Posts : 79 Join date : 2013-08-26 Age : 38 Location : Kalamazoo, Michigan
Subject: Senju, Kaito Wed Aug 28, 2013 11:08 am
NAME: Senju, Kaito ALIAS: Aito AFFILIATIONS: None known RELATIVES: Erin Valenhine Senju SEXUAL ORIENTATION: suspected heterosexual MARITAL STATUS: Unmarried, currently dating Amariss OCCUPATION: Shinobi LIKES: Training, information gathering, avoiding Yuki DISLIKES: being threatened, feeling weak or not needed, getting punched in the gut, getting caught while stalking strangers for fun, going three days without having a bowl of ramen, being humiliated in front of his friends, Yuki finding him, being stuck in the hospital GOALS:
[ ] Become a powerful Ninja [ / ] Master the Elements [ ] Gain an apprentice [ / ] Master Senko [ X ] Become a Chuunin [ ] Become a Jounin [ ] Become a Hunter nin [ ] Join the ANBU [ / ] Stay Alive [ ] Become an expert at information gathering [ X ] Develop a way to counter Dōjutsu [ X ] Lead a successful strike against Covenant forces [ ] Stop the rogue 'Demon Shinobi' and their hell spawn [ / ] Make it up to Yuki for failing her in the genin tourney, though he knows not how
X: Complete /: Partial Completion
PERSONALITY: Generally friendly, Kaito can be engaging and funny at times, a deep sense of duty and obligation becomes apparent if much time is spent around him PERSONALITY DURING MISSION: Speaks only when required, mission has the priority THEME SONGS:
VILLAGE(S): Kumogakure CLAN: Senju (Elemental Creationist) RANK: Chunin MISSIONS: Save the merchant caravan Weapon shipment interception in Grass country Retrieve the Holy Urn Investigate caravan disappearances around Kumo Defend Kumo against demonics invaders Strike against covenant forces, destroy chakra beasts (Leader) Investigate Frozen village in North Lightning Country Pursue lead from Frozen village mission Pursue information about demon plague (Leader) WEAPON OF CHOICE: Unarmed, nin-tai jutsu JUTSU FOCUS: Ninjutsu, Taijutsu. SQUAD:
AGE: 17 GENDER: Male HEIGHT:5' 11" WEIGHT:150 lbs. EYES: Red HAIR: Black SKIN: Pale BUILD: Slender of build, gymnasts body SPECIAL FEATURES: deep scar along his left side, and left leg, caused by a lightning blade, has a look of sadness often when he thinks no one is looking
Last edited by Skurgey on Tue Nov 05, 2013 11:52 am; edited 19 times in total
T-DM Minato
Posts : 79 Join date : 2013-08-26 Age : 38 Location : Kalamazoo, Michigan
Subject: Re: Senju, Kaito Wed Aug 28, 2013 11:33 am
Traits: Gymnast-Someone as flexible as you is easily able to out-maneuver most people. Being a acrobat has allowed you to remain nimble and good on your feet allowing your character to get +1 to dexterity rolls and +10 to tumble rolls out of combat when it comes to acrobatic like abilities.
SLOT 2) CLAN OF A THOUSAND JUTSU DF: + 2 Element Rolls, User gains Elemental Creation (Each Created Element consists of 2 Generic Elements: Fire / Water / Earth / Wind / Lightning) and gains 2 Passives limited on Elemental Creation use. Both parent elements and the Creation benefit from the passives (XX) Each Elemental Creation (And Elements it consists of) costs 1 Jutsu Focus Type only.
- JUTSU - - All Clan Jutsu are Elemental based - Access to all D-Rank Selected Elemental Jutsu as if Clan Based
SLOT 3) Legacy of the Senju, Ancient Enemies Kaito is a Senju. He can trace his family line back to some of the first Senju to walk the lands, back before the time of the Great Villages. Those days, the Senju were matched only by the Uchiha. To combat the Uchiha, one needed to train, day in, day out. The clan of a thousand jutsu needed to maintain its edge over their enemies, and stay at least the equeal of the Uchiha. This need to maintain the edge of the Senju lead to the development of special training regimes, and herbal treatments to go along with them.
The goal of this training was to further enhance the clans reputation by engaging in rigorous physical training. This also includef defense against one of the greater known Uchiha abilities, genjutsu, through great phsycial fitness and control of ones body which leads to finer overall chakra control. The final results is a shinobi who can challenge, and overcome a rival in the field, and live to return home to the clan to divulge any information he may have obtained while on his mission. The greater resistance to genjutsu gained helps with resisting interrogation techniques as well, as breaching a persons mental defenses by manipulation of their mind becomes a near insurmountable challenge for those Senju who have so developed their bodies.
DF: All stun/genjutsu durations are reduced by 2, +2 HP regen Lvl 15) +2 DR Lvl 25) +3 DR +1 to dexterity rolls Lvl 35) +4 DR +2 to dexterity rolls
SLOT 4) Relentless Training, Elemental infused body - Senko Most shinobi use at least one element in their arsenal, while some more advanced ones can count several to pull techniques from. Senju are more gifted then most in this department, able to possibly pull the entire spectrum of elements to their side in any given engagement. This base level understanding of the elements allows for the fusion into completely new releases, as well as a more obscure and lesser known ability, elemental infusion. Using the principles of elemental fusion, a talented shinobi is able to infuse base elements into their body, granting them abilities related to the infused element. For Kaito, this meant infusing his body with Senko. While this might seem a foolhardy endeavor at first glance (and any glances after for that matter) he was determined. That determination is most likely the only thing that kept Kaito alive while attempting this dangerous technique of empowerment. Eventually, through many visits to the hospital and painful recoveries, he managed to infuse his muscles with a miniscule amount of senko. The results were beyond his wildest expectations. He was faster, stronger, and he found he could channel chakra better through his body as a result. He attributed this to keeping the engine of a vehicle warm, so that it could respond quicker and with less overall exertion then if the engine was cold. When he used any jutsu, it came easier, and when he used senko in particular, the results were impressive. While it took its toll upon his body if he called upon the element to much, he could act with unbelievable bursts of speed for short durations.
DF: May make an additional attack in a round for 6 CP with a 1d2 round cooldown Lvl 15) -1 CP costs Lvl 25) -2 CP costs 19-20 crit range Lvl 35) -3 CP costs 18-20 crit range
Elemental Creation
Senko
Spoiler:
Senkō Release (Flash Release) Lightning+Fire
The speed of lightning with the explosiveness of fire, this accurately describes the use of Senko. The lightning of this element is that of crimson lighting, flowing as lightning should. In the blink of an eye the bolt strikes, and sinks into the target. This is where we depart from the regular elements however, as the lightning arcs throughout the target, the electricty begins to explode as the charged energy of the fire it contained is released. The overall effect is messy, creating horrendous wounds that require expert medical attention in order to properly heal. Even then, the chance of terrible scars remaining is high, as is the amount of internal damage caused by these attacks.
Senko: Flash Burn Striking TYPE: Senko Nin-Tai (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: Coating his striking appendage in senko, Kaito has the ability to charge his attacks with a brutal addition. Strikes from his body utilizing this jutsu discharge a powerful dose of senko into the target, causing his unarmed attacks to do damage disproportionate to what one would expect. DF: Hit 1 Target, Body Dmg + 1d4 Senko Dmg
Senko: Flashbang TYPE: Senko Nin-Tai (DEX / STR) RANK: D COST: 3 Cp DESCRIPTION: Utilizing the explosive properties of senko, Kaito is able to use the element to assist in his defense. By utilizing a sudden burst of senko while attempting to dodge an enemies attack, he can create a moments distraction in order to better facilitate a successful evasion. DF: [Dodge], On successful dodge gain +1 to block/dodge the following round against attacker.
[C Rank]
Senko: Crimson Crackler TYPE: Senko Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: Preparing a volitile package of senko in both hands, Kaito takes careful aim, and launches the projectile at his intended target. This highly compressed crimson lightning attack strikes the target with incredible force, causing incredible pain that the victim is hard pressed to not let consume their mind as their body erupts around the location that was hit. DF: Hit 1 Target, 2d4+1 Senko Dmg + [Stun: Neural] 1 Round or until hit.
SENKO: Red Vengence TYPE: Nin-Tai (Str/Dex) RANK: C COST: 5 CP DESCRIPTION: Lightning has a tendency to arc when it is close to something conductive. Senko is no exception to this trait, and Kaito had begun to realize this as he trained. So far he had fused a pocket full of change into a solid hunk of metal, lit a tree on fire, and more interestingly fried a cloud of gnats that had come to hover over him as he trained one evening. The last was something he wanted to weaponize further, so he began working with charging his limbs with senko, and giving it a chakra based shove while he moved. The result were crimson bolts that found the closest thing to him while he evaded what was coming his way. DF: [Dodge] + 1 Roll, if Hit Vs [Physical] Atks deal bonus senko damage+2
[B Rank]
Senko: Four Point Flash Assault TYPE: Senko Nin-Tai (DEX / STR) RANK: B COST: 8 CP + 2 CP Maintenance DESCRIPTION: Further mastery offers finer control of the explosive power of Senko. This technique involves creating fine points of senko upon the hands and feet of the user. Once so coated, these motes of power lend lethal strength to Kaito's unarmed attacks, at the cost of draining his chakra as long as he maintains his method of attack. DF: Hit 1 Target, 2d6+4 Senko Dmg Subs Unarmed DMG. Duration 1d4+1 Rounds. (STR DMG Does not apply while in effect)
Senko: Backblast TYPE: Senko Nin (WIS) RANK: B COST: 8 Cp use DESCRIPTION: Gathering Senko around him, Kaito uses it to aid his defense. The bolts crackling around his body cause anything infringing on the personal space of Kaito to receive an impressive jolt as the energy lances back out towards breakages of the field. This also has the side effect of disrupting attacks made upon him, lessening their effectiveness. DF: DF: Self-Buff (Free Acvtion), +3 DR, and 1d4 Senko damage to successful melee attackers, for 1d3+1 rounds
[A Rank]
SENKO: Crimson sky, thousand tear rain (Kurimuzon sora, sen no namida no ame) TYPE: Nin-Tai (Dex/Str) RANK: A COST: 10 DESCRIPTION: Further refinement of Senko came with several perks. For one, Kaito didn't accidently fuse objects together if he wasn't paying attention, and he began to be able to manifest some of the more elusive forms of lightning using it. The explosive nature of senko made it difficult to mold it, as the inherent unstable nature of the element demanded destructive satisfaction as quickly as possible. With training however, Kaito developed a way to form it into something close to ball lightning. With further practice, he was able to launch dozens of these in quick succession. As fun as it was to machine gun these things at targets, they moved kind of slow when created and launched. Kaito decided that to help that process, he would put a little extra chakra into it so they could sit around for a short amount of time. Then, he could kick, punch, throw, or otherwise hurl them at his enemies. DF: Creates 3d4+ninjutsu damage bonus senko balls that last for 1d4+2 rounds. User may hurl these as per throwing tool rules for both attacking and damage. Anyone who doesn't have senko as an element will take damage upon attempting to use one of these.
SENKO: Red Fall at Night (Yoru akai aki) TYPE: Nin-Tai (Dex/Str) RANK: A COST: 10 DESCRIPTION:Seeing more and more shinobi with Dōjutsu, Kaito decided it was time for those without to strike back against those who had. Senko could be used for such a thing, if he struck his target with accuracy, and let the wicked element do its grisly work. He focused on accuracy, striking at the head with a series of feints in an easily predictable pattern, then as he moves to begin the pattern anew, suddenly disrupts it and launches a spear hand attack for the enemy's forehead, or bridge of their nose. While difficult to so strike an enemy in the heat of battle, should the strike succeed they now have to contend with Senko arcing across their face, wreaking havoc on optical nerves and the chakra network supporting them. While painful and dangerous to someone who doesn't have a Dōjutsu, against those select few it can buy precious time in which to strike while the enemy is denied something they have grown to rely upon. DF:Hit 1 Target, 1d8 Senko Dmg + disable bonus from Dōjutsu for 2 rounds. If target doesn't have a Dōjutsu, then -2 [Cripple] for 2 rounds.
KUCHIYOSE NO JUTSU (Summoning)
Spoiler:
Shinobi Panther, Stalker of the Night, Cat of the Shadows
DF: Summons add 1d4 bleed damage to all attacks that lasts for 2 rounds, once bleed has been applied new hits refresh duration Lvl 15) +1d4 taijutsu damage Lvl 25) +5 HP/CP +1d4+1 taijutsu damage Lvl 35) +10 HP/CP +1d4+2 taijutsu damage
Rank 1) Cho, Kitten Panther
Rank 2) Kushito, Adult Panther
Rank 3) Hiroto, Grand Panther
Panther Jutsu!
PANTHER: Swipe TYPE: Tai (DEX / STR) RANK: D COST: 3 CP DESCRIPTION: With the massive paws and razor claws of the panther, a little chakra added to the mix makes for a shredding attack that hurts just as much as it harms. DF: Hit 1 Target +1 to hit , Body DMG Roll [Cripple: Atk/Def] -1 for 2 Rounds.
PANTHER: Bite TYPE: Tai (DEX / STR) RANK: D COST: 4 CP DESCRIPTION: The powerful jaws of the panther make quick work of downed prey, clamping tightly around the throat to deliver the death blow to their next meal. DF: Hit 1 Target +1 to hit, Body DMG + 1d6 Physical DMG
PANTHER: Predator's Senses TYPE: Ninjutsu (Wis) RANK: C COST: 5 CP DESCRIPTION: Sight, sound, and scent, these are the three greatest strength of the true predator. Without them to guide to the predator to the prey, one goes hungry. DF: Roll Highest Stat to detect enemy, opposed by enemy's Highest Stat. User gains +3 to their roll. Uses summoners wis for this roll
PANTHER: Predator's Swiftness TYPE: Tai (DEX / STR) RANK: C COST: 5 CP DESCRIPTION: The panther is fast, strong, and cunning. They can surprise their prey with a sudden burst of speed to ensure a kill. DF: Self-Buff (Free Action) + 2 Atk or Def Roll.
PANTHER: Takedown TYPE: Tai (DEX / STR) RANK: B COST: 6 CP DESCRIPTION: While chasing, the panther raises up on its haunches and grips the prey with its powerful claws. Then, it adds its maw to the mix, sinking teeth into the meaty tissue of the legs, leaving the prey unable to escape, or use its agility to further eveade the hunter. DF: Hit 1 Target, Body DMG + 2d4 Physical DMG + Prevent Escape / Dodge for 2 Rounds to user and target if successful.
PANTHER: See the Night TYPE: Ninjutsu (Wis) RANK: B COST: 6 CP DESCRIPTION: Something a Shinobi Panther can do is share its senses with someone who has signed the contract. This may come in handy for any number of reasons, many of which involve the panther's ability to remain quiet and hidden while it search for prey. DF: Summoner may share panthers senses (sight, sound, ect) Summoner is not aware of their own surroundings while sharing.
PANTHER: Shadow of the Night TYPE: Tai (DEX / STR) RANK: A COST: 10 CP DESCRIPTION: Running with great speed before leaping into the air, the panther leaps between several targets, taking bits and pieces from each as it moves through its enemies! DF: Hit up to 5 Target(s), Body DMG + 1d8+2 Physical DMG
PANTHER: Rend TYPE: Tai (DEX / STR) RANK: S COST: 15 CP DESCRIPTION: While some prey might not need such power, another predator may challenge the panther for dominance, and when it does, the Shadow King must assert dominance over the rival. This attack utilizes every natural weapon and strength the great cat has to rip its foe to shreds. DF: Hit 1 Target +1 to hit, Body DMG + 5d6 Physical DMG
RAITON JUTSU (Lightning Techniques)
Spoiler:
[E-RANK]
LIGHTNING: NUMBING TOUCH TYPE: Raiton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Hare > Dog] User channels Lightning chakra to leap from their body in a static jolt, causing the target to flinch and body go numb. DF: Hit 1 Target, 1d3 Lightning Dmg + (- 1) Roll [Cripple] for 1 Round.
LIGHTNING: STATIC BLAST TYPE: Raiton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Horse > Bird] User channels Lightning chakra in the form of a small ball that is shot out causing minor burns DF: Hit 1 Target, 1d6 Lightning Dmg
LIGHTNING: TENSION EXCERCISE TYPE: Raiton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Monkey > Hare] DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Lightning Technique User performs.
[D-RANK]
LIGHTNING: NUMBING TOUCH TYPE: Raiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Dog > Rat > Hare] User channels Lightning chakra to build up in the enemies body until they are enveloped by a painful static cling. DF: Hit 1 Target, 2d4+2 Lightning Dmg
LIGHTNING: PARALYZING JOLT TYPE: Raiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Horse > Hare > Bird] User channels Lightning chakra in a small jolt that if potent enough could wrack the target’s nervous system in constant spasms. DF: Hit 1 Target, 1d6 Lightning Dmg + 1d20 Roll of 18-20: [Stun: Neural] for 1 Round.
LIGHTNING: POWER CHARGE TYPE: Raiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ram > Ox > Hare] User channels Lightning chakra and gathers from their core, until their entire body is enveloped in crackling static. DF: Self-Buff, 1 Round Charge: next Lightning Jutsu that hits deals + 1d8 Lightning Dmg.
LIGHTNING: LIGHT SCREEN TYPE: Raiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ox > Horse > Hare] User channels Lightning chakra and spreads it out in a shield that produces a static cling on physical contact. DF: [Block], On Success Vs [Physical] Atks (- 1) Roll [Cripple] for 1 Round.
LIGHTNING: SPARKLING WALL TYPE: Raiton Tai-Nin (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: [Hand Seals: Dragon > Hare] User channels Lightning chakra into a powerful thrust of energy from either their palm or their foot towards a target. DF: Hit 1 Target, Body Dmg + 1d4 Lightning Dmg
[C Rank]
LIGHTNING: CHAIN LIGHTNING TYPE: Raiton Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Snake > Ox > Hare > Dog > Horse] User channels Lightning chakra that is released in a bolt and bounces between targets, building up power with each hit. DF: Hit up to 3 Targets, 2d4 Lightning Dmg + 2 Lightning Dmg per Person hit.
LIGHTNING: ELECTROCONVULSIVE THERAPY TYPE: Raiton Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Snake > Rat > Bird > Monkey > Hare] User channels Lightning chakra to be shot out in a bolt, targeting the nervous system and leaving the target in a convulsive state. DF: Hit 1 Target, [Stun: Neural] + 2 Lightning DMG / Round for 1d4 Rounds
LIGHTNING: LIGHTNING FLASH TYPE: Raiton Tai-Nin (DEX / STR) RANK: C COST: 4 Cp DESCRIPTION: [Hand Seals: Ox > Horse > Hare > Ram] User channels Lightning chakra to amplify their speed and using the momentum to fuel a penetrative strike. DF: Hit 1 Target + 1 Vs Dodge, Body Dmg + 1d4 Lightning Dmg (Pierce 1d4 DR)
LIGHTNING: THUNDER CALL TYPE: Raiton Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Tiger > Ox > Pig > Horse > Dog] User channels Lightning chakra in both their palms and forming it into a megaphone that releases a powerful pulse of rumbling thunder at a target. DF: Hit 1 Target, 1d8+2 Lightning Dmg + [Stun: Neural] 1 Round or until hit.
[B Rank]
LIGHTNING: LIGHTNING DRAGON TYPE: Raiton Nin (WIS) RANK: B COST: 10 Cp DESCRIPTION: [Hand Seals: Dragon > Dog > Horse > Ox > Monkey > Bird > Hare > Horse > Dragon > Ram] User channels Lightning chakra that builds up in their palm in the form of a Dragon that would shoot itself with destructive force, capable of penetrating most defenses. DF: Hit 1 Target: + 2 Vs Block, 5d6 Lightning DMG
LIGHTNING: SHADOW LIGHTNING TYPE: Raiton Nin (WIS) RANK: B COST: 8 Cp DESCRIPTION: [Hand Seals: Dragon > Tiger > Hare > Horse > Dragon > Snake > Dog > Ram] User channels Lightning chakra in a rare form of black lightning, said to be quite rare even amongst Kumo ninja that targets internal injuries including chakra. DF: Hit 1 Target, + 2 Vs Block: 3d6 Lightning Dmg + 1d4 CP Dmg
LIGHTNING: EMP – ELECTRO MAGNETIC PULSE TYPE: Raiton Nin (WIS) RANK: B COST: 8 Cp DESCRIPTION: [Hand Seals: Pig > Horse > Dog > Ram > Ox > Hare > Rat > Dog] User channels Lightning chakra in a ionized ball of energy that would magnetize an individual hit, letting all metallic objects distance themselves from the target. DF: Hit 1 Target, 2d8 Lightning Dmg + Disable use of Weapons / Tools / Puppets for 1d4 Rounds.
[A Rank]
LIGHTNING: ONE THOUSAND BIRDS TYPE: Raiton Tai-Nin (DEX / STR) RANK: A COST: 10 Cp DESCRIPTION: [Hand Seals: Hare > Dog > Horse > Bird > Snake > Rat > Ram > Ox > Dog > Bird] User channels Lightning chakra to surge wildly to one of their palms, with significant backlash – one being tunnel vision with the attack being linear, but capable of cutting through steel like butter. DF: Hit 1 Target, Body DMG + 2d6 Lightning DMG (Bypass 4 DR) + 1d4 HP [Bleed] for 2 Rounds.
KATON JUTSU (Fire Techniques)
Spoiler:
[E-RANK] FIRE: BURST OF FIRE TYPE: Katon Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Bird > Tiger] User channels Fire chakra to their palm using body heat to spark an ruby fireball the size of a beach ball before hurling it. DF: Hit 1 Target, 1d6 Fire Dmg
FIRE: MATCH BOX JUTSU TYPE: Katon Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Tiger > Ram] User channels Fire chakra on their finger tip and blows on it to release potent flames that light the target on fire. DF: Hit 1 Target, 1d3 Fire Dmg / Round for 2 Rounds.
FIRE: BREATHING EXCERCISE TYPE: Katon Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Bird > Tiger] User performs a basic training exercise in breathing control as they inhale and exhale oxygen slowly converting it into heat. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Fire Technique User performs.
[D-RANK]
FIRE: SERPENT’S HISS TYPE: Katon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Snake > Ram > Tiger] User channels Fire chakra into their lungs before releasing a spiraling vortex that sizzles like a snake’s “hiss”. DF: Hit 1 Target, 1d6 Fire Dmg + 1d4 Fire Dmg / Round for 2 Rounds.
FIRE: EMBER TYPE: Katon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Pig > Ox > Tiger] User channels Fire chakra into their lungs and spews a burst of flames at a target. DF: Hit 1 Target, 2d4+2 Fire Dmg
FIRE: BURNING OIL TYPE: Katon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Snake > Rat > Tiger] User channels Fire chakra into their lungs and spews a viscous material from their mouth that burns like oil. Target may “stop, drop, and roll” to put out flames. DF: Hit 1 Target, 1d3+1 Fire Dmg / Round for 1d3+1 Rounds. Target may use turn to End effect.
FIRE: WAX DOLL TYPE: Katon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Horse > Tiger > Snake] User channels Fire chakra to heighten their body heat, and substitute with a burning wax model of themselves. DF: [Substitution], on success Vs [Physical] Atks deal 1d4 Dmg (No DMG Bonus)
FIRE: FISTS OF FIERY WARRIOR TYPE: Katon Tai-Nin (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: [Hand Seals: Ram > Tiger] User channels Fire chakra to engulf their fists that sizzle and scorch anything that meets contact with them. DF: Hit 1 Target, Body Dmg + 1d4 Fire Dmg
Rank C
FIRE: FIREBALL TYPE: Katon Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Tiger > Horse > Pig > Ram > Tiger] User channels Fire chakra to their lungs and releases a powerful fire ball with explosive results. DF: Hit 1 Target, 2d6+1d4 Fire Dmg
FIRE: ROLLING FLAMES TYPE: Katon Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Pig > Ox > Ram > Dragon > Tiger] User channels Fire chakra to their lungs and releases rolling waves of flames that wash over an area. DF: Hit Target(s) (AoE: Cone), 1d8+2 Fire Dmg
FIRE: BLINDING ASH TYPE: Katon Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Hare > Pig > Dragon > Monkey > Tiger] User channels Fire chakra and builds it in their mouth to release a blinding smog of ash and soot. DF: Hit 1 Target, 1d8+2 Fire Dmg + (- 2) [Cripple] for 2 Rounds.
Rank B
FIRE: COMET STRIKE TYPE: Katon Tai-Nin (DEX / STR) RANK: B COST: 6 Cp DESCRIPTION: [Hand Seals: Ram > Ox > Tiger > Monkey > Dragon > Snake] User channels Fire chakra and releases it in several quick barrage attacks that overwhelm an opponent. DF: Hit 1 Target, Body Dmg + 2d6 Fire Dmg
FIRE: BURNING SOUL TYPE: Katon Nin (WIS) RANK: B COST: 8 Cp DESCRIPTION: [Hand Seals: Snake > Rat > Pig > Ox > Tiger > Snake > Dog > Tiger] User channels Fire chakra to erupt in invisible combustible flames on a target. DF: Hit 1 Target, 1d4+2 Fire Dmg / Round for 1d4 Rounds.
FIRE: GRAND FIREBALL TYPE: Katon Nin (WIS) RANK: B COST: 10 Cp DESCRIPTION: [Hand Seals: Dragon > Dog > Horse > Monkey > Pig > Tiger > Bird > Tiger] User channels Fire chakra into their lungs and spews a much grander Fireball that is highly explosive. DF: Hit Target(s) (AoE: Tag Radius), 3d6+2 Fire Dmg
FIRE: FIRE STORM TYPE: Katon Nin (WIS) RANK: B COST: 8 Cp DESCRIPTION: [Hand Seals: Tiger > Bird > Ox > Horse > Monkey > Dragon > Snake > Tiger] User channels Fire chakra into their lungs, spitting a ball of flame into the air that when it descends it splits into embers that barrage the field. DF: Hit up to 5 Target(s), 3d4 Fire Dmg + 1d4 Fire Dmg / Round for 2 Rounds.
FIRE: SETTING SUN TYPE: Katon Tai-Nin (DEX / STR) RANK: A COST: 10 Cp DESCRIPTION: [Hand Seals: Dragon > Monkey > Ox > Dog > Ram > Hare > Bird > Tiger > Monkey > Ram] User channels Fire chakra into the palm of their hand that appears like ball of red flames before attempting to slam this sphere into a target, engulfing them in potent flames. DF: Hit 1 Target, Body Rank Dmg + (1d4+2 Fire Dmg / Round) for 1d2+2 Rounds.
TAIJUTSU (Body Techniques)
Spoiler:
BODY: CHI SPIKE TYPE: Tai (DEX / STR) RANK: E COST: 1 Cp DESCRIPTION: User channels chakra to be infused in an assault with their body. DF: Hit 1 Target, Body DMG + 1 Physical DMG
BODY: IRON DEFENSE TYPE: Tai (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra to perform a firm block against a close-ranged attack. DF: [Block], if hit gain 1 Dr for the hit. (C-R Atks Only)
BODY: INNER FOCUS TYPE: Tai (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra to find a brief inner focus that enables one to better their chakra into difficult body based maneuvers. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Body Technique User performs.
BODY: COMBO (I) TYPE: Tai (DEX / STR) RANK: D COST: 4 Cp DESCRIPTION: User channels chakra to perform a two fold attack at a target. DF: Hit 1 Target, Body DMG + 1d6 Physical DMG
BODY: CHAKRA INFUSED PUNCH TYPE: Tai (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: User channels a minor amount of chakra to radiate in their body and on impact released to amplify the intensity DF: Hit 1 Target, Body DMG + 1d4 Physical DMG
BODY: TWO POINT STRIKE TYPE: Tai (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: User channels chakra into their attack to strike two pressure points along the opponent and crippling their actions. DF: Hit 1 Target, Body DMG + (- 1) Roll [Cripple] for 1 Rounds.
BODY: SHADOW KUNAI TYPE: Tai (DEX / STR) RANK: D COST: 2 Cp / Tool (Max. 10 Cp) DESCRIPTION: User channels chakra into a tool attack, creating duplicates of the tool – but using up the original. DF: Hit 1 Target, Clone 1 Kunai / Shuriken / Senbon at No Penalty (Uses up Original Tool in inventory).
BODY: CRANE STYLE TYPE: Tai Stance (DEX / STR) RANK: C COST: 5 Cp + 1 Cp Maintenance DESCRIPTION: User enters the Crane Stance, which involves utilizing bird like movements that are long, elegant, with main focus in the legs. DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Body Atk & Def
BODY: COMBO (II) TYPE: Tai (DEX / STR) RANK: C COST: 6 Cp DESCRIPTION: User channels chakra to perform a three fold attack at a target. DF: Hit 1 Target, Body DMG + 2d6 Physical DMG
BODY: BODY FLICKER TYPE: Tai (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: User channels chakra along their body, to cut through air with intense speed as they appear to “teleport” in a close proximity. DF: Self-Buff (Free Action) + 2 Atk or Def Roll. (Req. Chunin Rank)
ONMYOTON JUTSU (Elementless Techniques)
Spoiler:
ELEMENTLESS: SURFACE WALKING TYPE: Onmyoton Nin (WIS) RANK: E COST: 1 Cp Maintenance DESCRIPTION: A basic form of Chakra Molding, User channels chakra to the soles of their feet to establish a hold along the surface, be it solid or liquid. DF: Self-Buff, Permits walking on physical or water surfaces.
ELEMENTLESS: ROPE ESCAPE TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to radiate from their body and manipulate their bindings to loosen up. DF: [Resist: Physical Stun], On a failed attempt – 1 to the DC.
ELEMENTLESS: TRANSFORMATION TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to envelope them while they transform in a disguise be it mimicking another’s appearance. DF: [Henge / Disguise: Hide Vs Spot] RP use Only, may change clothes / appearances / mimic others. But this is all temporary and usually a single hit disperses!
ELEMENTLESS: INVISIBILITY CLOAK TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra along a fabric that enables them to heighten their stealth attempt. DF: Self-Buff, User’s next [Hide] Attempt gains + 5 Hide Skill Roll.
ELEMENTLESS: CLONE TYPE: Onmyoton Nin (WIS) RANK: E COST: 3 Cp + 1 Cp Maintenance (per Clone) DESCRIPTION: A basic form of Chakra Molding, User channels chakra to be extracted from them and manifest in a fake clone of themselves. Not as strong as the Shadow Clone-Technique. DF: Create Clone(s) of a Target. Clones have no Actions beside basic Def via Highest Stat and Disperse if hit. When Target is Attacked, Attacker rolls: 1 Clone – 1d4) 1-2: Target Clone, 3-4: Target Original 2 Clones – 1d6) 1-4: Target Clone, 5-6: Target Original 3 Clones – 1d8) 1-6: Target Clone, 7-8: Target Original (NOTE: Clones do NOT have Passive Bonuses)
ELEMENTLESS: SUBSTUTITION TYPE: Onmyoton Nin (WIS / INT) RANK: E COST: 3 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to target some point in the area and swap places with an inanimate object. (IE: Log, Leaves, Water) DF: [Substitution] counts as a Dodge via WIS / INT.
Rank D
ELEMENTLESS: CHAKRA MOLDING ENHANCEMENT TYPE: Onmyoton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: A mild form of Chakra Molding, User channels chakra to help ease the flow and control of their chakra. DF: Self-Buff, - 2 Costs (Min. 1) for 2 Rounds.
C Rank
ELEMENTLESS: BODY FLICKER TYPE: Onmyoton Tai-Nin (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: An average form of Chakra Molding, User channels chakra to amplify their speed in great bursts appearing as if the user is “blinking” across the field. DF: Self-Buff (Free Action), Apply + 2 Roll to an Atk or Def. (Req. Chunin Rank+)
ELEMENTLESS: CHAKRA FOCUS TYPE: Onmyoton Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: An average form of Chakra Molding, User channels chakra to target 2 key points on their body and amplify their capabilities. DF: Self-Buff, + 2 Stat rolls (Select 2 Stats) 1d3+1 Rounds. (Req. Chakra Focus) Arms) STR Legs) DEX Body) CON Mind) INT Hands) WIS Spirit) CHA
[B-RANK]
ELEMENTLESS: GREATER CHAKRA FOCUS TYPE: Onmyoton Nin (WIS) RANK: B COST: 8 Cp DESCRIPTION: A greater form of Chakra Molding, User channels chakra to target 2 key points on their body and amplify their capabilities greatly. DF: Self-Buff, + 3 Stat rolls (Select 2 Stats) 1d4+2 Rounds. (Req. Chakra Focus) Arms) STR Legs) DEX Body) CON Mind) INT Hands) WIS Spirit) CHA
ELEMENTLESS: SHADOW-CLONE TYPE: Onmyoton Nin (WIS) RANK: B COST: 6 Cp + 2 Cp Maintenance (per Clone) DESCRIPTION: A greater form of Chakra Molding, User channels chakra to be extracted from them and manifest in a solid clone of themselves. These clones are solid and when they hit, they do cause damage. DF: Create Shadow-Clone(s) of a Target. Shadow-Clones perform Basic Actions via Highest Stat and Disperse if hit. When Target is Attacked, Attacker rolls: 1 Clone – 1d4) 1-2: Target Clone, 3-4: Target Original 2 Clones – 1d6) 1-4: Target Clone, 5-6: Target Original 3 Clones – 1d8) 1-6: Target Clone, 7-8: Target Original (NOTE: Shadow-Clones do NOT have Passive Bonuses, Deal Body Dmg at 1 Rank Lower)
ELEMENTLESS: CHAKRA BURST TYPE: Onmyoton Nin (WIS) RANK: B COST: 10 Cp DESCRIPTION: A greater form of Chakra Molding, User channels chakra to be harnessed and compressed only to be released in an intense shockwave capable of dazing foes back. DF: Hit Target(s) (AoE: Tag Radius), 3d6+2 Dmg + (- 2) Atk / Def [Penalty] for 1d2 Rounds.
GENJUTSU (Illusion Techniques)
Spoiler:
[E-RANK] (2 Resilience)
ILLUSION: RELEASE TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Ram > Snake] User channels chakra in a more focused manner to resist an illusion or hinder its potency. DF: [Resist: Illusion], On Fail – 1 DC & Resilience per attempt.
ILLUSION: DISABILITY TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Pig > Dog] User channels chakra to manifest an illusion where the target is without any arms or legs. DF: Hit 1 Target, Disable [Dodge] –or- [Block] actions for 1d2 Rounds.
ILLUSION: ROTE MEMORIZATION TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Rat > Hare] This basic technique is used to prepare the mind for tasks such as memorizing or recalling. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Illusion Technique User performs.
BUKIJUTSU (Weapon Techniques)
Spoiler:
[E-RANK]
WEAPON: CHAKRA SLASH TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra along their weapon and performs a very basic application of Bukijutsu in a strike. DF: Hit 1 Target, Weapon DMG + 1 Physical DMG
WEAPON: CHAKRA COATING TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp + 1 Cp Maintenance DESCRIPTION: User channels chakra along their weapon that would be visible, and enable it to cut through objects more effectively without dulling the weapon itself. DF: Self-Buff, Weapon Atks pierce 2 DR for Duration
WEAPON: MEDITATIVE BLADE KATA TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User performs a basic training kata to practice their movements before initiating the technique of their choice proper. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Sword Technique User performs.
DOTON (Earth Techniques)
Spoiler:
[E-RANK]
EARTH: MUD SLIDE TYPE: Doton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Ram > Snake] User channels Earth chakra from their core and spews it out in a small muddy wave. DF: Hit 1 Target, 1d6 Earth DMG
EARTH: MUD BATH TYPE: Doton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Dog > Ox] User channels Earth chakra from their core to the earth, loosening it to the point it makes a foot deep quicksand. DF: Hit up to 1d2 Target(s), (- 1) Roll [Cripple] for 1d2 Rounds
EARTH: MEDITATIVE EXCERCISE TYPE: Doton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Horse > Snake] User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before releasing a more focused Earth Technique. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Earth Technique User performs
[D-RANK]
EARTH: EARTH SCREEN TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ox > Ram > Snake] User channels their chakra into ground, before stomping their foot and raises a 2 foot thick slab of clay. DF: [Block], if hit gain 2 DR for the hit
EARTH: STALAGMITE SPIKE TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Horse > Dog > Pig] User channels their Earth chakra into the ground and concentrates on erupting a sharp earthen spike to stab a target. DF: Hit 1 Target, 2d4+2 Earth DMG
EARTH: MUD BOMB TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Tiger > Bird > Snake] User channels Earth chakra in their core and builds up a mud ball in their mouth before shooting it out. DF: Hit 1 Target, 1d8 Earth DMG + (- 1) Roll [Cripple] for 1 Round
EARTH: ROOTS REVENGE TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Rat > Snake > Dragon] User channels Earth chakra to create small fissures and catch an individual’s limbs binding them like roots. DF: Hit 1 Target, 2 HP [Bleed] / Round + [Stun: Physical] 2 Rounds or until hit.
EARTH: ROLLING STONES TYPE: Doton Tai-Nin (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: [Hand Seals: Snake > Dog] User channels Earth chakra to cling to their fists or feet and rolls on the ground before thrusting a punch or kick. DF: Hit 1 Target, Body DMG + 1d4 Earth DMG
Last edited by T-DM Minato on Sat Nov 30, 2013 11:21 am; edited 49 times in total
T-DM Minato
Posts : 79 Join date : 2013-08-26 Age : 38 Location : Kalamazoo, Michigan
Stats 4 points Dex (at genin, 10/point) 1 point Wis (at genin 10/point) 8 points of wis (at chu 7.5/point) 2 points of wis (at chu 12.5/point) 1 point of dex (at chu 13/point) 7 points of dex (at chu 88 total) 4 points of dex (at chu 70 total) 10 points of con (at chu 75 total) KUCHIYOSE NO JUTSU (50 tokens to cap, total 75 paid) Senju (200 tokens)
Cap 250/400
Last edited by Skurgey on Sat Nov 16, 2013 2:38 pm; edited 5 times in total
T-DM Minato
Posts : 79 Join date : 2013-08-26 Age : 38 Location : Kalamazoo, Michigan