[E-RANK]
HOZUKI: Ero no Sakana no Jutsu - FISH GILLS
TYPE: Nin (WIS)
RANK: E
COST: 1 Cp Maintenance
DESCRIPTION: [Hand Seals: ] A jutsu named for its ability, it transmits oxygen into a clear globe that sustains the user underwater for a set duration of time.
DF: Self-Buff, User can breathe underwater and receives 1 Less in Penalties in such Water Effects.
HOZUKI: DOWSING ROD
TYPE: Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: ] Often enough most Hozuki are seen with some method of hydration on person. This is due to their near necessity to constantly have liquid in their system. With this technique they use the sensitivity to locate water sources in the region.
DF: Self-Buff, User gains + 10 Spot checks when locating Water Sources.
HOZUKI: MINI SHARK SHOT
TYPE: Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Horse > Dragon] The User channels a small portion of suiton chakra through their stomach and fires out a small shark towards a single target.
DF: Hit 1 Target, 1d4+2 Water Dmg
[D-RANK]
HOZUKI:
WATER GUNTYPE: Nin (WIS)
RANK: D
COST: 4 Cp
DESCRIPTION: [Hand-seals: ] Mid-Range; Hydrating a portion of their finger the user points their hand towards a target like a gun and fires a small bullet of sonic speed bullets.
DF: Hit 1 Target, + 1 Vs Dodge: 1d8+2 Water Dmg
[C-RANK]
HOZUKI: ONE WITH THE WAVES
TYPE: Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] User channels Water chakra to be drawn to them and ease its manipulation.
DF: Self-Buff, - 2 Water Costs (Min. 1) and + 2 Water Atk / Def Rolls for 1d3+1 Rounds.
HOZUKI: Mizu Kamikiri - RISING WATER CUTTER
TYPE: Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] Striking the ground the user may raise a razor sharp wave of water to strike his enemies.
DF: Hit 1 Target, + 1 Vs Dodge: 2d6 Water Dmg (Pierce 4 Dr)
HOZUKI: WATERING HOLE
TYPE: Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand-seals: Snake > Boar > Tiger > Snake > Rat] Supplementary; After performing the basic handsigns the user gurgles out a few galons of water for their own use, signatured with their hydration technique it allows anyone to utilize the techniques water.
DF: Supplementary, Create a Source of water for B-Rank and Lower Water techniques for 1d3+1 Rounds. (Accessible by all)
HOZUKI: DROWNING WATER BLOB
TYPE: Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand-seals: Ox > Dragon > Ox > Snake > Hare] A short-ranged water based technique that liquefies a small portion of the user's body to surround around a target's head. By doing this it allows them to subdue the target temporary by suffocating them.
DF: Hit 1 Target, [Stun: Physical] + 2 HP [Bleed] / Round for 1d3+1 Rounds
HOZUKI: SHARK SWING
TYPE: Tai/Buki-Nin (DEX / STR)
RANK: C
COST: 4 Cp (Tai) / 5 Cp (Buki)
DESCRIPTION: [Hand Seals: Serpent > Bird > Ram > Dragon > Monkey] Short-Range; Upon executing the hand-seals the user focuses their unique water chakra into either their arm or weapon of choice. Making the water extremely dense they charge their foe and effectively 'lariat' their foe with their chosen method.
DF: Hit 1 Target, Body / Weapon Dmg + 1d6 Water Dmg (Pierce 2 Dr, lowered for 2 Rounds)
HOZUKI: LIQUIDATION
TYPE: Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] The hozuki is capable of liquifying parts of their body and highly resistant to physical damage.
DF: [Resist Vs Stun: Physical - Auto] or Self-Buff (Free Action), if hit apply Passive Water Bonus as Dr for the hit. (Except Vs Lightning)
[B-RANK]
HOZUKI: SHOCKWAVETYPE: Tai-Nin (DEX / STR)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand-seals: ] Short-Range; Hydrating one's fists into a massive size they smash both fists into the ground sending out a shock-wave of dense and powerful-impact water all around them. This technique has enough force to shatter bones, or at least dislodge them.
DF: Hit Target(s) (AoE: Tag Radius), Body Dmg + 1d6 Water Dmg + (- 2) Atk / Def [Penalty] for 2 Rounds.
HOZUKI: WATER BALLOON
TYPE: Nin (WIS)
RANK: B
COST: 10 Cp
DESCRIPTION: [Hand Seals: Horse > Ox > Tiger > Dragon > Rat > Snake > Ox > Dog] Long Range; The user utilizes any liquid around the battlefield and creates bubbles of water out of them. Once created they flow to torso height until commanded to fire at the user's foe(s). This technique often fires at speeds that can cause a severe amount of blunt force damage, inspite its appearance.
DF: Hit Target(s) (AoE: Tag Radius), 3d6+2 Water Dmg
HOZUKI: EXPERIENCED HYDRATIONTYPE: Nin (WIS)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: ] Supplementary; Honing the user's natural water chakra they hydrate their bodies to a mastered point that allows far more techniques to be used at a keen skill point.
DF: Self-Buff, - 2 Cp Costs (Min. 1) and + 1d6 Water Dmg for 1d4+2 Rounds.
HOZUKI: SURFING STRIKE
TYPE: Tai/Buki-Nin (DEX / STR)
RANK: B
COST: 6 Cp (Tai) 8 Cp (Buki)
DESCRIPTION: [Hand-seals: Snake > Ram > Hare > Tiger > Ox > Pig] Mid-Long Range; Upon executing the hand-seals the user releases a thin layer all around the battlefield allowing them to meld their feet to it. By doing so they are capable of increasing their speed and velocity with their chakra as they surf around the battle striking out at all their foes.
DF: Hit up to 3 Target(s), Body / Weapon Dmg + 1d6 Water Dmg
[A-RANK]
HOZUKI: CHARGED WATER-CANNON
TYPE: Tai-Nin (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: [Hand Seals: Charge Snake] Long-Range; Channeling enough of their hydration-water chakra into an arm of choice the user pumps it full to a massive muscular specimen. Once doing so they pull back their arm for a moment before thrusting forwards firing out a huge velocity based strike. This strike has such force that with the proper user it could even force a Bijuu to cripple under the force.
DF: Hit Target(s) (AoE: Line, Max. 2), Rank Dmg + 2d6 Water Dmg.
NOTE: May spend 1 Turn to Charge (If hit, it is interrupted at no cost) + 2 Extra Targets in line and (Pierce: 5 Dr) HOZUKI: BARRAGE OF SHARKSTYPE: Nin (WIS)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: Ox > Tiger > Snake > Hare > Ram > Dragon > Serpent > Dragon > Dog > Ox > Pig > Monkey > Ox] Mid/Long Range; Similar to the parent technique, the user channels hundreds of gallons of water before bursting it out of their system in the form of hundreds of massive water sharks that rain down upon their enemies.
DF: Hit up to 5 Target(s), + 2 Vs Dodge: 3d6 Water Dmg + 2 Hp [Bleed] / Round for 1d3+1 Rounds.
HOZUKI: SHARK'S ENDURANCE
TYPE: Nin (WIS)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: Boar > Dragon > Tiger > Serpent > Ox] Supplementary; Utilizing the users hydration technique they empower their entire body into a massive form. Creating an intimidating and powerful form to use for a short period of time, creating both a physical titan but a water power-house.
DF: Self-Buff, + 3 Atk / Def and + 2 Hp / Cp Regen for 1d4+2 Rounds.
[S-RANK]
HOZUKI: DEMON FISH
TYPE: Nin (WIS)
RANK: S
COST: 20 Cp + 3 Cp Maintenance
DESCRIPTION: [Hand Seals: ] Short-Range; Creating a large pool of water around the user they are capable of hydrating themselves into the massive sphere of liquid that allows them to take shape of any creature that they desire within' the limits of the water. During this form they take to the size of a Bijuu that is capable of using forces of a Tsunami to strike their foes down.
DF: Self-Buff, Duration 1d4+1 Rounds: + 2 WIS Rolls, 4 Dr (Except Vs Lightning), User may perform basic Atk / Block via WIS: 2d6 Water Dmg.
HOZUKI: DEMON SHARK
TYPE: Tai-Nin (DEX / STR)
RANK: S
COST: 20 Cp + 3 Cp Maintenance
DESCRIPTION: [Hand Seals: Channel Boar] Supplementary; Utilizing the user's ability to hydrate their bodies to take unusual forms, most commonly liquid states. The user pumps a mass of chakra water into their veins and muscles to enhance their muscular state into super-human levels.
DF: Self-Buff, Duration 1d4+1 Rounds: + 2 DEX / STR Rolls, 4 Dr (Except Vs Lightning), May perform 1 Extra Basic Body Atk via DEX / STR (Cannot Crit)
HOZUKI: JUDGEMENT OF THE SEA KING
TYPE: Nin (WIS)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: Bird > Monkey > Hare > Bird > Ram > Rat > Pig > Dog > Snake > Dragon > Horse > Ox > Ram > Bird > Hare > Tiger > Dragon > Monkey > Rat > Snake] Any Range; Formulating a gargantuan amount of water chakra the user casts outwards thousands of gallons of water. Upon creating all of the water they command the water to form its own sharks and beasts of the seas and fires it towards all of their foes- And anyone else in the way of this ferocious attack.
DF: Hit up to 5 Target(s), 2d10+3d6 Water Dmg. Self-Heal after use, all Hozuki Regenerate 3 HP / Round for an additional 1d3+1 Rounds. (Healing Rules - cannot be hit for 1 round after use or Regen is interrupted)