[Administration] Admin
Posts : 609 Join date : 2013-01-30
| Subject: KARAIOU (Sunagakure / Sand) Wed Jan 30, 2013 7:40 pm | |
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KARAIOU 100 Tokens ________________________________ - Quote :
- Karaiou clan are brilliant mathmaticians that have built much of Sunagakure's infrastructure, can solve the most difficult of problems in seconds, and are said to rival Konoha's Nara-clan in terms of tactical skillsets. Their minds are quite advanced and are capable of finding a myriad of solutions for most circumstances, this holds true also in battle. When a Karaiou bides their time to analyze the situation, you may have already lost should they get a chance to utilize the solution. Most Karaiou tend to be "nerds" sporting glasses, are usually insecure, and socially awkward.
SLOT 1) TACTICIANSDF: + 10 Skill Rolls Lvl 15) + 1 INT Rolls Lvl 25) + 2 INT Rolls Lvl 35) + 3 INT Rolls SLOT 2) MASTER TINKERSDF: Gain “FUINJUTSU” as a Jutsu Focus, - 2 Sealing Jutsu Costs (Min. 1) Lvl 15) + 1d4 Tool Dmg Lvl 25) + 1d6 Tool Dmg Lvl 35) + 2d4 Tool Dmg - Quote :
[NINJA TOOLBAG] 6 Kunai / 3 Shuriken / 2 Ninja Wire / 1 Explosive Tag / 1 Smoke Bombs | |
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Chiyo
Posts : 1694 Join date : 2013-01-30
| Subject: Re: KARAIOU (Sunagakure / Sand) Wed May 22, 2013 11:52 pm | |
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