A fairly small clan originating from the village hidden in the rocks, they have spent years perfecting the Henge no jutsu to something they regard as its most perfect form. Their clan leader was a renowned actor sometimes called the mortal Loki he traveled across the country with his troupe of actors spreading the joys and sorrows of comedy and tragedy. All is not how it appears as any Henso clansmen will tell you; the acting troupe was actually a group of Anbu who worked on reconnaissance and assassination known in the dark rumors that followed them as the Skin-walkers. Each member trained in a variety of ninja arts able to conceal nearly any object including themselves under an advanced Henge so perfect not even close family members could not distinguish the original from the impersonation. The name skin-walker came from the rather gruesome fashion in which their victims were found, the faces were ripped clean off the skull leaving not but a smiling face gazing up at the sky as numerous bugs and scavengers consumed the remains. The clan was one of the more powerful tools in the earth country’s arsenal until a few members attempted to go rogue using their trade to incite a riot and play the villages against one another under the guise as simple wandering merchants they smuggled weapons across borders and sold them to the highest bidder keeping a few for themselves so once the fog of war cleared they would be the strongest one standing and pick off the stragglers asserting control. The Loyalists of the clan were able to silence the rebellion. To earn the trust of the Tsuchikage they decimated themselves at his feet killing one in ten members. After such an upset the band of actors remained in hiding until the Tsuchikage wishes them to return to active status. Famous Henso clan memebers
“Mortal Loki” – Clans founder and enigmatic creature some believe to have fooled death itself to having eternal life
Hatori Henso – of the clan invented a great many tricks with the Henge Jutsu using his out of the box thinking to defeat the impossible. Also the 2nd Loki
Ditto and Leikwize – the first group of twins in the Henso died perfecting trh Konobi Henge, combination transformation technique
- HISTORY -
Spoiler:
30 Years ago, a Henso couple regarded for their henge capabilities as assassins – and often regarded by many as the “Gemini Assassins” return from a 5 year long infiltration mission between Suna and Konoha whilst serving as double agents against their own village of Kirigakure. The Gemini assassins had made a reputable name for themselves, but one which could surely cause trouble for those who ever get wind of their true identity let alone those closest to the Henso couple. It would have been several years later when they have retired for a more peaceful life, granted permission by the Mizukage himself. Life seemed to be in their favor and things going their way.
After the birth of their daughter Evelynn, they noticed a significant genetic malformation on the baby child – eyes were topaz and feral in nature, skin scaled and blue, and her sensitivity to light was concerning. The mother and father did their best to protect their daughter and offer her a safe home, whilst keeping her identity a mystery from everyone else. Despite her disability or malformity, she lived happy and loved by her parents who believed great things were to come of their daughter.
At the age of 5, The couple were assigned to one final mission by the Mizukage, it was supposed to be a simple mission that did not involve much of any risk. However, that was not the case… Suna and Konoha got wind of the couple stealing classified documents of their ANBU force along with vital information of several kinjutsu, to avoid war the Mizukage offered them as lambs to be sacrificed to a slaughter. Their names would be erased and left disgraced to their kin, whats worst Evelynn was forced to live in foster care because no Henso would want to raise such an “abomination”.
Life was difficult for Evelynn from the start, getting close to her peers in school and in the foster house seemed like torture due to the mocking and teasing of her blue and reptilian complexion. That was not until the final test was put in their class… a test similar to that of the “Blood Mist” graduation exams. The classes’ instructor infact believed no worst could befall the class as they targeted Evelynn specifically in an outdoor hunting exercise… little did the hunters know, they would soon become the hunted.
Evelynn returned from the forest marches of Water Country, the lone survivor of her class graduation exam having awakened the full potential of her capabilities. The defacing of her peers was most heinous and gruesome for a 8 year old girl her age, the medical examiners nor the parents could identify their children, the proctor who enstated this bloody ritual was missing as well. It is believed that both Evelynn and the proctor had escaped Kirigakure, and evaded them for years to come – but you can only run so far before your past catches up behind you.
The proctor’s name was Hattori Hanzo, and was regarded by Evelynn as not only a guardian, mentor, but a father figure since the loss of her parents. Hattori kept Evelynn close and protected at all times, though his reasons his own – which never got to be achieved when Hunter Ninja from Kirigakure found them residing in Land of Lightning. Evelynn utilized her capabilities to hide and evade by blending in with the scenery whilst her guardian, Hattori Hanzo was caught and executed mercilessly.
To this day, his teachings are engraved in the shape-shifter’s mind and heart. His wish of reviving Kirigakure as the “Bloody Mist” and regain notoriety and stature amongst the shinobi nations are carried on through her. Her hopes of revenge for her master’s death, and the death of her parents however take precedence, and all those involved in their disgraceful murder.
Very appealing and charismatic, ambidexterous and fit
OUTFITS:
A Henso mistress of the transformation technique, her bloodline endows her abilities far beyond the limits of the average Henso. She is normally in the nude, clothing is not needed for her as she can adapt and produce any "disguise" she can think up. She will hardly ever be seen wearing the same face twice.
SPECIAL:
- Natural Skin is Blue, Eyes feral and lizard like. She is a shape-shifter capable of altering her physical make up infinitely.
CREATION CONCEPT:
Several Insiprations for Evelynn include: - Evelynn, LoL femme fatale of butthurt - Mystique, shape shifting ability - Sedina, rogue nin from NV
"Informant”Through ways that are only your own, you tend to know way more than the average nin should. In information exchange scenarios, you gain a +10 to lore checks when it comes to knowing about people, clans, bloodlines, wanted criminals, or even reknown famous ninja. However people tend to trust you less as a result.
ABILITIES:
SLOT 1) VEXING ILLUSIONIST RP: Henso are known to be masters of theatricality, illusions, and manipulation. Their craft are regarded exceptionally lethal throughout the nations on assassination missions or reconnaissance. One never knows how a Henso will look the next time they come in contact with them, as their disguises vary every few minutes, and can change faces within seconds. Even the most exceptional chakra sensing ninja have difficulty of differentiating reality from fantasy, this is the epitome of their art. DF: INT Subs CHA (Excludes Bonuses). Illusions, Henges, Disguises cannot be Auto’d (IE: Nullified) Lvl 15) + 1 INT / DEX Rolls, + 10 Hide / MS / Set Trap Lvl 25) + 2 INT / DEX Rolls, + 15 Hide / MS / Set Trap Lvl 35) + 3 INT / DEX Rolls, + 20 Hide / MS / Set Trap
SLOT 2) POLYMORPHING NYMPH RP: A special Henso, “Jinx” was shunned as an outcast for her deformity by her own kin and feared the power she possesses to rival the head of their clan regarded as “The Loki”. A prodigy in her own right, but with a bloodline which resembles adaptive capabilities that far surpass human means… “Jinx” possesses unique skin that can be related to that of a reptiles and regenerative capabilities that enable her to regrow lost limbs over several days. This only enhances the capabilities of her clans “Henge” and transformation capabilities to uncharted levels. Shunned for her bloodline, she is a fierce femme fatale and what is worst you will never know when or where she will strike next. DF: + 2 HP & CP Regen (RPly, can re-grow lost Limbs) Lvl 15) + 2 Atk / Def, Max. 1 Transformations Active Lvl 25) + 2 Atk / Def, Max. 2 Transformations Active Lvl 35) + 2 Atk / Def, Max. 3 Transformations Active (XX) HP Healing to User by Others is Halved (Round Down), due to make up difficult to diagnose.
EQUIPMENT:
[3] Kunai Knives [3] Shuriken [1] Explosion Tag [2] Ninja Wire [2] Smokebombs [1] Chakra Pill
- TRANSFORMATIONS -
THIRD EYE:
Spoiler:
Description: Jinx opens a third-eye located on their forehead that amplifies her illusions cast, heightening the strain it applies to the target’s chakra network all the while lengthening its potency. It would appear like an amethyst stone imbedded in her forehead, that is quite sensitive to picking up chakra and manipulating it.
[MANIFESTATION] DF:+ 1d8 Dmg via INT stat (Burst, does not apply to DoT)
[HYPNOSIS] DF: + 1 Gen / Clan Duration
RECORD:
.:: Wins ::. [ - ]
.:: Losses ::. [ - ]
.:: Ties ::. [ - ]
.:: Kills ::. [ - ]
SQUAD:
_____SQUAD - ???_____
- Leader: - - -
MISSIONS:
TOTAL: 0 - D RANK: - - C RANK: - - B RANK: - - A RANK: - - S RANK: -
Last edited by DM Chiyo on Thu Apr 25, 2013 5:16 am; edited 2 times in total
Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques.
Spoiler:
RANK
JUTSU
TEACHER
E
[ INNER FOCUS ] Jutsu Type: Taijutsu Rank: E Cp: 2 Description: By finding a brief inner focus one can better channel their chakra into difficult maneuvers. PvP: -2 Cp to the next taijutsu technique the User performs, + 1 Vs. DC roll when learning taijutsu, lasts for 1 attempt.
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E
[ INNER FOCUS ] Jutsu Type: Taijutsu Rank: E Cp: 2 Description: The basic of chakra molding techniques to combative style. PvP: Unarmed + 1 DMG
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.:: NINJUTSU ::.
Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques.
Spoiler:
RANK
JUTSU
TEACHER
E
[ WALL / TREE WALKING ] Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
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E
[ WATER WALKING ] Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
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E
[ WATER WALKING ] Jutsu Type: Chakra Manipulation (Int/Wis) Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
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E
[ CLOAK OF INVISIBILITY ] Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
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E
[ BUNSHIN / CLONE ] Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
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C
[ CHAKRA FOCUS - LEGS ] Jutsu Type: Chakra Focus Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
Auto: NPC Weekly
C
[ CHAKRA FOCUS - MIND ] Jutsu Type: Chakra Focus Rank: C Cp: 5 Description: Forming three distinct handsigns Dragon, snake, and dog, the user channels a thin stream of chakra to their frontal lobes, the chakra is then used to bolster genjutsu for a short time. PvP Effect: 1d4 int rolls for 1d4 rounds.
Auto: NPC Weekly
.:: GENJUTSU ::.
Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.
Spoiler:
RANK
JUTSU
TEACHER
E
[ ROTE MEMORIZATION ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: This basic technique is used to prepare the mind for tasks such as memorizing or recalling. PvP: -2 Cp to the next genjutsu the User performs, + 1 Vs. DC roll when learning genjutsu, lasts for 1 attempt.
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E
[ SHINOBI WHISPER ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: A basic genjutsu used to disorient targets. PvP: A target is highly distracted by voices of users choice. Upon attacking the user they roll a 1d4, on a 1-2 they fail, lasts 2 rounds
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E
[ WIND BIND ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: An illusion is created that creates swirling gales of wind around a specified body part, applying pressure to the point of preventing movement. PvP Effect: If it hits, the user chooses to 'disable' the target's ability to use their arms or legs, preventing the ability to block or dodge or attack with the specified body part. 1 round duration. Deals 1 CP damage.
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D
[ SHIFTING SANDS ] Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The users body dissolves into grains of sand that trap the target in a sinkhole that shifts non-stop. PvP Effect: Stun, Lasts 2 rounds. Deals 1d3 CP damage/round.
Witness: DM Hidan
.:: KENJUTSU ::.
Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.
The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.
Spoiler:
RANK
JUTSU
TEACHER
E
[ MEDITATIVE BLADE KATA ] Jutsu Type: Kenjutsu Rank: E Cp: 2 Description: User performs a basic training kata to practise their movements before initiating the technique of their choice proper. PvP Effect: - 2 Cp to the next Kenjutsu the User performs, + 1 Vs. DC roll when learning Kenjutsu lasts for 1 attempt.
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.:: NATURE TRANSFORMATION ::.
Nature Transformation (性質変化, Seishitsu Henka) is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. While Shape Transformation changes the shape and movement of chakra, elemental nature transformation changes the actual nature of the chakra, altering its properties and characteristics. It is notable that few shinobi can use both shape manipulation and nature manipulation.
Nature Manipulation/Transformation is one of two necessary techniques for creating a jutsu, its counterpart being Shape Transformation. Nature Manipulation entails the molding and defining of one's chakra into a innate type of chakra nature.
.:: MEDICAL-NINJA ::.
Medical-nin (医療忍, iryō-nin) are ninja who specialize in medical treatment and use of medical-oriented jutsu, to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control. A medic-nin is trained to avoid getting injured in any way, for the reason that if they are injured, then there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad.
Spoiler:
RANK
JUTSU
TEACHER
E
[ FIRST AID ] Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 5 Heal Mod
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.:: FUINJUTSU ::.
Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa.
.:: SUMMONING ::.
Kuchiyose no Jutsu (口寄せの術, Summoning Techniques) the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own.
.:: HIDEN ::.
Hiden (秘伝; Literally meaning "secret tradition") or simply "secret" techniques are passed down orally from generation to generation in certain regions or clans. The groups who possess these techniques are usually extremely secretive about them in order to ensure that no one other than the members of the group or clan learn them. As such, they are passed down through oral means instead of being written down or recorded. A few hiden techniques require a special ability or lineage and as such are usually the pride and fame of the clan that possesses them. The Nara clan's Shadow Imitation Technique and the Aburame clan's Parasitic Destruction Insect Technique are examples of this. These techniques also cannot be copied through any means of simple observation.
They are not to be confused with kekkei genkai, as technically, hiden techniques can be taught to anyone.
Spoiler:
RANK
JUTSU
TEACHER
D
[ ABSOLUTE HENGE ] Jutsu Type: Ninjutsu (INT) Rank: D Cp: 3 Description: The Henso clan has been perfecting the art of disguise for centuries in secret while operating under a henge or other disguise. PvP: Enemy target Rolls 1d4 each time they attack for 2 Rounds or until henge is hit. 1-2 hit henge. 3-4 they ATK Normally.
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D
[ KUNAI HENGE ] Jutsu Type: Ninjutsu (INT) Rank: D Cost: 2 cp and 2 hp per kunai Description: The caster henge's nearby objects into tools, sending them flying at their chosen target. PvP: Uses INT. Substitutes INT instead of DEX for amount thrown. Doesn't subtract from toolbag.
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D
[ POISON KISS ] Jutsu Type: Ninjutsu (INT) Rank: D Cost: 3 Description: After leaving the victim in a state of shock seeing a vision of beauty before the Henso inhales and plants a gentle kiss passing a mouthful of poisoned breath into in the victims lungs PvP: Use after Koibito Henso successfully stuns. 1d4 HP Poison DMG per round for 1d4-1 (Min. 1) rounds.
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C
[ LOVER'S DISGUISE ] Jutsu Type: Ninjutsu (INT) Rank: C Cp: 5 Description: By transforming into an object of lust a member of the Henso clan can negate an attack PvP: Substitution + 2. If successful with 1d20 Roll of 18-20 stun target for 1 round or until hit.
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[ DOPPLEGANGER ] Jutsu Type: Ninjutsu (INT) Rank: C Cp: 8 + 2 Maintenance (per Kage-Bunshin) Description: User elevates their henge prowess into a more substantial Kage-bunshin. PvP: Create a Kage-bunshin that can ATK / DEF with INT and does not dispel on first hit, but second.
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C
[ GRAPPLE HOLD ] Jutsu Type: Taijutsu (DEX / STR) Rank: C Cp: 5 + 2 CP Maintenance Description: The henso’s are famous for ~extremely~ close combat techniques this technique combines the basics of taijutsu with their body sculpting to create a solid hold on an enemy turning themselves into bonds. Its often not advised as any attempts to break the bonds or attack the prisoner usually end up getting the henso hurt but its proven itself as an effective means of subduing an opponent. PvP: Stun for 1d4 Rounds or until hit. 1d4+1 DMG per round and while in effect User cannot ATK. STR Vs ATK DC to break free.
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C
[ TERRAIN ADAPTION ] Jutsu Type: Ninjutsu (INT) Rank: C Cp: 5 Description: Wings for flight, fins and gills for swimming, claws for burrowing, a body of solid charcoal for lava diving this technique was created to allow a Henso clansmen to infiltrate anywhere no matter what the terrain may be a Henso can transform and be prepaired PvP: None, RP only. Allows the user to adapt to any environment. Allows use of transportation widget.
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[ COPY CAT ] Jutsu Type: Ninjutsu (INT) Rank: C Cost: 5 + 1/2 Original Jutsu CP Cost Description: By copying the opponents movement precisely and shooting a massive of pure chakra designed to look like an actual technique a Henso can create a flashy duplicate aimed straight for the original. PvP: DMG Vs DMG, Applied for Ninjutsu Only. Highest DMG wins and deals the difference.
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B
[ FACE COPY TECHNIQUE ] Jutsu Type: Ninjutsu (INT) Rank: B Cp: 8 Description: The user looks at a person to copy their appearance. It is a flawless Transformation Technique, the copied person's family would not tell the difference and is virtually impenetrable by physical means such as smell or ninja eyes. Though the user copies the person's face and body it’s an actual physical transformation, they can't use the targets jutsu or unique abilities but they can fake it with a bit of intelligence. In order to copy an appearance, the user needs to wear a special mask and stay close to the target for a long time. The transformation lasts for only a few days. This jutsu is unique to the Henso clan. PvP: User henges into a target gaining their elemental chakra affinities temporarily. This enables them to learn / use jutsu of that affinity. Duration 1 IRL Day. (target's must be in immediate area)
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[ HAREM ] Jutsu Type: Ninjutsu (INT) Rank: B Cp: 4 per clone Description: Made famous by the Late Hatori Henso this variant of the kage bunshin is combined with the Kobito Henso creating a small group of gorgeous men or women the leave the enemies awe struck and helpless to attack. Note: often times this jutsu has a side effect of causing broken relationships and leaves enemies disarmed of clothing PvP: Defensive tech. Target must make mental check vs user's henge check. Otherwise lose their attack action (nothing is lost in the attack so failure does not make the opponent spend chakra or tools it simply negates the attack). Lasts 1d4+1 rounds. Normal Kage bunshin rules, except clones can't attack. User cannot attack either.
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[ HENGE BUNSHIN ] Jutsu Type: Ninjutsu (INT) Rank: B Cp: 8 Description: this technique is one of Hatori Henso’s favorite techniques essentially using quick speed and brief distractions the user exchanges palces withsomeone else in the fight and the places henges on each other so that none are the wiser until the henge is dispelled after the victim is hit PvP: Sub + 2, If successful User can choose a new target for the ATK. The new target can still roll DEF.
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[ MASS CONFUSION ] Jutsu Type: Ninjutsu (INT) Rank: B Cp: 10 Description: Made famous by the children of the henso clan when used to fool all the parents as to which child was theirs. A mass Henge is placed over a large area transforming everyone into one form making them all indistinguishable form each other leaving everyone in a state of chaos as to who is an enemy and who is an ally for a short time. PvP: Add up everyone in battle, before every attack everyone must roll to see who they attack. Roll is determined by amount of people in battle (puppets and summons included), Henso is excluded from rolling but are still counted in turn order. Duration of 1d4 rounds Example: 5 people in turn order, roll 1d10 before attack, 1-2 attacks first in initiative order, etc.
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B
[ MADDENING FORM ] Jutsu Type: Ninjutsu (INT) Rank: B Cp: 6 Description: There are somethings in this world that no man, women, nor child was meant to see figures which leave those who stare at them for long periods of time in a helpless fetal position. This technique of the Henso transforms the user into something so mentally disturbing and hideous onlookers must immediately avert or shut there eyes. PvP: Disable Dojutsu for 2 rounds. INT / WIS / CHA vs INT
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- CREATIONS -
Spoiler:
TRANSFORMATION TYPE: Henge (INT) RANK: Hijutsu COST: 5 CP / Transformation (To Swap) DESCRIPTION: An advanced and more controlled form of the Henge technique, it would alter the physiology of a part of the user’s body and enhance it to limits beyond normal means. This is the pinnacle of user’s ability to adapt to any situation, but takes a great deal of time, control, and ability to utilize. DF: (Free Action) Start of battle - Select Transformations to equip at no cost. Transformations follow “Item Craft Chart” & are swappable. (First 50 Token “Transformation” is free) Lvl 15) Max. 50 Token / Transformation Lvl 25) Max. 75 Token Cap / Transformation Lvl 35) Max. 100 Token Cap / Transformation NOTE: “Transformations” dont apply to Item & Weapon Token Cap unless equipped.
ART OF PERSUASION TYPE: Gen (INT) RANK: B COST: 8 CP DESCRIPTION: User utilizes a their art of charismatic persuasion, be it hostile or playful in nature - a vital tool to escape sticky sitautions. The target would have no idea that they are under the influence of a genjutsu. DF: Substitution + 2 [OR] May perform Escape: + 5 Out of Battle: Add 1/2 Lvl to charisma based checks via INT (IE: Seduction, persuasion, bluff, intimidation). NOTE: Useable prior Battle to avoid confrontation, Highest Stat Vs INT + 2
PERFECT HENGE TYPE: Henge (INT) RANK: D COST: 3 Cp + 1 Cp Maintenance DESCRIPTION: User is a master of the henge technique and blending with their surroundings. DF: Perform a “Hide” Action via this Henge (+ 10 Hide & MS). Upon a Sneak Atk henge ends immediately. Cannot perform any Jutsu whilst henged or it will break.
PHANTOM ILLUSION TYPE: Gen (INT) RANK: Hijutsu COST: Genjutsu Cost + Extra DESCRIPTION: User evokes a powerful illusionary technique that manifests visibly for all too bare witness, masters of manipulation – the User targets the nervous system overloading it and causing internal injury suited for the illusion. DF: Enhance a Genjutsu Atk: (HP Dmg Bypasses DR) D-Rank or Lower, 1 Cp) 1d4 HP Dmg C-Rank, 2 Cp) 1d8 HP Dmg B-Rank, 3 Cp) 2d6 HP Dmg A-Rank, 4 Cp) 2d8 HP Dmg S-Rank or Higher, 5 Cp) 2d10 HP Dmg
Last edited by DM Chiyo on Sun Apr 21, 2013 3:35 pm; edited 1 time in total