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| | Amegawa Saru - The Fist of Justice | |
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Saru
Posts : 12 Join date : 2013-08-23
| Subject: Amegawa Saru - The Fist of Justice Sun Aug 25, 2013 12:13 am | |
| Name: Amegawa Saru Age:15 Height: 1'66 Cm Weight: 64 kg Skin: Slightly Tan Hair Color: Blonde Eye Color: Hazel Build: Light but athletic-muscular Sexual Orientation: Straight Relationship Status: Single Family: Amegawa Sozo (father), Amegawa Akina (mother) Personality: Thoughtful, a loner, Hard working, rebellious, can throw a fit, doesnt like crowds, hates douchebags and arrogance. Affinity: Water, Earth, Ink Release. Rank: Genin * Classified: Jinchuuriki of the Eight Tailed Beast, Gyuki. Weapon: His Endurance Jutsu Focus: Taijutsu/Ninjutsu People he looks up to: Hiyodori Nihano Village: Kumogakure MissionsTOTAL: 3 - D RANK: -2 - C RANK: -1 - B RANK: -1 - A RANK: - - S RANK: - ------------------------------------Fight Record------------------------------------ Wins-2 Draws- Losses- 1
Last edited by Saru on Mon Sep 02, 2013 10:11 pm; edited 16 times in total | |
| | | Saru
Posts : 12 Join date : 2013-08-23
| Subject: Re: Amegawa Saru - The Fist of Justice Sun Aug 25, 2013 12:13 am | |
| HP: 34 CP: 49 Techniques Taijutsu- Spoiler:
D-Rank BODY: COMBO (I) TYPE: Tai (DEX / STR) RANK: D COST: 4 Cp DESCRIPTION: User channels chakra to perform a two fold attack at a target. DF: Hit 1 Target, Body DMG + 1d6 Physical DMG
BODY: CHAKRA INFUSED PUNCH TYPE: Tai (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: User channels a minor amount of chakra to radiate in their body and on impact released to amplify the intensity DF: Hit 1 Target, Body DMG + 1d4 Physical DMG
BODY: TWO POINT STRIKE TYPE: Tai (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: User channels chakra into their attack to strike two pressure points along the opponent and crippling their actions. DF: Hit 1 Target, Body DMG + (- 1) Roll [Cripple] for 1 Rounds.
BODY: SHADOW KUNAI TYPE: Tai (DEX / STR) RANK: D COST: 2 Cp / Tool (Max. 10 Cp) DESCRIPTION: User channels chakra into a tool attack, creating duplicates of the tool – but using up the original. DF: Hit 1 Target, Clone 1 Kunai / Shuriken / Senbon at No Penalty (Uses up Original Tool in inventory).
BODY: NIMBLE SQUIRREL TYPE: Tai (DEX / STR) RANK: D COST: 3 Cp DESCRIPTION: User channels chakra along the soles of their feet to launch them in a dive roll attempt to evade an attack. DF: [Dodge], if hit + 2 DR for the hit.
C-Rank
BODY: COMBO (II) TYPE: Tai (DEX / STR) RANK: C COST: 6 Cp DESCRIPTION: User channels chakra to perform a three fold attack at a target. DF: Hit 1 Target, Body DMG + 2d6 Physical DMG
BODY: CHAKRA INFUSED KICK TYPE: Tai (DEX / STR) RANK: C COST: 4 Cp DESCRIPTION: User channels chakra to their legs and when performing the leg strike, it would amplify the damage and capable of breaking trees in two. DF: Hit 1 Target, Body DMG + 1d6 Physical DMG (Bypass 2 DR)
BODY: CLOSE COMBAT TYPE: Tai (DEX / STR) RANK: C COST: 4 Cp DESCRIPTION: User channels chakra to their feet launching them in close proximity to a target, where they would hinder any escape from an attack. DF: Hit 1 Target, + 1 Vs Dodge: Body DMG + 1d4 Physical DMG
B-Rank
BODY: COMBO (III) TYPE: Tai (DEX / STR) RANK: B COST: 9 Cp DESCRIPTION: User channels chakra to perform a five fold attack at a target. DF: Hit 1 Target, Body DMG + 3d6 Physical DMG
BODY: BEAR PAW TYPE: Tai (DEX / STR) RANK: B COST: 6 Cp DESCRIPTION: User channels chakra in an extremely heavy offensive strike aimed to temporarily cripple or maim an opponent. DF: Hit 1 Target, Body DMG + 2d4 Physical DMG + (- 2) Roll [Cripple] for 2 Rounds.
A-Rank
S-Rank
NinjutsuWater- Spoiler:
D-Rank
WATER: WATER BULLET TYPE: Suiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Rat > Snake > Bird] User channels Water chakra to their pointer finger with the hand forming a gun before releasing it like a clear bullet. DF: Hit 1 Target, 2d4+2 Water DMG
WATER: BUBBLE STREAM TYPE: Suiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Bird > Hare > Snake] User channels Water chakra before releasing a stream of bubbles from their mouth that numb on impact due to vibrations from the popping DF: Hit 1 Target, 1d6 Water DMG + (- 2) [Cripple] for 1 Round.
WATER: WATER SPEAR TYPE: Suiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ox > Dog > Snake] User channels Water chakra around them to form a poisonous lance that a prick alone could severely wound a target. DF: Hit 1 Target, 1d6 Water DMG + 2 [Poison: HP] for 2 Rounds.
WATER: AQUA VEIL TYPE: Suiton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ram > Horse > Snake] User channels Water chakra around them to create a clear wall of water, easily manipulated to defend another. DF: [Block], once per round can block for an Ally without losing Turn at + 2 Cp Cost.
C-Rank
B-Rank
A-Rank
S-Rank
Earth- Spoiler:
D-Rank
EARTH: EARTH SCREEN TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Ox > Ram > Snake] User channels their chakra into ground, before stomping their foot and raises a 2 foot thick slab of clay. DF: [Block], if hit gain 2 DR for the hit
EARTH: STALAGMITE SPIKE TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Horse > Dog > Pig] User channels their Earth chakra into the ground and concentrates on erupting a sharp earthen spike to stab a target. DF: Hit 1 Target, 2d4+2 Earth DMG
EARTH: MUD BOMB TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Tiger > Bird > Snake] User channels Earth chakra in their core and builds up a mud ball in their mouth before shooting it out. DF: Hit 1 Target, 1d8 Earth DMG + (- 1) Roll [Cripple] for 1 Round
EARTH: ROOTS REVENGE TYPE: Doton Nin (WIS) RANK: D COST: 3 Cp DESCRIPTION: [Hand Seals: Rat > Snake > Dragon] User channels Earth chakra to create small fissures and catch an individual’s limbs binding them like roots. DF: Hit 1 Target, 2 HP [Bleed] / Round + [Stun: Physical] 2 Rounds or until hit.
EARTH: ROLLING STONES TYPE: Doton Tai-Nin (DEX / STR) RANK: D COST: 2 Cp DESCRIPTION: [Hand Seals: Snake > Dog] User channels Earth chakra to cling to their fists or feet and rolls on the ground before thrusting a punch or kick. DF: Hit 1 Target, Body DMG + 1d4 Earth DMG
C-Rank
B-Rank
A-Rank
S-Rank
Ink- Spoiler:
D-Rank
Ink: Ink BULLET TYPE: Ink (WIS) RANK: D COST: 4 Cp DESCRIPTION: [Hand Seals: Rat > Snake > Tiger] The user fills his mouth with ink, as he creates the bullet spitting it out towards the target. DF: Hit 1 Target, 3d4 Water DMG
C-Rank
Ink: Sticky FLOOR TYPE: ink Nin (WIS) RANK: C COST: 5 Cp DESCRIPTION: [Hand Seals: Ox > Ram > tiger > Bird > dog] The user would gather the ink in his mouth to spew it onto the surrounding floor, and all opponents which are agile or focused in hand to hand would have great trouble in manouvering. DF: Hit up to 1d4 Target(s), (- 2) DEX / STR Rolls for 1d3+1 Rounds. Targets hit via Fire will take 4 Fire DMG / Round for remaining duration.
B-Rank
A-Rank
S-Rank
Last edited by Saru on Mon Sep 02, 2013 10:12 pm; edited 8 times in total | |
| | | Saru
Posts : 12 Join date : 2013-08-23
| Subject: Re: Amegawa Saru - The Fist of Justice Mon Aug 26, 2013 10:43 am | |
| RP: The jinchūriki have shown to have access to the tailed beasts' massive chakra reserves and, by training, develop unique fighting styles and use the tailed beasts' considerable abilities: Gaara manipulates sand, Yugito breathes fire, Yagura materialises coral, Rōshi creates and manipulates lava, Utakata creates a corrosive alkali, Fū is capable of flight, Killer B produces ink, and Naruto has quick regeneration and can detect negative emotions. In addition, the jinchūriki can use the chakra to transform themselves into the likeness of their tailed beasts, which further increases their abilities. During the time of the previous host kouzen, (Saru's grandfather) the true bond between the bijuu and the amegawa family had finally been created, and won over the loyalty of the beast that was considered the second strongest after the kyuubi.Saru now being the current host, and at the age of fifteen when the seal finally woke the bijuu, his traits would slowly start to take over and influence the body of saru quite so notably with the years to come.The main power of Gyūki the hachibi, was that it had the powers of two monsters fused into one, The ox-octopus.The ox side of it, presented strength, endurance and incredible amounts of chakra and stamina to its host which in time would buff his body and have him appear quite so muscular.AS the octopus side of him gave him a special chakra element, fusing water with earth to create ink from his own body.DF: Water+Earth= Ink, (STR used in place of CON)Lvl 15) + 1 (Str, WIS Rolls), 3 DRLvl 25) + 2 (Str, WIS Rolls), 4 DRLvl 35) + 3 (Str, WIS Rolls), 5 DR[Slot 2] JINCHURIKI CONTROL RP: The jinchūriki have the potential to control their tailed beasts' power, but require intense training and sheer willpower in order to properly wield it. According to Gerotora, whenever the jinchūriki draws out a certain amount of the tailed beasts' chakra, the beasts' very own psyche will fuse along with it, which usually involves an inner struggle between them as the jinchūriki goes deeper into their tailed beasts' forms. If a jinchūriki were to completely give into its influence, the seal which contains them will break and the tailed beast will be released. For the jinchūriki to have complete control, they must find something to fill in the void of loneliness within their hearts to give them strength.DF: + 2 Atk / Def, [Imperfect Mode] accessable via DM Event at Lvl 20Lvl 15) + 10 CP, + 1 HP/ 1 CP RegenLvl 25) + 15 CP, + 1 HP/ 2 CP CP RegenLvl 35) + 20 CP, + 1 HP/ 3 CP Regen- JUTSU - (Create 2 D / C / B Rank & 1 A / S Rank Jutsu based on Custom Element)[IMPERFECT MODE](Requires Lvl 20 + DM Event to Unlock)4 JP Activation / Tail + # HP Cell DMG MaintenanceNOTE: Capped at Bijuu Tail Number & Tails 5-9 require respective slots purchasedNOTE II: HP Cell DMG bypasses DR, requires Double healing, and HP Regen is Disabled. DF: Gain a Secondary CP Pool (Jinchuriki Pool [JP] = 1/2 Lvl + CON + CHA Mod)1-2 Tails, 1 HP Cell DMG) + 1 Atk / Def Rolls, + 1d4 DMG & DR3-4 Tails, 2 HP Cell DMG) + 2 Atk / Def Rolls, + 1d6 DMG & DR5-6 Tails, 3 HP Cell DMG) + 3 Atk / Def Rolls, + 1d8 DMG & DR7-8 Tails, 4 HP Cell DMG) + 4 Atk / Def Rolls, + 1d10 DMG & DR, + 1 Extra Actions9 Tails, 5 HP Cell DMG) + 5 Atk / Def Rolls, + 2d6 DMG & DR, + 2 Extra ActionsNOTE: JP has no cost reduction, no healing, can take CP dmg, and must be targeted to be sealed away.NOTE II: Dmg & Dr is Universal, applies to / Vs CP DMG (Cannot be bypassed). Extra Actions cannot Crit. | |
| | | Saru
Posts : 12 Join date : 2013-08-23
| Subject: Re: Amegawa Saru - The Fist of Justice Sat Aug 31, 2013 12:44 pm | |
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