Name: Shirumi Kurogane
Age: 16
Sex: Male
Orientation: Straight
Rank: Genin - Suna
Height: 5' 7"
Weight: 167 lbs
Hair Color: Black
Eye Color: Green
Skin Tone: Fair
Body Type: Athletic with some muscle
Description: Shirumi is a well-toned fighter from Steel Country who has been assigned to the Great Nation's alliance in Suna to assist on behalf of some of the Daimyo's ideals that he is a suitable candidate for cross-training in Shinobi Kenjutsu and Taijutsu alongside his own style. Having completed his training there, he was sent forth to the juncture were the forces of the current alliance were kept together, with him comes his trusty sword.
Likes: Water, Swords, Women
Dislikes: Dogs, Men, Doujutsu
Hates: Weakness, Giving-Up, Crying
Relationship Status: Single
Trait [1]: “Informant”- Through ways that are only your own, you tend to know way more than the average nin should. In information exchange scenarios, you gain a +10 to lore checks when it comes to knowing about people, clans, bloodlines, wanted criminals, or even reknown famous ninja. However people tend to trust you less as a result.
Trait [2]:
Trait [3]:
Primary Skill-Set: Kenjutsu
Clan/Bloodline: Hitokachi'
SLOT 1 [Weapon Master]
Lvl 15: - 1 Kenjutsu CP Costs (Min. 1), + 1 Ken Rolls (Including Learning), User recieves no Weapon penalty (- 2 if Dual-Wielding).
Lvl 25: - 2 Kenjutsu CP Costs (Min. 1), + 2 Ken Rolls (Including Learning), User recieves no Weapon penalty (- 2 if Dual-Wielding).
Lvl 35: - 3 Kenjutsu CP Costs (Min. 1), + 3 Ken Rolls (Including Learning), User recieves no Weapon penalty (- 2 if Dual-Wielding).
SLOT 2 [Master Crafter]
User can create a Custom Weapon and enhance it over time. (Max Token Cost: 125)
Lvl 15: Custom Weapon, 20 Token worth. (This can be added with your own Tokens)
Lvl 25: Custom Weapon, + 15 Token Upgrade. (Total: 35)
Lvl 35: Custom Weapon, + 15 Token Upgrade. (Total: 50)
Custom Weapon: -To Be Approved-
Jutsu:
- E -
-Wall/Tree Walking
Jutsu Type: Chakra Manipulation (Int/Wis)
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)
-Water Walking
Jutsu Type: Chakra Manipulation (Int/Wis)
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)
-Rope Escape Technique
Jutsu Type: Chakra Manipulation (Int/Wis)
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)
-Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
-Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Rote Memorization
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: This basic technique is used to prepare the mind for tasks such as memorizing or recalling.
PvP: -2 Cp to the next genjutsu the User performs, + 1 Vs. DC roll when learning genjutsu, lasts for 1 attempt.
-Shinobi Whisper
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: A basic genjutsu used to disorient targets.
PvP: A target is highly distracted by voices of users choice. Upon attacking the user they roll a 1d4, on a 1-2 they fail, lasts 2 rounds
-Inner Focus
Jutsu Type: Taijutsu
Rank: E
Cp: 2
Description: By finding a brief inner focus one can better channel their chakra into difficult maneuvers.
PvP: -2 Cp to the next taijutsu technique the User performs, + 1 Vs. DC roll when learning taijutsu, lasts for 1 attempt.
-Chi Spike
Jutsu Type: Taijutsu
Rank: E
Cp: 2
Description: The basic of chakra molding techniques to combative style.
PvP: Rank tai dmg+1
Meditative Blade Kata
Jutsu Type: Kenjutsu
Rank: E
Cp: 2
Description: User performs a basic training kata to practise their movements before initiating the technique of their choice proper.
PvP Effect: - 2 Cp to the next Kenjutsu the User performs, + 1 Vs. DC roll when learning Kenjutsu lasts for 1 attempt.
- D -
Twin Slash -
DM Chiyo Observed on Akiza: 3-14-13Jutsu Type: Kenjutsu
Rank: D
Cp: 3 +2 (If Dual-Wielding)
Description: Two slashes instead of one!
PvP Effect: Weapon Damage + 1d6.
Flickering Slash -
Ayame and Katriana Observed: 3-17-13Justsu Type: Kenjutsu
Rank D
Cp: 3 + 2 (If Dual-Wielding)
Description: A blazingly quick attack that is difficult to predict.
PvP Effect: -1 to Targets defence/counter roll against this attack. Deals Weapon Damage + 1d4.
- C -
- B -
- A -
- S -