NARA: STRATEGYTYPE: Nin (INT)
RANK: Hijutsu
COST: 0 Cp
DESCRIPTION: This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and ennemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their ennemy’s weaknesses and the best course of action to achieve victory.
DF: Buff up to 3 Target(s), + 2 Atk / Def Rolls. Takes 1 Round - if hit ends premature at no cost.
Lvl 15) Duration 2 Rounds
Lvl 25) Duration 3 Rounds
Lvl 35) Duration 4 Rounds
[E-RANK]
NARA: ANALYTICAL TRAININGTYPE: Nin (INT)
RANK: E
COST: 2 Cp (Paid per Attempt)
DESCRIPTION: [Hand Seals: ] User would channel their chakra to their mind while evaluating an individual's performance in a technique and offer insight in how to perform the technique.
DF: Buff 1 Target, Offer a target + 2 Learning Rolls.
[D-RANK]
NARA: Kage nankan no jutsu - SHADOW BARRIERTYPE: Nin (INT)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: ]The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack.
DF: [Block], if Successful Vs [Physical] Atks deal 1d4 Dark DMG (No Bonus DMG)
NARA: SHADOW PENETRATIONTYPE: Nin (INT)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: ] The Nara uses a shadow in the area, and slightly manipulates it, making it shoot upward slightly, into a form of a bullet, and moves to hit its target that is in range.
DF: Hit 1 Target, 2d4+1 Dark Dmg (Piercing 2 Dr)
[C-RANK]
NARA: Kage Kubi Shibari no jutsu - SHADOW NECK BINDTYPE: Nin (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] After performing Kage mane no jutsu, the user is able to extend the shadow holding their victims up their bodies and form into a shadowy hand that will strangle them, causing several damage to their opponents.
DF: (Req. "Shadow Imitation" Active) Apply 1d3+1 Dark Dmg (Pierce 4 Dr) / Round for Duration of Shadow Imitation. (Note: This does not break the Physical Stun but - 1 DC / Round, Applies to all Target(s) affected by "Shadow Imitation")
NARA: Kage mane no jutsu - SHADOW IMITATIONTYPE: Nin (INT)
RANK: C
COST: 5 Cp / + 1 Cp Maintenance (Per Target)
DESCRIPTION: [Hand Seals: ] Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.
DF: [Unblockable except by Ninjutsu] Hit up to 3 Targets, [Stun: Physical] & Mimic User's Movements (Takes User's Turn) for 1d3+1 Rounds or until hit with 5+ Dmg.
Note: User takes a penalty to hit with this jutsu, becoming more skilled in its use over time.
Lvl 15) -2
Lvl 25) -1
Lvl 35) -0
NARA: SHADOW TRAPTYPE: Nin (INT)
RANK: C
COST: 5 Cp + 1 Tool
DESCRIPTION: [Hand Seals: ] The nara stores a tool in a nearby shadow, concealing it until the enemy attacks. Once the enemy strikes, the nara can "activate" the shadow to launch the tool at the enemy as a free action.
PvP: [Set Trap] + 10 Skill Roll (Store 1 Tool), if Successful user can detonate Set Trap as a Free Action on an Enemy's Turn: + 1d6 Dark Dmg.
NARA: SHADOW LASHTYPE: Nin (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] The nara uses the shadow of a nearby tree, or some other object nearby, and makes it rise. From there, they use their chakra to solidify it a bit, and send it sailing at their targets, moving to bash the shadow against their body and send them flailing backward.
DF: Hit up to 3 Target(s), 2d4 Dark Dmg
NARA: SHADOW EXTENSIONTYPE: Nin (INT)
RANK: C
COST: 5 Cp
DESCRIPTION: The nara uses this jutsu in order to make their shadows last a bit longer, and reach a bit farther, making it more difficult to break free from, and get away from their binds.
DF: Buff 1 Jutsu (Free Action), + 2 Duration to a Shadow or Genjutsu. (Useable once per Jutsu) 2 Round CD.
[B-RANK]
NARA: ABYSSAL SHADOW CLONETYPE: Nin (INT)
RANK: B
COST: 8 Cp + 2 Cp Maintenance (Per Clone)
DESCRIPTION: [Hand Seals: ] The Nara clan of Konohagakure are masters of the shadow element and all techniques that involve shadow manipulation. The famed "Kage Bunshin" or "Shadow Clone" is believed to have stemmed from this clan. Though many know Kage Bunshin now, those of the Nara clan seem to be able to conjure a more "real" and potent clone compared to those who do not derive from the clan. Though, the Nara seems to only be able to control one of these perfect clones at a time.
DF: "Shadow Clone" Rules: + 2 Atk / Def, and takes 2 hits instead of 1 to disperse.
NARA: SHADOW PIT-FALLTYPE: Nin (INT)
RANK: B
COST: 10 Cp
DESCRIPTION: [Hand Seals: ] The nara hand seals and expands an enemy's shadow, the shadow growing into a circular shape, acting like a pitfall as the enemy and all those around the enemy fall into the pitch black abyss. Once this is complete, the nara changes up the hand seals and turns the abyss into a death trap, forming spikes all inside the shadow pit.
DF: Hit Target(s), (AoE: Tag Radius) + 2 Vs Block. [Stun: Physical] + 4 Dmg / Round (Bypassing 4 Dr) for 1d3+1 Rounds.
NARA: Kage Nui no jutsu - SHADOW SEWINGTYPE: Nin (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: ] The user makes quick handseals as his/her shadow travels rapidly towards his targets and erupt from the ground in form of tendrils to impale into them dangerously.
DF: Hit up to 4 Target(s), + 2 Vs Block: 4d4 Dark Dmg (Piercing 4 Dr).
NARA: Kage Yose no jutsu - SHADOW GATHERINGTYPE: Nin (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: ] This technique functions similarly to the Kage Nui. The user is able to extend his shadows towards a previously setup object or trap, gathering it and then fastly summoning it towards their target. It can gather about any ninja tool, even weapons to be attached to shadows and summoned towards the target.
DF: Hit 1 Target, Reuse up to 3 Ninja Tools via INT (Except Chakra Pills / Explosive Tags, No Penalty) used this battle.
NARA: SHADOW SPRAYTYPE: Nin (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: ] The nara uses this jutsu to spray shadows on the targets. Once sprayed the shadows slightly eat at their armor, and also may corrupt their bodies some with shadow chakra, causing some minor burns and irritation.
DF: Hit Target(s) (AoE: Cone): 1d3+1 Dark Dmg [Burn] / Round for 1d3+1 Rounds.
NARA: MULTI SHADOW NECK GRABTYPE: Nin (INT)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: ] An advanced version of the original, this can now affect as many targets as they choose, so long as they are affected by the shadow bind. Draining jutsu, but its amplified damage gives it a bit more of an edge.
DF: Hit up to 3 Target(s), [Stun: Physical] + (1d3+1) Dark Dmg (Bypassing 4 Dr) / Round for 1d3+1 Rounds.
[A-RANK]
NARA: Kage uebu no jutsu - SHADOW WEBBINGTYPE: Nin (INT)
RANK: A
COST: 13 Cp / + 1 Cp Maintenance (Per Target)
DESCRIPTION: [Hand Seals: ] The Nara handseals as they normally would for Kagemane jutsu, though would channel more chakra outwards, manipulating his/her chakra to send the shadow in several directions, with a much more powerful effect.
DF: Hit up to 5 Targets, [Stun: Physical] & Mimic User's Movements (Takes User's Turn) for 1d3+1 Rounds or until hit with 10+ Dmg.
NARA: Kage Kyousha no jutsu - SHADOW LANCETYPE: Nin (INT)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: ] The Nara handseals a few times, a pike of shadows would raise from the target's own shadow and impale them. The size of the spike is around three inches wide, and can reach up to 50 ft, should their shadow be projected elsewhere.
DF: Hit Target(s) (AoE: Line), + 2 Vs Block: 4d6 (Piercing 4 Dr)
NARA: SILHOUETTE RECREATIONTYPE: Nin (INT)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: ] The Nara copies their very own silhouette and applies it onto an enemy, changing their image into that of the nara. Highly confusing the enemies allies as to which Nara is their teammate and which Nara is their enemy.
PvP: Buff up to 3 Target(s), Duration 1d3+1 Rounds. Attacking these Target(s) requires a 1d4 Roll:
1-2) Miss
3-4) Atk Normally at - 2 [Penalty]
[S-RANK]
NARA: Kage Shibai no Jutsu - SHADOW PLAYTYPE: Nin (INT)
RANK: S
COST: 20 Cp + 3 Cp Maintenance
DESCRIPTION: [Hand Seals: ] The Nara handseals a few times, All light in the surrounding area luminates to give off perfect silhouettes of every person around. The silhouettes would soon wiggle free from their 2D forms and rise up, thanks to the Nara's jutsu, into the proper 3 dimensions. These silhouettes would soon draw forth pure shadowy weapons, inevitably becoming Shadow Jesters, ready to destroy those who threaten the Nara that brought them to life.
DF: Summon 1 "Jester" of a target, Duration 3d4 Rounds or until dispelled as a free action. (Max. 1 Active)
HP) INT Mod + 1/2 Target's Lvl
Atk / Def) User's INT Mod + Target's Bonuses
Rank Dmg) Weapon (No Penalty) + Target's Bonuses
NARA: ULTIMATE SHADOW IMITATION TYPE: Nin (INT)
RANK: S
COST: 20 Cp / + 1 Cp Maintenance (per Target)
DESCRIPTION: [Hand Seals: ] Taking its development into the finest peak, the Nara is able to extend not only their shadows, but the shadows of his allies, the trees, the rocks, the grass...basically anything around him and use it to bind multiple targets where they are, and hold them flat. This jutsu is extremely taxing on not only the Nara's chakra, but the Nara's mental state as well, being able to maintain and hold all the people is not easy to do, even for someone as wise as the Nara.
DF: Hit up to 5 Target(s), Basic Possession (On User's turn to manipulate Target(s)) for 1d4+2 Rounds or until hit with 15+ Dmg. (Resistable as if a Physical Stun)
NOTE: Basic Possession takes control of the target's body, to perform basic actions.