This is a Neverwinter Nights server based on the Naruto Universe. |
|
| Len Takumi | |
| | Author | Message |
---|
kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Len Takumi Sat Oct 05, 2013 4:11 pm | |
| Len Takumi Age: 13 Affiliation: Takumi and Hojo Clans, Genin of Sunagakure Nickname: Siren of the Sands Hair Color: Blonde Eye Color: Silver Height: 4ft 6 inches Sexual Orientation: Doesn't Care
Last edited by kaindelvin on Tue Oct 15, 2013 10:31 pm; edited 3 times in total | |
| | | kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Re: Len Takumi Sat Oct 05, 2013 4:11 pm | |
| SLOT 1) Sun Dancer DF: Gain YOTON as a Jutsu Lvl 15) + 1 CHA/WIS, + 1d4 Light DMG, 2 cp regen Lvl 25) + 2 CHA/WIS, + 1d6 Light DMG, 3 cp regen Lvl 35) + 3 CHA/WIS, + 2d4 Light DMG, 4 cp regen
SLOT 2) KOKKORO TORRIDE 4 Cp Activation + 2 Cp Maintenance DF: May Cast Genjutsu via WIS (It is Visible to others, but still an Illusion). Gain Mirror'd Chakra Lvl 15) + 2 Atk / Def, - 2 Costs (Min. 1), +0 Jutsu duration Lvl 25) + 2 Atk / Def, - 3 Costs (Min. 1), +1 Jutsu duration Lvl 35) + 2 Atk / Def, - 4 Costs (Min. 1), +2 Jutsu duration
HOJO: REFLECTIVE GAZE TYPE: Kekkei Genkai (WIS) RANK: Hijutsu COST: 5 Cp DESCRIPTION: PvP: [Resist: Mental Vs User's WIS + 2], On success Temporarily seal / suppress a target's Dojutsu (Resistable there after) Lvl 15) Duration 2 Rounds Lvl 25) Duration 3 Rounds Lvl 35) Duraiton 4 Rounds NOTE: While Dojutsu is Sealed / Suppressed its bonuses, costs, and abilities are disabled for Duration.
Mirror'd Chakra Jutsu Type: Dojutsu Rank: Hijutsu Cp: 5 CP + Original Genjutsu Cost Description: When Chakra is observed by the eyes of the Kokkoro Torride, it automatically begins to reflect it. With training and an exceptionally strong Doujutsu, a Hojo can not only reflect the light, but can reflect chakra that is being aimed at them. PvP: (Counter ATK) When targeted from a Genjutsu / Dojutsu Genjutsu ATK, Counter ATK via WIS + 2. If successful reflect genjutsu back to source.
Trait: ELEGANT MOVEMENT - Every step you make, is like a dance in itself, you make most shinobi look slow, and without finesse. When you move, others watch and admire your grace. +10 to perform rolls out of combat.
Last edited by kaindelvin on Wed Oct 16, 2013 5:24 pm; edited 3 times in total | |
| | | kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Re: Len Takumi Sat Oct 05, 2013 4:12 pm | |
| Token Ledger: 100 token discount: Takumi, documented by DM Kasame 200 tokens: 300 Token slots 1/2 upgrade 50 tokens: 5 wis stats, DM Tayuya 10 tokens: Remake 60 tokens: 3 cha mods, DM Tayuya
Last edited by kaindelvin on Wed Oct 16, 2013 2:18 pm; edited 2 times in total | |
| | | kaindelvin
Posts : 127 Join date : 2013-02-09 Age : 31
| Subject: Re: Len Takumi Sat Oct 05, 2013 5:17 pm | |
| Jutsu: - Genjutsu:
ILLUSION: RELEASE TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Ram > Snake] User channels chakra in a more focused manner to resist an illusion or hinder its potency. DF: [Resist: Illusion], On Fail – 1 DC & Resilience per attempt.
ILLUSION: DISABILITY TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Pig > Dog] User channels chakra to manifest an illusion where the target is without any arms or legs. DF: Hit 1 Target, Disable [Dodge] –or- [Block] actions for 1d2 Rounds.
ILLUSION: ROTE MEMORIZATION TYPE: Gen (INT) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Rat > Hare] This basic technique is used to prepare the mind for tasks such as memorizing or recalling. DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Illusion Technique User performs.
ILLUSION: DEMONIC ILLUSIONS (I) TYPE: Gen (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Snake > Ram > Ox] User channels chakra to manifest an illusion within an illusion of a minor attack (IE: Attacking rats, bats, bees) DF: Hit 1 Target, 1d4 Cp DMG (Req. an Active Illusion, - 1 DC / Resilience per hit. Max. 3 Cp Dmg)
ILLUSION: AFTERNOON NAP TYPE: Gen (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Dragon > Rat > Pig] User channels chakra to manifest an illusion leaving the target to drift into a sleeping state mid-battle. They would find themselves back in their bedroom. DF: Hit 1 Target, 1d4 Cp Dmg / Round + [Stun: Mental] for 2 Rounds
ILLUSION: HALLUCINATION TYPE: Gen (INT) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Rat > Snake > Hare] User channels chakra to manifest an illusion that obscures a target’s vision mistaking the position of a target. DF: [Substitute], once per round can Sub for an Ally without losing Turn at + 2 Cp Cost.
ILLUSION: SERENITY BAY TYPE: Gen (INT) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seal: Pig > Ox > Dog > Ram > Snake] User channels chakra to manifest an illusion that leaves a target in a deep state of sleep mid-battle. They would be found laying on the beach, with nothing but the crashing waves and soft screeches of sea-gulls played in the background. DF: Hit 1 Target, 1d3+1 Cp Dmg / Round + [Stun: Mental] for 1d3+1 Rounds
- Yoton:
LIGHT: GLITTER SHOWER TYPE: Yoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Hare > Horse] User channels Light chakra to release a cascade of glimmering white lights that cling onto an opponent and quite difficult to brush off. DF: Hit 1 Target, 2 Light Dmg + Next [Hide] Attempt is made at – 5 Hide Skill
LIGHT: BALL OF LIGHT TYPE: Yoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Ram > Hare] User channels Light chakra into a concentrated orb of energy that is fired like a pellet towards an individual. DF: Hit 1 Target, 1d6 Light Dmg
LIGHT: SHINING AURA EXCERCISE TYPE: Yoton Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: [Hand Seals: Bird > Hare] User performs a basic training exercise in control of their brighter emotions which exude in their Light techniques and infectious to those around them! DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Light Technique User performs
HOJO: DANCE OF THE FIRE FLY TYPE: Nin (WIS) RANK: E COST: 2 Cp DESCRIPTION: User is able to illuminate the environment by increasing the rate at which chakra flows through his body. This is the basis for most of the Hojo Clan's light jutsu and does not require handseals. It is also unique to the clan in the sense that it requires little to no effort, and that their chakra is imbued with photonic particles. This method is very effective against shadow jutsu users as it minimizes the user's own shadow to a barely noticeable spec below them, making it difficult for techniques such as Shadow Bind. DF: Used before DEF as a free action, + 1 DEF vs a Shadow Atk Only
LIGHT: RAY OF HOPE TYPE: Yoton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Bird > Hare > Ram] User channels Light chakra to surround them in a protective wall of golden lights. DF: [Block], once per round can block for an Ally without losing Turn at + 2 Cp Cost.
LIGHT: SOLAR FLARE TYPE: Yoton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ox > Tiger > Hare] User channels Light chakra to release a small torrent of light energy that can catch things in its path on fire. DF: Hit 1 Target, 1d4 light Dmg + 2 [Burn] Dmg / Round for 2 Rounds.
LIGHT: BLADES OF LIGHT TYPE: Yoton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Monkey > Bird > Dog] User channels Light chakra to in a concentrated form along their finger tips before making long swipes across the air releasing the energy in waves. DF: Hit 1 Target, + 1 Vs Dodge: 1d6+2 Light Dmg
LIGHT: BEAM OF LIGHT TYPE: Yoton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Horse > Dragon > Rat] User channels Light chakra to release a potent stream of light to crash into an enemy. DF: Hit 1 Target, 2d4+2 Light Dmg
HOJO: MANDROLA PHASE TYPE: Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: ] The Hojo's body is encased in a transparent orb of light that allows for attacks to pass through them. It is for this reason that some of the members of the clan are rumored to be ghosts. The jutsu works by manipulating the user's molecules and keeping it in on a modulating phase sequence. DF: [Substitution], if hit gain 2 DR for the hit (Can invest + 2 Cp for an extra + 2 DR)
HOJO: HOLONIC FLARE TYPE: Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: ] The User discharges internalized chakra in the form of a pyrokinetic display. His opponent becomes partially hampered as their chakra, sensory system, and nerves become slightly overwhelmed with the influx of foreign chakra energy. DF: Hit 1 Target, Subtract User's WIS Mod (Max. 20) from target's Spot, Listen, Concentration for 2 Rounds.
LIGHT: HOLY ARROW TYPE: Yoton Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Pig > Bird > Hare > Rat > Snake] User channels Light chakra to form itself in the shape of an arrow that violently propels itself and shatters most defenses. DF: Hit 1 Target, 3d4 Light Dmg + Lowers Dr by 2 for 1d3+1 Rounds.
HOJO: MIRAGE CLOAK TYPE: Nin (WIS) RANK: C COST: 5 Cp + 2 Cp Maintenance DESCRIPTION: [Hand Seals: ] The opponent sees the Hojo disappear as his form is distorted in waves. Using this jutsu, a person can bend the light around them, making them invisible by normal means until they're ready to attack a target. DF: Buff 1 Target, Auto Hide (Vs Sensors gain + 10 Hide, and Sneak Atk with + 10 MS). Duration 1d4 Rounds or until Sneak Atk is made. (+ 5 to Target’s Escape roll)
HOJO: ION CANNON TYPE: Nin (WIS) RANK: B COST: 10 Cp DESCRIPTION: [Hand Seals: ] User momentarily flickers as a photonic clone is created. The clone is a holonic replica made of tightly woven concentrated beams of energized light. If it is destroyed it would erupt in a burst of blinding light. Works same as solid clone and follows solid clone rules. DF: Hit Target(s) (AoE: Tag Radius), 3d6 Light Dmg + 1d4 Hp [Burn] / Round for 2 Rounds.
HOJO: PHOTONIC CLONE TYPE: Nin (WIS) RANK: B COST: 8 Cp + 2 Cp Maintenance / Clone DESCRIPTION: [Hand Seals: ] User momentarily flickers as a photonic clone is created. The clone is a holonic replica made of tightly woven concentrated beams of energized light. If it is destroyed it would erupt in a burst of blinding light. Works same as solid clone and follows solid clone rules. DF: "Solid-Clone" Rules, when destroyed Hit Target(s) (AoE: Tag Radius) with - 2 Atk / Def [Penalty] for 1 Round. (Does not stack but does refresh)
- oto jutsu, can no longer use:
OTO: ENCHANTING LULLABY TYPE: Gen (INT) RANK: D COST: 3 Cp DESCRIPTION: [Music Notes: ] User would begin to play a soft and hypnotizing song during an opponents attack as a hidden genjutsu begins to make the target drowzy seeing double. The User can also play this song while targets are trapped in a genjutsu making them face suppressed nightmares. DF: [Substitution] + 1 Roll
OTO: CURSE SONG TYPE: Gen (INT) RANK: D COST: 3 Cp DESCRIPTION: [Music Notes: ] The Takumi plays or enchants their target, making them start to take on a paranoia, the illusion setting into their minds that they will be unable to escape this feeling, the voice or strum of the note, almost haunting to them. DF: Hit 1 Target, [Stun: Mental] for 2 Rounds. Stun ends premature (- 1) Atk / Def [Penalty] for another 2 Rounds.
OTO: HAUNTING SONG TYPE: Gen (INT) RANK: D COST: 3 Cp DESCRIPTION: [Music Notes: ] This genjutsu strikes a nerve, when a certain note is played. While this happens, the targets ears begin to bleed uncontrollably and they take a bit more mental strain from the stress. DF: Hit 1 Target (Req. Active Stun: Mental] 1d4 Hp Sound Dmg (does not break stun but - 1 Duration)
OTO: F-CLEF TYPE: Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Music Notes: ] A basic instrumental technique used when rehearsing any kinks. When performed in combat it releases a loud sound enough to reverberate in a target's body. DF: Hit 1 Target, 2d4 Sound Dmg (- 1) Atk / Def [Penalty] for 1 Round.
OTO: D-MINOR TYPE: Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Music Notes: ] The user strums a chord and uses their voice in a manner to send out a minor shockwave, striking at their target. DF: Hit 1 Target, 2d4 Sound Dmg (Pierce 1d4 Dr, Excess dealt as Dmg)
OTO: ENSNARING BORELO TYPE: Gen (INT) RANK: C COST: 5 Cp DESCRIPTION: [Music Notes: ] This tune plays a firey tune in their minds, making them drift off and get snared in the genjutsu. The genjutsu makes them see a fire spout upward from all sides of them as the high notes of the song are hit. Making them stress out and become fearful of burns and other singes that may be left on them. DF: Hit 1 Target, Target pays 2 Cp per Atk made for 1d3 1 Rounds.
OTO: VIBRANT MINUET TYPE: Gen (INT) RANK: C COST: 5 Cp DESCRIPTION: [Music Notes: ] User begins to play an upbeat song that can entice many to dance along to the beat, including their enemies. DF: Hit 1 Target, Target cannot Atk and - 2 Def [Penalty] for 1d3 1 Rounds. User cannot Atk while this is active.
OTO: EARWORM OF MELODY TYPE: Gen (INT) RANK: B COST: 8 Cp / 1 Cp Maintenance (Per Target) DESCRIPTION: [Music Notes: ] User begins to play an upbeat song that can entice many to dance along to the beat, including their enemies. DF: Hit 1 Target, Target is "Possessed" and may command them following Puppet Rules: On User's turn opt to take turn normally of manipulate "Possessed" Target(s), Duration 1d3 1 Rounds or until hit (Gen Resilience applies) NOTE: Possessed target cannot perform actions incapable by user. 1 Jutsu / Round (Rest of the possessed targets may atk normally)
OTO: REQUIEM ENCORE TYPE: Gen (INT) RANK: B COST: 8 Cp DESCRIPTION: [Music Notes: ] User plays a grim dirge to those encased in a genjutsu as the illusion repeats itself similar to a deja-vu effect. DF: Buff 1 Active Genjutsu, 1 Dc & Resilience / Round and 2 Duration. (Applies once per Genjutsu) NOTE: Dc cannot increase on Genjutsu that Stun
OTO: C-CLEF TYPE: Nin (WIS) RANK: B COST: 8 Cp DESCRIPTION: [Music Notes: ] A more advanced technique used when rehearsing any kinks. When performed in combat it releases a thunderous sound enough to reverberate in a target's body. DF: Hit 1 Target, 3d6 2 Sound Dmg (Pierce 1d4 2 Dr, Excess dealt as Dmg)
| |
| | | Sponsored content
| Subject: Re: Len Takumi | |
| |
| | | | Len Takumi | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|