The shashu clan was a prestigous clan once in history to the world, they originally emerged from Demon Country and quickly rose to fame for their renowned archery and abilities, unrivaled by any other. However as time went by those skills and the fame earned became targeted by other shinobi villages, eventually ran out of their homeland they wandered around the lands looking for a place that would accept and honor them once again, however none came and eventually they came upon Kumogakure as their home of stay. However years had long passed since they had left their lands and with this time the clan had dwindled down in size, for the most part none of the women would father children as the bloodline itself gave odd appearance to the residents of the clan, they being something akin to what you would call a demon. Because of this they became shunned and also began to shun others aswell in the village of Kumogakure. Very few in the clan were able to keep the bloodline going through the next generation and destined to die out, time had passed for what seemed like a decade and perhaps only a count of five in the clan remained as those who were alive in the past either died from missions or died from age itself. However, a young girl was born and with this she was the next hope for the clan as to carry on the bloodline - however this was all simply false faith as their time of glory and honor had long since perished in the ages past. Shashu eventually became nothing more than forgotten in the village of Kumogakure, the only one whom remained in their name was Saresa.
- ACADEMY -
Spoiler:
Life in the academy was as one would expect for Saresa as terrible and like her ancestor members of the clan she avoided conversation and contact with others in Academy. This eventually came to the point she began to harbor negative feelings for the village as a whole as she was just a single and insignificant individual out of many. Having failed the graduation exam for the academy three times in a row and counting she was about ready to give up life as a shinobi, however at the coming age of 10 she awakened into her bloodline and with this she quickly became the focus of attention in the academy above all others as her unique abilities awakened. Quickly she set to work upon improving herself with this new-found reputation as she craved the attention now that she was given, her abilities in taijutsu classes remained above average while lacking in ninjutsu and genjutsu classes. A sharp wit however kept her able to stay atleast the bare minimum of the grades she needed and upon her demonstration ceremony she passed the graduation exam after having failed the academy twice.
- GENIN -
Spoiler:
Life as a Genin of Kumogakure was as one would expect, difficult and much more harder than the academy, now being placed into a squad she was still shunned and was given the same treatment despite her skills which made her a asset to the time. Placed under the command of a Jounin named Yazuki, Sakura she started to become attached to her squad-mates through the missions they began to undertake with another. Her training was personal as was her regular life, she never shared much about herself to the other two squad-mates but when alone with her jounin she felt something she never had felt before and she wondered if this is what you would have called. "Acceptance." Already at the age of 13 she had spent her time training and becoming better within the squad and working as a full-functioning teamplayer, however this was soon to be shortly lived. Several years further the squad would begin their Chuunin Exams, it was much more different from a mission. Squads from all over the Shinobi lands would be attending at the Konohagakure: Forest of Death. Fearless and determined, she had easily made it through the first round of the exams, however - this would all become closed to a end as the squad fell into a trap and eventually one by one while the enemy squadron had fallen she herself would find herself alone, again. "This was life as a shinobi?" the grand answer that many genin struggle with the difficulty of reality could break them as they started to see the truth of things. Surrounded with two remaining members of the enemy squad - she looked at their headbands carefully, they were of Kirigakure. Newfound hate emerged visibly from her as she formed the weapon and within two hours of long fighting against the ninja two to one, she prevailed on the end of things mildly unscathed. However, the wounds to her body was not as worse as the deep wound to her heart. She knew the risks of the exam and now her squad - the two squad mates that had become to accept her, were gone. She felt alone and instead of returning to Kumogakure she eventually found her way free from the large area that covered the expanse of the Forest of Death. She left, wordlessly after a day or two had passed. Eventually she was found by the patrolling squads around Konohagakure on the borders and then jailed, however by request of her Jounin she was freed a month later with her charges cleared - she remained in Kumogakure for two months afterwards, her life had simply fallen to pieces and eventually a new squad was to be fixed and replaced over her old one. Finally with some peace and mind, now of the age of 15, she vanished from the new squad with her jounin while they were sent on a mission in the land of rice paddies. Eventually, she came upon a town called Ranzakukai and being greeted there was not the most welcoming thing. She mercilessly killed two lesser Ninja whom, were perhaps just her strength or not even near as she made her way into town. Now branded as a Rogue Ninja, she simply undertakes bounties and request - no longer above killing others for gain and her solitude.
Last edited by [Trial DM] Amaterasu on Wed Apr 03, 2013 5:18 am; edited 7 times in total
Amaterasu
Posts : 178 Join date : 2013-02-09 Age : 32 Location : Alabama, USA
Subject: Re: [NPC] Saresa, Yazukaze - The Black Tailwind Sat Mar 02, 2013 6:28 pm
Quote :
"There is no place you can hide, I will seek and find you and my arrow will make it's mark to your heart."
Slots: SLOT 1 [OPEN] [Spiritual Bow - Tagoza] 5 CP Activation, 2 CP/Round Maintenaince. [RP] Upon Birth, the child is raised into their bloodline undergoing rigorous training and exercise in both physical and spiritual nature. Upon reaching the age of 10, they form a bond with a weapon that becomes a bow which becomes tied to their soul while also possessing it's own soul as well making it intelligent, these weapons are what make the Shashu so unique and feared. [DF] Lvl 15+: + 2 Dex Rolls / +5 CP & HP Lvl 25+: + 3 Dex Rolls / +10 CP & HP Lvl 30+: + 4 Dex Rolls / +15 CP & HP
SLOT 2 [OPEN] [Chakra Arrow - Fugoza] [RP] These arrows are formed by the Shashu's chakra allowing them to create arrows purely from chakra itself, these arrows are sharpend and refined over a period of time in the Shashu's life as they become more adept at creating and making them stronger as time goes by for their use. [DF] 1 CP, Chakra Arrows count as tools and thus gain benefit from dex tool damage, These arrows can be made freely on the users turn. The max amount of arrows a user can have is 10 and only 3 can be created a round on their turn. Arrows deal Tool Damage, Max. 3 Arrows used at once. (Unless via Jutsu) Lvl 15+: +1d4 Arrow Damage / 20-20 Crit Range Lvl 25+: +1d6 Arrow Damage / 19-20 Crit RAnge Lvl 30+: +1d8 Arrow Damage / 19-20 Crit Range, +2 Damage on Critical
[Bloodline Jutsu] Shashu Technique: Piercing Shot (Unlocked on Creation) Jutsu Type: Bloodline Rank: D Cp: 4 Description: The user pulls their bow back as the arrow gains power form the draw, allowing it to pierce defenses abit more with ease. PvP Effect: Used before attack roll, the user gains +1 DR Pierce to their arrow.
Shashu Technique: Rapid Shot (Unlocked on Creation) Jutsu Type: Bloodline Rank: C Cp: 6 Description: Taking two arrows the Shashu locks the first arrow on the bow and with chakra running through the weapon they send two quick shots at blinding speeds allowing for rapid attacks. PvP Effect: The user draws two arrows from their quiver, each arrow has it's own attack roll, the first arrow gives a +1 vs Dodge, the second arrow gives a +2 vs Dodge. This jutsu when used cannot crit. Apply Bonus Damage only once.
Shashu Technique: Triple Shot Jutsu Type: Bloodline Rank: B Cp: 9 Description: Taking three arrows the Shashu locks the first arrow on the bow and with chakra running through the weapon they send three quick shots at blinding speeds allowing for rapid attacks. This jutsu is much more advanced and requires rigerous training, however the feat is supernatural otherwise majestic and deadly. PvP Effect: The user draws three arrows from their quiver, each arrow has it's own attack roll, the first arrow gives a +1 vs DEX, the second arrow gives a +2 vs DEX, the third arrow gives a +3 vs DEX. This jutsu when used cannot crit. Apply Bonus Damage only once.
Shashu Technique: Adept Piercing Shot (Unlocked on Creation) Jutsu Type: Bloodline Rank: C Cp: 6 Description: The user pulls their bow back as the arrow gains power form the draw, allowing it to pierce defenses abit more with ease. The draw on this bow is increased immensely as the sound from the string can be heard audibly. PvP Effect: Used before attack roll, the user gains +2 DR Pierce to their arrow and +1 vs STR.
Shashu Technique: Advanced Piercing Shot Jutsu Type: Bloodline Rank: B Cp: 9 Description: The user pulls their bow back as the arrow gains power form the draw, allowing it to pierce defenses abit more with ease. The draw on this bow is increased immensely as the sound from the string can be heard audibly. This rank of the technique begins to put pressure as the bow is drawn to the maximum with chakra running along the string to keep it from breaking. PvP Effect: Used before attack roll, the user gains +3 DR Pierce to their arrow and +2 vs STR.
SLOT 3 [Locked]
SLOT 4 [Locked]
SLOT 5 [Locked]
Traits:
Physical - N/A
Mental - N/A
Spiritual - “Wary Shadow”- Though your days are spent in the dark corners of the world, you’re character has still developed a near paranoia that keeps them constantly aware of their surroundings, This character earns a +10 to spot/listen rolls out of combat, allowing them to find tricky traps or those hiding around her.
Jutsu: Academy:
Spoiler:
-Wall/Tree Walking Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Water Walking Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Rope Escape Technique Jutsu Type: Chakra Manipulation (Int/Wis) Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelgänger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Rote Memorization Jutsu Type: Genjutsu Rank: E Cp: 2 Description: This basic technique is used to prepare the mind for tasks such as memorizing or recalling. PvP: -2 Cp to the next genjutsu the User performs, + 1 Vs. DC roll when learning genjutsu, lasts for 1 attempt.
-Shinobi Whisper Jutsu Type: Genjutsu Rank: E Cp: 2 Description: A basic genjutsu used to disorient targets. PvP: A target is highly distracted by voices of users choice. Upon attacking the user they roll a 1d4, on a 1-2 they fail, lasts 2 rounds
-Inner Focus Jutsu Type: Taijutsu Rank: E Cp: 2 Description: By finding a brief inner focus one can better channel their chakra into difficult manoeuvres. PvP: -2 Cp to the next taijutsu technique the User performs, + 1 Vs. DC roll when learning taijutsu, lasts for 1 attempt.
-Chi Spike Jutsu Type: Taijutsu Rank: E Cp: 2 Description: The basic of chakra moulding techniques to combative style. PvP: Rank tai dmg+1
Taijutsu:
Spoiler:
Chakra Infused Strike Jutsu Type: Taijutsu Rank: D Cp: 2 Description: User infuses a minor amount of chakra into their attack, whether it is a kick / punch / jab / etc. PvP Effect: Rank damage + 1d4.
-Two Point Strike Jutsu Type: Taijutsu Rank: D Cp: 2 Description: The Exploding Fists initial technique, basic for the style the user spikes their chakra into their targets limbs. This strains and tears at the muscles causing an acute sense of pain and distortion to the target. PvP: Unarmed Rank DMG + 2 DMG + (- 1 STR or DEX) for 2 Rounds.
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 3 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
-Chakra Focus: Legs Jutsu Type: Chakra Focus Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
-Chakra Focus: Ears Jutsu Type: Chakra Focus Rank: C Cp: 5 Description: Focuses chakra to your ears so you can better pick up sounds, alerting you to danger with greater accuracy. PvP Effect: +1d10 to listen checks for 1d8 rounds.
Shunshin no Jutsu (body flicker technique) Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None
Fuuton:
Spoiler:
-Fuuton: Feet of Autumn Breeze Jutsu [NPC Auto Learn] Jutsu Type: Ninjutsu Rank: C Cp: 5+2 per round Description: A jutsu requiring considerable focus and chakra control it builds on the use of coating themselves in their wind element, this time to the extent of allowing them to fly as long as focus is maintained. PvP Effect: +3 to dex rolls while maintained, this jutsu can be used defensively or offensively. Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution.
[Gliding Step] [NPC Auto Learn] Jutsu Type: Tai/Nin (DEX / STR) Rank: C Cp: 5 Description: (Handseals: None) User would use the water walking technique to not touch the surface of anything they traverse under - then use strong currents of wind to push them over a frictionless surface. PvP: Dodge + 2, if Dodge fails User gains 1d6 DR (Except Vs Fire)
Last edited by [Trial DM] Amaterasu on Wed Apr 10, 2013 8:22 pm; edited 16 times in total
Amaterasu
Posts : 178 Join date : 2013-02-09 Age : 32 Location : Alabama, USA
Subject: Re: [NPC] Saresa, Yazukaze - The Black Tailwind Sat Mar 02, 2013 6:46 pm
Quote :
Character Cap 200/600
Spoiler:
200 Token Bloodline - Shashu [DM Ayame]
Token Receipt
Spoiler:
10 Token - +1 Dex Stat [DM Chiyo]
Gold Purchases
Spoiler:
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Last edited by [Trial DM] Amaterasu on Wed Apr 10, 2013 8:52 pm; edited 6 times in total
Amaterasu
Posts : 178 Join date : 2013-02-09 Age : 32 Location : Alabama, USA
Subject: Re: [NPC] Saresa, Yazukaze - The Black Tailwind Fri Aug 09, 2013 10:37 pm
[Updated]
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Subject: Re: [NPC] Saresa, Yazukaze - The Black Tailwind