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 JINCHURIKI RULES

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Chiyo

Chiyo


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Join date : 2013-01-30

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PostSubject: JINCHURIKI RULES   JINCHURIKI RULES Icon_minitimeWed Apr 10, 2013 2:35 pm

Jinchūriki - The Host of the Tailed Beast
(Varies Token Cost)


JINCHURIKI RULES 5df73a64-7ffd-4cc9-aefc-dd41cabcb7c5_zpsbbcfea49


Quote :
The Jinchūriki (人柱力; Literally meaning "Power of Human Sacrifice") are humans that have Tailed Beasts sealed within them. They exhibit extraordinary powers due to the immense chakra reserves they possess. These powers are shaped not only from the hosts natural abilities, but the consistant traits made from the Tailed Beast. The host themselves, while exhibiting, natural chakra are powerful beings, sometimes unaware of the dangers within them that could destroy everything around them.

Generally, they are shunned by their village, loved ones or are loners by their own nature, as they are seen for the dangerous creatures inside them and their actions, rather then their own. Even so, some Jinchuriki persist and fight against the loneliness, and rise above others to protect their village, and love those around them despite resistance or personality interference from the creatures inside of them.

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Tailed Beasts, require a number of slots, based on the number of tails. These Slots are considered "Special" and in order to purchase the Tailed beast, must have the minimum number of slots free, or be able to merge their previous slots into a Suitable First/Second Slot.

Takes first 2 Slots, + 1 Slot / 2 Tails after the 4th
(IE: 5-6 Tails = 3 Slots, 7-8 Tails = 4 Slots, 9 Tails = 5 Slots)
1-4 Tails = (200 / 300 Token Cap to Start)
5-9 Tails = (300 / 300 Token Cap to Start)


Each Jinchūriki must occupy a base slot. This slot has mandatory charastistics of the tailed beast. These include the appropriate chakra, elemental Affinity (Or Merger, depending on the Tailed Beast), and a passive that is exclusive to having that Bijuu contained within and an unlockable active, that is the tailed form.

These become the default affinities overriding natural affinities, and chose from the basic elements the same number of jutsu known. In the case of, a purchased slot ability that granted Chakra Natures, or Clan Types, keep both as this is a paid cost that is additional.

((OOC Note: The Point of a Base Slot, is to ensure that the Tailed Beast's characteristics show through. This creates a basis for RP that is consistant through out all Jinchūriki. Utilizing a System shows the degree of influence of the Bijuu, but allows the the Jinchūriki to customize. It is up to a player if they can make their onetail as strong as their nine-tail with other influences. While the Nine-Tails has all of its investment in the Jinchūriki.))

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[Slot 1] JINCHURIKI ABILITY
RP: The jinchūriki have shown to have access to the tailed beasts' massive chakra reserves and, by training, develop unique fighting styles and use the tailed beasts' considerable abilities: Gaara manipulates sand, Yugito breathes fire, Yagura materialises coral, Rōshi creates and manipulates lava, Utakata creates a corrosive alkali, Fū is capable of flight, Killer B produces ink, and Naruto has quick regeneration and can detect negative emotions. In addition, the jinchūriki can use the chakra to transform themselves into the likeness of their tailed beasts, which further increases their abilities.
DF: Start with 2 Elements + 1 Custom Element
Lvl 15) + 1 (Select 2 Stats), Custom Bonus
Lvl 25) + 2 (Same 2 Stats), Custom Bonus
Lvl 35) + 3 (Same 2 Stats), Custom Bonus

[Slot 2] JINCHURIKI CONTROL
RP: The jinchūriki have the potential to control their tailed beasts' power, but require intense training and sheer willpower in order to properly wield it. According to Gerotora, whenever the jinchūriki draws out a certain amount of the tailed beasts' chakra, the beasts' very own psyche will fuse along with it, which usually involves an inner struggle between them as the jinchūriki goes deeper into their tailed beasts' forms. If a jinchūriki were to completely give into its influence, the seal which contains them will break and the tailed beast will be released. For the jinchūriki to have complete control, they must find something to fill in the void of loneliness within their hearts to give them strength.
DF: + 2 Atk / Def, [Imperfect Mode] accessable via DM Event at Lvl 20
Lvl 15) + 10 CP, + 1 CP Regen
Lvl 25) + 15 CP, + 2 CP Regen
Lvl 35) + 20 CP, + 3 CP Regen

- JUTSU -
(Create 2 D / C / B Rank & 1 A / S Rank Jutsu based on Custom Element)


[IMPERFECT MODE]
(Requires Lvl 20 + DM Event to Unlock)
4 JP Activation / Tail + # HP Cell DMG Maintenance
NOTE: Capped at Bijuu Tail Number & Tails 5-9 require respective slots purchased
NOTE II: HP Cell DMG bypasses DR, requires Double healing, and HP Regen is Disabled.


DF: Gain a Secondary CP Pool (Jinchuriki Pool [JP] = 1/2 Lvl + CON + CHA Mod)
1-2 Tails, 1 HP Cell DMG) + 1 Atk / Def Rolls, + 1d4 DMG & DR
3-4 Tails, 2 HP Cell DMG) + 2 Atk / Def Rolls, + 1d6 DMG & DR
5-6 Tails, 3 HP Cell DMG) + 3 Atk / Def Rolls, + 1d8 DMG & DR
7-8 Tails, 4 HP Cell DMG) + 4 Atk / Def Rolls, + 1d10 DMG & DR, + 1 Extra Actions
9 Tails, 5 HP Cell DMG) + 5 Atk / Def Rolls, + 2d6 DMG & DR, + 2 Extra Actions
NOTE: JP has no cost reduction, no healing, can take CP dmg, and must be targeted to be sealed away.
NOTE II: Dmg & Dr is Universal, applies to / Vs CP DMG (Cannot be bypassed). Extra Actions cannot Crit.


- Ty: Suzune / Katie <3~
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PostSubject: Re: JINCHURIKI RULES   JINCHURIKI RULES Icon_minitimeFri Apr 12, 2013 8:57 pm

OOC NOTE:

Jinchūriki aren't given to just anyone. This means, one cannot simply apply to a vacant spot and get it as long as they have the tokens. Playing a Jinchūriki is a privledge. And we can deny your application for any reason we please if we feel that the player in question is not worthy of playing one.

We will be looking for:
1) The players OOC attitude. If you've caused trouble for the players or the DMs. We will not give them out to people who know that troll.
2) RP performance. People will be accepted if we KNOW they can roleplay well. We don't want to see a Jinchu running about going, "I'm a tailed beast, I'm super kawaii-desu. * Does a dance and wags tail, because I am a furry. ^.^ * "
3) Your application. We would like a thorough and amazing application. Please try your best to "WOW" us. This is not your mere application for an NPC, power, jutsu, item.
4) Activeness. We want to make sure that the Jinchūriki is active. Chances are that your application will be denied if you aren't an active player. As the slot in question can be given to a player who deserves it more.

These are here in order to try to get rid of people who are simply applying for Jinchūriki just to be power-gamers. We know they're strong, and special. Thus players will flock to them. Also. WE WILL NOT HOLD A SLOT FOR YOU.

Current Jinchūriki
(Shukaku) One Tail: Taken
(Matatabi) Two Tail: Taken
(Isobu) Three Tail:  Taken
(Son Gokū) Four Tail: Taken
(Kokuō) Five Tail: Empty
(Saiken) Six Tail: Taken
(Chōmei) Seven Tail: Empty
(Gyūki) Eight Tail: Taken
(Kurama) Nine Tail: Taken
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