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 Shikara Tsukisasu - Iron Fury

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T-DM Kisame

T-DM Kisame


Posts : 252
Join date : 2013-08-27
Age : 34

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PostSubject: Shikara Tsukisasu - Iron Fury   Shikara Tsukisasu - Iron Fury Icon_minitimeTue Oct 01, 2013 10:29 am


Shikara Tsukisasu

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Shikara Tsukisasu - Iron Fury Impaler_by_ishutani-d5to2rc_zpsf45aa8c8
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Shikara Tsukisasu, a relatively unknown name outside of the minor Villages such as Snow, Grass, and Waterfall. To those who do know her and the crimes she is guilty of, it's probably reasonable to believe she is not human, and a creation that should not exist. Shikara was created in the Village of Sound as a part of secret experiments used to see if the ability to create fusion elements was something that could be done outside of the Senju clan and it's relatives, like the Yuki Clan. But first, let's look back a few years.

Shikara's family was a rice farming family in the Land of Rice, quite common actually, given the country they lived in. She was nothing special, if anything she was ordinary to the point of just following the family customs of learning the house-wife's duties and preparing herself to be a bride, hopefully to a wealthy man or at least a man who could make a decent living and bring her family honor. This would have been the ideal life for most girls of the age of ten, but all of that would soon come to pass as a fading memory as her world was plunged into the nightmarish depths of mad scientists, pain, and experimentation.

It was a lovely five years later, and in that period of time, she was kidnapped from her home in the middle of the night by strange men in black robes with only one identifying symbol, a Music Note headband. Shikara grew up under the brain-washing of the Sound Ninja, and soon became tooled to be nothing more than a willing host and weapon to the process she was to be subjected to. The scientist behind this, Hitomaru Zuki, took great delight in her agony as he grafted the chakra gauntlet onto her left arm and began attaching her nerve endings into the device. The pain was unlike any other and it caused the in-stable shift from sanity to insanity inside Shikara's mind, it just wasnt apparent yet.

After the process was complete, she was sedated and moved to a remote testing laboratory owned by Sound deep in Rain Country were it operated out of sight and out of mind of the Daimyo of the Land of Rice. Inside, Shikara was locked inside a glass chamber and bathed in raw chakra energy, the process trying to infuse her with enough to force her latent chakra potentials out and possibly create a fusion of elements unique to her form, unlike any the world had ever seen. This of course was a genius theory, but the gruesome path it took to get there would certainly find this research banned and forbidden by all law-abiding shinobi villages, especially The Great Five... which at the moment was crippled due to the Covenant doing their best to throw the world into chaos. It lead to the creation of a new element inside of Tsukisasu, a powerful element that shouldnt happen without the genetic legacy traits to control it. Steel release, a combination of Fire and Earth elements was born inside of Tsukisasu Shikara inside that chamber and little did Scientist Zuki know, it's awakening would be his undoing.

Alarms went off in the facility during what should have been a routine chakra bath in Chamber 10, but shattered glass and destroyed equipment were found there by Sound shinobi, along with the corpse of scientist Hitomaru Zuki which had been impaled in the heart by a large stake or some other piercing weapon. Shikara had reacted badly to the procedure and combined with the brainwashing and training, she had become a deadly threat to the Sound village and god knows who else? All that mattered now, was that she was a loose cannon ball with a deadly ability and it was going to rock the rest of the shinobi world if it was allowed to fester and grow, and now that she had escaped and fled deep into Rain Country, she was free for now. Sound wouldn't dare venture deep into Rain to reclaim her just yet, all they could do is lie in wait and then put out a Bounty on her head.

|-------------------------------------------------------------------------------------------------------------------------------|

Personality-wise, Tsukisasu is like the calm eye in the center of a violent hurricane. Her voice is soft and gentle, and her touch is like that of a dove. This is only for a moment as when her temper is tripped she becomes a violent killer, relentless and unwilling to let a target escape her impaling punches and butchery. In the pressence of allies, she can be a quiet and reserved force in the room, offering her opinion rarely and usually following orders, or at least appearing to do so until something more beneficial pops up. There is no sense of justice in her, so she does not step in to protect people who are being wronged, but she does not help the offenders either. She is a neutral force unguided and like a loose cannon, the unpredictable happens.

While being a loner most often just due to her nature of escape from Otogakure', she isnt opposed to working with other shinobi, even renegades like her. The desire for acceptance and approval is a deeply hidden motive in her mind, but not enough that she would ever fully trust a shinobi Village and join their ranks ever again, but work for an organization or a mercenary group, that would be acceptable. Even short-term contracts with minor shinobi villages could be done by her with no qualm just so long as they didnt ask Tsukisasu to join their ranks and wear their symbol.

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Height: 5' 5"

Weight: 137lbs

Hair: Jet-Black

Eyes: Purple

Skin: Fair Complection

Age: 17

Birthday: December 16

Crimes: Treason, Murder, Possesses Secret Intell

Rank: Genin equivalent

Speciality: Strength Taijutsu

Traits: Informant

Elements: Earth, Fire, Steel
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Weapon - Hypertanium Impaler Chakra-Gauntlet
Description: Shikara's weapon, the H.I.C.G is a weapon of deadly proportions. Not only does it allow her a more deadly punch, it allows her to tear through targets with her bear hands as if she were doing so with a huge sword. Most would fear this deadly capability, but she seems to enjoy it when it must be employed. With a deadly punching arm and strikes that could bring most to their knees from just her Steel Release alone, this weapon was clearly designed by Sound Village as a form of overkill to improve the already deadly human weapon they had created. They just didnt forsee it turning on them in the end. Now, a scientist in Rain Country has made augmentations to the weapon, giving her an increased range of deadly abilities with which to imploy using it.
DF:
- Shikara uses Weapon Damage Tables to calculate damage instead of normal unarmed tables.
- +1d10 Damage
- +10 Chakra Points

Horrific Experiment - Steel Release
[Clan Equivilant - 100 Tokens]

SLOT 1) Iron Body
DF: Gain "Suchiru Release" as a Jutsu Focus [-2 CP Costs for Suchiru Release jutsu]
Lvl 15) +2 DR
Lvl 25) +3 DR
Lvl 35) +4 DR

SLOT 2) Indestructable
DF: +10 HP
Lvl 15) + 1 Tai/Suchiru Attack and Defense
Lvl 25) + 2 Tai/Suchiru Attack and Defense
Lvl 35) + 3 Tai/Suchiru Attack and Defense

Slot 3) Eight Celestial Gates [1-6]
GATE 1: 4 Hp Activation & 1 HP Maintenance
DF: + 1 DEX / STR / CON, + 1 DR / Physical Dmg (Activation Cap)

GATE 2: 4 Hp Activation & 1 HP Maintenance
DF: + 2 DEX / STR / CON, + 1d4 DR / Physical Dmg (Activation Cap)

GATE 3: 4 Hp Cell Activation & 2 HP Maintenance
DF: + 2 DEX / STR / CON, + 1d5 DR / Physical Dmg (Activation Cap)

GATE 4: 4 Hp Cell Activation & 3 HP Maintenance
DF: + 3 DEX / STR / CON, + 1d6 DR / Physical Dmg (Activation Cap)

GATE 5: 4 Hp Cell Activation & 2 HP Cell Maintenance
DF: + 3 DEX / STR / CON, + 1d7 DR / Physical Dmg (Activation Cap)

GATE 6: 4 Hp Cell Activation & 3 HP Cell Maintenance
DF: + 4 DEX / STR / CON, + 1d8 DR / Physical Dmg (Activation Cap)

-] NOTE: Activating each Gate Individually is a Free-Action, Activating 2 or More Gates at once takes a Turn. (Combine sum of Hp Cell Activation Cost, IE: 3 Hp Cell x Gate # Activated) Maintenance is normal.

   [NINJA TOOLBAG]
6 Shuriken / 2 Ninja Wire / 2 Explosive Tags / 2 Smoke Bombs


HP: 20 + 10 [Rank] + 10 [Clan] + 9 [Mod] = 49
CP: 20 + 10 [Rank] + 10 [Weapon] + 9 [Mod] + 6 [Mod] = 55
DR: 4 DR

Foci: Earth [Genin], Darkness [Genin], Suchiru [Free], Taijutsu [Chuunin]

Suchiru [Steel Jutsu]
-All non-Hijutsu Suchiru techniques may be learned by those without the HE-Steel Release" as long as they have focuses in both Earth and Darkness Jutsu.


Suchiru: Iron Fist
TYPE: Hijutsu [STR/DEX/WIS]
RANK: D
COST: 3 CP +1 CP/Round Maintained
DESCRIPTION: The user can form iron around their feet and hands, creating hard punching and kicking weapons, stronger than normal taijutsu users are capable of, and without the recoil or vibrations to worry about.
DF: +1 to Damage with Taijutsu Rolls

Suchiru: Iron Armor
TYPE: Taijutsu [STR/DEX]
RANK: D
COST: 2 CP
DESCRIPTION: By hardening and moldening Steel Chakra around their body, the user can become impervious to most normal forms of attack.
DF: +1 to Block; 1 DR on a Failed Roll.


==================================================================================

Suchiru: Steel Saturation
TYPE: Hijutsu [STR/DEX/WIS]
RANK: C
COST: 5 CP + 1 CP maintain cost.
DESCRIPTION: The user hardens Steel Chakra around their body, creating an armor like substance to further reduce damage done to their core. This is a flexible mold, so nothing is hampered movement-wise by the technique.
DF: The user gains +1d2+1 DR vs Physical attacks and only +2 DR vs Ninjutsu attacks as long as the jutsu is in place.

Suchiru: Steel Fist Strike
TYPE: Taijutsu [STR/DEX]
RANK: C
COST: 4
DESCRIPTION: Summoning forth a large ammount of chakra during a strike. The user can enhance their fists with some of the strongest metal known to man, but for only a short burst which makes this technique deadly if it connects.
DF: +1 vs Blocking; +1d6 Damage.

==================================================================================

Suchiru: High Resolute Alloy Limbs
TYPE: Hijutsu [STR/DEX/WIS]
RANK: B
COST: 8 CP +2 CP/Round to Maintain
DESCRIPTION: The user of the Suchiru can mold powerful blue steel around their feet and fists, creating a semi-perma-solid formation of corrosive metals that burn skin on contact. This doesnt affect other users of the "ability".
DF: While the jutsu is active, the user gains +3 Acid Damage to Taijutsu and 4 Damage Return [Acid]/Round. Damage from this jutsu ignores DR. Lasts 1d4+2 Rounds

Suchiru: Iron Limb Expansion
TYPE: Taijutsu [STR/DEX]
RANK: B
COST: 7 CP
DESCRIPTION: By using Steel chakra, the user coats their body internally along the arm's bone and muscle structure and externally along the wrists and fists to allow for a maximum impact punch or kick that can blast through even the toughest defenses and keep them down.
DF: +2d6 Damage, +2 DR Pierce and DR is Reduced on the target by 2 for 1d2+1 Rounds. [Doesnt stack with itself repeatedly, just refreshes the duration]

==================================================================================

Suchiru: Titanium Force
TYPE: Hijutsu [STR/DEX/WIS]
RANK: A
COST: 13 CP
DESCRIPTION: One of the strongest defensive jutsu that the user of Suchiru release has access to is the Titanium Force which encases their body in a shiny silver-like alloy that is as hard as diamonds and yet fluid as ever, providing them protection and enhanced durability in combat for a short burst of time until it wears off.
DF: +2 Attack/Defense Rolls, +10 Temporary HP and +3 DR for 1d4+2 Rounds.

Suchiru: Titanium Storm Buster
TYPE: Taijutsu [STR/DEX]
RANK: A
COST: 12 CP
DESCRIPTION: By manifesting and molding chakra around their body, the Suchiru user can then spin in a rapid hailstorm of punches and kicks, looking like a solid humanoid sized tornado of sharp edges and blunt force trauma to those unlucky enough to be struck.
DF:  AOE - Tag Radius; +2d6+1 Damage and 1 DR Pierce.

==================================================================================

Suchiru: Lucitanium Solidification
TYPE: Hijutsu [STR/DEX/WIS]
RANK: S
COST: 20 CP
DESCRIPTION: The user slits both of their palms, but instead of blood, liquid dark-steel comes pouring from the injuries, swirling up around three different individuals and providing them with a deadly armor coating that will not impede their progress in slaying the living. This dark-steel is, however weak to one thing... Yoton Element [Light Jutsu]
DF:  Up to 3 Targets [Caster may be a Target]; Gains +3 to Attack/Defense Rolls, +15 Temporary HP, and +4 DR. This lasts for 1d4+2 Rounds.



Threat Rank: C
Priority level: D

|-------------------------------------------------------------------------------------------------------------------------------|


Last edited by T-DM Kisame on Sun Oct 27, 2013 2:45 pm; edited 2 times in total
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T-DM Kisame

T-DM Kisame


Posts : 252
Join date : 2013-08-27
Age : 34

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PostSubject: Re: Shikara Tsukisasu - Iron Fury   Shikara Tsukisasu - Iron Fury Icon_minitimeTue Oct 01, 2013 1:56 pm

Taijutsu

BODY: CHI SPIKE
TYPE: Tai (DEX / STR)
RANK: E
COST: 1 Cp
DESCRIPTION: User channels chakra to be infused in an assault with their body.
DF: Hit 1 Target, Body DMG + 1 Physical DMG

BODY: IRON DEFENSE
TYPE: Tai (DEX / STR)
RANK: E
COST: 2 Cp
DESCRIPTION: User channels chakra to perform a firm block against a close-ranged attack.
DF: [Block], if hit gain 1 Dr for the hit. (C-R Atks Only)

BODY: INNER FOCUS
TYPE: Tai (DEX / STR)
RANK: E
COST: 2 Cp
DESCRIPTION: User channels chakra to find a brief inner focus that enables one to better their chakra into difficult body based maneuvers.
DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Body Technique User performs.

[D-RANK]


BODY: COMBO (I)
TYPE: Tai (DEX / STR)
RANK: D
COST: 4 Cp
DESCRIPTION: User channels chakra to perform a two fold attack at a target.
DF: Hit 1 Target, Body DMG + 1d6 Physical DMG

BODY: CHAKRA INFUSED PUNCH
TYPE: Tai (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: User channels a minor amount of chakra to radiate in their body and on impact released to amplify the intensity
DF: Hit 1 Target, Body DMG + 1d4 Physical DMG

BODY: TWO POINT STRIKE
TYPE: Tai (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: User channels chakra into their attack to strike two pressure points along the opponent and crippling their actions.
DF: Hit 1 Target, Body DMG + (- 1) Roll [Cripple] for 1 Rounds.

BODY: SHADOW KUNAI
TYPE: Tai (DEX / STR)
RANK: D
COST: 2 Cp / Tool (Max. 10 Cp)
DESCRIPTION: User channels chakra into a tool attack, creating duplicates of the tool – but using up the original.
DF: Hit 1 Target, Clone 1 Kunai / Shuriken / Senbon at No Penalty (Uses up Original Tool in inventory).

BODY: NIMBLE SQUIRREL
TYPE: Tai (DEX / STR)
RANK: D
COST: 3 Cp
DESCRIPTION: User channels chakra along the soles of their feet to launch them in a dive roll attempt to evade an attack.
DF: [Dodge], if hit + 2 DR for the hit.
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T-DM Kisame

T-DM Kisame


Posts : 252
Join date : 2013-08-27
Age : 34

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PostSubject: Re: Shikara Tsukisasu - Iron Fury   Shikara Tsukisasu - Iron Fury Icon_minitimeTue Oct 01, 2013 1:57 pm

Earth Jutsu

[E-RANK]


EARTH: MUD SLIDE
TYPE: Doton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Ram > Snake] User channels Earth chakra from their core and spews it out in a small muddy wave.
DF: Hit 1 Target, 1d6 Earth DMG

EARTH: MUD BATH
TYPE: Doton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Dog > Ox] User channels Earth chakra from their core to the earth, loosening it to the point it makes a foot deep quicksand.
DF: Hit up to 1d2 Target(s), (- 1) Roll [Cripple] for 1d2 Rounds

EARTH: MEDITATIVE EXCERCISE
TYPE: Doton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Horse > Snake] User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before releasing a more focused Earth Technique.
DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Earth Technique User performs

[D-RANK]


EARTH: EARTH SCREEN
TYPE: Doton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Ox > Ram > Snake] User channels their chakra into ground, before stomping their foot and raises a 2 foot thick slab of clay.
DF: [Block], if hit gain 2 DR for the hit

EARTH: STALAGMITE SPIKE
TYPE: Doton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Horse > Dog > Pig] User channels their Earth chakra into the ground and concentrates on erupting a sharp earthen spike to stab a target.
DF: Hit 1 Target, 2d4+2 Earth DMG

EARTH: MUD BOMB
TYPE: Doton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Tiger > Bird > Snake] User channels Earth chakra in their core and builds up a mud ball in their mouth before shooting it out.
DF: Hit 1 Target, 1d8 Earth DMG + (- 1) Roll [Cripple] for 1 Round

EARTH: ROOTS REVENGE
TYPE: Doton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Rat > Snake > Dragon] User channels Earth chakra to create small fissures and catch an individual’s limbs binding them like roots.
DF: Hit 1 Target, 2 HP [Bleed] / Round + [Stun: Physical] 2 Rounds or until hit.

EARTH: ROLLING STONES
TYPE: Doton Tai-Nin (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: [Hand Seals: Snake > Dog] User channels Earth chakra to cling to their fists or feet and rolls on the ground before thrusting a punch or kick.
DF: Hit 1 Target, Body DMG + 1d4 Earth DMG
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T-DM Kisame

T-DM Kisame


Posts : 252
Join date : 2013-08-27
Age : 34

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PostSubject: Re: Shikara Tsukisasu - Iron Fury   Shikara Tsukisasu - Iron Fury Icon_minitimeTue Oct 01, 2013 1:58 pm

Dark Jutsu

[E-RANK]


DARK: SHADOW DANCER
TYPE: Inton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Bird > Ram] User channels Dark chakra around them as they step into a shade and manipulating the darkness to hide seamlessly.
DF: Self-Buff, User’s Next [Hide] Action gains + 5 MS Rolls

DARK: SHADOW BULLET
TYPE: Inton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Tiger > Monkey] User channels Dark chakra to their finger tip that gets shot out like a small pellet.
DF: Hit 1 Target, 1d6 Dark DMG

DARK: GATHERING DARKNESS EXERCISE
TYPE: Inton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: Snake > Dog] User performs a basic training exercise in mentally tapping into the dark recesses of their mind to empower the intensity of the next Yin Technique.
DF: Self Buff, - 2 Cp Cost (Min. 1) & + 1 Learning DC Roll to next Dark Technique User performs.

[D-RANK]


DARK: SHADOW SUBSTITUTION
TYPE: Inton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Rat > Horse > Monkey] User channels Dark chakra to envelope their body as they rapidly slink away from an assault.
DF: [Substitute] + 1 Roll

DARK: PHANTOM BURST
TYPE: Inton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Dragon > Pig > Horse] User channels Dark chakra in the form of a dark energy ball that explodes on impact.
DF: Hit 1 Target, 2d4+2 Dark Dmg

DARK: TORNADO OF DARKNESS
TYPE: Inton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Bird > Dog > Snake] User channels Dark chakra to whip around an enemy hindering their ability to utilize skills while in the rushing gale of darkness.
DF: Hit 1 Target, 1d8 Dark Dmg + (- 10) Skill [Penalty] for 2 Rounds.

DARK: RISING DARKNESS
TYPE: Inton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: Rat > Ox > Monkey] User channels Dark chakra to manifest itself like black webbing that would try to hinder the target’s movements by pulling them back.
DF: Hit 1 Target, 1d6 Dark Dmg + (- 1 Atk & Def) [Penalty] for 2 Rounds.

DARK: ART OF THE SHADOW STRIKE – DARK FLIGHT
TYPE: Inton Nin (DEX / STR)
RANK: D
COST: 2 Cp
DESCRIPTION: [Hand Seals: Tiger > Rat] User channels Dark chakra to manifest 3 pronged talons on their hands and legs as they send a brutal kick sending the enemy skyward.
DF: Hit 1 Target, Body Dmg + 1d4 Dark Dmg

DARK: ART OF THE SHADOW STRIKE – FALL OF THE NIGHTNGALE [Learned - 10/10/2013]
TYPE: Inton Nin (DEX / STR)
RANK: C
COST: 4 Cp
DESCRIPTION: [Hand Seals: Bird > Hare > Dragon > Bird] User channels Dark chakra to sail across the air, more potent if the enemy is air-borne only to deliver a swooping cross chop.
DF: Hit 1 Target (+ 1 Atk Roll if Followed by “Dark Flight”), Body Dmg + 2 [Bleed] / round for 1d3 Rounds.


Last edited by T-DM Kisame on Thu Oct 10, 2013 8:55 pm; edited 1 time in total
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T-DM Kisame

T-DM Kisame


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Age : 34

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PostSubject: Re: Shikara Tsukisasu - Iron Fury   Shikara Tsukisasu - Iron Fury Icon_minitimeTue Oct 01, 2013 1:59 pm

Elementless

[E-RANK]

ELEMENTLESS: SURFACE WALKING
TYPE: Onmyoton Nin (WIS)
RANK: E
COST: 1 Cp Maintenance
DESCRIPTION: A basic form of Chakra Molding, User channels chakra to the soles of their feet to establish a hold along the surface, be it solid or liquid.
DF: Self-Buff, Permits walking on physical or water surfaces.

ELEMENTLESS: ROPE ESCAPE
TYPE: Onmyoton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: A basic form of Chakra Molding, User channels chakra to radiate from their body and manipulate their bindings to loosen up.
DF: [Resist: Physical Stun], On a failed attempt – 1 to the DC.

ELEMENTLESS: TRANSFORMATION
TYPE: Onmyoton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: A basic form of Chakra Molding, User channels chakra to envelope them while they transform in a disguise be it mimicking another’s appearance.
DF: [Henge / Disguise: Hide Vs Spot] RP use Only, may change clothes / appearances / mimic others. But this is all temporary and usually a single hit disperses!

ELEMENTLESS: INVISIBILITY CLOAK
TYPE: Onmyoton Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: A basic form of Chakra Molding, User channels chakra along a fabric that enables them to heighten their stealth attempt.
DF: Self-Buff, User’s next [Hide] Attempt gains + 5 Hide Skill Roll.

ELEMENTLESS: CLONE
TYPE: Onmyoton Nin (WIS)
RANK: E
COST: 3 Cp + 1 Cp Maintenance (per Clone)
DESCRIPTION: A basic form of Chakra Molding, User channels chakra to be extracted from them and manifest in a fake clone of themselves. Not as strong as the Shadow Clone-Technique.
DF: Create Clone(s) of a Target. Clones have no Actions beside basic Def via Highest Stat and Disperse if hit. When Target is Attacked, Attacker rolls:
1 Clone – 1d4) 1-2: Target Clone, 3-4: Target Original
2 Clones – 1d6) 1-4: Target Clone, 5-6: Target Original
3 Clones – 1d8) 1-6: Target Clone, 7-8: Target Original
(NOTE: Clones do NOT have Passive Bonuses)

ELEMENTLESS: SUBSTUTITION
TYPE: Onmyoton Nin (WIS / INT)
RANK: E
COST: 3 Cp
DESCRIPTION: A basic form of Chakra Molding, User channels chakra to target some point in the area and swap places with an inanimate object. (IE: Log, Leaves, Water)
DF: [Substitution] counts as a Dodge via WIS / INT.

[D-RANK]


ELEMENTLESS: CHAKRA MOLDING ENHANCEMENT
TYPE: Onmyoton Nin (WIS)
RANK: D
COST: 3 Cp
DESCRIPTION: A mild form of Chakra Molding, User channels chakra to help ease the flow and control of their chakra.
DF: Self-Buff, - 2 Costs (Min. 1) for 2 Rounds.
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