[E-RANK]
YOTSUKI: LIGHTNING CONDUCTIONTYPE: Nin (WIS)
RANK: E
COST: 2 Cp
DESCRIPTION: [Hand Seals: ] User channels Raiton chakra to channel either through their body of through physical contact create a static field on a target. The Result hairs standing on end!
DF: [Resist: Lightning Stuns] on self or Target, - 1 Extra DC on fail
YOTSUKI: THUNDER FISTTYPE: Tai-Nin (DEX / STR)
RANK: E
COST: 1 Cp
DESCRIPTION: [Hand Seals: ] The user sends a static engulfed fist at the target.
DF: Hit 1 Target, Body Dmg + 2 Lightning Dmg
[D-RANK]
YOTSUKI: FLASH LIGHTNINGTYPE: Nin (WIS)
RANK: D
COST: 4 Cp
DESCRIPTION: [Hand Seals: ] More potent than normal man made lightning this jutsu uses the bodies own electrons to augment the output of the electrical discharge.
DF: Hit 1 Target, 3d4 Lightning Dmg
YOTSUKI: ELECTRIFYING BURSTTYPE: Tai-Nin (DEX / STR)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: ] The user ligtly coats his finger tips in lightning. He then aims to strike at the target's upper arm, trying to paralyze him.
DF: Hit 1 Target, Body Dmg + 1d4 Lightning Dmg + (- 1) DEX / STR [Penalty] for 1 Round.
YOTSUKI: THUNDER THIGHSTYPE: Tai-Nin (DEX / STR)
RANK: D
COST: 3 Cp
DESCRIPTION: [Hand Seals: ] The user springs in the air, clamping their legs around a target's neck and flips them over head first.
DF: Hit 1 Target, Body Dmg + 1d4 Lightning Dmg + (- 1) INT / WIS [Penalty] for 1 Round.
[C-RANK]
YOTSUKI: STORM CLOUDTYPE: Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] By supercharging the atmosphere around them a talented Yotsuki can create a field of low voltage static electricity around themselves. Anyone within the immediate area of the localized burst can expect a lingering effects of the neural assault.
DF: Hit up to 3 Target(s), 1d6 Lightning Dmg + 2 Lightning Dmg / Round for 2 Rounds.
YOTSUKI: DENSE LIGHTNING ARMORTYPE: Tai-Nin (WIS)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] The User channels the emitted static energy around them to be focused on certain points of their lightning armor.
DF: (Req. "Raiton Armor" Active, Free Action) If hit by a C-R Atk, Reflect Passive: Lightning Bonus in Dmg (Max. 6).
YOTSUKI: LIGHTNING STRIKES THE MOUNTAIN TYPE: Tai-Nin (DEX / STR)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] One of the specialized taijutsu techniques Yotsuki develop allows them to assault a target anywhere from five to fifty times in seconds. The nature of the assault deprives each point of contact of any strong impact but each repeated touch discharges more and more electricity through the body, ensuring cramping nerves and terrible pain.
DF: Hit 1 Target, Body Dmg + 2d4+2 Lightning Dmg
YOTSUKI: CROUCHING THUNDER LIONTYPE: Tai-Nin (DEX / STR)
RANK: C
COST: 5 Cp
DESCRIPTION: [Hand Seals: ] The yotsuki crouches down and dashes at the enemy sending his lightning engulfed claw-hands at him.
DF: Hit Target, Body Dmg + 1d4 Lightning Dmg + 1d20 Atk Roll of 15+: 1 Round [Stun: Neural]
YOTSUKI: STRIKING THE NERVETYPE: Tai-Nin (DEX / STR)
RANK: C
COST: 5 Cp
DESCRIPTION: The User strikes the target's chest sendinga jolt of electricity through his system. The jolt overloads the nerve-system of the target for a moment.
DF: Hit 1 Target, Body Dmg + 1d6 Lightning Dmg + (- 2) Atk / Def [Penalty] for 2 Rounds.
[B-RANK]
YOTSUKI: FLICKERING FLASH STEPTYPE: Nin (WIS)
RANK: B
COST: 8 Cp
DESCRIPTION: [Hand Seals: ] By supercharging their body with pure electricity Yotsuki can augment their speed and damage by imbuing them with primal energy. it’s a dangerous technique and can not be done often less the body reject the stimulant and cause stress on the heart.
DF: Self Buff, + 2 Body Rolls and + 1d4 Lightning Dmg (Burst) for 1d4+2 Rounds.
YOTSUKI: LIGHTNING VORTEXTYPE: Nin (WIS)
RANK: B
COST: 10 Cp
DESCRIPTION: [Hand Seals: ] By compressing lightning into their palms and threading it along their body a talented Yotsuki can guide the electricity from one target to the next. Using the water in their bodies as conducting jump points between targets.
DF: Hit Target(s) (AoE: Tag Radius), 3d6+2 Lightning Dmg
YOTSUKI: BOUNCING LIGHTNINGTYPE: Nin (WIS)
RANK: B
COST: 10 Cp
DESCRIPTION: [Hand Seals: ] A powerful technique that spears lightning into a long rod that can be hurled at and through a target. At the end of its trajectory the rod detonates. Scattering into the surroundings objects or people. This makes this a perfect jutsu to use against guardians and protectors.
DF: Hit Target(s) (AoE: Line), 3d6+2 Lightning Dmg
YOTSUKI: ROLLING THUNDERTYPE: Tai-Nin (DEX / STR)
RANK: B
COST: 6 Cp
DESCRIPTION: [Hand Seals: ] This advanced taijutsu technique blends the rapid movement and chakra control of a Body Flicker with the sheer destructive force of the Iron fist. Unlike other of the Yotsuki abilities. It is not solely by itself generated by electricity. But the terrifying byproduct of thunder. Each Blow resonates in the air, giving the attacker opportunities for assault as well as the explosive discharge of chakra.
DF: Hit Target, Body Dmg + (2d4 Lightning Dmg: AoE - Tag Radius. Defendable to those in vicinity)
YOTSUKI: WAILING FORKED BOLT LIGHTNINGTYPE: Tai-Nin (DEX / STR)
RANK: B
COST: 8 Cp
DESCRIPTION: User dashes at the eney while engulfed by the raiton armour. Sending a combination of kicks at the enemy.
DF: Hit 1 Target, perform 2 Atks: Each deals Unarmed Rank Dmg (Cannot Crit)
Special: Raiton armours needs to be activated.
[A-RANK]
YOTSUKI: ELECTRO MAGNETIC MURDERTYPE: Nin (WIS)
RANK: A
COST: 13 Cp
DESCRIPTION: [Hand Seals: ] One of the higher end and lethal of the Yotsuki jutsu. Utilizing nothing but sheer undiluted lightning and focused will a Master of Ninjutsu can bend the element to there will and send it coursing through a single body and nothing more. With a single touch they can confine the volatile energy into one package and force It to remain until it dies out. The sheer agony of housing that much energy alone is staggering, and those who survive that and the aftereffects are never quite right again, more than a few develop a terrible pathological fear of electricity for all of their days.
DF: Hit 1 Target, + 2 Vs Block: 5d6 Lightning Dmg (Bypasses 4 DR)
YOTSUKI: VENGEANCE OF THE THUNDER-STORMTYPE: Tai-Nin (DEX / STR)
RANK: A
COST: 12 Cp
DESCRIPTION: User dashes at the enemy. However right infront of him he'd use his agility to flicker behind him. Sending a flurry of open palms at the targets's back. As finishing touch the target gets a knee against their chin, sending them up in the air.
DF: Hit 1 Target, Body Dmg + 4d6 Lightning Dmg
YOTSUKI: SHOCKING OVERLOADTYPE: Tai-Nin (DEX / STR)
RANK: A
COST: 10 Cp
DESCRIPTION: User aims to hit the target's neck. After that the user sends an electrical charged palm at the target's chest.
DF: Hit 1 Target, Body Dmg + 2d6 Lightning Dmg + [Stun: Neural] for 2 Rounds, if Stun ends premature apply - 2 Atk / Def [Penalty] for 2 Rounds.
[S-RANK]
YOTSUKI: RAITON ARMOR - OVERCHARGETYPE: Tai-Nin (WIS)
RANK: S
COST: 20 Cp + 3 Cp Maintenance
DESCRIPTION: [Hand Seals: ] User overcharges his body, temporarily enhancing the power of his Raiton armour.
DF: (Req. "Raiton Armor" Active) Double "Raiton Armor" effects (Includes Lightning Atk / Def / Dmg), and apply Lightning Dmg as DR. (This DR is halved Vs Wind Jutsu). Duration 5 Rounds.
YOTSUKI: TACHYON FIELDTYPE: Tai-Nin (DEX / STR)
RANK: S
COST: 20 Cp + 3 Hp / Charge on use
DESCRIPTION: Tachyons are particles that can move faster than light. With proper training and resolve a Grandmaster of the Yotsuki arts can create a field of these dangerous particles. The effects within the field are akin to time manipulation. The user imbues themselves with enough of the particles to move faster than light. Though doing this is extremely taxing and highly destructive to the hosts body. Though shrewd use of this ability can spell the outcome of a battle as the victim suffers the assault of a high powered instantaneous assault.
DF: Self-Buff, Create 1d4+2 Charges: Charges are used to perform 1 Basic Atk (DEX / STR) as an Extra Action (Cannot Crit). (Max. 2 Charges used / Round). Duration until all charges are used.