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 Server Rules - Jutsu Creation Chart

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[Host] Itachi
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[Host] Itachi


Posts : 344
Join date : 2013-01-30
Age : 35

Server Rules - Jutsu Creation Chart Empty
PostSubject: Server Rules - Jutsu Creation Chart   Server Rules - Jutsu Creation Chart Icon_minitimeWed Jan 30, 2013 8:21 pm

JUTSU CREATION CHART
________________________________


1 REQUEST AT A TIME

FORMAT

Quote :
JUTSU NAME:
TYPE: Genjutsu, Ninjutsu (Element Type), Taijutsu, Kenjutsu, etc etc
RANK:
COST:
DESCRIPTION:
PvP:

Ninjutsu Chart


Ninjutsu, Literally meaning Ninja Techniques, are techniques that utilize chakra, and allow the user to perform actions that a normal person would be incapable of executing. Ninjutsu users rely on their chakra, and the use of handsigns is usually needed to execute and put into action their Jutsu. Handsigns are sometimes not needed, as when Ninja become experienced, handsigns and performing Jutsu will become a second nature. They are then able to use Jutsu at will, and be able to use several Different ninjutsu. Ninjutsu can also be classified as an elemental Jutsu, in these cases a Specific Element is used (Wind, Water, Fire etc) to strength and increase the jutsu to its full potential.

Ninjutsu is rolled with WIS

Ninjutsu uses chakra to perform, depending on rank.

NOTE: Stat-Subbing via custom stance / jutsu will not be gained if Stat subbing is already within Slots abilty.

NINJUTSU DMG CALCULATION (RATIO)
Quote :
1 Cp Cost : about Max. 3 Hp Dmg. Lowers dependant on extra Effects.

IE: D-Rank, 3 Cp Cost: Max. 9-10 Dmg.

C-Rank, 7 Cp Cost: Max. 21-22 Dmg.

E rank: Up to Max. 3 Cp Cost, + 4 Tokens
D rank: Max. 5 Cp Cost, + 6 Tokens
C rank: Max. 7 Cp Cost, + 8 Tokens
B rank: Max. 10 Cp Cost, + 15 Tokens
A rank: Max. 15 Cp Cost,  + 25-30 Tokens
S rank: Max. 25 Cp+ Cost, + 60-70 Tokens


Taijutsu Chart


Taijutsu cost less chakra to perform but usually lack the influence of elements and such.

Taijutsu, Literally Means Body Techniques, and is one of the most basic forms of Jutsu. Taijutsu usually requires not Chakra, but in some cases chakra is used to enhance and strengthen Taijutsu Techniques. Most Taijutsu techniques require no handseals, and are the reason that Taijutsuist's are a lot faster then Ninjutsuist's and Genjutsuist's. Taijutsu is described as Hand-to-Hand Combat, or small weaponry attacks. Most Taijutsuist's have a limited amount of Chakra, but they are able to save this chakra due to the fact that they burn less chakra then others.

Taijutsu is rolled with DEX/STR.

Body Rank damage:
Level 1-15 = 1d4
Level 16-25 = 1d6
Level 26-35 = 1d8
Level 35-40 = 1d10

TAIJUTSU DMG CALCULATION (RATIO)
Quote :
1 Cp Cost : Rank Dmg + about Max. 2 Hp Dmg. Lowers dependant on extra Effects.

IE: D-Rank, 2 Cp Cost: Rank Dmg + Max. 4 Dmg.

B-Rank, 6 Cp Cost: Rank Dmg + Max. 12 Dmg.

E rank: Up to Max. 2 Cp Cost, + 2 Tokens
D rank: Max. 4 Cp Cost, + 6 Tokens
C rank: Max. 6 Cp Cost, + 12 Tokens
B rank: Max. 8 Cp Cost, + 20 Tokens
A rank: Max. 12 Cp Cost,  + 30 Tokens
S rank: Max. 20 Cp+ Cost, + 50 Tokens


Genjutsu Chart


Genjutsu Damage is generally to Cp which is lower in Ratio because of this fact.

Genjutsu, Literally meaning Illusionary Techniques, are techniques that are executing in the same way as Ninjutsu, using chakra and Handseals. However, the outcome of using these is a lot different then a Ninjutsu. A Genjutsu is using a flow of chakra, the directly attacks the mind and causes their sense to become confused and disorientate their view. Genjutsu is often used to create and place false images of pain / Suffering / Sadness etc into the targets mind, which will then cause the victim to believe the images are reality. Genjutsu is used only by those with precise chakra control, and high intelligence.

Genjutsu is rolled with INT.

Genjutsu uses chakra to perform, depending on rank.

GENJUTSU DMG CALCULATION (RATIO)
Quote :
1 Cp Cost : about Max. 2 Cp Dmg. Lowers dependant on extra Effects.

IE: D-Rank, 3 Cp Cost: Max. 6 Cp Dmg via DoT.

B-Rank, 8 Cp Cost: Max. 16 Cp Dmg via DoT.

E rank: Up to Max. 3 Cp Cost, + 4 Tokens
D rank: Max. 5 Cp Cost, + 6 Tokens
C rank: Max. 7 Cp Cost, + 8 Tokens
B rank: Max. 10 Cp Cost, + 15 Tokens
A rank: Max. 15 Cp Cost,  + 25-30 Tokens
S rank: Max. 25 Cp+ Cost, + 60-70 Tokens


Bukijutsu Chart


Bukijutsu aka Weapon Techniques, follow an alternative cost to damage ratio due to the high base value of rank damage.

Bukijutsu (武器術; Literally meaning "Weapon Techniques") are techniques that entail the use of any handheld weapons in combat, whether the users be shinobi or samurai. Students of the Academy are taught the use of ninja weapons and tools like shuriken and kunai, learning how to throw and wield them through target practice.

Bukijutsu is rolled with DEX/STR.

Weapon Rank damage: (- 1 Atk Penalty, - 2 Atk Penalty if Dual-Wielding)
Level 1-15 = 1d6 / + 2 Dual-Wielding
Level 16-25 = 1d8 / + 2 Dual-Wielding
Level 26-35 = 1d10 / + 2 Dual-Wielding
Level 35-40 = 2d6 / + 2 Dual-Wielding

BUKIJUTSU DMG CALCULATION (RATIO)
Quote :
2 Cp Cost : Rank Dmg + about Max. 3 Hp Dmg. Lowers dependant on extra Effects.

IE: D-Rank, 3 Cp Cost: Rank Dmg + Max. 4-5 Dmg.

B-Rank, 8 Cp Cost: Rank Dmg + Max. 12-13 Dmg.

E rank: Up to Max. 3 Cp Cost, + 2 Tokens
D rank: Max. 5 Cp Cost, + 6 Tokens
C rank: Max. 7 Cp Cost, + 12 Tokens
B rank: Max. 10 Cp Cost, + 20 Tokens
A rank: Max. 15 Cp Cost,  + 30 Tokens
S rank: Max. 25 Cp+ Cost, + 50 Tokens
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