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IRYO NINJUTSU
"Medical Techniques"
________________________________ - Quote :
- Medical Ninjutsu (医療忍術, Iryō Ninjutsu; Literally meaning "Medical Ninja Techniques") is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or another’s' body, practiced by shinobi categorized as "medical-nin". The use of medical ninjutsu requires very good chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons.
RULES: - Takes 1 Ninja Focus (On Creation Only, to Access Medical Techniques)
- All Healing Jutsu applies next round, and fails if hit (No Cost applied if interrupted)
- Adequate CHA Mod & Heal Skill to learn Medical Jutsu (DEX / STR to hit physically)
E-RANK: 05 Heal Mod
D-RANK: 10 Heal Mod
C-RANK: 20 Heal Mod
B-RANK: 30 Heal Mod
A-RANK: 40 Heal Mod
S-RANK: 50 Heal Mod
[MEDICAL POUCH]
Medical Supplies + Ninja Tools
[E-RANK]
(Requires: 05 Heal Mod)
MEDICAL: FIRST AIDTYPE: Iryo Nin (CHA)
RANK: E
COST: 2 Cp
DESCRIPTION: User channels Medical chakra in a very basic molding / first aid techniques.
DF: Heal 1 Target, 1d4 HP (Minimum 1/5th Heal Skill: Up to 2)
MEDICAL: PHYSICAL EXAMINATIONTYPE: Iryo Nin (CHA)
RANK: E
COST: 2 CP
DESCRIPTION: User performs a basic physical evaluation on a target. Through keen observation the medical ninja heightens their next medical technique.
PvP: Self Buff, + 1d6 to user’s Next HP Burst Healing Roll. Or + 05 to next Spot Check.
MEDICAL: DIAGNOSISTYPE: Iryo Nin (CHA)
RANK: E
COST: 2 CP
DESCRIPTION: User performs a basic medical diagnosis in preparation for a medical technique, enhancing the procedure.
PvP: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to the next Medical Technique User performs.
[D-RANK]
(Requires: 10 Heal Mod)
MEDICAL: WEAK HEALING
TYPE: Iryo Nin (CHA)
RANK: D
COST: 3 Cp
DESCRIPTION: User channels Medical chakra to their palms, radiating a soft green aura of light that would accelerate the growth of new cells to a minor degree.
DF: Heal 1 Target, 1d8 HP (Minimum 1/5th Heal Skill: Up to 3)
MEDICAL: PRESSURE POINT STRIKETYPE: Iryo Tai / Nin (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: User channels Medical chakra to their finger tips and injects a strong pulse to ripple along a pressure-point, numbing and causing discomfort on that part of the body.
DF: Hit 1 Target, Body Dmg + (- 1) Roll [Cripple] for 1 Round.
MEDICAL: REMEDY - OPEN WOUNDTYPE: Iryo Nin (CHA)
RANK: D
COST: 2 Cp
DESCRIPTION: User channels Medical chakra to first above all else cauterize the bleeding before applying a medical healing technique.
DF: Cure 1 Target, Eliminate [Bleed] & [Burn] Effects: User’s Heal Mod determines level of this Jutsu to counter the [Bleed] effect. EX: 30 Heal Mod, cures B-Rank or Lower [Bleed].
MEDICAL: PAIN RELIEVERTYPE: Iryo Nin (CHA)
RANK: D
COST: 3 Cp
DESCRIPTION: User channels Medical chakra to numb nerves along a target’s body, reducing the damage they sustain for a short duration.
DF: Select 1 Target, + 2 DR for 1d3+1 Rounds.
MEDICAL: WOUND EXTENSIONTYPE: Iryo Nin (CHA)
RANK: D
COST: 3 Cp
DESCRIPTION: User channels Medical chakra along an open wound of a target to bleed out moderately, hindering medical healing.
DF: Hit 1 Target, 2 HP [Bleed] for 1d3+1 Rounds. (Refresh on Hit, Req. Dmg to HP)
[C-RANK]
(Requires: 20 Heal Mod)
MEDICAL: AVERAGE HEALINGTYPE: Iryo Nin (CHA)
RANK: C
COST: 5 Cp
DESCRIPTION: User channels Medical chakra to their palms, radiating a soft green aura of light that would accelerate the growth of new cells to a moderate degree.
DF: Heal 1 Target, 2d8 HP (Minimum 1/5th Heal Skill: Up to 6)
MEDICAL: PREPARED NEEDLE SHOTTYPE: Iryo Tai / Nin (DEX / STR)
RANK: C
COST: 5 Cp
DESCRIPTION: User channels Medical chakra along a kunai or senbon and infuses it with a toxin before launching it at the target.
DF: Hit 1 Target, Kunai / Senbon Dmg + 2 HP [Poison] DMG / Round: 1d4 Rounds.
MEDICAL: REMEDY - POISONTYPE: Iryo Nin (CHA)
RANK: C
COST: 4 Cp
DESCRIPTION: User channels Medical chakra along a target’s body, trying to draw the toxins from a host through their body fluid as it exits pores or an incision.
DF: Cure 1 Target, Eliminate [Poison] Effects: User’s Heal Mod determines level of this Jutsu to counter the [Poison] effect. EX: 30 Heal Mod, cures B-Rank or Lower [Poison].
MEDICAL: CHAKRA FOCUS - HEALINGTYPE: Iryo Nin (CHA)
RANK: C
COST: 5 Cp
DESCRIPTION: User channels chakra in a meditative state to hone and re-fortify their spirit and chakra flow to enhance their next healing techniques..
DF: Self Buff, - 2 Costs (Min. 1) and + 1d4 Healing (Burst) for 1d3+1 Rounds
MEDICAL: CHERRY BLOSSOM IMPACTTYPE: Iryo Tai-Nin (DEX / STR)
RANK: C
COST: 5 Cp
DESCRIPTION: User channels Medical chakra and condenses along their body before releasing from point of impact in a explosive shock-wave.
DF: Self Buff (Free-Action), apply + 1d6 DMG (AoE: Tag Radius) to a Physical Atk.
[B-RANK]
(Requires: 30 Heal Mod)
MEDICAL: STRONG HEALING
TYPE: Iryo Nin (CHA)
RANK: B
COST: 8 Cp
DESCRIPTION: User channels Medical chakra to their palms, radiating a soft green aura of light that would accelerate the growth of new cells to a greater degree.
DF: Heal 1 Target, 3d8 HP (Minimum 1/5th Heal Skill: Up to 9)
MEDICAL: MYSTICAL PALMTYPE: Iryo Tai / Nin (DEX / STR Offense, CHA Healing)
RANK: B
COST: 8 Cp
DESCRIPTION: User channels Medical chakra to manifest along their palm in a soft green light, Which has dual properties: offensively serves as a sedative to place a target to sleep, supportive it can cause regeneration of lost cells.
DF: Hit 1 Target, 1d4+1 Round: [Stun: Neural] –or- 1d4+1 HP [Regen]
MEDICAL: REMEDY - CRIPPLETYPE: Iryo Nin (CHA)
RANK: B
COST: 6 Cp
DESCRIPTION: User channels Medical chakra to alleviate crippling effects usually through a soothing massage that would relieve tension and subdue stresses along the body.
DF: Cure 1 Target, Eliminate [Cripple] Effects: User’s Heal Mod determines level of this Jutsu to counter the [Cripple] effect. EX: 30 Heal Mod, cures B-Rank or Lower [Cripple].
MEDICAL: CHAKRA SCALPELTYPE: Iryo Tai / Nin (DEX / STR)
RANK: B
COST: 8 Cp + 2 Cp Maintenance
DESCRIPTION: User channels Medical chakra to visibly flow along the length of their hands in a thin blade, that does create external incisions but internal ones, for surgical purposes.
DF: Self Buff, User's Unarmed Atks (Pierce 4 DR) + (- 2) Roll [Cripple] for 2 Rounds (Does not Stack, but does Refresh on Hit)
MEDICAL: OXYGEN TRANSFERTYPE: Iryo Nin (CHA)
RANK: B
COST: 8 Cp (x 1 Use to each Target)
DESCRIPTION: User channels Medical chakra along their lungs as they perform CPR on a target, the chakra in the lungs infused with oxygen to offer restorative properties.
DF: Heal 1 Target, Used to revive a KO’d target even during a battle. Roll 1d20:
1 Target is dealt 2d10 DMG instead. Revived objects heal for 2d8 HP
MEDICAL: SHADOW WOUND PREPARATIONTYPE: Iryo Nin (CHA)
RANK: B
COST: 6 Cp + Extra Cp
DESCRIPTION: User channels Medical chakra along their body, aimed at producing enough cells to sustain damage and numbing the pain as the wounds seal immediately.
DF: Used prior a DEF Roll, + 4 [Temp DR] to next Atk that hits. Can apply extra CP to offer additional 2 DR per + 1 CP. Temp DR is not static and reduces on DMG calculations. Duration until Temp DR reaches 0. (Not Stackable)
(Example: Genin using this, 4 Temp DR + (2 Cp x 2 Temp DR) = 8 Temp DR)
Genin: + 2 CP
Chunin: + 4 CP
Jounin: + 8 CP
[A-RANK]
(Requires: 40 Heal Mod)
MEDICAL: POISON MIST
TYPE: Iryo Nin (CHA)
RANK: A
COST: 13 Cp
DESCRIPTION: User channels Medical chakra in a moderate amount within their lungs and spews out a dark-purple gaseous toxin in the area that causes internal injury.
DF: Hit Target(s) (AoE: Cone), 1d4+1 [Poison: HP] DMG / Round, 1d4+1 Rounds.
MEDICAL: IMPORTANT BODY POINT DISTURBANCETYPE: Iryo Tai / Nin (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: User channels Medical chakra into their fingers and aim to send an invisible shockwave at a target’s brain stem that hinders the target’s nervous receptors making one body part move in place of the intended one.
DF: Hit 1 Target, Target rolls 1d4 per Atk made, Duration 1d4+2 Rounds. [Neural: Resist]
1-2) Atk Fails
3-4) Continue Atk at - 2 Roll
MEDICAL: CEREBRAL SHOCK TECHNIQUETYPE: Iryo Tai / Nin (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: User channels Medical chakra in a highly focused amount to their palm and strikes a target along the spine causing them to fall incapacitated.
DF: Hit 1 Target, [Stun: Neural] for 1d4+2 Rounds or until hit. If Hit, (- 2) Roll [Cripple] for remaining Duration.
MEDICAL: VESTIBULAR DISRUPTIONTYPE: Iryo Tai / Nin (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: User channels Medical chakra in a highly concentrated amount into their palm and strike the target’s head with an open palm, to upset the inner ear’s vestibular system causing the head to feel heavy and balance hindered.
DF: Hit 1 Target, Target cannot ATK for 1d4+2 Rounds, but may still DEF at – 2 Roll. [Neural: Resist]
[S-RANK]
(Requires: 50 Heal Mod)
MEDICAL: LEGENDARY HEALING
TYPE: Iryo Nin (CHA)
RANK: S
COST: 20 Cp
DESCRIPTION: User channels chakra to their palms, radiating a soft green aura of light that would accelerate the growth of new cells to a masterful degree. This technique is utilized to bring someone back from the brink of death.
DF: Heal 1 Target, 5d6 + 2d10 HP. After use, Target can no longer be healed for duration of battle.
MEDICAL: FIVE-POINT PALM EXPLODING HEART TECHNIQUETYPE: Iryo Tai / Nin (DEX / STR)
RANK: S
COST: 20 Cp (x 1 Use to each Target)
DESCRIPTION: User channels chakra along their finger tips, sends strikes along 4 arteries along the target with a final palm thrust to the heart. Simple taps are enough to inject a small amount of chakra into these arteries causing them to pump extra blood to the heart as it closes. The target suffers from a heart-attack for duration with blood seeping through any opening it can find. (pores / eyes / ears etc)
DF: Hit 1 Target, - 5 Hit Penalty: 2d4+2 DMG [Bleeding] / Round, Duration 1d4+1 Rounds.
MEDICAL: MITIOTIC REGENERATION ENHANCEMENTTYPE: Iryo Nin (CHA)
RANK: S
COST: 20 Cp (x 1 Use per Battle)
DESCRIPTION: User channels Medical chakra and taps into stored reserves that are utilized once per battle, requiring hours to replenish, only to have a recycling of healing energy to flow across their body each time.
DF: Self Heal, 1/10th Heal Roll in HP [Regen] (Max. 10 Regen Rules) for 1d4+2 Rounds.