[D-RANK]
YAMANAKA: Shinfunshin no jutsu - MIND BODY CAPTURE
TYPE: Gen-Nin (CHA)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: ] This is one of the basic moves of the Yamanaka clan. By rapidly going through a few handseals and focusing on the incoming ennemy they are able to quickly send a wave of spiritual energy into them to disrupt their current action, forcing them to either suddently stop on their tracks or sway from their path, missing his/her target.
DF: [Block], Once per round can defend for another without losing turn at + 2 Extra Cp Cost.
[C-RANK]
YAMANAKA: Shintenshin no jutsu - MIND BODY SWITCH
TYPE: Gen-Nin (CHA)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] Shintenshin no Jutsu is a Ninjutsu technique used by the Yamanaka clan. The Yamanaka forms the needed handseals and then projects her spirit out of her body into her target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the Yamanaka’s body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases.
While inhabiting the body of her opponent, the target still remains in their mind but their mental processes are forced aside as the Yamanaka takes control. However if the target has strong mental fortitude, they can overpower the intruder and force her out of their body.
DF: Hit 1 Target, + 1 Vs Block: [Possess] target for 1d3+1 Rounds and user is [Stun: Mental] for duration. User cannot perform actions via target out of their capability (IE: Jutsu / Abilities / etc) but use Target's Stats & Bonuses. (Resistable Mental Vs CHA)
YAMANAKA: Gokan Sakusou - 5 SENSES CONFUSION DISORDERTYPE: Tai-Nin (DEX / STR)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] The Yamanaka clan member throws a weapon with an explosive note attached that when activated releases an odourless powder that slows the reaction time and senses of their opponents.
DF: Hit Target(s): Poison Smoke Bomb Rules.
[B-RANK]
YAMANAKA:
Shinranshin no jutsu - MIND DERANGEMENT TECHNIQUETYPE: Gen-Nin (CHA)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: ] Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the targets body into attacking a nearby ally. The ninja will form the needed hand seal and then send their spirtual energy of confusion at his opponent. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attack.
DF: Hit 1 Target, + 2 Vs Block: [Possess] target for 1d4+1 Rounds. User cannot perform actions via target out of their capability (IE: Jutsu / Abilities / etc) but use Target's Stats & Bonuses. (Resistable Mental Vs CHA)
[A-RANK]
YAMANAKA:
Shindoushin no jutsu - MIND CONFUSION TECHNIQUETYPE: Gen-Nin (CHA)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: ] A more advanced version of the mind-body capture technique, the Yamanaka is allowed to rapidly handseal and send a burt of spiritual energy towards the incoming ennemy in defense and force them to turn their attack on someone else.
DF: [Substitution] + 2 Roll, If Successful redirect a L-R Atk to an alternate target (Includes source of Atk, Keep Atk DC) New Target can still roll Def.
[S-RANK]
YAMANAKA: Shinmonshin no jutsu - MIND BODY INTERROGATION
TYPE: Gen-Nin (CHA)
RANK: S
COST: 20 Cp
DESCRIPTION: [Hand Seals: ] The Yamanaka’s most secret technique and their epitome of mind control. After going over a serial of handseals the user places a hand on their target’s head and is able to connect their own minds with theirs. They are then capable of searching their subject for information or just ask them questions. Under this effect their victims cannot lie and they are helpless and succumb to the Yamanaka’s will.
DF: Outsider of combat, the user may bring someone who is held/stunned into the interrogation technique. This allows the user to ask 5 questions that must be answered truthfully, and for memories to be scanned and searched (not arranged). If physically held you may resist answering questions with a WIS/INT/CHA vs. Atk roll resistance but the user gains a +3 to this. Whilst this happens, both the Target and the user are vunerable.