Kirito Arashi, Feather Speaker of The Arashi Clan.
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FoRgE_
Posts : 90 Join date : 2013-10-06
Subject: Kirito Arashi, Feather Speaker of The Arashi Clan. Sat Oct 12, 2013 8:09 pm
╰†╮ Kirito Arashi ╰†╮
-------------------------------------------------------------------------------------------------------------------------------------------------------------------- Current Kirito:
"Once these dark days have ended. I want to find a way to better humanity without the use of my swords. I will come to terms with my life's purpose and I will atone for all that I've done wrong. "
.:: HISTORY ::.
Coming from a small family in the Arashi Clan Kirito grew up with a set of loving and caring parents. Knowing very little hardship he grew up to be a kind and warm soul often going out of his way to stop a fight between friends instead of picking a side. A young man trying to make his way in the world and to protect his friends but his deepest desire, to show that he too can be worth something. Not the stumbling and stuttering child he once was.
.:: ACADEMY ::.
Spoiler:
Kirito was well liked in the Academy. He studied hard to stay about average in all of his studies while his skill with weapons excelled. During his academy years Kirito was always making new friends. Not really belonging to a "clique" or group the young Arashi was always making new friends and playing with several different people as he attended the academy.
When it came to arguments among friends or classmates he was always easy to spot as he was almost always the first one in the middle of the argument trying to separate the two parties. Always the first to stop a fight between friends Kirito's caring nature was evident to everyone who knew him along with his clumsy traits. Kirito was often the target of bullying due to his klutzy nature and because of this he strives even harder to be more than just the "klutzy shinobi".
.:: GENIN ::.
Spoiler:
A Genin, finally he had accomplished something he felt was worthy. Something he and everyone he knew could be proud of. Feeling some accomplishment Kirito would continue to strive to better himself as the young klutzy boy melted away and over time it would leave the young man in his place.
Accomplishing sever missions, as well as many above his rank, Kirito went on to lead a very successful life as a Genin of Sunagakure. During the war with the Covenant he even earned his place among the elite of the village going on several high risk and high priority missions.
.:: CHUNIN ::.
Spoiler:
Promoted near the end of the conflict with the Covenant forces Kirito's first mission as a Chunin would forever define him as he and his squad battled in the air above Sunagakure on the large airships. The Covenant forces pressed hard to take the villages airships out of the battle one such ship started to go down, the SS. Hancock. The ship he and his squad were tasked with. As all of the vessel's crew abandoned ship Kirito collected himself after being badly beating from an overwhelming force of Kurayomi summons that had trampled over him to reach the engine disabling the vessel. In the final moments of ship as it started to slip below the clouds instead of abandoning ship he fought his way to the helm as the ship leaned to a side and threatened to capsize mid-air. In a rash decision Kirito spun the wheel of the ship and exerted his wind chakra against the hull of the Hancock as he suddenly turned the sinking vessel into a mid-air torpedo slamming the vessel against the enemy ship heavily damaging it in thr process as he leaped boldly from the back of the wheel deck to the nearest Sunagakure vessel landing in a rolling tumble stopped by the main mast against his back to watch his handy work severely deface his target as all of those in the battle, and those below watched in horror. In the Hancock's final moments Kirito never gave up using the vessel to strike back at those who had crippled her.
His determination and resourcefulness caught everyone's eye that day and when an application for the Hunter and Tracker Nin squads was delievered to the Kazekage it was swiftly accepted. So now Kirito leads three lives, the life of a Chunin for the village he loves, the Hunter and Tracker Nin in training to protect those he loves from those what would do them wrong, and the life he spends with the woman he loves.
.:: JOUNIN ::.
COMING SOON
Last edited by FoRgE_ on Sat Oct 12, 2013 8:17 pm; edited 2 times in total
FoRgE_
Posts : 90 Join date : 2013-10-06
Subject: Re: Kirito Arashi, Feather Speaker of The Arashi Clan. Sat Oct 12, 2013 8:10 pm
╰†╮ II : APPEARANCE ╰†╮
------------------------------------------------------------------------------------------------------------------------------------------------------------------- Academy Kirito:
Jounin *Classified* Former Hunter Nin of Sunagakure.
Spoiler:
Hunter/Tracker Status: Revoked, Poor Mission Success Rate. Failure to capture high priorities alive per mission objectives. Sole survivor of squad, admitted to deaths of targets and their offspring. ANBU Status: Pending Reevaluation. *End Official Report*
*Classified* ANBU of Sunagakure, #62
Spoiler:
ANBU Member: The ANBU (暗部; English TV "ANBU Black Ops"; Literally meaning "Dark Side"), short for Ansatsu Senjutsu Tokushu Butai (暗殺戦術特殊部隊; Literally meaning "Special Assassination and Tactical Squad"), take orders directly from the Kage, performing special high-level missions, such as assassinations and torture. The ANBU usually work in teams formed to the requirements of the mission, ensuring maximum success. The shinobi in the ANBU are hand-picked by the Kage; chosen for their individual capabilities and special skills. Age, gender, background, or previous rank bear no weight in this decision. Members can also leave the organisation, as Kakashi did for unknown reasons to return being a jōnin, but he retained strong ties with ANBU. They wear their mask even in their own village, for their identity as an ANBU agent is to be known only by the Kage and village elders. Rank Requirement: Special Jounin Rank Information: Gain ANBU Armor: +15 Move Silently/Hide/Listen/Spot
AFFILIATION:
Sunagakure, The Arashi Clan.
LIKES:
His friends, Sword play, the feeling of the wind blowing through his hair, birds, and the idea of someday being able to fly,
DISLIKES:
Hurting himself or others because he is a klutz, carrying breakable objects, and watching those he cares for get hurt.
GOALS:
??? - Graduate Academy ??? - Become Genin ??? - Become Chunin ??? - Become a Hunter Nin of Suna, working toward ANBU ??? - Become SJ ??? - Become Jounin ??? - Become an ANBU ??? - Life goal, Secret
BEHAVIOR:
Themes:
Kirito's new ambition to grasp for power to end the wars and the suffering of his friends like he said to Mizuki, "by any means" and to surpass those around him. "I will surpass them all so that none of them have to fight and know the horrors and pain I've seen."
No explanation needed for this one really.
His secret life goal, to be more than just "that klutzy kid".
~Fighting~
"Faster... just a little faster!" Kirito and his drive to push his speed and lethality.
~Misc~ "You make everything ok." Kirito and Erin
Last edited by [Host]FoRgE_ on Mon Dec 02, 2013 7:41 pm; edited 7 times in total
FoRgE_
Posts : 90 Join date : 2013-10-06
Subject: Re: Kirito Arashi, Feather Speaker of The Arashi Clan. Sat Oct 12, 2013 8:12 pm
Apprentice Blacksmith (On hold due to the Armory being used by refugees) Guardsman for Sunagakure's Guard Station (Temp Assignment to aid with lack of manpower) *Classified* Hunter / Tracker Nin of Sunagakure. *Classified* ANBU of Sunagakure, #26
TRAITS:
Klutz
Spoiler:
Trip; bam. Your character struggles to not injure themselves or others by accident on a daily basis. You’re highly accident prone, but sometimes that can work in your favor. Whenever you roll a 1 in any physical roll outside of combat, you may re-roll to have your failure cause something "accidental" to happen as well.
WARY SHADOW
Spoiler:
Though your days are spent in the dark corners of the world, you’re character has still developed a near paranoia that keeps them constantly aware of their surroundings, This character earns a +10 to spot/listen rolls out of combat, allowing them to find tricky traps or those hiding around him!
HERO
Spoiler:
You are not afraid to protect people other than yourself, if necessary and if death is close you might still stand up to protect a friend, ally, lover! You get can defend someone as a free action but take +2 damage due to your recklessness
ABILITIES:
Dune Reaper
EQUIPMENT:
Gifts Of the Faceless Ones *see below* [3] Kunai Knives [3] Shuriken [1] Explosion Tag [1] Ninja Wire
RECORD:
.:: Wins ::. [ 5 ]
.:: Losses ::. [ 1 ]
.:: Ties ::. [ 1 ]
.:: Kills ::. [ 0 ]
SQUAD:
_____SQUAD - ???_____
- Leader: - - -
MISSIONS:
TOTAL: 5 - D RANK: - - C RANK: - 1 - B RANK: - 4, 1 *Classified* - A RANK: - 2 - S RANK: -
Spoiler:
B- Escape from the Soul's Prison, had to destory souls to escape from NPC Chiyo, escaped "Success"
B- Battle at sea with Covenant forces, lost due to too many casualties and had to flee. "Draw"
B- Battle with Black Beard and the mist covered pirate ship, escaped with the iron that was the target of the mission. "Success"
C- Murder in the Desert, followed the trail of death to a cave guarded by ghosts, withdrew to get more help and prepare. "On-going"
B- Attack on the temples, Several lives were lost but Masaru and Boushi were recovered. Mission may be a success on the books but still feels like a lose in many ways. "Success" (Waiting to talk to Amateasu to ask correct rank before noting.)
B- *Classified* Investigate a Missing Rock Scout Squad, obtain information on the Covenant Secret Weapon. "Success"
A- Secure the teleportation seal for the village incase the village needed an exit strategy. "Success"
A - Assist in the sky battle above Suna aboard the SS Hancock. Battle was a success but the ship was lost, in its final moments Kirito drove the Hancock into one of the opposing enemy vessels crippling it and escaping at the last moment with his life. "Success"
.:: STATISTICS ::.
Databook
Ninjutsu
Taijutsu
Kenjutsu
Genjutsu
Intelligence
Strength
Speed
Stamina
Hand seals
Total
GENIN
???
???
???
???
???
???
???
???
???
???
Slot 1) Wind Adept (Arashi Ability)
Dune Reaper Abilitiy RPly: User imbues their wind chakra and streams them along their arms and legs - causing them to glide along the air potentially while thinning it dramatically enhancing the martial strikes. PvP: 4 CP Activation + 2 CP Maintenance. Apply Clan Wind Jutsu bonuses (Roll and DMG) to Tai / Ken jutsu.
Description: At a young age Kirito had a gift when it came to sword play. His ability to find openings or create them grew as he got older and his skill with a sword increased. When the young man was given a second sword and asked to train with it as well it became all to obvious to himself and those of his clan that the Arashi had a skill to not only wield a sword expertly but that it came as natural to him as breathing. The young man would spin and pivot on his heels and toes slashing in a flurry of strikes sometimes too difficult to follow in a spinning tornado of wind and steel.
"Too see, but not be seen. To hear, but not be heard. To hunt, but never be caught." These are the words engrained into Kirito during his lengthy training with an ANBU squad. His task was to learn from them to be a Hunter Nin and a future ANBU. During that time he learning to hone his sight and hearing through hours of training and constant escape artist training as he honed his skills to escape a rope quickly as much as he did to hone his mind and resist genjutsu.
DF: - 2 Duration of Status Effects (Except Bonuses) on User (Min. 1 Round) 15) + 10 Hide / MS / Spot / Listen 25) + 15 Hide / MS / Spot / Listen 35) + 20 Hide / MS / Spot / Listen
Slot 4 ~Lightning Edge~
During many of Kirito's training sessions to strengthen his ability with his family's technique something startled him and his father as the two trained. A large electric spark arched off of Kirito's swords causing the duo to freeze mid training and stare at each other. It was at that point Kirito had himself tested agian and found that he had a weaker untapped chakra type floating around in his body, raiton. After this realization his training shifted from his Arashi training to raiton and the idea that poped into his head after the positive test he anticipated for his chakra affinity. He would be the first Arashi to combine his family's fuuton with his own raiton to harness something akin to Senjin lore. However instead of creating something new out of combining the chakra he would learn to harness and hold both chakra's at the same time covering his body and blades in a weak electrical charge.
DF: Gain Raiton Element, Raiton Discharge is counter Dmg applied vs C-R Atks (Max. 6 Dmg) Lightning Edge: Activation is 4 Cp + 2 Cp per round in addition to Dune Reaper Costs. 15) Crit Range with Buki/Tai Increased (20-20), 1d4 Raiton discharge. 25) Crit Range with Buki/Tai Increased (19-20), 1d6 Raiton discharge. 35) Crit Range with Buki/Tai Increased (18-20), 2d4 Raiton discharge (XX) While Lightning Edge is active, Wind Jutsu used against user gain + 2 Rolls Vs Kirito.
Slot 4 ~Feather Speaker~
The Arashi clan, despite what most think, actually do hail from a common bloodline. The clan founder was the first Feather Speaker and all Feather Speakers since can somehow trace their lineage back to him. What exactly awakens this bloodline has been long-since lost to ages and speculation, leaving it to speculation and superstition. Kirito, like Satsume before him, has awakened this lost family trait and with it befriended a hawk that is always at his side whether he wants it to or not.
[Hawk Companion] The user can communicated with birds as easily as with any other person. In addition, the user gains a sentient hawk companion that only he can communicate with. The hawk attacks and defends with the user's WIS stat, and attacks after the user takes his action. The hawk can be targeted and has the following statistics:
Lvl 35: (30+CON mod) HP, +4 to def rolls, 2d4 rank damage. Special: Hawk Companion attacks using Kirito's highest Mental Stat gaining bonus damage to it's basic attacks and jutsu = to the stat being used on the Ninjutsu Bonus Damage chart (Note: Hawk Companion jutsu is considered Wind Jutsu in respect to Wind Adept and gains the bonuses associated with the Kirito's Slot 1. C, D, and B rank Companion jutsu are auto learned, the remaining jutsu must be learned by Kirito training with his hawk. )
"Satsume":
Satsume's Companion Jutsu List:
-=Hawk Companion Jutsu=-
Kyuukouka no Jutsu (Swooping Falcon Dive Jutsu) Jutsu Type: Companion Rank: D Cost: 4 Description: Focusing on his target, the user orders his animal companion to swoop at the target at high speeds and rake it with his claws. PvP: Rank companion damage + 1d6, takes the companion's turn.
Shutsuryou no Jutsu (Hunting Jutsu) Jutsu Type: Companion Rank: C Cost: 5 Description: Sending the hawk up in the air and ordering it to watch, the falcon swoops down and attacks as enemies move on the user. PvP: Must be activated after the user's turn; allows the falcon to counterattack for the user if the user is attacked before his next turn. This still makes the falcon lose it's next turn.
Ryoushi Rendan (Predator Combination) Jutsu Type: Combination Rank: B Cost: 10 Description: By causing a sudden burst of wind from beneath the target, the user can fling their target into the air. Once in the air, the target is helpless to defend against the user's companion's rending claws. PvP: Takes both the attack action of the user and the companion. Deals (3d8+rank companion damage).
Eguru no Jutsu (Eye Gouging Jutsu) Jutsu Type: Companion Rank: A Cost: 12 Description: The companion flies at the target quickly at assaults them, slashing at their eyes violently to blind them before flying away. PvP: Deals (companion rank damage + 2d6) and blinds the target for 2 rounds. Targets that are blinded take a -2 to atk/def rolls and take a -10 penalty to spot checks.
Hayabusa Taigun no Jutsu (Endless Flock of Falcons Jutsu) Jutsu Type: Companion Rank: S Cost: 20 Description: The companion flies from target to target with such speed that it appears to become multiple birds, and descends upon all the user's enemies like a wave of feathery death. PvP: Deals (companion rank damage +3d10) damage to up to 3 enemy targets in the area.
Weapons:
Swords of the Feather Speaker:
Swords of the Feather Speaker Item Type: Weapons, "Katanas"
Description: These swords have been a relic passed down from each sword wielding Feather Speaker to the next always with a tiny scroll tube attached to the end of the oldest blade’s hilt. Inside of the tube the new Feather Speaker would find a copy of the original scroll containing the words written by the first Feather Speaker, “A set of swords forged by different hands, one from a time of war and another during a time of peace but both for one purpose, life.” The first Feather Speaker's name has been lost over time but his swords and other relics from his time still exist today. A fire at one of the Arashi compounds over a century ago destroyed many written texts from the earlier days of the clan causing the Arashi to lose much of their heritage. Though so much was lost in the fire, the Arashi keep their family legends alive by the use of their words. Lore spoken through the Arashi family speaks of a time when the founder of the clan was forced to defend his family from a band of oni who were pillaging the country side. Unlike the clan's values today, the Founder was a man of peace and a farmer. Having served his younger days in service to the Land of Wind’s daimyo as a samurai the Feather Speaker was known as a man of peace in his small village bordering the Land of Rain and the Land of Wind. The band of demons was met by the Feather Speaker a hundred yards from his home holding a katana with a crow sitting on his shoulder. He explained that he knew they were coming and he would not be paying a tribute but instead the oni were to return the things they had taken from his neighbors and friends. Legend passed on by his two sons state that the oni decided to take their tribute out on the Feather Speaker and destroy his home. With a single draw and re-sheath of his katana the Feather Speaker released a gust of wind that shredded the area in front of him decimating the band of oni. As those who survived the blast crawled away from the windblown crater the Feather Speaker warned that if the things they had taken were not returned by the end of the day he would find them for he had eyes everywhere. Terrified the oni fled for their lives and by night fall the Feather Speaker’s neighbors found their things clumped in piles near their homes and the demons were never seen again. Rumors spread throughout his community that the man who was always seen mumbling to a crow had caused the group of oni to scatter to the wind, literally. Denying his part in the return of their goods the community continued to praise him and his sons and daughter for years. As a payment for his denied deeds a local smith fired up his pit one last time to create a sword for the nameless man as his own thanks. Thanking him he would eventually take after many attempts to give him the sword claiming he had no idea what the fuss was really about and that he had done nothing. Both blades would fade from sight for years till they both appeared in the hands of the Feather Speaker’s sons. Several years later as the Feather Speaker laid bed ridden with age a group of rounin appeared. The group had harassed and attacked the community was met by the two sons who were skilled in the use of their blades to the surprise of the rounin and the community. The two would grow old teaching their children their father’s techniques in private and even took on a few disciples of their own. The community thrived and grew as its farming community would eventually grow around the Arashi compound and its family head, the youngest of the original Feather Speakers sons and surviving member of the family. The two would become one and find a place of reverence within the clan and became a symbol of the family head as they were passed from generation to generation never showing signs of age.
DF: No weapon penalties for dual-wield penalties +1d10 damage -1 CP costs for Bukijutsu 2DR Pierce
Last edited by [Host]FoRgE_ on Sat Dec 07, 2013 4:06 pm; edited 5 times in total
FoRgE_
Posts : 90 Join date : 2013-10-06
Subject: Re: Kirito Arashi, Feather Speaker of The Arashi Clan. Sat Oct 12, 2013 8:13 pm
Bukijutsu (武器術; Literally meaning "Weapon Techniques") are techniques that entail the use of any handheld weapons in combat, whether the users be shinobi or samurai. Students of the Academy are taught the use of ninja weapons and tools like shuriken and kunai, learning how to throw and wield them through target practice.
Bukijutsu can be used in combination with taijutsu, ninjutsu, genjutsu, chakra flow, and even other weapons in order to achieve more devastating effects, such as the flail used in conjunction with the Infinite Armour, Kakashi Hatake's use of lightning-infused kunai, Asuma Sarutobi's use of wind-infused chakra knives for close-range combat, and Danzō Shimura's wind-infused weapons. Kosuke Maruboshi's Leaf-Style Willow technique combines kenjutsu with Genjutsu. Orochimaru was also able to effectively combine the sight-impairing effects of the Bringer-of-Darkness Technique with shuriken to increase the likelihood of hitting his intended target. In addition to this, fūinjutsu are often used in conjunction with bukijutsu, as it provides a quick and easy means of transporting and using weapons. Because of this versatility, bukijutsu is employed in a vast array of ninja techniques.
Bukijutsu, in some form, is used by almost all shinobi. Tenten is a notable user of bukijutsu, as are the Gold and Silver Brothers, Kinkaku and Ginkaku, who were well known for their usage of the Treasured Tools of the Sage of the Six Paths. In bukijutsu, weapons can also be combined with mechanisms to aid in missions and combat. In the anime, Seimei, the Takumi Village founder, was also considered a very powerful bukijutsu maker and user.
Bukijutsu Stances:
WEAPON: OFFENSIVE STANCE TYPE: Buki Stance (DEX / STR) RANK: C COST: 5 Cp + 1 Cp Maintenance DESCRIPTION: User adopts a stance which makes it easier to attack and deal considerable damage - Usually making attacks long or wide in strides. DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Weapon Atk & Dmg, but – 2 Weapon Def
WEAPON: DEFENSIVE STANCE TYPE: Buki Stance (DEX / STR) RANK: C COST: 5 Cp + 1 Cp Maintenance DESCRIPTION: User adopts a stance which makes it easier to defense and take considerable damage - Usually keeping their defenses close and tight. DF: Self-Buff (Free Action), Duration 1d4+2 Rounds: + 2 Weapon Def & Dr, but – 2 Weapon Atk
Bukijutsu:
WEAPON: CHAKRA SLASH TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra along their weapon and performs a very basic application of Bukijutsu in a strike. DF: Hit 1 Target, Weapon DMG + 1 Physical DMG
WEAPON: CHAKRA COATING TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp + 1 Cp Maintenance DESCRIPTION: User channels chakra along their weapon that would be visible, and enable it to cut through objects more effectively without dulling the weapon itself. DF: Self-Buff, Weapon Atks pierce 2 DR for Duration
WEAPON: MEDITATIVE BLADE KATA TYPE: Buki (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User performs a basic training kata to practice their movements before initiating the technique of their choice proper. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Sword Technique User performs.
WEAPON: ASSAULT (I) TYPE: Buki (DEX / STR) RANK: D COST: 3 Cp DESCRIPTION: User performs a Weapon based attack with the weapon, amplified by chakra to enhance the momentum and general damage in a single hit. DF: Hit 1 Target, Weapon DMG + 1d4 Physical DMG
WEAPON: FLICKERING STRIKE TYPE: Buki (DEX / STR) RANK: D COST: 3 Cp DESCRIPTION: User performs a Weapon based attack that would flicker towards an opening in the enemy’s defenses and take advantage of it. DF: Hit 1 Target, + 1 Atk Roll: Weapon DMG + 2 Physical DMG (NOTE: Requires Flicker)
WEAPON: STAUNCH DEFENDER TYPE: Buki (DEX / STR) RANK: D COST: 3 Cp DESCRIPTION: User performs a Weapon based defense by blocking an attack with their weapon, or for someone else near by. DF: [Block], once per round can block for an Ally (Within Tag Range) without losing Turn at + 2 Cp Cost.
WEAPON: DISARMING STRIKE TYPE: Buki (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: User performs a Weapon based attack that would deflect a close ranged attack, all the while disarming one object on their person be it a weapon, a ring, or a ninja tool-bag. DF: Hit 1 Target, + 1 Vs Block: Disarm a target of an Item or Weapon or Tool Use for 1d4 Rounds. (Select one)
WEAPON: ASSAULT (II) TYPE: Buki (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: User performs a Weapon based attack with the weapon, amplified by chakra to enhance the momentum and general damage in a two-fold hit. DF: Hit 1 Target, Weapon DMG + 2d4 Physical DMG
WEAPON: ASSAULT (III) TYPE: Buki (DEX / STR) RANK: B COST: 8 Cp DESCRIPTION: User performs a Weapon based attack with the weapon, amplified by chakra to enhance the momentum and general damage in a three-fold hit. DF: Hit 1 Target, Weapon DMG + 2d6 Physical DMG
WEAPON: ASSAULT (IV) TYPE: Buki (DEX / STR) RANK: A COST: 13 Cp DESCRIPTION: User performs a Weapon based attack with the weapon, amplified by chakra to enhance the momentum and general damage in a five-fold hit. DF: Hit 1 Target, Weapon DMG + 3d6 + 2 Physical DMG
WEAPON: IMPALING THRUST TYPE: Buki (DEX / STR) RANK: A COST: 13 Cp DESCRIPTION: User performs a Weapon based attack by slamming a tremendous force onto the ground that is sure to cause a massive crater all the while knock-back anyone around them. DF: Hit Target(s) (AoE: Tag Radius), Weapon DMG + 2d4 Physical DMG, On 1d20 roll: 15+ [Stun: Physical] for 2 Rounds.
.:: TAIJUTSU ::.
Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used uniquely in collaboration with ninjutsu to create nintaijutsu techniques.
Spoiler:
BODY: CHI SPIKE TYPE: Tai (DEX / STR) RANK: E COST: 1 Cp DESCRIPTION: User channels chakra to be infused in an assault with their body. DF: Hit 1 Target, Body DMG + 1 Physical DMG
BODY: IRON DEFENSE TYPE: Tai (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra to perform a firm block against a close-ranged attack. DF: [Block], if hit gain 1 Dr for the hit. (C-R Atks Only)
BODY: INNER FOCUS TYPE: Tai (DEX / STR) RANK: E COST: 2 Cp DESCRIPTION: User channels chakra to find a brief inner focus that enables one to better their chakra into difficult body based maneuvers. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Body Technique User performs.
BODY: COMBO (I) TYPE: Tai (DEX / STR) RANK: D COST: 4 Cp DESCRIPTION: User channels chakra to perform a two fold attack at a target. DF: Hit 1 Target, Body DMG + 1d6 Physical DMG
BODY: CHAKRA INFUSED PUNCH TYPE: Tai (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: User channels a minor amount of chakra to radiate in their body and on impact released to amplify the intensity DF: Hit 1 Target, Body DMG + 1d4 Physical DMG
.:: WIND NINJUTSU ::.
Wind Release (風遁, Fūton; English TV "Wind Style") is one of the five basic elemental nature transformations. It is performed by making chakra as sharp and thin as possible. Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. A rarity among the five chakra natures,[1] wind techniques are usually performed by generating air circulation and can be enhanced through this method as well.[2] Wind-natured chakra can also be channelled into blades to increase their cutting power and overall range.
Spoiler:
WIND: GENTLE BREEZE TYPE: Futon Nin (WIS) RANK: E COST: 3 Cp DESCRIPTION: [Hand Seals: Bird > Ram] User channels Wind chakra around them to blow a pleasant breeze. DF: Hit up to 1d3 Target(s), 1d3 Wind DMG
WIND: MINOR GUST TYPE: Futon Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Horse > Bird] User channels Wind chakra to their lungs before blowing a concentrated gust at a target. DF: Hit 1 Target, 1d6 Wind DMG
WIND: STRETCHING EXERCISE TYPE: Futon Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Snake > Bird] User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift fluid movements. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Wind Technique User performs.
WIND: WIND BURST TYPE: Futon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ox > Hare > Bird] User channels Wind chakra into their lungs and spews a exploding burst of wind against a target reaching storm speeds. DF: Hit 1 Target, 2d4+2 Wind DMG
WIND: WIND DISTURBANCE TYPE: Futon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Dog > Horse > Ram] User channels Wind chakra to release a constant stream against a target for a short duration. DF: Hit 1 Target, 1d6 Wind DMG + (- 1) Roll [Cripple] for 1 Round.
WIND: OMINOUS WIND TYPE: Futon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ram > Monkey > Bird] User channels Wind chakra to die down around them before releasing a quick whirlwind around them. DF: Hit up to 1d3+1 Target(s), 1d3+1 Wind DMG
WIND: WIND FUNNEL TYPE: Futon Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Dragon > Dog > Bird] User channels Wind chakra to blow a powerful gale of wind capable of brushing people aside. DF: [Block], on Successful Vs [Physical] Atks deal 1d4 Wind DMG (No Bonus DMG)
WIND: WHIRLWIND KICK TYPE: Futon Tai-Nin (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: [Hand Seals: Monkey > Bird > Ram] User channels Wind chakra to be imbued with a powerful spinning whirlwind kick. DF: Hit 1 Target, Body DMG + 1d4 Wind DMG
FLYING SWALLOW TECHNIQUE: FIRST STEP Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user focuses their wind element chakra into their weapons to increase their sharpness. The weapons must be specially designed to merge with chakra. PvP Effect: (Self Buff) The user gets +2 to hit, and deals an additional 1d4 pts of damage onto his weapon for 1d3+1 rounds. Note: Only one Flying Swallow Technique can be in use at a time. Using a "FST" while another is active replaces the previous technique.
WIND: PIERCING WAVE TYPE: Futon Nin (WIS) RANK: C COST: 5 Cp + User’s Kunai / Shuriken / Senbon DESCRIPTION: [Hand Seals: Hare > Dog > Ox > Ram > Bird] User channels Wind chakra to be imbued in their tools, heightening their penetrative power. DF: Hit 1 Target, Up to 3 Kunai / Shuriken / Senbon Tool Use: + 1 Atk & + 2 Wind DMG per Tool Used.
WIND: SPIRALING VORTEX TYPE: Futon Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Snake > Ram > Dragon > Tiger > Bird] User channels Wind chakra to be compressed and then released in condensed vortex at a target. DF: Hit 1 Target, 2d6+1d4 Wind DMG
WIND: WIND DRAGON TYPE: Futon Nin (WIS) RANK: B COST: 10 Cp DESCRIPTION: [Hand Seals: Rat > Snake > Ram > Hare > Ox > Dragon > Snake > Bird > Ram > Dragon] User channels Wind chakra to their lungs and spews forth a wind stream in the form of a Dragon that would shoot itself with destructive force, penetrating most defenses. DF: Hit 1 Target: + 2 Vs Block, 5d6 Wind DMG
FLYING SWALLOW TECHNIQUE: SECOND STEP Jutsu Type: Ninjutsu Rank: B Cp: 10 Description: By molding more flexible chakra around Kirito's blade he is able to add to his ability to guide and greatly increase the impact of his clan's signature wind slashes. Aiding in the control of the slashes as well as the intensity of them, this technique adds to Kirito's growing flexibility in his wind control in his strikes. This added aid makes the youth an even greater threat at thinning out larger groups of enemies in only a few swings. PvP Effect: (Self Buff) For 1d3+1 rounds, Add +2 damage, +2 targets when using his clan's multi-target bukijutsu techniques. (Max 5) Note: Only one Flying Swallow Technique can be in use at a time. Using a "FST" while another is active replaces the previous technique.
WIND: EAGLE MISSILE BARRAGE TYPE: Futon Nin (WIS) RANK: A COST: 13 Cp DESCRIPTION: [Hand Seals: Snake > Monkey > Hare > Pig > Bird > Dragon > Ram > Hare > Ox > Horse > Bird > Rat > Ram] User channels Wind chakra from the core to release a torrent of air from the ground in the form of a great eagle that separates into many smaller versions of itself. DF: Hit up to 5 Target(s): 3d4+2d6 Wind DMG
.:: LIGHTNING NINJUTSU ::.
Lightning Release (雷遁, Raiton; English TV "Lightning Style") is one of the five basic elemental nature transformation techniques that allow the user to generate lightning by increasing the high frequency vibrations of their chakra, allowing for piercing damage and fast movement. The electricity paralyses the target so that they are unable to move and leave them vulnerable to a finishing strike. While uncommon, lightning can be infused into bladed weapons in a way similar to Wind Release through chakra flow for increased piercing power through vibrations, with the added effect of inducing numbness. When the technique is released from their bodies, and thus not requiring physical contact, it does not move as fast as true lightning. Instead, due to the control the user has to exert over it, it moves far slower, which give opponents can time to still react. Lightning Release is common to the ninja of Kumogakure.
Spoiler:
LIGHTNING: CHAIN LIGHTNING TYPE: Raiton Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Snake > Ox > Hare > Dog > Horse] User channels Lightning chakra that is released in a bolt and bounces between targets, building up power with each hit. DF: Hit up to 3 Targets, 2d4 Lightning Dmg + 2 Lightning Dmg per Person hit.
.:: ELEMENTLESS ::.
The Yin–Yang Release (陰陽遁, Onmyōton, In'yōton; English TV "Shadow and Light Style") techniques make simultaneous use of Yin Release and Yang Release. Yin relates to one's spiritual energy and Yang relates to one's physical energy and it's necessary to utilise both of these in order to mould chakra for ninjutsu. According to Yamato, the manipulation of Yin and Yang is the source of non-elemental techniques such as the Shadow Imitation Technique, Multi-Size Technique, medical ninjutsu, genjutsu, etc.
Elementless Jutsu:
ELEMENTLESS: BODY FLICKER TYPE: Onmyoton Tai-Nin (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: An average form of Chakra Molding, User channels chakra to amplify their speed in great bursts appearing as if the user is “blinking” across the field. DF: Self-Buff (Free Action), Apply + 2 Roll to an Atk or Def. (Req. Chunin Rank+)
Elementless:
ELEMENTLESS: SURFACE WALKING TYPE: Onmyoton Nin (WIS) RANK: E COST: 1 Cp Maintenance DESCRIPTION: A basic form of Chakra Molding, User channels chakra to the soles of their feet to establish a hold along the surface, be it solid or liquid. DF: Self-Buff, Permits walking on physical or water surfaces.
ELEMENTLESS: ROPE ESCAPE TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to radiate from their body and manipulate their bindings to loosen up. DF: [Resist: Physical Stun], On a failed attempt – 1 to the DC.
ELEMENTLESS: TRANSFORMATION TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to envelope them while they transform in a disguise be it mimicking another’s appearance. DF: [Henge / Disguise: Hide Vs Spot] RP use Only, may change clothes / appearances / mimic others. But this is all temporary and usually a single hit disperses!
ELEMENTLESS: INVISIBILITY CLOAK TYPE: Onmyoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra along a fabric that enables them to heighten their stealth attempt. DF: Self-Buff, User’s next [Hide] Attempt gains + 5 Hide Skill Roll.
ELEMENTLESS: CLONE TYPE: Onmyoton Nin (WIS) RANK: E COST: 3 Cp + 1 Cp Maintenance (per Clone) DESCRIPTION: A basic form of Chakra Molding, User channels chakra to be extracted from them and manifest in a fake clone of themselves. Not as strong as the Shadow Clone-Technique. DF: Create Clone(s) of a Target. Clones have no Actions beside basic Def via Highest Stat and Disperse if hit. When Target is Attacked, Attacker rolls: 1 Clone – 1d4) 1-2: A Clone is Atked, 3-4: Target is Atked 2 Clones – 1d6) 1-4: A Clone is Atked, 5-6: Target is Atked 3 Clones – 1d4) 1-3: A Clone is Atked, 4: Target is Atked (NOTE: Clones do NOT have Passive Bonuses)
ELEMENTLESS: SUBSTUTITION TYPE: Onmyoton Nin (WIS / INT) RANK: E COST: 3 Cp DESCRIPTION: A basic form of Chakra Molding, User channels chakra to target some point in the area and swap places with an inanimate object. (IE: Log, Leaves, Water) DF: [Substitution] counts as a Dodge via WIS / INT.
.:: ARASHI CLAN JUTSU ::.
Arashi have been feared and given respect among the shinobi world as elite soldiers of Sunagakure, for their superb kenjutsu skillsets and unrivaled Wind Release manipulation. It is from their unique clan abilities that they are capable of fending off most squads with relative ease on their own. The Arashi made sure their enemies felt dread on the field of battle as they reap havoc... Most can be described as weapon masters by combining kenjutsu with wind release to attack in wide / long ranges, and are distinguished by their rich emerald eyes and feathered hair. To face an Arashi alone will prove difficult to come out unscathed, but bringing friends along will ease the bitter taste of defeat.
Arashi Bukijutsu:
ARASHI: FLIGHT OF THE FLEDGLING TYPE: Buki-Nin (DEX / STR) RANK: D COST: 3 Cp DESCRIPTION: The User would use the channeled Wind Chakra along their weapon and begin to perform several swipes along the air releasing a gust of refined wind that is capable of cutting Flesh. DF: Hit 1 Target (L-R), Weapon Dmg + 2 Wind-Dmg
ARASHI: FLIGHT OF THE HUMMING BIRD TYPE: Tai/Buki-Nin (DEX / STR) RANK: D COST: 3 Cp + 1 Cp Maintenance DESCRIPTION: The Arashi channels the penetrative power of their Wind Chakra along their blades, amplifying their damage to cut through most defenses. DF: Self-Buff, Tai / Buki Atks gain + 1 Vs Blocks and pierce 2 Dr for a max of 3 Rounds.
[ARASHI: FLIGHT OF THE SPARROW] TYPE: Buki-Nin (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: The User would use the channeled Wind Chakra along their weapon and begin to perform several swipes along the air releasing a gust of refined wind that is capable of cutting Wood. DF: Hit up to 3 Target(s) (L-R), Weapon Dmg + (- 1) Atk / Def [Penalty] for 2 Rounds.
ARASHI: FLIGHT OF THE MALLARD TYPE: Buki-Nin (DEX / STR) RANK: C COST: 5 Cp DESCRIPTION: The Arashi channels wind chakra to be streamed outwards through a sword slash that is enough to deflect an attack and tear through a target like needles. DF: [Block], if Successful Vs C-R Atks deal 2d4 Wind Dmg. (No Bonus Dmg)
[ARASHI: FLIGHT OF THE FALCON] TYPE: Buki-Nin (DEX / STR) RANK: B COST: 8 Cp DESCRIPTION: The User would use the channeled Wind Chakra along their weapon and begin to perform several swipes along the air releasing a gust of refined wind that is capable of tearing stone. DF: Hit up to 3 Target(s) (L-R), Weapon Dmg + 1d6 Wind Dmg
ARASHI: FLIGHT OF THE CROW TYPE: Buki-Nin (DEX / STR) RANK: B COST: 8 Cp DESCRIPTION: The Arashi performs a retaliatory strike that if successful would target a person's weakpoints and critically injure them. DF: Hit 1 Target, + 2 [Sneak / Counter Atk], Weapon Dmg + 1d8+2 Wind Dmg (If Sneak / Counter hits deal a fixed + 10 Wind Dmg instead, Crittable)
ARASHI: FLIGHT OF THE EAGLE TYPE: Buki-Nin (DEX / STR) RANK: A COST: 13 Cp DESCRIPTION: The User would use the channeled Wind Chakra along their weapon and begin to perform several swipes along the air releasing a gust of refined wind that is capable of cutting Iron. Target would get knocked back in a state of shock as they try to recover from the blow. DF: Hit up to 3 Target(s) (L-R), Weapon Dmg + 2d4 Wind Dmg + 2 HP [Bleed] / Round for 1d3+1 Rounds.
Arashi Ninjutsu:
[ARASHI: AVIAN FLIGHT] TYPE: Nin (WIS) RANK: D COST: 3 Cp + 1 Cp Maintenance DESCRIPTION: [Hand Seals: ] User channels wind chakra around them creating a spherical barrier permitting them to cascade along a physical surface with relative ease and no friction. DF: Self-Buff, gain + 1 Dodge / Substitution Rolls and + 10 MS for duration
ARASHI: RAZOR-EDGED GALE TYPE: Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: ] User channels wind chakra around them creating a spherical barrier permitting them to cascade along a physical surface with relative ease and no friction. DF: Hit 1 Target, 2d4 Wind Dmg (1d4 Dr Pierce)
ARASHI: CONCENTRATED GALE-FORCE TYPE: Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: ] The Arashi channels Wind Chakra to gain more attunement in its utilization. DF: Self-Buff, - 2 Wind Costs (Min. 1) and + 2 Wind Atk / Def. Duration 1d3+1 Rounds.
[Haisou no Jutsu (Take Flight Jutsu)] Jutsu Type: Ninjutsu Rank: B Cost: 8 Description: The user surrounds himself in a small, perpetual jet stream of chakra-enhanced air, which allows him to fly over short distances. The jutsu is very difficult to maintain and requires focusing on nothing else. PvP: Allows the user to fly at high speeds, carrying a maximum of one other person (although this is difficult). If used in combat, this jutsu allows for the user to escape from a fight using their WIS at +5 to the roll. (Posted on Satsume's Bio, and left to Kirito as a scroll. Jutsu was listed to be added to the clan jutsu list on Satsume Arashi's bio)
ARASHI: SWIFT RELEASE - MARK OF THE HUNTER TYPE: Nin (WIS) RANK: S COST: 20 Cp + 3 Cp Maintenance DESCRIPTION: [Hand Seals: ] The most prized jutsu within the clan which also makes them feared by many is a Sealing technique they place upon themselves that permits their bodies to move in an accelerated speed rivaling Mach 5. The intense speed of this technique however is enough to tear the User's body apart internally. DF: Self-Buff, + 3 Atk / Def, User can perform + 1 Extra Basic Atks via WIS: 2d6 Wind Dmg. Duration 1d4+1 Rounds.
Last edited by FoRgE_ on Sun Nov 17, 2013 2:14 pm; edited 10 times in total
FoRgE_
Posts : 90 Join date : 2013-10-06
Subject: Re: Kirito Arashi, Feather Speaker of The Arashi Clan. Sat Oct 12, 2013 8:13 pm
Thanks to the artists who've done the pictures on my bio!
... and thanks to Ino and Chiyo for letting me steal their format??
Purchases:
100 Tokens for Arashi Clan (used part of the 200 starting tokens) 100 Tokens used to pay for Arashi Sword Training "Slot 2" ability. (used second half of the 200 starting tokens) Refunded: Slots associated with clan (1 and 2) are not paid for and now slots are not paid for in general so these tokens were refunded by DM Kakashi (10/20/2013).
Not sure if this is supposed to go here or not... Bought +2 dex and +2 wis stats from Chiyo Bought a Chakra pill from Amaterasu Bought +1 Con from Chiyo Paid (70) for Gifts of the Faceless Ones Paid 8 tokens for Flying Swallow Technique: First Step jutsu bought 2 con mods from Chiyo Paid 16 tokens for Flying Swallow Technique: Second Step bought 2 dex mods (40), 2 wis mods (40), and one con mod (10) from DM Kakashi
Last edited by FoRgE_ on Mon Oct 21, 2013 4:19 pm; edited 1 time in total
FoRgE_
Posts : 90 Join date : 2013-10-06
Subject: Re: Kirito Arashi, Feather Speaker of The Arashi Clan. Mon Nov 04, 2013 7:31 pm
Few updates, slot 5, themes, and other random things.
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Subject: Re: Kirito Arashi, Feather Speaker of The Arashi Clan.
Kirito Arashi, Feather Speaker of The Arashi Clan.