NarutoVerse 2.0
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 Extra Combat Choices for all

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Hiyo/Sugao

Hiyo/Sugao


Posts : 256
Join date : 2013-02-01

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PostSubject: Extra Combat Choices for all   Extra Combat Choices for all Icon_minitimeWed Feb 20, 2013 6:27 pm

I feel that the system could use some extra rules to give people something to do other than flail attacks and defences at one another. Mostly to make certain aspects of the game a bit more flexible. They are universal actions like basic taijutsu that everyone is able to preform.

Full Defence: An action that denies you all offensive ability for the amount of turns you maintain it. However, gain large defensive boosts like bonuses to DEF rolls or being allowed to do CON defence DR on top of your normal defence. Something that offsets the lose in any ability to attack.

Total Evasion: A version of full defence that puts your efforts into escaping, so perhaps your Rank bonus on to escape rolls? some powerful bonus to evading attack and escaping combat that offsets the lost of ability to attack and the risk that may cause. Maybe they have to maintain this evasion but make themselves vulnerable when they stop? something to make it risky and not spammable but at least appealing. This could lead to those epic chase scenes!

Sorry if these ideas are a little half thought out. I'm rather tired right now.

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Kaz

Kaz


Posts : 33
Join date : 2013-02-18

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PostSubject: Re: Extra Combat Choices for all   Extra Combat Choices for all Icon_minitimeWed Feb 20, 2013 9:20 pm

Maybe a system of positioned Offense/Defense.

In example two people are fighting, Player 1 has hit Player 2 (insert number) times in a row, therefore he's on the offense.
Since Player 2 has been taking hits and not giving them back, he's on the Defense.

As the battle goes on, the two teams (or players) constantly shift between the Offense and Defense side (different buffs and debuffs given depending on the side, etc)
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Deidara

Deidara


Posts : 21
Join date : 2013-01-31

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PostSubject: Re: Extra Combat Choices for all   Extra Combat Choices for all Icon_minitimeMon Feb 25, 2013 3:14 pm

More status effects than just "you lose your turn" and "x damage for y duration."

Part of the reason that there are so many (even just level 1) spells in D&D is because there is a huge number of negative status effects that can be inflicted on an enemy or player character. As of now, there are only about four things an attack can do.
-Direct damage (CP or HP)
-Cause the loss of one's next turn/defensive roll
-Damage over time
-Skill roll penalties

Of these, only one is a viable "status" condition (the stun) that actually causes people to re-consider their strategies-and even then, there isn't any counterplay to the "bind and blast" strategy. Adding more debuffs (and by the same nature, buffs) allows the size of the jutsu lists to be justified-as it is, many of them are just a different fluff of HP damage that could be removed with a jutsu that simply says "I attack with X element in a way of my choice. Y damage."
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[Administration]
Admin
[Administration]


Posts : 609
Join date : 2013-01-30

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PostSubject: Re: Extra Combat Choices for all   Extra Combat Choices for all Icon_minitimeMon Feb 25, 2013 6:13 pm

Deidara wrote:
More status effects than just "you lose your turn" and "x damage for y duration."

Part of the reason that there are so many (even just level 1) spells in D&D is because there is a huge number of negative status effects that can be inflicted on an enemy or player character. As of now, there are only about four things an attack can do.
-Direct damage (CP or HP)
-Cause the loss of one's next turn/defensive roll
-Damage over time
-Skill roll penalties

We don't mind approving powers that do special things. We've already approved one or two that are really interesting and unique. But I believe it's up to the player to make an interesting power, of course we're going to try to balance it to fit the servers power level but it doesn't mean you can't request things out of those four things that Deidara posted.

Only two powers come to mind that actually "break the mold" from the regular stuff.
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PostSubject: Re: Extra Combat Choices for all   Extra Combat Choices for all Icon_minitime

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 Similar topics
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» Combat Rules - Part 1/7: HP & CP
» Combat Rules - Part 2/7: Stats / Jutsu
» Combat Rules - Part 4/7: Tools & Skills
» Combat Rules - Part 5/7 Traits List
» Combat Rules - Part 6/7: Character Caps

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