful Attacker is forced to perform the same Atk that just failed next round at – 2 Atk Roll. 2 Round CD.

ILLUSION: COLD FANG
TYPE: Gen (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: Dog > Dragon > Monkey > Ox > Hare > Dog > Snake > Pig] User channels chakra to manifest an illusion that would create a giant wolf made of ice engulfing the area around them, whilst inside the maw it would be freezing cold and difficult to move.
DF: Hit 1 Target, [Stun: Mental] for 1d3+1 Rounds. After this Illusion is released apply (- 2) Roll [Cripple] for another 1d3+1 Rounds.

ILLUSION: DEPTHS OF STARVATION
TYPE: Gen (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: Ox > Snake > Dragon > Monkey > Hare > Bird > Dog > Pig] User channels chakra to manifest an illusion that would lead the target into the darkest portions of their mind, manifesting their greatest weakness.
DF: Hit 1 Target, (Req. Active Illusion) + 5 Resilience and + 2 Duration to an Illusion (Useable once per Illusion), 1d3+1 Round CD.

[A-RANK]
(10 Resilience)

ILLUSION: DEMONIC ILLUSIONS (IV)

TYPE: Gen (INT)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: Dragon > Tiger > Horse > Dog > Pig > Dog > Ram > Hare > Bird > Tiger > Snake > Rat > Bird] User channels chakra to manifest an illusion within an illusion of an attack (IE: A stampede of elephants, crushed by the weight of a falling 2-ton tree, swept away from an Avalanche)
DF: Hit 1 Target, 3d6 Cp DMG (Req. an Active Illusion, - 4 DC / Resilience per hit. Max. 15 Cp Dmg)

ILLUSION: TEMPLE OF NIRVANA
TYPE: Gen (INT)
RANK: A
COST: 15 Cp
DESCRIPTION: [Hand Seals: Horse > Pig > Ox > Bird > Monkey > Pig > Ram > Hare > Rat > Bird > Dragon > Tiger > Snake] User channels chakra to manifest an illusion of angel feathers tumbling over the field and soft ringing of bells chime in the air. They would swiftly then drift off into a blissful rest, the likes which they likely never experienced.
DF: Hit up to 3 Target(s), 1d4+1 Cp Dmg / Round + [Stun: Mental] for 1d4+1 Rounds (+ 5 Resilience)

ILLUSION: SHARE THE PAIN
TYPE: Gen (INT)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: Tiger > Dog > Horse > Pig > Ox > Hare > Bird > Dog > Dragon > Monkey > Bird > Snake > Rat] User channels chakra to manifest an illusion over an enemy target, that would share the experience of the physical trauma taken.
DF: Hit 1 Target, Duration 1d4+2 Rounds: Up to 5 HP DMG user sustains is transferred to target’s CP as well. (Applies per hit taken, After HP DR Calculation)

ILLUSION: DEATH SENTENCE
TYPE: Gen (INT)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: Ram > Dog > Rat > Snake > Dragon > Pig > Ox > Ram > Dragon > Bird > Hare > Snake > Tiger] User channels chakra to manifest an illusion over a target, that would cause them to face brutal torture all the while amplifying the damage inflicted without hindering much of an Illusion’s effects.
DF: Hit 1 Target, 1d4 HP [Bleed] / Round and + 1d6 HP DMG (Burst) Vs target on hit for 1d4+2 Rounds. (This Illusions Bleed & DMG Bonus effects does not apply to Resilience)

[S-RANK]
(12 Resilience)

ILLUSION: DEMONIC ILLUSIONS (V)
TYPE: Gen (INT)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: Ram > Monkey > Ox > Hare > Bird > Rat > Snake > Dragon > Dog > Horse > Ram > Pig > Tiger > Dragon > Monkey > Rat > Ram > Tiger > Dog > Horse] User channels chakra to manifest an illusion within an illusion of an attack (IE: Apocalyptic proportions)
DF: Hit 1 Target, 5d6 Cp DMG (Req. an Active Illusion, - 5 DC / Resilience per hit. Max. 20 Cp Dmg)

ILLUSION: ETERNAL PEACE
TYPE: Gen (INT)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: Monkey > Ox > Pig > Ram > Tiger > Rat > Snake > Bird > Hare > Dog > Hare > Snake > Dragon > Pig > Ox > Ram > Dog > Tiger > Horse > Monkey] User channels chakra to manifest an illusion of a serene calm across the field, angels would descend from the sky and take them to a place of rest.
DF: Hit up to 5 Target(s), 1d4+2 Cp Dmg / Round + [Stun: Mental] for 1d4+2 Rounds (+ 8 Resilience)

ILLUSION: ELEMENTAL DENIAL
TYPE: Gen (INT)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: Dragon > Tiger > Bird > Hare > Dog > Ox > Ram > Monkey > Pig > Horse > Dragon > Hare > Bird > Ram > Dog > Pig > Monkey > Hare > Bird > Tiger] User channels chakra to manifest an illusion where they appear to be masters of all the elements, the target would draw a blank themselves everytime they try to remember an Elemental technique.
DF: Hit 1 Target, Elemental Jutsu use is disabled for 1d6+2 Rounds.
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PostSubject: Re: GENJUTSU (Illusion Techniques)   GENJUTSU (Illusion Techniques) Icon_minitimeSat Feb 02, 2013 5:16 pm

Note: Genjutsu will be going through an overhaul soon. So be prepared for that. Razz
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PostSubject: Re: GENJUTSU (Illusion Techniques)   GENJUTSU (Illusion Techniques) Icon_minitimeSat May 04, 2013 3:25 am

UPDATED: 5 / 4 / 13
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PostSubject: Re: GENJUTSU (Illusion Techniques)   GENJUTSU (Illusion Techniques) Icon_minitime

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