Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: SAMURAI (Steel / Any Village) Mon Apr 08, 2013 6:37 pm | |
| ________________________________
SAMURAI 200 Tokens ________________________________ - Creator: Kuroneko - Quote :
- Samurai are the military force residing within Steel Country, to protect and serve the village of Iron. Their customs are very unique compared to most of the world, as it is a dying art that is becoming replaced by the way of the Shinobi. It is known in the past, that despite their lack of techniques that they are a force to be reckoned with as no Shinobi Nation will attack Steel for fear of retaliation. For hundreds of years, Steel Country has remained a Neutral territory to set order and balance in the Shinobi World - but as of recently that has become threatened. It isnt only until now that the Samurai returned more resolute and stronger than ever to continue their duty to maintain that balance as staunch defenders of Steel as the country raises itself out of the darkness and into the shining beacon it once served.
Samurai are disiciplined in a focused art, and are clad in heavy armor that makes them quite daunting to face on the battle field. Among the bond made with their weapon, their art of war is unmatched and to face one may very well lead to one's defeat or possible death. SLOT 1) SAMURAI DF: No Weapon Penalties (Except Dual-wield at - 2) Lvl 15) + 1 DEX / STR, +2 DR Lvl 25) + 2 DEX / STR, +4 DR Lvl 35) + 3 DEX / STR, +6 DR (XX) Cannot access Element Jutsu Focuses (IE: Fire / Water / Light, etc.)
SLOT 2) FROM STUDENT TO MASTER DF: +2 Atk/Def LV 15: Bushido, Mind made for war. LV 25: Bushido, Mind made for War, Mastery of the mind, One blade, Two hands. Specialization. LV 35: Bushido, Mind made for War, Mastery of the mind, One blade, Two hands, Deadly Edge. - Quote :
- [Bushido] – Genin
For centuries it has been taught that a samurai’s blade is not a weapon but an extension of themselves. That it is the samurai’s soul incarnate. And as such even in situations that would ordinarily come out as a draw the samurai is somehow able to push themselves that extra bit and snatch victory from even the most worthy of opponents. DF: When Rolls are tied and requires "Re-Rolls", User automatically Wins.
[Mind Made for War] - Genin A samurai is trained in the art of war and combat from the time they are old enough to hold a bouken. They have been taught to practice constant vigilance, that many times an enemy will give off nervous ticks or the like that will show they are preparing to attack. Through hard work and countless battles it has become obvious that sometimes the best way to gather victory is by getting in the first swing. DF: Add 1/10th User's Lvl to Initiative Checks
[Mastery of the Mind] – Chuunin A samurai’s mind is stronger than the steel they use to forge their weapons. A samurai’s life requires emotional, physical, and mental strength and thus affecting their minds is incredibly difficult. DF: Samurai receive +3 to breaking and resisting Genjutsu and Dojutsu Genjutsu.
[One Blade, Two Hands] – Chuunin The samurai taking hold of the weapon with both hands shifts their footing and raises the weapon high preparing to show them to true power of a trained swing. DF: Bukijutsu ATKs bypass DR equal to STR DMG Bonus
[Deadly Edge] – Jonin Infusing their blade with Ki, the Samurai may increase the critical range of his weapons. Woe be to the opponent who must fight the man whos very soul keens his blade. DF: 19-20 Crit Range to Bukijutsu ATKs. Should an attack with a natural roll of 1 connect, it is also considered a critical hit.
Specialization: The Samurai 'bloodline' grants a single 'Specialization'. This slot is a single bonus that may not be exchanged for another and, once chosen, is locked in for the duration of the characters existance. Should Samurai be removed from a characters powerset, this slot is also removed. 'Specialization' is gained at lv 25.
- Spoiler:
Swordsman - Having trained for years on how to wield a blade to perfection the samurai has learned when and where to strike. DF: + 1d6 Dmg via Weapon
Scout - Lightly armored and fast the scout is the vital eye that see the enemy before anyone else. DF: + 10 Hide / Ms / Spot / Listen
Heavy Armor - With his strength the samurai has chosen to be the shield of his lord and master wearing the heaviest armor known to man. DF: + 10 Hp
Archer - The unquestionable master of the bow uses several old sealing techniques to improve his abilities to fight during combat. DF: Arrows follow Kunai Rules (from User's Inventory) / + 1 Arrow Regen
Spearsman - Having trained for years on how to wield a spear to perfection the samurai has learned when and where to strike. DF: + 1d4 Dmg via Weapon (3 Dr Pierce)
Samurai Monk - you have devoted your years to the path of the prayer, you walk around spreading your views and might stand fightning for them. DF: + 10 Cp
- Quote :
[INVENTORY (Tool Bag)] x 12 Arrows (Kunai Rules) x 3 Exploding Flasks (Explosive Tags) x 3 Poisons Flasks (Poison Smoke Bomb) - JUTSU - - All Clan Jutsu are Bukijutsu based - Access to all D-Rank Bukijutsu as if Clan Based
(May create Bukijutsu, requires DM Approval) x 2 E x 2 D x 2 C x 2 B x 1 A x 1 S
Last edited by DM Chiyo on Wed May 22, 2013 8:52 pm; edited 7 times in total | |
|
Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: SAMURAI (Steel / Any Village) Wed May 15, 2013 2:26 am | |
| -- PLAYER SLOTS (Max 3) -- 1) 2) 3) -- DM SLOTS (Max 2) -- 1) 2) -- Currently Inactive -- 1) 2) | |
|
Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: SAMURAI (Steel / Any Village) Wed May 15, 2013 4:10 pm | |
| UPDATE: Bloodline Revisions! | |
|
Sponsored content
| Subject: Re: SAMURAI (Steel / Any Village) | |
| |
|