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| Kaizoku | |
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Retsirk
Posts : 12 Join date : 2013-08-29
| Subject: Kaizoku Thu Sep 26, 2013 12:50 pm | |
| ----------Character Information----------First Name - Kaizoku Last Name - Hateshinai (Not known publicly) Nickname – None Gender - Male Age - 21 Village - Kirigakure Clan - Hateshinai (Not publicly known) ----------Body Appearance----------Hair Colour – Black Hair length – Long Eye Colour - Dark green Skin Colour - Tanned Body Shape - Well built ----------Other Information----------Likes – Booze, Cigars, Swimming, Doing whatever he whants. Dislikes – Being told what to do. Parents – Unknown Siblings - None Children - None Sexual Orientation - Straigth Partner – None ----------Ninja Informtaion----------Elements – Main Focus – None Sensei - None Squad - None Specialty – None Rank – Genin ----------Goals and things like that----------[ ] Become a Chuunin "Bigger paycheck, if I even get one now that Kiri is gone, and better health benefits. Heh, health benefits for ninjas suck already." [ ] Become a Jounin "I heard Jounins are feared, fear is great for earning cash, and they get neat uniforms to." [ ] Avoid haveing his Hateshinai heritage discovered. "I refuse to take part in the family work! I wanted to become a pirate you know. Not be one of the last people with a bloodline that has forgotten how to use their so called genetic gifts." [ ] If being a Hateshinai is discovered, exploit the hell out of it. "I bet there is a clan compound somewhere I could inherit right?"
Last edited by Retsirk on Sat Sep 28, 2013 5:50 pm; edited 4 times in total | |
| | | Retsirk
Posts : 12 Join date : 2013-08-29
| Subject: Re: Kaizoku Thu Sep 26, 2013 12:55 pm | |
| ----------Slots----------[--Slot 1 & 2--] HATESHINAI 200 Tokens - Quote :
- The Hateshinai clan of the earth country has. throughout the years. been known and recognized as one of the strongest clans. The clan possess a bloodline named "Shigai bijutsu" which transfers to "Body art". The clan is also known for their amazing sealing abilities, and has many powerful sealing jutsus hidden among the clansmen.
The clan itself used to be the leaders of the entire earth country until the final battle with the fire country and the Uchiha clan. Which led to the end of the clan wars and the creations of hidden villages.
The Hateshinai stayed high up in earth country society. Until the clan was attacked by Kamizui Ratara, a man who wanted to overthrow the kage and claim right to Iwagakure. Only young childeren were spared and the Hateshinai clan suffered the worst set back since the end of the clan wars. Nowadays the clan is only around the size of 20 shinobi whom only control the bloodline's abilities halfly. Still, the clan fights for survival and to make their clan grand once again.
The bloodline of the Hateshinai clan. The Hateshinai have chakra sensitive skin that can absorb chakra and objects. The clans natural perfection with seals comes from the first man whom possessed the bloodline and learned that with his bloodline he could absorb and seal jutsus or objects inside his skin. When something is absorbed the jutsu or object is painted into his skin like a tattoo. The stronger the user is, the stronger the bloodline is. The strongst of the Hateshinai clan can fit around a thousand tattoos on his body. The fact that they can absorb jutsus and chakra make the Hateshinai extremely strong, without needing hand seals for jutsu and not needing to dodge attacks anymore they seem unbeatable. The Hateshinai clan loathes the Uchiha clan and vice versa, due to them being ultimate rivals of one another. SLOT 1) SHIGAI BIJUTSUDF: May use INT Mod instead of CHA Mod in CP Calculations Lvl 15) + 1 ATK/DEF, - 1 Costs (Min. 1) Lvl 25) + 2 ATK/DEF, - 2 Costs (Min. 1) Lvl 35) + 3 ATK/DEF, - 3 Costs (Min. 1) SLOT 2) CHAKRA ABSORBING SKINDF: Access to Fuuinjutsu from character creation, + 2 INT / CON Rolls Lvl 15) Max. 1 Atk Absorbed, 1 DR (+ 2 Vs Nin) Lvl 25) Max. 2 Atk Absorbed, 2 DR (+ 2 Vs Nin) Lvl 35) Max. 3 Atk Absorbed, 3 DR (+ 2 Vs Nin) - Quote :
- [NINJA TOOLBAG]
6 Kunai / 3 Shuriken / 1 Ninja Wire / 2 Explosive Tags / 1 Chakra Pill - JUTSU - - All Clan Jutsu are Fuin based - Access to all D-Rank Fuin Jutsu as if Clan Based- Spoiler:
HATESHINAI: CHAKRA SEALING SKIN TYPE: Kekkei Genkai (INT) RANK: Hijutsu COST: 5 Cp DESCRIPTION: [Hand Seals: ] User channels chakra along their skin to absorb any energy or long ranged based attack into their skin, where it is then tattooed in a tribal symbol until it is used up. DF: [Block], If successful - Absorb the ATK for later use at 1/2 cost. (Round Up). (Cannot absorb Taijutsu/Bukijutsu) Can be used to Nullify Physical Stuns on Self on User's Turn. NOTE: Absorbed attacks are used up after use, and are limited to this battle ONLY.
HATESHINAI: MULTI-CAST TYPE: Kekkei Genkai (INT) RANK: Hijutsu COST: 5 Cp + 1/2 Jutsu Cost(s) DESCRIPTION: [Hand Seals: ] User channels chakra along their skin to target 3 of their tattoos or stored attacks to release them all in a bombardment of assaults. DF: Use up to 3 Absorbed ATKs in 1 Turn, based on any of the following Combos: (- 1 Roll per ATK Roll used) Takes the user's turn. Lvl 15: May Multi-Cast up to C-Rank Jutsu / Tools / Weapons Lvl 25: May Multi-Cast up to B-Rank Jutsu / Tools / Weapons Lvl 35: May Multi-Cast up to A-Rank Jutsu / Tools / Weapons
[D-RANK]
HATESHINAI: SEAL SUBSTITUTION TYPE: Fuin (INT) RANK: D COST: 3 DESCRIPTION: [Hand Seals: ] The Hateshinai substitutes himself with a sealed spot on the field, transporting himself there. Useable on targets who are sealed. DF: [Substitution], Once per round useable on another target without losing turn at + 2 Cp Cost.
HATESHINAI: SEAL OF REFLECTION TYPE: Fuin (INT) RANK: D COST: 3 Cp + Clone Cost DESCRIPTION: [Hand Seals: ] The Hateshinai creates a seal in a Clone that would enable to stablize them long enough for more intense battles. DF: Buff Clone(s), Clones of any jutsu will not disperse on first hit but second.
HATESHINAI: SEAL OF DULLING TYPE: Fuin (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai creates a seal that latches itself on a target and dulls their senses and skillsets, as if their body has been numbed. DF: Hit Target, - 1 Atk / Def [Penalty] + (- 1/2 Level to Skill Rolls) for 2 Rounds. (Resistable)
[C-RANK]
HATESHINAI: SEAL OF BINDING TYPE: Fuin (INT) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: ] The hateshinai places a seal on a target that shocks the nervous system of the enemy and renders them paralyed, this seal also opens there chakra network and forces chakra to leak from there pours. DF: Hit 1 Target, [Stun: Neural] + 2 Cp Dmg / Round for 1d3+1 Rounds.
HATESHINAI: SEAL OF LINKED PAIN TYPE: Fuin (INT) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai places a seal over a large area this seal then activates and attacks the nerves of each enemy causing great pain and discomfort to the enemys. DF: Hit up to 3 Target(s), 1d8+2 Dmg
HATESHINAI: INVISIBILITY SEAL TYPE: Fuin (INT) RANK C COST: 5 Cp + 2 Cp Maintenance DESCRIPTION: [Hand Seals: ] The hateshinai places a seal on either themself or a target. The target gaining a concealment effect that makes them harder to detect. DF: Buff 1 Target, Auto Hide (Vs Sensors gain + 10 Hide, and Sneak Atk with + 10 MS). Duration 1d4 Rounds or until Sneak Atk is made. (+ 5 to Target’s Escape roll)
HATESHINAI: SEAL CLONE TRAP TYPE: Fuin (INT) RANK: C COST: 5 DESCRIPTION: [Hand Seals: ] The Hateshinai seals a trap using his tool bag into the seal clone. Using the seal clone as a active trap that can be set off at any time. DF: [Substitution], if successful Vs C-R Atks deal 2d4 Dmg (No Bonus Dmg)
HATESHINAI: SEAL OF EXTENSION TYPE: Fuin (INT) RANK C COST: 5 Cp DESCRIPTION: [Hand Seals: ] The hateshinai creates a seal on a jutsu that would lengthen its duration for a short period, however it would not stack with itself. DF: Buff 1 Jutsu (Free Action, Useable once per Jutsu), Increase a Jutsu's duration by 2
HATESHINAI: ANIMAL MIND SEAL TYPE: Fuin (INT) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai seals the mind of a animal. Making it listen and obey his commands. Only works on wild animals. DF: Create a [Summon]: Duration 3d4 Rounds (Max. 1 Active, Do not gain User's Bonuses) HP) 10 + INT Mod Atk / Def) Highest Stat + 1 Roll Rank Dmg) 1d4
[B-RANK]
HATESHINAI: DESTRUCTION SEAL TYPE: Fuin (INT) RANK: B COST: 8 Cp + 2 Cp Maintenance DESCRIPTION: [Hand Seals: ] The Hateshinai places a seal that surrounds the entire battlefield. The Kanji for Fire / Water / Earth / Wind / Lightning / Shadow / Light, circling the field. These seals then fire the opposing element against an Elemental ATK. DF: Hit Target(s) (AoE: Tag Radius), Create a [Barrier: can Def Vs Elemental Jutsu at + 2 Roll, reflect 1d6 Element Dmg to Source of Atk]. User cannot Atk while this is in effect.
HATESHINAI: BOUND SEAL TRANSPORTATION TYPE: Fuin (INT) RANK: B COST: 8 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai can place a seal anywhere he pleases, then by using hand seals he can telephoto himself away and to the location of the other seal. This is used mostly for escaping troubles. DF: [Substitution] + 2 -OR- [Escape] + 5. Once per Round can be used to Substitute for another without losing turn. NOTE: Cannot be used to transport you to another area. The length is the same area you're currently in.
HATESHINAI: SEAL OF WAR TYPE: Fuin (INT) RANK: B COST: 10 Cp DESCRIPTION: [Hand Seals: ] The hateshinai places a large seal on the battlefield and on his allies. The Hateshinai and his allies bodies being empowered by the seal. DF: Buff up to 3 Target(s), + 2 to Atk / Def / Dmg Rolls. Duration 1d3+1 Rounds.
HATESHINAI: SEAL OF DISENCHANTMENT TYPE: Fuin (INT) RANK: B COST: 8 Cp DESCRIPTION: [Hand Seals: ] The hateshinai places a seal on an enemy/ other seal. If it connects it overrides the other effect. DF: Hit 1 Target, (INT + 2 Vs Stat of Debuff / Buff) affects up to 2 Status Effects (See Status Effect Rules). 2 Round CD Ally) Cure Debuff(s) Enemy) Remove Buff(s)
[A-RANK]
HATESHINAI: BODY SEAL TYPE: Fuin (INT) RANK: A COST: 13 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai seals a part of the target's body, making it extremely difficult to use that part of the body. DF: Hit 1 Target, Select a Body Part and Disable its Stat Use for Duration: 1d4+1 Rounds. (Resistable as a Neural Stun, Cannot stack) (Legs) DEX (Arms) STR (Head) INT (Hands) WIS (Chest) CON (Core) CHA
HATESHINAI: REJUVANATION SEAL TYPE: Fuin (INT) RANK: A COST: 15 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai places a seal on themselves. Chakra in the area begins flowing to the seal, entering the Hateshinai's body and restoring lost power. DF: Buff up to 5 Targets, + 2 Atk / Def and + 2 Hp / CP Regen for 1d4+1 Rounds.
HATESHINAI: REVENGE SEAL TYPE: Fuin (INT) RANK: A COST: 13 Cp DESCRIPTION: [Hand Seals: ] After being attacked, the Hateshinai may quickly place a seal on his attacker that promises pain every second it remains on the target. DF: Hit 1 Target, 4 Hp [Bleed] / Round for 1d4+2 Rounds. Stack + 1 [Bleed] / Round for each Atk target makes.
[S-RANK]
HATESHINAI: CHAKRA SEALING TYPE: Fuin (INT) RANK: S COST: 20 Cp (x 1 Use per Target) DESCRIPTION: [Hand Seals: ] The Hateshinai seals the target's chakra network for a period of time, making him unable to exert any kind of chakra. DF: Hit 1 Target, Seal target's Chakra use for 1d3+2 Rounds. - 1 Duration per Hit target sustains. NOTE: Sealing Chakra disables all maintenance costs as well.
HATESHINAI: MASTER SEAL - CURSE OF REFLECTION TYPE: Fuin (INT) RANK: S COST: 20 Cp DESCRIPTION: [Hand Seals: ] The master Hateshinai may place a very complex and powerful seal on a single target. When the target attacks sucessfully, the attacker feels a great portion of the pain they just dealt to the Hateshinai. PvP: Hit 1 Target, Up to 10 Dmg (After Dr Calculation) User sustains is also shared with Target (Bypassing DR). Duration 1d4+2 Rounds. - 1 Round Duration per Application of Dmg Transfer.
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| | | Retsirk
Posts : 12 Join date : 2013-08-29
| Subject: Re: Kaizoku Fri Sep 27, 2013 6:29 pm | |
| ----------Hateshinai----------- Spoiler:
HATESHINAI: CHAKRA SEALING SKIN TYPE: Kekkei Genkai (INT) RANK: Hijutsu COST: 5 Cp DESCRIPTION: [Hand Seals: ] User channels chakra along their skin to absorb any energy or long ranged based attack into their skin, where it is then tattooed in a tribal symbol until it is used up. DF: [Block], If successful - Absorb the ATK for later use at 1/2 cost. (Round Up). (Cannot absorb Taijutsu/Bukijutsu) Can be used to Nullify Physical Stuns on Self on User's Turn. NOTE: Absorbed attacks are used up after use, and are limited to this battle ONLY.
HATESHINAI: MULTI-CAST TYPE: Kekkei Genkai (INT) RANK: Hijutsu COST: 5 Cp + 1/2 Jutsu Cost(s) DESCRIPTION: [Hand Seals: ] User channels chakra along their skin to target 3 of their tattoos or stored attacks to release them all in a bombardment of assaults. DF: Use up to 3 Absorbed ATKs in 1 Turn, based on any of the following Combos: (- 1 Roll per ATK Roll used) Takes the user's turn. Lvl 15: May Multi-Cast up to C-Rank Jutsu / Tools / Weapons Lvl 25: May Multi-Cast up to B-Rank Jutsu / Tools / Weapons Lvl 35: May Multi-Cast up to A-Rank Jutsu / Tools / Weapons
[D-RANK]
HATESHINAI: SEAL SUBSTITUTION TYPE: Fuin (INT) RANK: D COST: 3 DESCRIPTION: [Hand Seals: ] The Hateshinai substitutes himself with a sealed spot on the field, transporting himself there. Useable on targets who are sealed. DF: [Substitution], Once per round useable on another target without losing turn at + 2 Cp Cost.
HATESHINAI: SEAL OF REFLECTION TYPE: Fuin (INT) RANK: D COST: 3 Cp + Clone Cost DESCRIPTION: [Hand Seals: ] The Hateshinai creates a seal in a Clone that would enable to stablize them long enough for more intense battles. DF: Buff Clone(s), Clones of any jutsu will not disperse on first hit but second.
HATESHINAI: SEAL OF DULLING TYPE: Fuin (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai creates a seal that latches itself on a target and dulls their senses and skillsets, as if their body has been numbed. DF: Hit Target, - 1 Atk / Def [Penalty] + (- 1/2 Level to Skill Rolls) for 2 Rounds. (Resistable)
[C-Rank]
HATESHINAI: ANIMAL MIND SEAL TYPE: Fuin (INT) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: ] The Hateshinai seals the mind of a animal. Making it listen and obey his commands. Only works on wild animals. DF: Create a [Summon]: Duration 3d4 Rounds (Max. 1 Active, Do not gain User's Bonuses) HP) 10 + INT Mod Atk / Def) Highest Stat + 1 Roll Rank Dmg) 1d4
----------Fuinjutsu----------- Spoiler:
[E-RANK] (2 Resilience)
SEALING: STORAGE EXTENSION TYPE: Fuin (INT) RANK: E COST: 1 Cp per Object DESCRIPTION: [Hand Seals: Hare > Rat] User stores an item or object of relatively small size within a scroll, which is then later readily accessible. DF: Self-Buff (Free Action), User can seal their inventory (Items / Weapons / Tools) preventing it from being stolen / disarmed until it is used. (If used prior battle, deduct Cp at the start of battle)
SEALING: COURIER MESSAGE TYPE: Fuin (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Dog > Snake] User channels chakra along a writing utensil, writing a message out that can only be visible for the intended party. The parchment then folds itself into that of an origami critter and makes its way off. DF: Send a hidden “sealed” message to someone, Limit: + 1 Area Away.
SEALING: CALIGRAPHY EXCERCISE TYPE: Fuin (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Dragon > Pig] User performs a basic training exercise in writing, as they practice their calligraphy and mathematical formula applications. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Sealing Technique User performs.
[D-RANK] (4 Resilience)
SEALING: SUMMONING TOOLS – METAL SWARM STRIKE TYPE: Fuin (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Dog > Ox > Rat] User channels chakra to etch a seal that spring an assault of tools and weapons or seal it away for detonation at later use. DF: Hit 1 Target, 1d8 Tool Dmg (Can be Set as Trap, Takes 1 Round)
SEALING: SAFEGUARD TYPE: Fuin (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Snake > Ox > Horse] User channels chakra to etch a seal that causes seals to slip across the floor and erect a barrier. DF: [Block], can block for a target once per round without losing turn at + 2 Cp Cost.
SEALING: SPELLBINDING CHAINS TYPE: Fuin (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Monkey > Bird > Hare] User channels chakra to etch a seal that hurls sharp chains lashing / binding the enemy. DF: Hit 1 Target, [Stun: Physical] for 2 Rounds + 1d4 HP Dmg / Round
SEALING: WARDING BARRIER TYPE: Fuin (INT) RANK: D COST: 3 Cp / + 1 Cp Maintenance DESCRIPTION: [Hand Seals: Tiger > Monkey > Horse] User channels chakra User channels chakra to etch a seal that begins a channeling ritual to erect a barrier over an individual. It is specifically used ward and safe-guard from surprise attacks. DF: Hit 1 Target, Create a [Barrier: Sneak Atk / Set Trap bonuses do not apply against Target]. User cannot Atk while active.
SEALING: GLYPH OF PRESSURIZATION TYPE: Fuin (DEX / STR) RANK: D COST: 3 Cp DESCRIPTION: User channels chakra to their palm as they try to stamp a seal on a target, this glyph in particular hinders chakra manipulation. DF: Hit 1 Target, + 1d4-1 (Min. 1) Cp Costs / Round for 1d4-1 (Min. 1) Rounds.
[C-RANK] (6 Resilience)
SEALING: SUMMONING TOOLS – EXPLODING DRAGON STRIKE TYPE: Fuin (INT) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Dragon > Tiger > Monkey > Hare > Bird] User channels chakra to etch a seal that springs a larger assault of tools and weapons or seal it away for detonation at later use. DF: Hit 1 Target, 1d10+1d4 Tool Dmg (Can be Set as Trap, Takes 1 Round) Witness: Yuki Himitsu (DC 24 -> 20)
----------Taijutsu----------- Spoiler:
[E-RANK]
BODY: CHI SPIKE TYPE: Tai (DEX / STR) RANK: E COST: 1 Cp DESCRIPTION: User channels chakra to be infused in an assault with their body. DF: Hit 1 Target, Body DMG + 1 Physical DMG
BODY: IRON DEFENSE TYPE: Tai (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra to perform a firm block against a close-ranged attack. DF: [Block], if hit gain 1 Dr for the hit. (C-R Atks Only)
BODY: INNER FOCUS TYPE: Tai (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra to find a brief inner focus that enables one to better their chakra into difficult body based maneuvers. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Body Technique User performs.
----------Elementaless----------- Spoiler:
ELEMENTLESS: SURFACE WALKING TYPE: Onmyoton Nin (WIS) RANK: E COST: 1 Cp Maintenance DESCRIPTION: A basic form of Chakra Molding, User channels chakra to the soles of their feet to establish a hold along the surface, be it solid or liquid. DF: Self-Buff, Permits walking on physical or water surfaces.
ELEMENTLESS: ROPE ESCAPE TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to radiate from their body and manipulate their bindings to loosen up. DF: [Resist: Physical Stun], On a failed attempt – 1 to the DC.
ELEMENTLESS: TRANSFORMATION TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to envelope them while they transform in a disguise be it mimicking another’s appearance. DF: [Henge / Disguise: Hide Vs Spot] RP use Only, may change clothes / appearances / mimic others. But this is all temporary and usually a single hit disperses!
ELEMENTLESS: INVISIBILITY CLOAK TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra along a fabric that enables them to heighten their stealth attempt. DF: Self-Buff, User’s next [Hide] Attempt gains + 5 Hide Skill Roll.
ELEMENTLESS: CLONE TYPE: Onmyoton Nin (WIS) RANK: E COST: 3 Cp + 1 Cp Maintenance (per Clone) DESCRIPTION: A basic form of Chakra Molding, User channels chakra to be extracted from them and manifest in a fake clone of themselves. Not as strong as the Shadow Clone-Technique. DF: Create Clone(s) of a Target. Clones have no Actions beside basic Def via Highest Stat and Disperse if hit. When Target is Attacked, Attacker rolls: 1 Clone – 1d4) 1-2: Target Clone, 3-4: Target Original 2 Clones – 1d6) 1-4: Target Clone, 5-6: Target Original 3 Clones – 1d8) 1-6: Target Clone, 7-8: Target Original (NOTE: Clones do NOT have Passive Bonuses)
ELEMENTLESS: SUBSTUTITION TYPE: Onmyoton Nin (WIS / INT) RANK: E COST: 3 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to target some point in the area and swap places with an inanimate object. (IE: Log, Leaves, Water) DF: [Substitution] counts as a Dodge via WIS / INT.
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